nidico100
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Posts posted by nidico100
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17 minutes ago, Mig said:
Hello,
Ssome time ago I started working on a project epoch 1.0.6.2 and origins 1.8.3,
I will resume the project that I will have time.
There is no time pressure so just relax. You can pull-request your changes to the gitlab, if you want to, then other people can help you with optimizations and fixes
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2 hours ago, l1nkrx7 said:
Problem is putting gear in houses once locked all gear disappears and looking at database in 1062 it cannot use database to store gear
i would say, let's discuss in another thread and not spam the guys here
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23 hours ago, theduke said:
I think you're a bit late to do a comeback. I guess if its for personal use it would work.
As for origins, you won't find any info here, and thats because the devs delete any thread regarding origins. They have no choice to do so because the origin devs forced them to.
I would suggest googling it, opendayz I think has current threads.
But, arma 2 is DEAD. Specially with a mod no longer supported, it'll be very hard to get players to join.
Unless like i said its for you and some friends.
GL
:( that's very sad... but thanks for the answer
hopefully DayZ SA mod community will bring back some communities back
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Hey guys,
I just came back from a long break. I saw that most DayZ Mod Communities are nearly dead. I wanted to host a Overpochins Server again, but couldn't find any nearly updated Serverfiles, so I decided to make a project out of this.
Due to university and job I don't have 24/7 time for working on this, so maybe someone wants to participate to make this project get updated faster. Else it could take a while for me alone. The Files will always be public and everyone has access to them on my Gitlab.
My goal is to have fully updated Server Files with the probably last versions of the DayZ Mod's. And to have them public for everyone, so the small community, which is left can use those files to directly start a server and have fun.
In my eyes the best base to start with are ElDubya's Files, which you can find here: Link
I've already uploaded his files in the Git and added some Milestones. I will start some work in a few days. If anyone want to help just reply here and I can add you as Member to the Git.
Link to the Gitlab: Link
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On 1/27/2018 at 6:59 PM, theduke said:
this uses origins 1795, which was working great with epoch 1051. But epoch 1062 doesnt work well with that version of origins.
Also, the dayzlauncher is supposed to pull the origins 1795 off from its launcher, so players wont be able to connect to servers that run that mod, unless you create a batch file for all your clients to connect.the newer version of origins some have done it. but Origin DEVs forbid and origins talk in these forums. If you search google, im sure you'll find some forums that do allow you. might let you "open" up "dayz" a bit more lol
GL
Where is the exact problem between epoch 1062 and origins 1795 or maybe origins 183? Any known Workarounds?
I just came back from a long break of DayZ and I want to build an Overpoch Origins Server, public. I thought these files would be great as a base to begin, because i couldn't find better ones to start with. Now the next step is to update all the used versions to the newest ones. If anyone has some experience and want to help just reply, then i would set up a gitlab to share the project and update it together. Or any suggestions for good scripts, that are missing here?
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really? i couldn't find out a release date, but then i will rebuild this server and make an update, thanks for the information.
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I made an DayZ Epoch Chernarus server for friends with some scripts. Does anyone know other cool, useful scripts we could use?
When I finished this 'project' I will give it to some newbies, who has problems with setting up a server.
The current scripts are:
- Walking Zed
- DZAI
- WAI
- DZMS
- Snap Building Pro
- Take Clothes
- JAEM Evac Chopper + modified call by Radio
- Service Point
- Ai Recruitment
- Salvage all vehicle parts
- Animated Helicrashes
- Self BB (Epoch)
- custom Trader
- custom map Content (Kamenka Ore Mine, Big Hemp Plantation, Weedfarms)
- custom Startgear
- Nox's Admintool + SafeZones + Custom Debugscreen
- Combo-Key-Changer
- Vehicle Key Changer
- Plot Management
- Harvest + Smoke Weed
- R3F Lift and Tow
- DayZ Group Management
- Spawn Selection
- Right Click SystemBug fixes and others:
- Waterbottle(1-9oz) can now be filled, too
- Smelting fixed
- Waterbottle can be filled on Outhouse -
the weird part is, some can find and play on my server and some can't even find it
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Hey,
I made an Epoch Server and I'm hosting it via my computer. I forwarded the needed ports and two friends with the same router (Fritzbox 7490) can
find the server and can connect. Two other friends can't even find the server. What's the reason?
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I got it. it was a bug with the new steam update on normal arma 2 oa. i used arma 2 oa beta so i thought i got have both versions at the same time the new steam patch on arma 2 oa and the 112555 patch on arma 2 oa beta
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Hey, I found a L85A2 AWS on my server and i can't toggle the nightvision to thermal and also can't zoom in and out with + and -
I gave the weapon to a friend and he can toggle it.
Anyone have an idea?
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On 9/8/2015 at 1:00 PM, FuzzyCZ said:
Hello, base on map is ok, but i have problems with AI.. I put the code into chernarus.sqf, but nothing. What I must eddit in default.sqf? I try it 4 time step by step as you wrote, but nothing :/
did you activate static ai in config?
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i built a custom weed plantation with buildings, loot crates and a wai mission.
if anyone wants it just pm me
This is one part of the farm :) i tried to make it a bit realistic and detailed (on the pic i cutted the weed so you can see the house better)
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I added some crates to my map.
The first one works fine it's loaded with ak's and ammo.
