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Madmaori

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  1. Like
    Madmaori reacted to VAKE in Nice Humvee wont spawn from infistar menu?   
    Make sure all of your infiSTAR files (including DLLs) are updated. Whenever I've had this problem, it was due to me missing a file during the update process.
  2. Like
    Madmaori reacted to Gen0cide in Reinstalling infistar without messing up your old filters   
    Look for programs such as Winmerge and the like to help make this easier.
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    Madmaori got a reaction from Richie in A2 - A3 Skalisty Island Conversion? possible?   
    Lol's i lubbs you Richie!
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    Madmaori reacted to mgm in A2 - A3 Skalisty Island Conversion? possible?   
    Static or Dynamic doesn't matter from ease-of-configuration perspective. In both cases you setup a script, set the parameters and away you go.
    The difference is, static spawns will 24/7 eat system resources - even when they don't do anything useful for no player (i.e.: nearest player = 8000 meters away, but multiple AI units still 'patrolling' the area, unnecessarily, costing system resources).
    Dynamic spawns will eat system resources only when they actually do something useful, thus I think they are better.
     
    I would recommend browsing A3Epoch AI scripts and using one of these tested ones which should be easier to setup and support. Possibly more resource efficient too.
    If you go with a good package you should be able to set it up quickly in under 30 minutes, testing included.
     
    Good luck!
     
    P.S.: If you're still last poster in the thread (unless you post some new content and wish to impose a timestamp update for some reason) it is generally better to EDIT your previous post to add P.S. and other second thoughts :)
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