godmode8
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Posts posted by godmode8
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Hello. I want to make a teleport from a certain object at the entrance to specific coordinates with a certain radius.
For example, the player enters the item "Veins", we tilt it to the coordinates [22491.3,20059.3,0.001] with a radius of 150. Tried to do through server_PlayerLogin
Spoilerif (!_isNew) then {
//RETURNING CHARACTER
_inventory = _primary select 4;
_backpack = _primary select 5;
_survival = _primary select 6;
_model = _primary select 7;
_hiveVer = _primary select 8;
if !(_model in AllPlayers) then {_model = "Survivor2_DZ";};
if ((count nearestObjects [_playerObj, ["%ClassnameItem%"], 60]) > 0) then {
_newPos = [(getPosATL _playerObj), 80, 100, 10, 0, 20, 0] call BIS_fnc_findSafePos;
_playerObj setPosATL _newPos;
}
} else {
_model = _primary select 3;
_hiveVer = _primary select 4;
if (isNil "_model") then {
_model = "Survivor2_DZ";
} else {
if (_model == "") then {_model = "Survivor2_DZ";};
};//Record initial inventory
_config = configFile >> "CfgSurvival" >> "Inventory" >> "Default";
_mags = getArray (_config >> "magazines");
_wpns = getArray (_config >> "weapons");
_bcpk = getText (_config >> "backpack");//Wait for HIVE to be free
_key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]];
_key call server_hiveWrite;};
but failed. I ask for help.
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Spoiler
private ["_timer","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot","_loot2", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint"];
_spawnChance = 0.65;
_markerRadius = 250;
_debug = false;
_time_array = [10,15,20,21,22,23,24,25,30];
_loot_box = "USVehicleBox";_loot_lists =
[
[
["M9SD","FN_FAL","M4A3_CCO_EP1","AKS_74_kobra","Sa58V_RCO_EP1","ItemEtool","ItemCrowbar","ItemKnife","ItemSledge","ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"],
["150Rnd_127x107_DSHKM","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]
],
[
["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"],
["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"]
],
[
["ItemToolbox","M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"],
["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"]
],
[
["ChainSaw"],
["ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemComboLock","ItemBriefcase_Base","ItemGenerator"]
],
[
["m240_scoped_EP1_DZE","Mk_48_DZ","M240_DZ","RPK_74"],
["100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","2000Rnd_762x51_M134","2000Rnd_762x51_M134","ItemAVE","ItemLRK","ItemTNK","ItemARM","ItemORP","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked"]
],
[
["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"],
["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodCanFrankBeans","FoodCanFrankBeans","FoodCanBakedBeans","FoodMRE","HandGrenade_east","2000Rnd_762x51_M134","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"]
],
[
["VSS_vintorez","Saiga12K","M8_compact"],
["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_east","HandGrenade_east","FoodCanSardines","FoodMRE","FoodPistachio","FoodNutmix","FoodMRE","FoodPistachio","FoodNutmix","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"]
]
];
_loot = _loot_lists call BIS_fnc_selectRandom;
_loot2 = _loot_lists call BIS_fnc_selectRandom;_loot_amount = 75;
_wait_time = 900;
_start_time = time;
_spawnRadius = 6000;
_spawnMarker = 'center';
if (isNil "EPOCH_EVENT_RUNNING") then
{
EPOCH_EVENT_RUNNING = false;
};
if (EPOCH_EVENT_RUNNING) exitWith
{
diag_log("[Сервер] - [Ивент] - [Взрывной ящик с лутом]: Ивент уже запущен!");
};EPOCH_EVENT_RUNNING = true;
_spawnRoll = random 1;
if (_spawnRoll > _spawnChance and !_debug) exitWith {};
_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
diag_log(format["[Сервер] - [Ивент] - [Взрывной ящик с лутом]: Спавним ивент на позиции: %1", _position]);_event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position];
