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Coda

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  1. Like
    Coda got a reaction from DangerRuss in [Release] 2.1 Plot Management - UPDATED Object Counter   
    Caveman1's post has both fixes listed. (Original work by... Halvhjearne?)
     

     
    for plotToggleMarkers, error line 17

        { deleteVehicle _x; } count PP_Marks;    PP_Marks = nil;        sleep 1; Change to...

        { deleteVehicle _x; } count PP_Marks;    PP_Marks = nil;        uiSleep 1;
  2. Like
    Coda reacted to 3steN8igall in How to install on a vilayer OverPoch server?   
    ok, i see your other posts with the same questions
    so i make it easy for all noob admins, who don't know what they are doing
    this instruction is for a fresh server on vilayer!


    1. place all files from coins system folder PBOs / DayZ_Epoch_11.Chernarus
    to vilayercodecustom / missions / overpoch.chernarus
    overwrite all

    2. place all files from coins system folder PBOs / dayz_server
    to vilayercodecustom / dayz_overpoch
    overwrite all, except config.bin and $PREFIX$ file, don't replace them any time

    3. place all DLL files from coins system folder DLLs / Root Dll
    to your root folder (the name is your IP)
    overwrite all 5 DLL files

    4. place the HiveExt.dll file from coins system folder DLLs / ServerDll
    and DatabaseMySql.dll from coins system folder DLLs / Root Dll
    to util / epoch
    overwrite both files

    5. restart server .... done

    this instruction works with zupa's 1.1 and soul's 2.0 hive version
    if you use soul's 2.0 hive, execute the SCDBQuery.sql with your SQL tool before your restart your server
    this create a banking table in your database

    no sql tool? use HeidiSQL or NaviCat, they are both simple and easy to use
  3. Like
    Coda got a reaction from SchwEde in (Solved) Safe Zone boundary markers   
    At one point I was running...



     
    All diag_logs were posting to .RPT
     
    currently trying....
     



     
    -edit- noticed the horrible errors in the second script and hopefully fixed them.
     
    -edit 2-
    Noticed I had an extra }; at the end of the second script and snipped it off
    -edit 3-
    that last bit of code is all junk working on getting something else to work. I feel like it's an issue with the whole for "_i" from 0... part.
    -edit 4-
    changed the code to...



     
    And a little bit of my RPT log shows....



     
    The only thing I can think of is for some reason using the forEach causes them not to spawn?
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