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OMGitzSteveo

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Posts posted by OMGitzSteveo

  1. 54 minutes ago, lwbuk said:

    In your server_traders.sqf, what number is listed for the building trader and what class number is on the top of buildingsupplies.hpp?

    Mine is 678 for example.

    
    // Neutral Building/Parts
    menu_TK_GUE_Soldier_5_EP1 = [
    	[["Building Supplies",678],["Currency and gems",1100],["Tools",679],["Vehicle Parts",677]],
    	[],
    	"neutral"
    
    class Category_678 {
    	class ItemDesertTent {
    		type = "trade_items";
    		buy[] = {6000,"worth"};
    		sell[] = {300,"worth"};
    	};
    	class ItemDomeTent {
    		type = "trade_items";
    		buy[] = {6000,"worth"};
    		sell[] = {300,"worth"};
    	};
    	class ItemTent {
    		type = "trade_items";
    		buy[] = {4000,"worth"};
    		sell[] = {200,"worth"};

     

    2

    //SUPPLIES
    menu_RU_Worker4 = [
        [["Building Supplies",508],["Tools",510],["Vehicle Parts",509]],
        [],
        "neutral"

    class Category_678 {

    I guess the default server_traders.sqf for tavi needs a little bit of work. Thanks for the reply. No idea why i didn't think of looking at that. #Noob 

  2. 17 hours ago, salival said:

    That could have been something I introduced when doing that trader file, was it tavi?

    Overpoch guns are now in traders, I'm a numbnuts and did indeed forget to rename the category folder like a spoon.

     

    However, Building supply traders and doctors are still blank. I was hoping it was and easy fix due to files like this being named slightly different

     

    In category for example, Building supply file is named like this.  buildingSupplies.hpp But in dayz_code\configs\ cfgServerTrader.hpp it's named slightly different BuildingSupplies.hpp

     

    i was hoping it was just a case of changing the name to match what is in the cfgServerTrader. hpp but unfortunately that wasn't the case and those traders are still blank. Trader files names are not case sensitive i guess 

    Screenshot_1.png

  3. 6 hours ago, salival said:

    I fixed the tavi.sqf error you mentioned, thank you: https://github.com/oiad/ZSC/commit/679b25534f0d4ae493b21d684ef6201f6cf42d1a

    I can add more traders when I have time, There's a bit involved in it since it doesn't merge easily, you have to chop and change things, especially doing an epoch version then an overwatch

    I'll see what I can do

     
     
     

    I appreciate all of your hard work you are putting into this for us all buddy :) 

     

    I still have a weird issue of traders being blank for overwatch stuff though. I made a snippet for you of what happens. I waited around 30-40m to see if they was just really slow at loading but nothing  https://youtu.be/bF2e6i15Fkwhttps://youtu.be/bF2e6i15Fkw

    Also no traders sell overwatch ammo and all building supply traders are also empty 

  4. Cherno, Tavi and Napf have a weird issue where certain traders won't sell anything,

     

    Tavi also has this error

    16:47:34 File z\addons\dayz_server\bankTraders\tavi.sqf, line 8
    16:47:34 Error in expression <7.308,19075.475,0.26185527],-116.41749]
    ] call server_spawnTraders;>
    16:47:34   Error position: <] call server_spawnTraders;>
    16:47:34   Error Missing ;
    16:47:34 File z\addons\dayz_server\bankTraders\tavi.sqf, line 8
    16:47:34 Error in expression <7.308,19075.475,0.26185527],-116.41749]
    ] call server_spawnTraders;>
    16:47:34   Error position: <] call server_spawnTraders;>
    16:47:34   Error Missing ;

     

    I have checked that file and all looks fine. (Default file you included) 

     

     

    Any idea if you will be implementing this to other maps? Such as Namalsk, Panthera And Lingor? 

     

    Im having a hard time with trader configurations on maps not included. Or does anyone have Trader files for the above 3 maps they're willing to share for overpoch? 

  5. 9 hours ago, A Man said:

    @OMGitzSteveo

    So I think, Ive found the reason why you had this problem. I got it too a few mins ago. It is because the dayz launcher renamed the epoch folders.