_event_marker setMarkerShape "ELLIPSE";
_event_marker setMarkerType "Cricle01";
_event_marker setMarkerColor "ColorBlack";
_event_marker setMarkerAlpha 0.8;
_event_marker setMarkerBrush "DiagGrid";
_event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];
_loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos;
if (_debug) then
{
_debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos];
_debug_marker setMarkerText "Взрывной ящик";
_debug_marker setMarkerShape "ICON";
_debug_marker setMarkerType "SupplyVehicle";
_debug_marker setMarkerColor "ColorRed";
_debug_marker setMarkerAlpha 1;
_debug_marker setMarkerSize [1,1];
};
diag_log(format["[Сервер] - [Ивент] - [Взрывной ящик с лутом]: Создание ящика на позиции: %1", _loot_pos]);
_loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"];
clearMagazineCargoGlobal _loot_box;
clearWeaponCargoGlobal _loot_box;
_loot_box setVariable ["permaLoot",true];
_clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"];
_clutter setPos _loot_pos;
{
_loot_box addWeaponCargoGlobal [_x,1];
} forEach (_loot select 0);
{
_loot_box addMagazineCargoGlobal [_x,1];
} forEach (_loot select 1);
{
_loot_box addWeaponCargoGlobal [_x,1];
} forEach (_loot2 select 0);
{
_loot_box addMagazineCargoGlobal [_x,1];
} forEach (_loot2 select 1);
_hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Заминированный ящик</t><br/><t align='center' color='#ffffff'>Проверьте карту!</t>"];
customRemoteMessage = ['hint', _hint];
publicVariable "customRemoteMessage";
//[nil,nil,rTitleText,"Ящик с лутом!, Проверьте карту!", "PLAIN",10] call RE;diag_log(format["[Сервер] - [Ивент] - [Взрывной ящик с лутом]: Ивент установлен! Ожидаем %1 секунд", _wait_time]);
waitUntil {{isPlayer _x && _x distance _loot_box < 5} count playableunits > 0};
_count = floor( random(count _time_array));
_timer = _time_array select _count;[nil,nil,rTitleText,format ["Таймер бомбы запущен!"], "PLAIN",10] call RE;
bombexp =
{
_bomb = ["HelicopterExploSmall","HelicopterExploBig","Bo_GBU12_LGB"] call BIS_fnc_selectRandom;
_dabomb = objNull;if (true) then
{
_this = createVehicle [_bomb,_positionobj, [], 2, "CAN_COLLIDE"];
_dabomb = _this;
};
};
sleep 1;
_mark = "RoadFlare" createVehicle getPosATL _loot_box;
_mark attachTo [_loot_box, [0,0,-1]];
_positionobj = getPosATL _loot_box;sleep _timer;
call bombexp;EPOCH_EVENT_RUNNING = false;
deleteVehicle _mark;
deleteVehicle _loot_box;
deleteMarker _event_marker;if (_debug) then
{
deleteMarker _debug_marker;
}; -
5 hours ago, Mig said:
Use this :
private ["_timer","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot","_loot2", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint","_time_array","_count"]; _spawnChance = 0.70; // Percentage chance of event happening _markerRadius = 250; // Radius the loot can spawn and used for the marker _debug = true; // Puts a marker exactly were the loot spawns _time_array = [20,25,27,15,10,30,40,45,32,17,41,43,22]; // random time for the crate to explode _loot_box = "USVehicleBox"; _loot_lists = [ [ ["M9SD","FN_FAL","M4A3_CCO_EP1","AKS_74_kobra","Sa58V_RCO_EP1","ItemEtool","ItemCrowbar","ItemKnife","ItemSledge","ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"], ["ItemBriefcase100oz","150Rnd_127x107_DSHKM","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["ItemBriefcase100oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ItemToolbox","M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor","metal_floor_kit","ItemWoodFloor"] ], [ ["ChainSaw"], ["ItemBriefcase100oz","ItemBriefcase100oz","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemCorrugated","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemComboLock","ItemGenerator"] ], [ ["m240_scoped_EP1_DZE","Mk_48_DZ","M240_DZ","RPK_74"], ["ItemBriefcase100oz","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_556x45_BetaCMag","100Rnd_762x51_M240","200Rnd_556x45_M249","100Rnd_762x51_M240","100Rnd_762x51_M240","200Rnd_556x45_M249","2000Rnd_762x51_M134","2000Rnd_762x51_M134","ItemAVE","ItemLRK","ItemTNK","ItemARM","ItemORP","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked","ItemSeaBassCooked"] ], [ ["M4A1_HWS_GL_SD_Camo","M16A2GL","M16A4","M16A4_GL","M16A4_ACG_GL","M16A4_ACG","M4A1","M4A1_HWS_GL","M4A1_HWS_GL_camo","M4A1_HWS_GL_SD_Camo","M4A1_RCO_GL","M4A1_Aim","M4A1_Aim_camo","M4A1_AIM_SD_camo"], ["ItemBriefcase100oz","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodCanFrankBeans","FoodCanFrankBeans","FoodCanBakedBeans","FoodMRE","HandGrenade_east","2000Rnd_762x51_M134","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ], [ ["VSS_vintorez","Saiga12K","M8_compact"], ["ItemBriefcase100oz","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_east","HandGrenade_east","FoodCanSardines","FoodMRE","FoodPistachio","FoodNutmix","FoodMRE","FoodPistachio","FoodNutmix","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot2 = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75; _wait_time = 900; // Dont mess with theses unless u know what yours doing _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; EPOCH_EVENT_RUNNING = true; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Random location _position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning loot event at %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerType "Cricle01"; _event_marker setMarkerColor "ColorBlack"; _event_marker setMarkerAlpha 0.8; _event_marker setMarkerBrush "DiagGrid"; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerText "BOMBCRATE"; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "SupplyVehicle"; _debug_marker setMarkerColor "ColorRed"; _debug_marker setMarkerAlpha 1; _debug_marker setMarkerSize [1,1]; }; diag_log(format["Creating ammo box at %1", _loot_pos]); // Create ammo box _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box; _loot_box setVariable ["permaLoot",true]; // Cut the grass around the loot position _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; // cut the grass end // Add loot { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot2 select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot2 select 1); // Send Top Right message to users , requires Remote message script //_hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>THERS A BOMB CRATE!, Check your Map for the Location!</t>"]; //customRemoteMessage = ['hint', _hint]; //publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"THERS A BOMB CRATE!, Check your Map for the Location!", "PLAIN",10] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); waitUntil{{isPlayer _x && _x distance _loot_box < 3 } count playableunits > 0}; _count = floor( random(count _time_array)); _timer = _time_array select _count; [nil,nil,rTitleText,format ["BOMBCRATE IS ACTIVE NOW %1 SECONDS BEFORE EXPLODE!",_timer], "PLAIN",10] call RE; //#############################CREATE THE BOMB FUNCTION TO EXPLODE############################// bombexp = { _bomb = ["HelicopterExploSmall","HelicopterExploBig","Bo_GBU12_LGB"] call BIS_fnc_selectRandom; _dabomb = objNull; if (true) then { _this = createVehicle [_bomb,_positionobj, [], 2, "CAN_COLLIDE"]; _dabomb = _this; }; }; //############################EXIT FROM HERE#################################################// sleep 1; _mark = "RoadFlare" createVehicle getPosATL _loot_box; _mark attachTo [_loot_box, [0,0,-1]]; _positionobj = getPosATL _loot_box; sleep _timer; call bombexp; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _mark; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; };
Spoiler16:11:12 Error Missing ;
16:11:12 File z\addons\dayz_server\modules\BombBox.sqf, line 131
16:11:12 Error in expression <unt _time_array));
_timer = _time_array select _count;[nil,nil,rTitleText,f>
-
how to make multiple timers? For example, for 20 30 40 seconds and choose randomly?