_crate1 = objNull; if (true) then { _this = createVehicle ["SpecialWeaponsBox", [9016.3799, 12927.087, 3.5677726], [], 0, "CAN_COLLIDE"]; _crate1 = _this; clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; _this addWeaponCargoGlobal ["AK_74",5]; _this addWeaponCargoGlobal ["AK_47_M",1]; _this addWeaponCargoGlobal ["AK_47_S",1]; _this addmagazineCargoGlobal ["30Rnd_762x39_AK47",10]; _this addmagazineCargoGlobal ["30Rnd_545x39_AK",25]; _this setPos [9016.3799, 12927.087, 3.5677726]; };
but the other 3 don't have loot inside. they spawn empty i wanted them to spawn "ItemKiloHemp" and "ItemZombieParts".
_crate2 = objNull; if (true) then { _this = createVehicle ["USOrdnanceBox", [9009.8037, 12930.672, 3.6088436], [], 0, "CAN_COLLIDE"]; _crate2 = _this; clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; _this addmagazineCargoGlobal [["ItemKiloHemp",50]]; _this setPos [9009.8037, 12930.672, 3.6088436]; }; _crate3 = objNull; if (true) then { _this = createVehicle ["USOrdnanceBox",[9013.2539, 12930.277, 0.34331667], [], 0, "CAN_COLLIDE"]; _crate3 = _this; clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; _this addmagazineCargoGlobal [["ItemZombieParts",12]]; _this setPos [9013.2539, 12930.277, 0.34331667]; }; _crate4 = objNull; if (true) then { _this = createVehicle ["USOrdnanceBox",[9027.3027, 12928.585, 0.02336337], [], 0, "CAN_COLLIDE"]; _crate4 = _this; clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; _this addmagazineCargoGlobal [["ItemKiloHemp",7]]; _this setPos [9027.3027, 12928.585, 0.02336337]; };
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Okay i cleaned up the code a bit
Spoilerif(isServer) then {
// I think all variables
private ["_mission","_position","_crate1","_crate2","_crate3","_crate4","_fiberplants"];
// position
_position = [9015.7412, 12935.761];
// mission_init call with variables
[_mission,_position,"hard","Weed Delivery","mainbandit",false] call mission_init;
// console
diag_log format["WAI: Mission Weed Delivery started at %1",_position];
// loot crates
_crate1 = createVehicle ["SpecialWeaponsBox",[9016.3799, 12927.087, 3.5677726],[],0,"CAN_COLLIDE"]; //weapons
_crate1 = setPos [9016.3799, 12927.087, 3.5677726]; //only AK's
_crate1 addweaponCargoGlobal [["AK_74",5],["AK_74_Kobra",3],["AK_47_M",1],["AK_47_S",1]]; //and magazines
_crate1 addmagazineCargoGlobal [["30Rnd_762x39_AK47",10],["30Rnd_545x39_AK",40]]; //end crate 1
_crate2 = createVehicle ["GuerillaCacheBox",[9009.8037, 12930.672, 3.6088436],[],0,"CAN_COLLIDE"]; //hemp
_crate2 = setPos [9009.8037, 12930.672, 3.6088436]; //50 kilo
_crate2 addmagazineCargoGlobal [["ItemKiloHemp",50]]; //end crate 2
_crate3 = createVehicle ["USOrdnanceBox",[9013.2539, 12930.277, 0.34331667],[],0,"CAN_COLLIDE"]; //zombieparts
_crate3 = setPos [9013.2539, 12930.277, 0.34331667]; //because of bodies in the basement
_crate3 addmagazineCargoGlobal [["ItemZombieParts",12]]; //end crate 3
_crate4 = createVehicle ["USOrdnanceBox",[9027.3027, 12928.585, 0.02336337],[],0,"CAN_COLLIDE"]; //hemp
_crate4 = setPos [9027.3027, 12928.585, 0.02336337]; //only 7 kilo in the garden house
_crate4 addmagazineCargoGlobal [["ItemKiloHemp",7]]; //end crate 4
// Buildings(weed ["fiberplant"])
_fiberplant_1 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9023.6328, 12938.506, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_1 = _this;
_this setPos [9023.6328, 12938.506, -3.8146973e-005];
};
_fiberplant_2 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9021.6475, 12941.2, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_fiberplant_2 = _this;
_this setPos [9021.6475, 12941.2, 7.6293945e-006];
};
_fiberplant_3 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9023.8242, 12943.091, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_3 = _this;
_this setPos [9023.8242, 12943.091, -4.5776367e-005];
};
_fiberplant_4 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9024.2988, 12945.313], [], 0, "CAN_COLLIDE"];
_fiberplant_4 = _this;
_this setPos [9024.2988, 12945.313];
};
_fiberplant_5 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9021.1719, 12944.113, 8.392334e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_5 = _this;
_this setPos [9021.1719, 12944.113, 8.392334e-005];
};
_fiberplant_6 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9018.8135, 12941.938, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_6 = _this;
_this setPos [9018.8135, 12941.938, 3.0517578e-005];
};
_fiberplant_7 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9020.6094, 12938.231, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_7 = _this;
_this setPos [9020.6094, 12938.231, -6.1035156e-005];
};
_fiberplant_8 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9020.3262, 12946.362, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_fiberplant_8 = _this;
_this setPos [9020.3262, 12946.362, 7.6293945e-006];
};
_fiberplant_9 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9018.3203, 12944.568, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_9 = _this;
_this setPos [9018.3203, 12944.568, 3.0517578e-005];
};
_fiberplant_10 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.6826, 12946.492, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_10 = _this;
_this setPos [9026.6826, 12946.492, 6.1035156e-005];
};
_fiberplant_11 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9029.8789, 12941.016, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_11 = _this;
_this setPos [9029.8789, 12941.016, 2.2888184e-005];
};
_fiberplant_12 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9024.502, 12947.974, 0.00015258789], [], 0, "CAN_COLLIDE"];
_fiberplant_12 = _this;
_this setPos [9024.502, 12947.974, 0.00015258789];
};
_fiberplant_13 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9022.1025, 12947.898, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_13 = _this;
