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Excaliber_47

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Posts posted by Excaliber_47

  1. 5 hours ago, TheStainlessSteelRat said:

    Really strange i have never experienced this. How many in Group? Is it just four? 

    Was tried with 2 players and then with 3. It shows everyone in the group but can't access locks or build on group leaders freq jammer limits. 

    EDIT: after some looking around I found this, it may fix the issue....or not 

  2. Finally was able to get a few people together to test out the Group Issues I posted above. Still no luck. The group leader placed the jammer, everyone relogged, still a no go. They waited on a restart and still the players in the group can not access locks or build within the jammer limits. Even with promoting the players within group this still doesn't work. Any suggestions?

  3. On 4/25/2016 at 6:28 PM, BetterDeadThanZed said:

    Yeah, I was going to host my Epoch server with them. I placed the order and three days later it still wasn't installed and I had no reply to my support ticket, so I put in a PayPal dispute to get my money back and shortly after that they refunded the money without replying to my ticket. I've seen that type of thing happen with GSP's in the past and it's often a sign of bad things happening.

    Wow, you called it. Bad things happening indeed!

    https://verthosting.com/ 

                   Vert Hosting 
     

    Goodbye.

    As of 27th April, Vert Hosting is no longer accepting new orders.

    Current services will continue to run until service expiry - please take a back-up of any data you wish to keep as soon as possible.

    If you have any questions, please submit these via the normal ticket system.


    Thank you to everyone who chose to host with us over the last 4 years!

     

  4. Crafting Recipe:

    • Fishing Rod/Pole: two sticks, one empty can, string, one silver/tin bar no workbench or fire needed (would be nice to see a better fishing mechanic rather than just melee the water)
    • Lantern: Jerry can full (or enclosed battery), two light bulbs, one small metal, electric component. Need workbench; allow this to be removed/repacked and option to turn off/on

    Building Suggestion:

    • Allow a persistent fireplace/camp fire when within the limits of a frequency jammer, just add more wood log or sticks after a restart.
    • Some other lighting for base than fires, maybe lanterns mentioned above.
  5. 2 hours ago, vbawol said:

    Excaliber_47, are you running the latest build 0.3.8.0427 of the gamemode?

    Yes. It seems after a couple unexpected server restarts the issues posted above have worked themselves out. I haven't a clue how or even why. It is very odd, guess it is Arma being Arma :tongue: thanks to everyone that posted and offered help.

    The only issue we have is can not get any raw meat from animals just pelts but we have had this small issue before the latest Arma 3 update. We are using the Esseker map if that helps or explains things

  6. Arma 3 1.58 Update Bugs:

    • Before todays update you could examine wood crates, trash piles,chicken huts, barrels, green crates, lumber packs, etc and get loot. In Arma 3 1.58 update, you still get the screen notification "Object Looted" but the crate does not disappear or give you any loot.
    • Seems there is an issue with chopping down trees to collect wood. You can not get any wood from trees now

    [EDIT] With the latest build versions, the above issues are solved. Thanks @vbawol

  7. Arma 3 1.58 Update Bug: (On Esseker Map)

    • Before todays update you could examine wood crates, trash piles,chicken huts, barrels, green crates, lumber packs, etc and get loot. In Arma 3 1.58 update, you still get the screen notification "Object Looted" but the crate does not disappear or give you any loot. Any one else have this on their server?
    • Seems there is an issue with chopping down trees to collect wood. You can not get any wood from trees now
  8. 10 hours ago, arc7r7 said:

    As far as I know it is a default epoch system. Anyone in your group has access to your vehicles and base and groups are persistent by default. I've never seen an option to change it. It would be great though if we could get a recruit rank in a group that just had the marker and no other access. Maybe someday.

    This is what I thought! I agree on the recruit rank. That would be nice to have.

     

    8 hours ago, TheStainlessSteelRat said:

    Although the group is formed, i often find that players cannot see group markers , use locks etc until they relog to server. The group then does persist past restarts and deaths. 

    Ok, makes a lot of sense and we have not tried to relog. We will definitely try this. Thanks for the help!

  9. A couple of quick questions. When you pay to create a group within Epoch and add players to that group, Aren't they supposed to be able to unlock/lock your doors, safes, vehicles, etc? Or is this an option that can be enabled/disabled? I have played Epoch on other servers that had persistent Groups and allowed the sharing of locks. IF this is not an Epoch default, where can I find out how to make Groups persistent? If any one can help i would greatly appreciate this since I have searched the forums and even changelogs with no luck.

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