-
-
a bit off topic, but I do not know where else to ask. Mod 1.8.9, it is necessary to forbid to change clothes at places of storage (tents, caches). Players dyuping. I tried everything already.
-
40 minutes ago, Cherdenko said:
could you post your mission.sqm in here?
or did you do any changes to it?
The standard file is unchanged. I'm trying to run a pirated server on BetaPath 112555, I think the whole thing is in it. On another resource, I read that it's impossible to run 1.0.6.x on an old beta.
Spoilerversion=11;
class Mission
{
addOns[]=
{
"chernarus",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions",
"zero_buildings",
"dayz_epoch",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"jetskiyanahuiaddon",
"redryder",
"Anzio_20"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"chernarus"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Chernarus";
briefingDescription="Version 1.0.6.2";
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={-18700,0,25800};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={708,35,3533};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=20;
class Item0
{
position[]={7839,0,8414};
name="center";
type="Empty";
a=7500;b=7000;
};
class Item1
{
position[]={-18700,0,25800};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4932,0,1989};
name="spawn0"; //spawn_balota
type="Empty";
};
class Item3
{
position[]={2236,0,1923};
name="spawn1"; //spawn_kamenka
type="Empty";
};
class Item4
{
position[]={6901,0,2509}; //8738,0,2122
name="spawn2"; //spawn_cherno
type="Empty";
};
class Item5
{
position[]={10294,0,2191}; // OLD 10909,0,2422
name="spawn3"; //spawn_elektro
type="Empty";
};
class Item6
{
position[]={13510,0,5249};
name="spawn4"; //spawn_sol
type="Empty";
};
class Item7
{
position[]={12048,0,8352};
name="spawn5"; //spawn_berezino
type="Empty";
};
class Item8
{
position[]={7049,0,9241};
name="crashsites";
type="Empty";
a=4880;b=7000;
};
class Item9
{
position[]={7542,0,7134};
name="carepackages";
type="Empty";
a=6150;b=0;
};
class Item10
{
position[]={6326,304,7809};
name="Tradercitystary";
text="Trader City Stary";
type="mil_circle";
colorName="ColorBlack";
};
class Item11
{
position[]={4361,3,2259};
name="wholesaleSouth";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item12
{
position[]={13532,3,6355};
name="boatTraderEast";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item13
{
position[]={7989,0,2900};
name="BoatDealerSouth";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item14
{
position[]={12060,158,12638};
name="AirVehicles";
text="Aircraft Dealer";
type="mil_dot";
colorName="ColorGreen";
};
class Item15
{
position[]={1606,289,7803};
name="BanditDen";
text="Bandit Camp";
type="mil_dot";
colorName="ColorRed";
};
class Item16
{
position[]={11447,317,11364};
name="Klen";
text="Trader City Klen";
type="mil_circle";
colorName="ColorGreen";
};
class Item17
{
position[]={13441,1,5429};
name="BoatDealerEast";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item18
{
position[]={4064,365,11665};
name="TradercityBash";
text="Trader City Bash";
type="mil_circle";
colorName="ColorBlack";
};
class Item19
{
position[]={12944,210,12766};
name="HeroTrader";
text="Hero Camp";
type="mil_dot";
colorName="ColorBlue";
};
};
class Sensors
{
items=6;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={6325,304,7807};
TRGDEF
name="zonestary";
expCond="(player distance zonestary) < 100;";
expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={4063,365,11664};
TRGDEF
name="zonebash";
expCond="(player distance zonebash) < 100;";
expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={11447,317,11364};
TRGDEF
name="zoneklen";
expCond="(player distance zoneklen) < 100;";
expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={1606,289,7803};
TRGDEF
name="zonebandit";
expCond="(player distance zonebandit) < 100;";
expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
};
class Item4
{
position[]={12944,210,12766};
TRGDEF
name="zonehero";
expCond="(player distance zonehero) < 100;";
expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
};
class Item5
{
position[]={12060,158,12638};
TRGDEF
name="zoneaircraft";
expCond="(player distance zoneaircraft) < 100;";
expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
};
};
};
class Intro
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"chernarus"
};
addOnsAuto[]=
{
"chernarus"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
-
-
On 28.03.2014 at 3:11 PM, grafzahl said:
Insert this to the client-only part of your init.sqf or put it in an external sqf-file and execute it via execVM-Call:
"dayzEpochRmvWreck" addPublicVariableEventHandler { private["_list","_iPos","_iType"]; _iType = (_this select 1) select 1; _iPos = (_this select 1) select 0; _list = nearestObjects [_iPos, [_iType], 3]; {deleteVehicle _x;} foreach _list; };
I gues you already use a customized remove.sqf? Then here are my changes...