_this setPos [9022.1025, 12947.898, 6.8664551e-005];
};
_fiberplant_14 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9016.8174, 12947.158, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_14 = _this;
_this setPos [9016.8174, 12947.158, -5.3405762e-005];
};
_fiberplant_15 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9019.251, 12948.965, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_15 = _this;
_this setPos [9019.251, 12948.965, -2.2888184e-005];
};
_fiberplant_16 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9015.417, 12944.541, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_16 = _this;
_this setPos [9015.417, 12944.541, -2.2888184e-005];
};
_fiberplant_17 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9017.5029, 12939.988, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_17 = _this;
_this setPos [9017.5029, 12939.988, 5.3405762e-005];
};
_fiberplant_18 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9016.2764, 12942.37, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_fiberplant_18 = _this;
_this setPos [9016.2764, 12942.37, 7.6293945e-006];
};
_fiberplant_19 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.7568, 12941.954, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_19 = _this;
_this setPos [9026.7568, 12941.954, 3.8146973e-005];
};
_fiberplant_20 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9027.7598, 12939.567, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_20 = _this;
_this setPos [9027.7598, 12939.567, 6.8664551e-005];
};
_fiberplant_21 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9029.4951, 12943.715, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_fiberplant_21 = _this;
_this setPos [9029.4951, 12943.715, -7.6293945e-006];
};
_fiberplant_22 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.4277, 12937.903, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_fiberplant_22 = _this;
_this setPos [9026.4277, 12937.903, 7.6293945e-006];
};
_fiberplant_23 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9027.1074, 12944.475, 0.00015258789], [], 0, "CAN_COLLIDE"];
_fiberplant_23 = _this;
_this setPos [9027.1074, 12944.475, 0.00015258789];
};
// put all fiberplants to one variable
_fiberplants = [_fiberplant_1,_fiberplant_2,_fiberplant_3,_fiberplant_4,_fiberplant_5,_fiberplant_6,_fiberplant_7,_fiberplant_8,_fiberplant_9,_fiberplant_10,_fiberplant_11,_fiberplant_12,_fiberplant_13,_fiberplant_14,_fiberplant_15,_fiberplant_16,_fiberplant_17,_fiberplant_18,_fiberplant_19,_fiberplant_20,_fiberplant_21,_fiberplant_22,_fiberplant_23];
// units (1 master, 3 sniper, 8 soldiers)
[[9015.7412, 12935.761],1,"extreme","ai_wep_machine",6,"Random","ai_hempchef","ai_gear_hempfarm","Bandit"] call spawn_group;
[[9015.7412, 12935.761],3,"hard","ai_wep_sniper",3,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;
[[9015.7412, 12935.761],8,"hard","ai_wep_hempfarm",6,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;
// Mission objective options and messages
[
[_mission,_crate1,_crate2,_crate3,_crate4], // mission variable (from line 9) and crate
["crate"],
[], // buildings to cleanup after mission is complete, does not include the crate
"A drug delivery is up to go out, hurry up to claim the weed!", // announcement
"The weed was taken by survivors!", // success
"The delivery is gone!!" // fail
] call mission_winorfail;
// End of mission
diag_log format["WAI: Mission Weed Delivery ended at %1 ended",_position];
h_missionsrunning = h_missionsrunning - 1;
}; -
Hey,
I created a mission with the WAI Example.
this is the result:
Spoilerif(isServer) then {
// I think all variables
private ["_mission","_position","_crate1","_crate2","_crate3","_crate4","_fiberplants"];
// position
_position = [9015.7412, 12935.761];
// mission_init call with variables
[_mission,_position,"hard","Weed Delivery","mainbandit",false] call mission_init;
// console
diag_log format["WAI: Mission Weed Delivery started at %1",_position];
// loot crates
_crate1 = createVehicle ["SpecialWeaponsBox",[9016.3799, 12927.087, 3.5677726],[],0,"CAN_COLLIDE"]; //weapons
_crate1 = setPos [9016.3799, 12927.087, 3.5677726]; //only AK's
_crate1 addweaponCargoGlobal [["AK_74",5],["AK_74_Kobra",3],["AK_47_M",1],["AK_47_S",1]]; //and magazines
_crate1 addmagazineCargoGlobal [["30Rnd_762x39_AK47",10],["30Rnd_545x39_AK",40]]; //end crate 1
_crate2 = createVehicle ["GuerillaCacheBox",[9009.8037, 12930.672, 3.6088436],[],0,"CAN_COLLIDE"]; //hemp
_crate2 = setPos [9009.8037, 12930.672, 3.6088436]; //50 kilo
_crate2 addmagazineCargoGlobal [["ItemKiloHemp",50]]; //end crate 2
_crate3 = createVehicle ["USOrdnanceBox",[9013.2539, 12930.277, 0.34331667],[],0,"CAN_COLLIDE"]; //zombieparts
_crate3 = setPos [9013.2539, 12930.277, 0.34331667]; //because of bodies in the basement
_crate3 addmagazineCargoGlobal [["ItemZombieParts",12]]; //end crate 3
_crate4 = createVehicle ["USOrdnanceBox",[9027.3027, 12928.585, 0.02336337],[],0,"CAN_COLLIDE"]; //hemp
_crate4 = setPos [9027.3027, 12928.585, 0.02336337]; //only 7 kilo in the garden house
_crate4 addmagazineCargoGlobal [["ItemKiloHemp",7]]; //end crate 4
// Buildings(weed ["fiberplant"])
_fiberplant_1 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9023.6328, 12938.506, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_1 = _this;
_this setPos [9023.6328, 12938.506, -3.8146973e-005];
};
_fiberplant_2 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9021.6475, 12941.2, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_fiberplant_2 = _this;
_this setPos [9021.6475, 12941.2, 7.6293945e-006];
};
_fiberplant_3 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9023.8242, 12943.091, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_3 = _this;
_this setPos [9023.8242, 12943.091, -4.5776367e-005];
};
