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classified787

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  1. Like
    classified787 got a reaction from IT07 in [UPGRADED DEC2017][scarCODE] Virtual Garage System by IT07   
    This looks like a great addition. Can't wait to use it when it is available.
  2. Like
    classified787 got a reaction from Major Khunt in blckeagls' Real Zombies v0.0.5   
    Thanks a lot major. For some reason I have been having issues with getting this working but with your file I was able to get it working. Much appreciated.
  3. Like
    classified787 reacted to speaR in Will there be Taviana Map for Epoch A3?   
    @HiiShino if you want to run a server for a community I dont suggest yousing the a2 taviana map because its full of bugs and glitches (like you already realized) I'll quickly write down how to:

    1: put the aia folder inside your Server. create an folder called @Taviana and put the addons folder from Origins 1.7.9 inside. (there are only a few files needed but I can not remember which ones. if you load all there will occure some errors, but it should work anyway)
    2: download the Origins 1.7.9 key from Richie's post and put it inside your keys folder in your server.
    3: create a mission.sqm for taviana and put it inside a pbo called epoch.Tavi or however you want together with the standard description.ext which you can get from the Epoch.altis or any a3 mission file. (unluckily I'm not home atm but I'll share one mission file I created for taviana,tomorrow)
    3: Head in your SC folder, there edit the config.cfg and edit the part where you can see epoch.Altis to epoch.Tavi
    4: put the @aia and @taviana to your start parameters.

    for testing it I put all files from the Origins addons folder inside the taviana addons folder, put the signature check in the config on 0 and only let the needed files load. But it should work too with all the files. If not I'll write them down tomorrow when I'm home.
    BUT NOTICE : to get the vehicle spawn working correctly you have to brake the ToS (Don't do that!) . To get the spawn gullys working you have to modify the config.cpp which is inside the a3_server_settings pbo which you are allowed to edit. (you have to and an array for tavi, use altis as your template, set the world size to 25600 and edit the gullys then. to add traders and objects theres an other tutorial btw. But to make an community project out of it you have to modify and edit a lot! like in my short how to above its working but everyone who has some knowledge of arma scripting would kill him self when reading this :-D

    Aaa, if you find any grammar or writing mistakes be gentle with me. I'm not a native speaker as you might have noticed when reading it.

    An other thing I wanted to say. It's damn annoying to know that other people know how something is working but dont want to share it with others and just writing advertises in a thread somebody wants to know how it is working. That helps nobody!
  4. Like
    classified787 got a reaction from Fleischer111 in [Release] Sector Addon 0.5.0 - Framework for StaticMission (Millitarize area, Taviana Sector B) rewiten august 2015   
    https://github.com/FailArmyTeam/Epoch-Chernarus
    This is the link to my github that I posted the mission.sqm for chernarus.
    And Guffmaker, I am running this on Chernarus on my Epoch dedicated server and my Epoch dedicated test server. So yes it is is for Chernarus. What I did with the mission.sqm is to make the AI just occupy one city and put a marker on the map as a military occupied zone. I am also running this with all my other AI missions and no conflicts or errors. I am running SEM, VEMF, and A3EAI, I also edited Suppe's sector map that he included with the script to add even more buildings to the cherno map. (Thanks Suppe for showing me a real easy way to add buildings, you are a life saver). If anybody would like to see it working on cherno I will be more than happy to open up my test server for all to login to take a look, but I have messed with the AI a little and they are very dangerous on my test server. I have them set at the default settings on the actual player server. If it will help I will post any files for cherno to github for download as I still haven't figured out how to do the spoiler thing in the forums.
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