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Guyver1

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Posts posted by Guyver1

  1. one of the things the server owner/admin mentioned on the server I play on was this (paraphrasing)

     

    If you remove maintenance then the server will get bogged down with all these unused abandoned bases and all those base parts will suck the performance out of the server.

     

     

    At first I thought: well that's a good point I overlooked.

     

    However, on reflection, I've thought why that should be the case.

     

    If you remove maintenance completely and just have base parts strength (damage value) deteriorate over time.

    You can then set in place a loot economy where there can only be x amount of each base building material on a given server to limit the amount of available base materials.

    to get base parts into the economy again, you would have to blow up rival bases to destroy the parts so the materials can go back into the loot table.

     

    This might have the added bonus of seeing rival squads engaging and raiding each other more often to get building materials.

     

    Just thinking out loud really as the balance would be difficult, too few materials and you might not get enough people able to build; too much material and you'll bog the server performance down with abandoned parts that don't de-spawn.

     

     

    either that or the maintenance system needs to be made much more reliable and stable. everything I read reads like some OCD user manual whereby you have to maintain every day, at least 1 after server reboot but not more than 1 hour before a server reboot, by the jammer/group OWNER not a member, and this is on a server with a 5 day maintenance cycle.

     

    Even then its not perfect, the server I play on hit the fan 3 nights ago when a bug wiped out half the building pieces across all bases leaving all bases open and exposed.

    It was a f**king looting party!!

    Lots of REALLY unhappy people/donators.

  2. Not sure if this has ever come up before but maintenance and maintaining bases currently is only aimed at a very specific set of Epoch players at the exclusion of players like myself.

     

    I play regularly on Epoch, 3-4 times a week after work for an hour or two a night (full time job and a family)

     

    Playing as a lone wolf sniper as well as not being able to play every day, pretty much excludes me completely from any form of meaningful base building as I simply cannot maintain any form of base as I cannot play often enough to do so.

     

    Has there been any discussion within the dev team about this?

     

    What about other forms of deterioration of building materials such as an 'age' value whereby say a wooden wall section 1 day old would require a satchel to destroy, whereas after 7 days, it would require only a grenade, something like that.

     

    Or just remove maintenance and degradation completely and give each building component a damage value, and add new base building components such as reinforced concrete (scrap metal and Cinder block) that has a huge damage value (almost indestructible, but can only be used for walls and not for floors/roofs)

     

    Right now, I am missing out on a significant part of Epoch simply because I have a full time job and family and cannot play the hours required to maintain base parts. That to me seems like a poor way of implementing that mechanic of the game that excludes a certain % of your player base from ever building anything that will last with any meaning.

     

    At least add in an alternative to the maintenance system so that server admins can choose between the two?

     

     

  3. So I play as a lone wolf.

    I don't base build yet as I prefer to explore the entire island, scavenge, survive and take on the occasional armed survivor for better gear etc.

     

    My experience so far is that the 3 existing spawn camps, Eastern, Central and Western are simply clustered far too close together.

     

    I would like to see a few more spawn camps spread further apart to make exploring the entirety of Altis better for us lone wolf types who use spawn camps as our return points.

     

    I've put together a small list of possible locations:

    Western:
    no change
     
    Central:
    No change
     
    East:
    Galana Nera Bay
    250,240
     
    South2:
    Mazi Bay
    220,060
     
    South2:
    Naftia Bay
    120,060
     
    North:
    Ammolofi Bay
    100,220
     
     
  4. yeah, I was thinking that as well. Four options:

    1. walk into ocean and option to clean should pop up. (you can take all your gear and clothes off to avoid getting them wet.

    2. In the spawn camps there are those tap 'troughs', they should be usable with a 'wash yourself' option.

    3. The porta-toilets dotted around the map should be usable with a 'clean' option as well, doesn't clean you as much as the tap troughs at spawn camps but can reduce your hygiene level. 

    4. any sinks, baths, taps on the map in buildings could have a 'wash yourself' option.

  5. In the UK and probably the US as well, 'Soiled' means you've shit yourself.

     

    So when I see the dubug monitor saying "Soiled 29" I read that as I've shit myself 29 times and I don't think a single moist towelette is going to clean that up!!

     

    I 'think' soiled is supposed to mean your hygiene level, or how 'dirty/smelly' you are.

     

    I would recommend renaming 'soiled to Hygiene to better describe what that parameter is actually measuring.

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