Find the line that says "sleep 0.1;", BEFORE this line you add the following:
private["_notNearestPlayer"]; _notNearestPlayer = _obj call dze_isnearest_player; if (_notNearestPlayer) then { cutText ["Another player is to close - Canceled deconstruction", "PLAIN DOWN"]; r_doLoop = false; };
Now search for the line that says
if (_isMine) then {
and after it you insert:
dayzEpochRmvWreck = [getPos _obj,_objType]; publicVariable "dayzEpochRmvWreck";
I hope i havent forgot anything, ah... you need to adjust your publicvariable.txt of battleye... just add !="dayzEpochRmvWreck" to the first kick-line.
Works on an epoch, but does not work on overpoch :(
-
Hello. I found 2 bugs in version 1.0.5.1 and I do not know how to fix it.
Bug # 1: When removing a 30m plot, you can open inventory and move tools and a crowbar into the backpack. You can not be afraid that they will break.
Bug # 2: I use a custom script that forbids the opening of the inventory of closed transport. fn_gearMenuChecks.sqf
Spoilerprivate ["_display","_typeoftech"]; disableSerialization; _display = (_this select 0); GearStorags = ["WeaponHolder","WoodCrate_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","VaultStorage","LockboxStorage"]; if (isNil "counterattemptsbuguse") then {counterattemptsbuguse = 0}; { if ( (locked _x) && !((typeOF cursorTarget) in GearStorags) ) exitWith { cutText [(localize "str_epoch_player_7") , "PLAIN DOWN"]; counterattemptsbuguse = counterattemptsbuguse + 1; _typeoftech = typeOF _x; _display closeDisplay 1; }; } count (player nearEntities [["LandVehicle", "Air", "Ship"], 12]); if (counterattemptsbuguse > 2) then { PVDZE_atp = format["Игрок %1(%2) пытается открыть инвентарь закрытой техники %3. Координаты: %4",name player,getPlayerUID player,_typeoftech,mapGridPosition(getPosATL player)]; publicVariableServer "PVDZE_atp"; counterattemptsbuguse = 0; };
The problem is that if there is one weapon in the transport, you can take it through the menu, turning the mouse wheel (Link to Menu) . Players learned to duping this way.
Is there a solution to these problems? I will be grateful for any help.
Sorry for mistakes, I'm writing through a translator.
-
Fix:
create custom player_lockVault
add
if ({isPlayer _x} count (player nearEntities ["Man", 10]) > 1) exitWith { cutText [format["Anti-Dupe: You text"], "PLAIN DOWN"]; };
under
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_10") , "PLAIN DOWN"]; };
-
-
Hello. I found dupe on server.
We need 2 players, 1 safe.
1 player opens the safe and departs from it by 5 meters
2 player starts to pack safe
1 player runs up and closes the safe.
Get 2 safes with the same loot.
Fix: Cancel pack safe when within a radius of 10 meters there is a player or cancellation 5 second delay before packaging. Code poorly understand, need your help. I am writing through an interpreter, sorry.
-
use infistar parameter in AHconfig.sqf _FTG = xx
-
Hello. Prompt whether to remove bots from WAI after their death NVGoggles or other loot? In earlier versions of infistar it has such a function, but it was removed after the update.