_fiberplant_4 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9024.2988, 12945.313], [], 0, "CAN_COLLIDE"];
_fiberplant_4 = _this;
_this setPos [9024.2988, 12945.313];
};
_fiberplant_5 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9021.1719, 12944.113, 8.392334e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_5 = _this;
_this setPos [9021.1719, 12944.113, 8.392334e-005];
};
_fiberplant_6 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9018.8135, 12941.938, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_6 = _this;
_this setPos [9018.8135, 12941.938, 3.0517578e-005];
};
_fiberplant_7 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9020.6094, 12938.231, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_7 = _this;
_this setPos [9020.6094, 12938.231, -6.1035156e-005];
};
_fiberplant_8 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9020.3262, 12946.362, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_fiberplant_8 = _this;
_this setPos [9020.3262, 12946.362, 7.6293945e-006];
};
_fiberplant_9 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9018.3203, 12944.568, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_9 = _this;
_this setPos [9018.3203, 12944.568, 3.0517578e-005];
};
_fiberplant_10 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.6826, 12946.492, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_10 = _this;
_this setPos [9026.6826, 12946.492, 6.1035156e-005];
};
_fiberplant_11 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9029.8789, 12941.016, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_11 = _this;
_this setPos [9029.8789, 12941.016, 2.2888184e-005];
};
_fiberplant_12 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9024.502, 12947.974, 0.00015258789], [], 0, "CAN_COLLIDE"];
_fiberplant_12 = _this;
_this setPos [9024.502, 12947.974, 0.00015258789];
};
_fiberplant_13 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9022.1025, 12947.898, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_13 = _this;
_this setPos [9022.1025, 12947.898, 6.8664551e-005];
};
_fiberplant_14 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9016.8174, 12947.158, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_14 = _this;
_this setPos [9016.8174, 12947.158, -5.3405762e-005];
};
_fiberplant_15 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9019.251, 12948.965, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_15 = _this;
_this setPos [9019.251, 12948.965, -2.2888184e-005];
};
_fiberplant_16 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9015.417, 12944.541, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_16 = _this;
_this setPos [9015.417, 12944.541, -2.2888184e-005];
};
_fiberplant_17 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9017.5029, 12939.988, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_17 = _this;
_this setPos [9017.5029, 12939.988, 5.3405762e-005];
};
_fiberplant_18 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9016.2764, 12942.37, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_fiberplant_18 = _this;
_this setPos [9016.2764, 12942.37, 7.6293945e-006];
};
_fiberplant_19 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.7568, 12941.954, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_19 = _this;
_this setPos [9026.7568, 12941.954, 3.8146973e-005];
};
_fiberplant_20 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9027.7598, 12939.567, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
_fiberplant_20 = _this;
_this setPos [9027.7598, 12939.567, 6.8664551e-005];
};
_fiberplant_21 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9029.4951, 12943.715, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_fiberplant_21 = _this;
_this setPos [9029.4951, 12943.715, -7.6293945e-006];
};
_fiberplant_22 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.4277, 12937.903, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_fiberplant_22 = _this;
_this setPos [9026.4277, 12937.903, 7.6293945e-006];
};
_fiberplant_23 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9027.1074, 12944.475, 0.00015258789], [], 0, "CAN_COLLIDE"];
_fiberplant_23 = _this;
_this setPos [9027.1074, 12944.475, 0.00015258789];
};
// put all fiberplants to one variable
_fiberplants = [_fiberplant_1,_fiberplant_2,_fiberplant_3,_fiberplant_4,_fiberplant_5,_fiberplant_6,_fiberplant_7,_fiberplant_8,_fiberplant_9,_fiberplant_10,_fiberplant_11,_fiberplant_12,_fiberplant_13,_fiberplant_14,_fiberplant_15,_fiberplant_16,_fiberplant_17,_fiberplant_18,_fiberplant_19,_fiberplant_20,_fiberplant_21,_fiberplant_22,_fiberplant_23];
// units (1 master, 3 sniper, 8 soldiers)
[[9015.7412, 12935.761],1,"extreme","ai_wep_machine",6,"Random","ai_hempchef","ai_gear_hempfarm","Bandit"] call spawn_group;
[[9015.7412, 12935.761],3,"hard","ai_wep_sniper",3,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;
[[9015.7412, 12935.761],8,"hard","ai_wep_hempfarm",6,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;
// Mission objective options and messages
[
[_mission,_crate1,_crate2,_crate3,_crate4], // mission variable (from line 9) and crate
["crate"],
[], // buildings to cleanup after mission is complete, does not include the crate
"A drug delivery is up to go out, hurry up to claim the weed!", // announcement
"The weed was taken by survivors!", // success
"The delivery is gone!!" // fail
] call mission_winorfail;
// End of mission
diag_log format["WAI: Mission Weed Delivery ended at %1 ended",_position];
h_missionsrunning = h_missionsrunning - 1;
};i placed some other buildings on that location in another file (which works fine), which are standing there all the time (i wanted that so)
my question is how can i make this mission spawn always on restart and then not again?
also that the fiberplants don't despawn after mission cleared?
also no timeout for the mission?
and is there any other mistake in that script?