    Epoch 1.0.5.1 folder was @DayZ_Epoch

    After the update to Epoch 1.0.6.1 they renamed the folder to:

    Epoch 1.0.6.1 to @DayZ_Epoch

    Epoch 1.0.5.1 to @DayZ_Epoch1051

    I think you started from the client side the wrong mod. Make sure it is really Epoch 1.0.6.1 in both folders, client side and server side.

     

    I install mod manually i dont rely on the launcher :)

     

    But i finally had enough earlier and reinstalled everything to do with arma 2. Loaded everything back up and boom! Can join my server no issue now.

     

    I'd like to thank everyone very much for the assistance. It amazes me how good the community here is. I will return the favour one day hopefully :) 

  6. Server launch parameters i have tried all 3 of the following which all result in the same error

     

    -mod=@Taviana;@DayZ_Epoch_Server;@DayZ_Epoch;

    -mod=@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;

    -mod=@DayZ_Epoch;@DayZ_Epoch_Server;@Taviana;

    My client is set as @Taviana;@DayZ_Epoch;

    I have also tried joining VIA dayz launcher and have the same issue(s)

  7. 22 hours ago, icomrade said:

    Well, the description.hpp file you get the error for is part of 1.0.6.1, so you shouldn't be getting the error. Try downloading the client package again, delete your existing @dayz_epoch folder and extract the @dayz_epoch folder from the .7z package into your OA root. Double check your mod string as well

     

    Issue is still there. Downloaded new client files VIA the official page, Launch server with tavi and

     

    12:31:20 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303

    12:31:21 Connected to Steam servers

    ErrorMessage: Include file z\addons\dayz_code\gui\description.hpp not found.

     

    Again, If i switch the template to Cherno or any other default map i can join the server without issue, Surely if it was a client / server file issue i would see the same error on default maps too? 

     

    Very confused :( 

  8. I have tried  @Taviana; first in the call line and same issue. My server is fully up to date with  Epoch 1.0.6.1 and is a fresh server. Default maps work without issue at all. But as soon as you add a custom map i get the error as stated above.  All server / client mods are launched correctly and active. 

  9. Hi guys, I have an extremely weird issue i can't get my head around.

     

    Default maps on my server work without issue at all Epoch 1.0.6.1. But say i want to run a map such as tavi, The server breaks and i am met with this error  ErrorMessage: Include file z\addons\dayz_code\gui\description.hpp not found.

     

    I don't understand why? Not only does that file exist but it's not edited in any way. If i remove addon maps then the error goes away. Add tavi back and the error comes back. 

     

    @Taviana is uploaded to the server, Keys in place, Map template is changed to Taviana and @Taviana is added to the start line. Has anyone else had this issue? Desperate for help 

  10. I'm using the keys from the default server files six_taviana.bikey and six_taviana_objects.bikey. Version of tavi i am using is 2.0 and downloaded VIA dayz launcher. The keys that come from the default Epoch server files don't support tavi 2.0? 

  11. @ebaydayz My startline is this -mod=@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;

     

    If i disable signature check verifySignatures = 0; Server works perfect. but gives me only partially secure status in dayz launcher.  Of course thats not ideal and looks quite bad 

  12. 22 hours ago, icomrade said:

    you have to put the keys for taviana on your server

    Done that, Tried the ones included in the server files package and also tried some others. No joy im just instantly kicked from the server :( 

     

    Update: I decided to disable signature checks as it was grinding my gears, Now a new error pictured below. That file does exist both server and client side and all contents checked that they all match.

     

    Both my client and my server crashes with that error. Maps that require @ addons such as tavi dont work with this update? I have also tried with namalsk and have the same issues

    Screenshot_1.png

  13. Anyone know how to use this update with a custom map such as tavi? 

     

    Cherno working no problem but the minute i add tavi i get instantly kicked from the server the second i click join. @Taviana loaded server and client side 

     

    No errors in RPT log. client side is "You were kicked from the game" 

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