-
-
On 16.08.2016 at 2:29 AM, juandayz said:
[nil,nil,rTitleText,"BOMBCRATE IS ACTIVE NOW -25 SECONDS BEFORE EXPLODE!", "PLAIN",10] call RE;
This text is displayed to all players on the server ...
-
Is it possible to add the ability to specify the UID fugitives? Can I add a request for consent for the fugitive? It turns out that such a player cleans his mission and then selects a fugitive. Butthurt guaranteed. -
2 hours ago, juandayz said:
well i found the call for this sqf @godmode8 .. is into compiles.sqf (but you will need make a custom compiles.sqf)
If you dont have a custom compiles.sqf open your @Epoch\dayz_code\init\ copy and paste compiles.sqf to Mpmissions\your instance\ then open your init.sqf find this line:
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
Change by:
call compile preprocessFileLineNumbers "compiles.sqf";
Once you have it.. open your custom compiles.sqf and find:
epoch_returnChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";
change this line by:
epoch_returnChange = compile preprocessFileLineNumbers "epoch_returnChange.sqf";
Now copy and paste "epoch_returnChange.sqf" to Mpmissions\yourinstance\
Then open "epoch_returnChange.sqf" and make the change to test:
if (_briefcase_100oz > 0) then {
for "_x" from 1 to _briefcase_100oz do {
player addMagazine "ItemBriefcase100oz";
if( !isNull (FindDisplay 106) ) then {
(FindDisplay 106) closeDisplay 1;sleep 1;
systemChat format["Inventory was closed to prevent any dupe"];//put your own text
};
//diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _briefcase_100oz, "ItemBriefcase100oz"];
};
};
Friend, I know how to make a custom compiles the file and know how to make changes . This code is not running. If you doubt this , here are screenshots and videos .Spoiler -
-
1 hour ago, juandayz said:
do you wanna close inventory once you extract the gold from briefcase right?
yes!
or cancel the animation "Medic"1 hour ago, juandayz said:why you not try using the seleenaparat way in your old post?
I understand very bad scripts
1 hour ago, juandayz said:if (_briefcase_100oz > 0) then {
for "_x" from 1 to _briefcase_100oz do {
player addMagazine "ItemBriefcase100oz";
if( !isNull (FindDisplay 106) ) then {
(FindDisplay 106) closeDisplay 1;sleep 1;
systemChat format["Inventory was closed to prevent any dupe"];//put your own text
};
//diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _briefcase_100oz, "ItemBriefcase100oz"];
};
};not worked again
-
18 hours ago, juandayz said:
you can try add a close display in each case (bellow each "addMagazine" )
for example
if (_briefcase_100oz > 0) then {
for "_x" from 1 to _briefcase_100oz do {
player addMagazine "ItemBriefcase100oz";
(FindDisplay 106) closeDisplay 1;
//diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _briefcase_100oz, "ItemBriefcase100oz"];
};
};unfortunately it does not work
-
1 hour ago, DuMa said:
The question is unclear. There is no codes for actions in this script. Do u mean to disable animation when trading?
No. It is necessary to cancel the animation when removed gold from the suitcase
-
Tell me, how can this script to cancel the animation? It is necessary that the analysis of the case was immediate.