Here is my WAI config.sqf because of the loadouts:
Spoilerif(isServer) then {
/* GENERAL CONFIG */
debug_mode = false; // enable debug
use_blacklist = true; // use blacklist
blacklist = [
[[0,16000,0],[1000,-0,0]], // Left
[[0,16000,0],[16000.0,14580.3,0]] // Top
];/* END GENERAL CONFIG */
/* AI CONFIG */
ai_clear_body = false; // instantly clear bodies
ai_clean_dead = true; // clear bodies after certain amount of time
ai_cleanup_time = 3600; // time to clear bodies in seconds
ai_clean_roadkill = false; // clean bodies that are roadkills
ai_roadkill_damageweapon = 0; // percentage of chance a roadkill will destroy weapon AI is carryingai_bandit_combatmode = "RED"; // combatmode of bandit AI
ai_bandit_behaviour = "COMBAT"; // behaviour of bandit AIai_hero_combatmode = "RED"; // combatmode of hero AI
ai_hero_behaviour = "COMBAT"; // behaviour of hero AIai_friendly_behaviour = true; // make ai friendly towards comrades
player_bandit = -5000; // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
player_hero = 5000; // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is trueai_share_info = true; // AI share info on player position
ai_share_distance = 300; // distance from killed AI for AI to share your rough positionai_kills_gain = true; // add kill to bandit/human kill score
ai_humanity_gain = true; // gain humanity for killing AI
ai_add_humanity = 10; // amount of humanity gained for killing a bandit AI
ai_remove_humanity = 0; // amount of humanity lost for killing a hero AI
ai_special_humanity = 0; // amount of humanity gain or loss for killing a special AI dependant on player alignment
ai_skill_extreme = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Extreme
ai_skill_hard = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Hard
ai_skill_medium = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Medium
ai_skill_easy = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Easy
ai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];ai_static_useweapon = true; // Allows AI on static guns to have a loadout
ai_static_weapons = []; // static gunsai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off)
ai_static_array = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];ai_gear0 = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
ai_gear1 = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
ai_gear2 = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
ai_gear3 = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
ai_gear4 = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gear
ai_gear5 = [["ItemMorphine","ItemSodaPepsi","ItemKiloHemp"],["Binocular_Vector"]];
ai_gear6 = [["ItemKiloHemp","FoodCanFrankBeans","ItemWaterbottle"],["ItemToolbox"]];
ai_gear7 = [["ItemWaterbottle","ItemBloodbag"],["ItemMachete","Binocular_Vector"]];
ai_gear_hempfarm = [ai_gear5,ai_gear6,ai_gear7]; // Allows the possibility of random gear
ai_wep_assault = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"]; // Assault
ai_wep_machine = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"]; // Light machine guns
ai_wep_sniper = ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"]; // Sniper rifles
ai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"];
ai_wep_launchers_AA = ["Strela","Igla","STINGER"];
ai_wep_hempfarm = ["AK_74","AKS_74_Kobra","AK_47_M","AK_47_S"];
ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
ai_hero_skin = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
ai_bandit_skin = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
ai_special_skin = ["Functionary1_EP1_DZ"];
ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin];
ai_hempfarm = ["GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_2_DZ"];
ai_hempchef = ["Soldier_Sniper_PMC_DZ"];ai_add_skin = false; // adds unit skin to inventory on death
/* END AI CONFIG *//* WAI MISSIONS CONFIG */
wai_mission_system = true; // use built in mission systemwai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
wai_avoid_missions = 750; // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
wai_avoid_traders = 750; // avoid spawning missions this close to traders
wai_avoid_town = 0; // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
wai_avoid_road = 0; // avoid spawning missions this close to roads
wai_avoid_water = 50; // avoid spawning missions this close to water
wai_mission_timer = [30,900]; // time between missions 5-15 minutes
wai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minutes
wai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-out
wai_clean_mission = true; // clean all mission buildings after a certain period
wai_clean_mission_time = 1800; // time after a mission is complete to clean mission buildingswai_mission_fuel = [5,60]; // fuel inside mission spawned vehicles [min%,max%]
wai_vehicle_damage = [20,70]; // damages to spawn vehicles with [min%,max%]
wai_keep_vehicles = false; // save vehicles to database and keep them after restart
wai_linux_server = false; // false = Windows (HiveExt.dll) true = Linux Server (writer.pl) has no effect when "wai_keep_vehicles = false;"
wai_lock_vehicles = false; // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is truewai_crates_smoke = true; // pop smoke on crate when mission is finished during daytime
wai_crates_flares = true; // pop flare on crate when mission is finished during nighttime
wai_players_online = 1; // number of players online before mission starts
wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps
wai_kill_percent = 30; // percentage of AI players that must be killed at "crate" missions to be able to trigger completionwai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
wai_high_value_chance = 5; // chance in percent you find above mentioned itemwai_enable_minefield = false; // enable minefields to better defend missions
wai_use_launchers = false; // add a rocket launcher to each spawned AI group
wai_remove_launcher = true; // remove rocket launcher from AI on death// Missions
wai_radio_announce = true; // Setting this to true will announce the missions to those that hold a radio only
wai_hero_limit = 1; // define how many hero missions can run at once
wai_bandit_limit = 1; // define how many bandit missions can run at oncewai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
["patrol",10],
["black_hawk_crash",11],
["armed_vehicle",11],
["bandit_base",7],
["captured_mv22",6],
["ikea_convoy",7],
["destroyed_ural",10],
["disabled_milchopper",9],
["mayors_mansion",9],
["weapon_cache",10],
["bandit_patrol",10]
];
wai_bandit_missions = [
["patrol",10],
["armed_vehicle",10],
["black_hawk_crash",10],
["captured_mv22",6],
["broken_down_ural",12],
["hero_base",6],
["ikea_convoy",8],
["medi_camp",14],
["presidents_mansion",6],
["sniper_extraction",8],
["weapon_cache",10]
];
// Vehicle arrays
armed_vehicle = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
armed_chopper = [];
civil_chopper = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
military_unarmed = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
cargo_trucks = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
civil_vehicles = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];// Dynamic box array
crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];crate_weapons_buildables = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
crate_items_buildables = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
crate_items_president = ["ItemDocument","ItemGoldBar10oz"];crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];
/* END WAI MISSIONS CONFIG */
/* STATIC MISSIONS CONFIG */
static_missions = false; // use static mission file
custom_per_world = false; // use a custom mission file per world/* END STATIC MISSIONS CONFIG */
WAIconfigloaded = true;
};
-
I created a mission with the WAI Example.
