Funke
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Funke got a reaction from TheStainlessSteelRat in Building/Crafting Ideas for future development
Hiya...
I'll second a few ideas that I think will help players (particularly the ones who spend too much time inside bases organising).
Lighting in bases : NVG inside is a bit....meh. Someone said proximity lighting. How about harvesting some solar panels, setting them up with electrical components and some salvaged metal and used/unused large energy packs for a device that can provide power in your base for a few lights.
Limit it to maybe 2-3 lights per device or scale able with the number of energy packs you add at the crafting stage.
You'll also need wire and globes...more loot and assets.
I like a nice gun rack...specifically for guns is a nice idea.
Omg the stairs...
Tow rope! Genius
Map on the wall...persistent points.
GUI elements when in build mode. Perhaps some axis guide lines and highlight the snap edge.
Cheers
Great game...great mod...my wife hates you ;)
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Funke got a reaction from SPIB0X in Building/Crafting Ideas for future development
Hiya...
I'll second a few ideas that I think will help players (particularly the ones who spend too much time inside bases organising).
Lighting in bases : NVG inside is a bit....meh. Someone said proximity lighting. How about harvesting some solar panels, setting them up with electrical components and some salvaged metal and used/unused large energy packs for a device that can provide power in your base for a few lights.
Limit it to maybe 2-3 lights per device or scale able with the number of energy packs you add at the crafting stage.
You'll also need wire and globes...more loot and assets.
I like a nice gun rack...specifically for guns is a nice idea.
Omg the stairs...
Tow rope! Genius
Map on the wall...persistent points.
GUI elements when in build mode. Perhaps some axis guide lines and highlight the snap edge.
Cheers
Great game...great mod...my wife hates you ;)
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Funke reacted to spartan in adjusting AI Skill
Lower number lower skill but there is a skill set that includes :
Aiming Accuracy
Aiming Shake
Aiming Speed
Spot Distance
Spot Time
Courage
Commanding
General
Endurance
Reload Speed
All these have settings using 0-1.0 but the author of the script can preset these under a front end menu to give ease of use so you only have to use one variable.