epoch_returnChange.sqf
Spoiler// Made for DayZ Epoch by vbawol
private ["_trade_total","_part_inWorth","_part_in_configClass","_total_currency","_part","_worth","_return_change","_total","_briefcase_100oz","_gold_10oz_a","_gold_10oz_b","_gold_10oz","_gold_1oz_a","_gold_1oz_b","_gold_1oz","_silver_10oz_a","_silver_10oz_b","_silver_10oz","_silver_1oz_a","_silver_1oz_b","_silver_1oz","_successful","_buyOrSell","_total_items"];
_successful = false;
_canAfford = false;_buyOrSell = (_this select 1);
//diag_log format["DEBUG TRADER INPUT: %1", (_this select 0)];
// buying in currency
_trade_total = (_this select 0) call epoch_itemCost;//diag_log format["DEBUG TRADER INPUT TOTAL: %1", _trade_total];
_total_currency_dry = call epoch_totalCurrency;
_return_change_dry = 0;
if (_buyOrSell == 0) then {
//buy
_return_change_dry = _total_currency_dry - _trade_total;
} else {
//sell
_return_change_dry = _total_currency_dry + _trade_total;
};//diag_log format["DEBUG TRADER DRY: %1", _return_change_dry];
if (_return_change_dry >= 0) then {
_canAfford = true;
};if (_canAfford) then {
// total currency
_total_currency = 0;
{
_part = (configFile >> "CfgMagazines" >> _x);
_worth = (_part >> "worth");
if isNumber (_worth) then {
if (([player,_part,1] call BIS_fnc_invRemove) == 1) then {
_total_currency = _total_currency + getNumber(_worth);
};
};} count (magazines player);
//diag_log format["DEBUG TRADER INPUT CURRENCY TOTAL: %1", _total_currency];
_return_change = 0;
if (_buyOrSell == 0) then {
//buy
_return_change = _total_currency - _trade_total;
} else {
//sell
_return_change = _total_currency + _trade_total;
};//diag_log format["DEBUG TRADER CHANGE: %1", _return_change];
if (_return_change >= 0) then {
// total currency
_total = _return_change;_briefcase_100oz = floor(_total / 10000);
_gold_10oz_a = floor(_total / 1000);
_gold_10oz_b = _briefcase_100oz * 10;
_gold_10oz = (_gold_10oz_a - _gold_10oz_b);_gold_1oz_a = floor(_total / 100);
_gold_1oz_b = _gold_10oz_a * 10;
_gold_1oz = (_gold_1oz_a - _gold_1oz_b);_silver_10oz_a = floor(_total / 10);
_silver_10oz_b = _gold_1oz_a * 10;
_silver_10oz = (_silver_10oz_a - _silver_10oz_b);_silver_1oz_a = floor(_total);
_silver_1oz_b = _silver_10oz_a * 10;
_silver_1oz = (_silver_1oz_a - _silver_1oz_b);
if (_briefcase_100oz > 0) then {
for "_x" from 1 to _briefcase_100oz do {
player addMagazine "ItemBriefcase100oz";
//diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _briefcase_100oz, "ItemBriefcase100oz"];
};
};
if (_gold_10oz > 0) then {
if (_gold_10oz == 1) then {
player addMagazine "ItemGoldBar10oz";
//diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _gold_10oz, "ItemGoldBar10z"];
} else {
player addMagazine format["ItemBriefcase%1oz",floor(_gold_10oz*10)];
//diag_log format["DEBUG TRADER CHANG MADE: ItemBriefcase%1oz", floor(_gold_10oz*10)];
};
};
if (_gold_1oz > 0) then {
if (_gold_1oz == 1) then {
player addMagazine "ItemGoldBar";
//diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _gold_1oz, "ItemGoldBar"];
} else {
player addMagazine format["ItemGoldBar%1oz",_gold_1oz];
//diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _gold_1oz, "ItemGoldBar"];
};
};
if (_silver_10oz > 0) then {
if (_silver_10oz == 1) then {
player addMagazine "ItemSilverBar10oz";
//diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_10oz, "ItemSilverBar10oz"];
} else {
player addMagazine format["ItemBriefcaseS%1oz",floor(_silver_10oz*10)];
//diag_log format["DEBUG TRADER CHANG MADE: ItemBriefcaseS%1oz", floor(_silver_10oz*10)];
};
};
if (_silver_1oz > 0) then {
if (_silver_1oz == 1) then {
player addMagazine "ItemSilverBar";
//diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"];
} else {
player addMagazine format["ItemSilverBar%1oz",_silver_1oz];
//diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"];
};
};
_successful = true;
};
};
_successful
Teleport
in Scripting
Posted
when a player enters the server near a certain object, he must be teleported to certain coordinates. I am writing through a translator, sorry