this is the result:
Spoilerif(isServer) then {
private ["_mission","_position","_crate1","_crate2","_crate3","_crate4","_fiberplants"];// Get a safe position 80 meters from the nearest object
_position = [9015.7412, 12935.761];
// Initialise the mission variable with the following options, [position, difficulty, mission name, mission type (MainHero/Mainbandit), minefield (true or false)] call mission_init;
[_mission,_position,"hard","Weed Delivery","MainBandit",false] call mission_init;diag_log format["WAI: Mission Weed Delivery started at %1",_position];
//Setup the crate
_crate1 = createVehicle ["SpecialWeaponsBox",[9016.3799, 12927.087, 3.5677726],[],0,"CAN_COLLIDE"]; //weapons
_crate2 = createVehicle ["GuerillaCacheBox",[9009.8037, 12930.672, 3.6088436],[],0,"CAN_COLLIDE"]; //hemp
_crate3 = createVehicle ["USOrdnanceBox",[9013.2539, 12930.277, 0.34331667],[],0,"CAN_COLLIDE"]; //zombieparts
_crate4 = createVehicle ["USOrdnanceBox",[9027.3027, 12928.585, 0.02336337],[],0,"CAN_COLLIDE"]; //hemp
_crate1 addweaponCargoGlobal [["AK_74",5],["AK_74_Kobra",3],["AK_47_M",1],["AK_47_S",1]];
_crate1 addmagazineCargoGlobal [["30Rnd_762x39_AK47",10],["30Rnd_545x39_AK",40]];
_crate2 addmagazineCargoGlobal [["ItemKiloHemp",50]];
_crate3 addmagazineCargoGlobal [["ItemZombieParts",12]];
_crate4 addmagazineCargoGlobal [["ItemKiloHemp",7]];
// Create some Buildings
_vehicle_279 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9021.6475, 12941.2, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_279 = _this;
_this setPos [9021.6475, 12941.2, 7.6293945e-006];
};_vehicle_281 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9023.8242, 12943.091, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_281 = _this;
_this setPos [9023.8242, 12943.091, -4.5776367e-005];
};_vehicle_283 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9024.2988, 12945.313], [], 0, "CAN_COLLIDE"];
_vehicle_283 = _this;
_this setPos [9024.2988, 12945.313];
};_vehicle_285 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9021.1719, 12944.113, 8.392334e-005], [], 0, "CAN_COLLIDE"];
_vehicle_285 = _this;
_this setPos [9021.1719, 12944.113, 8.392334e-005];
};_vehicle_287 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9018.8135, 12941.938, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_287 = _this;
_this setPos [9018.8135, 12941.938, 3.0517578e-005];
};_vehicle_289 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9020.6094, 12938.231, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_289 = _this;
_this setPos [9020.6094, 12938.231, -6.1035156e-005];
};_vehicle_291 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9020.3262, 12946.362, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_291 = _this;
_this setPos [9020.3262, 12946.362, 7.6293945e-006];
};_vehicle_293 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9018.3203, 12944.568, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_293 = _this;
_this setPos [9018.3203, 12944.568, 3.0517578e-005];
};_vehicle_301 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.6826, 12946.492, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_301 = _this;
_this setPos [9026.6826, 12946.492, 6.1035156e-005];
};_vehicle_303 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9029.8789, 12941.016, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_303 = _this;
_this setPos [9029.8789, 12941.016, 2.2888184e-005];
};_vehicle_305 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9024.502, 12947.974, 0.00015258789], [], 0, "CAN_COLLIDE"];
_vehicle_305 = _this;
_this setPos [9024.502, 12947.974, 0.00015258789];
};_vehicle_307 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9022.1025, 12947.898, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
_vehicle_307 = _this;
_this setPos [9022.1025, 12947.898, 6.8664551e-005];
};_vehicle_311 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9016.8174, 12947.158, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
_vehicle_311 = _this;
_this setPos [9016.8174, 12947.158, -5.3405762e-005];
};_vehicle_313 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9019.251, 12948.965, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_313 = _this;
_this setPos [9019.251, 12948.965, -2.2888184e-005];
};_vehicle_315 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9015.417, 12944.541, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_315 = _this;
_this setPos [9015.417, 12944.541, -2.2888184e-005];
};_vehicle_317 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9017.5029, 12939.988, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
_vehicle_317 = _this;
_this setPos [9017.5029, 12939.988, 5.3405762e-005];
};_vehicle_319 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9016.2764, 12942.37, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_319 = _this;
_this setPos [9016.2764, 12942.37, 7.6293945e-006];
};_vehicle_321 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.7568, 12941.954, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
_vehicle_321 = _this;
_this setPos [9026.7568, 12941.954, 3.8146973e-005];
};_vehicle_323 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9027.7598, 12939.567, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
_vehicle_323 = _this;
_this setPos [9027.7598, 12939.567, 6.8664551e-005];
};_vehicle_325 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9029.4951, 12943.715, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_325 = _this;
_this setPos [9029.4951, 12943.715, -7.6293945e-006];
};_vehicle_329 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.4277, 12937.903, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_329 = _this;
_this setPos [9026.4277, 12937.903, 7.6293945e-006];
};_vehicle_333 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9027.1074, 12944.475, 0.00015258789], [], 0, "CAN_COLLIDE"];
_vehicle_333 = _this;
_this setPos [9027.1074, 12944.475, 0.00015258789];
};_fiberplants = [_vehicle_279,_vehicle_281,_vehicle_283,_vehicle_285,,_vehicle_289,,_vehicle_293,_vehicle_301,_vehicle_303,,_vehicle_307,_vehicle_311,_vehicle_313,_vehicle_315,_vehicle_317,_vehicle_319,_vehicle_321,_vehicle_323,_vehicle_325,_vehicle_329,_vehicle_333];
[[9015.7412, 12935.761],1,"extreme","ai_wep_machine",6,"Random","ai_hempchef","ai_gear_hempfarm","Bandit"] call spawn_group;
[[9015.7412, 12935.761],3,"hard","ai_wep_sniper",3,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;
[[9015.7412, 12935.761],8,"hard","ai_wep_hempfarm",6,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;
// Mission objective options and messages
[
[_mission,_crate1,crate2,crate3,crate4], // mission variable (from line 9) and crate
["kill"], // Mission objective type (["crate"], or ["kill"], or ["assassinate", _assassinate])
[], // buildings to cleanup after mission is complete, does not include the crate
"A drug delivery is up to go out, hurry up to claim the weed!", // mission announcement
"The weed was taken by survivors!", // mission success
"The delivery is gone!!" // mission fail
] call mission_winorfail;// End of mission
diag_log format["WAI: Mission Weed Delivery ended at %1 ended",_position];h_missionsrunning = h_missionsrunning - 1;
};i placed some other buildings on that location in another file (which works fine), which are standing there all the time (i wanted that so)
my question is how can i make this mission spawn always on restart and then not again?
also that the fiberplants don't despawn after mission cleared?
also no timeout for the mission?
and is there any other mistake in that script?
Here is my WAI config.sqf because of the loadouts:
Spoilerif(isServer) then {
/* GENERAL CONFIG */
debug_mode = false; // enable debug
use_blacklist = true; // use blacklist
blacklist = [
[[0,16000,0],[1000,-0,0]], // Left
[[0,16000,0],[16000.0,14580.3,0]] // Top
];/* END GENERAL CONFIG */
/* AI CONFIG */
ai_clear_body = false; // instantly clear bodies
ai_clean_dead = true; // clear bodies after certain amount of time
ai_cleanup_time = 3600; // time to clear bodies in seconds
ai_clean_roadkill = false; // clean bodies that are roadkills
ai_roadkill_damageweapon = 0; // percentage of chance a roadkill will destroy weapon AI is carryingai_bandit_combatmode = "RED"; // combatmode of bandit AI
ai_bandit_behaviour = "COMBAT"; // behaviour of bandit AIai_hero_combatmode = "RED"; // combatmode of hero AI
ai_hero_behaviour = "COMBAT"; // behaviour of hero AIai_friendly_behaviour = true; // make ai friendly towards comrades
player_bandit = -5000; // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
player_hero = 5000; // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is trueai_share_info = true; // AI share info on player position
ai_share_distance = 300; // distance from killed AI for AI to share your rough positionai_kills_gain = true; // add kill to bandit/human kill score
ai_humanity_gain = true; // gain humanity for killing AI
ai_add_humanity = 10; // amount of humanity gained for killing a bandit AI
ai_remove_humanity = 0; // amount of humanity lost for killing a hero AI
ai_special_humanity = 0; // amount of humanity gain or loss for killing a special AI dependant on player alignment
ai_skill_extreme = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Extreme
ai_skill_hard = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Hard
ai_skill_medium = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Medium
ai_skill_easy = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Easy
ai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];ai_static_useweapon = true; // Allows AI on static guns to have a loadout
ai_static_weapons = []; // static gunsai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off)
ai_static_array = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];ai_gear0 = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
ai_gear1 = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
ai_gear2 = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
ai_gear3 = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
ai_gear4 = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gear
ai_gear5 = [["ItemMorphine","ItemSodaPepsi","ItemKiloHemp"],["Binocular_Vector"]];
ai_gear6 = [["ItemKiloHemp","FoodCanFrankBeans","ItemWaterbottle"],["ItemToolbox"]];
ai_gear7 = [["ItemWaterbottle","ItemBloodbag"],["ItemMachete","Binocular_Vector"]];
ai_gear_hempfarm = [ai_gear5,ai_gear6,ai_gear7]; // Allows the possibility of random gear
ai_wep_assault = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"]; // Assault
ai_wep_machine = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"]; // Light machine guns
ai_wep_sniper = ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"]; // Sniper rifles
ai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"];
ai_wep_launchers_AA = ["Strela","Igla","STINGER"];
ai_wep_hempfarm = ["AK_74","AKS_74_Kobra","AK_47_M","AK_47_S"];
ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
ai_hero_skin = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
ai_bandit_skin = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
ai_special_skin = ["Functionary1_EP1_DZ"];
ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin];
ai_hempfarm = ["GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_2_DZ"];
ai_hempchef = ["Soldier_Sniper_PMC_DZ"];ai_add_skin = false; // adds unit skin to inventory on death
/* END AI CONFIG *//* WAI MISSIONS CONFIG */
wai_mission_system = true; // use built in mission systemwai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
wai_avoid_missions = 750; // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
wai_avoid_traders = 750; // avoid spawning missions this close to traders
wai_avoid_town = 0; // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
wai_avoid_road = 0; // avoid spawning missions this close to roads
wai_avoid_water = 50; // avoid spawning missions this close to water
wai_mission_timer = [30,900]; // time between missions 5-15 minutes
wai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minutes
wai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-out
wai_clean_mission = true; // clean all mission buildings after a certain period
wai_clean_mission_time = 1800; // time after a mission is complete to clean mission buildingswai_mission_fuel = [5,60]; // fuel inside mission spawned vehicles [min%,max%]
wai_vehicle_damage = [20,70]; // damages to spawn vehicles with [min%,max%]
wai_keep_vehicles = false; // save vehicles to database and keep them after restart
wai_linux_server = false; // false = Windows (HiveExt.dll) true = Linux Server (writer.pl) has no effect when "wai_keep_vehicles = false;"
wai_lock_vehicles = false; // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is truewai_crates_smoke = true; // pop smoke on crate when mission is finished during daytime
wai_crates_flares = true; // pop flare on crate when mission is finished during nighttime
wai_players_online = 1; // number of players online before mission starts
wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps
wai_kill_percent = 30; // percentage of AI players that must be killed at "crate" missions to be able to trigger completionwai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
wai_high_value_chance = 5; // chance in percent you find above mentioned itemwai_enable_minefield = false; // enable minefields to better defend missions
wai_use_launchers = false; // add a rocket launcher to each spawned AI group
wai_remove_launcher = true; // remove rocket launcher from AI on death// Missions
wai_radio_announce = true; // Setting this to true will announce the missions to those that hold a radio only
wai_hero_limit = 1; // define how many hero missions can run at once
wai_bandit_limit = 1; // define how many bandit missions can run at oncewai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
["patrol",10],
["black_hawk_crash",11],
["armed_vehicle",11],
["bandit_base",7],
["captured_mv22",6],
["ikea_convoy",7],
["destroyed_ural",10],
["disabled_milchopper",9],
["mayors_mansion",9],
["weapon_cache",10],
["bandit_patrol",10]
];
wai_bandit_missions = [
["patrol",10],
["armed_vehicle",10],
["black_hawk_crash",10],
["captured_mv22",6],
["broken_down_ural",12],
["hero_base",6],
["ikea_convoy",8],
["medi_camp",14],
["presidents_mansion",6],
["sniper_extraction",8],
["weapon_cache",10]
];
// Vehicle arrays
armed_vehicle = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
armed_chopper = [];
civil_chopper = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
military_unarmed = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
cargo_trucks = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
civil_vehicles = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];// Dynamic box array
crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];crate_weapons_buildables = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
crate_items_buildables = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
crate_items_president = ["ItemDocument","ItemGoldBar10oz"];crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];
/* END WAI MISSIONS CONFIG */
/* STATIC MISSIONS CONFIG */
static_missions = false; // use static mission file
custom_per_world = false; // use a custom mission file per world/* END STATIC MISSIONS CONFIG */
WAIconfigloaded = true;
};
-
37 minutes ago, MatthewK said:
Thank you very much :)
-
I built an base in the editor:
Spoilerif (isServer) then {
_vehicle_10 = objNull;
if (true) then
{
_this = createVehicle ["mbg_brickhouse_03_EO", [9010.1865, 12929.909, 0.1996108], [], 0, "CAN_COLLIDE"];
_vehicle_10 = _this;
_this setDir -137.63887;
_this setPos [9010.1865, 12929.909, 0.1996108];
};_vehicle_20 = objNull;
if (true) then
{
_this = createVehicle ["mbg_slum01_EO", [9027.9082, 12929.496, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_20 = _this;
_this setDir 143.62804;
_this setPos [9027.9082, 12929.496, -1.5258789e-005];
};_vehicle_27 = objNull;
if (true) then
{
_this = createVehicle ["Land_bags_stack_EP1", [9009.9248, 12933.339, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
_vehicle_27 = _this;
_this setDir -166.40646;
_this setPos [9009.9248, 12933.339, 3.8146973e-005];
};_vehicle_34 = objNull;
if (true) then
{
_this = createVehicle ["Land_Misc_Scaffolding", [9008.6299, 12925.025, 0.26146442], [], 0, "CAN_COLLIDE"];
_vehicle_34 = _this;
_this setDir -47.088337;
_this setPos [9008.6299, 12925.025, 0.26146442];
};_vehicle_35 = objNull;
if (true) then
{
_this = createVehicle ["Land_Crates_stack_EP1", [9029.1133, 12928.901, 0.0028184012], [], 0, "CAN_COLLIDE"];
_vehicle_35 = _this;
_this setPos [9029.1133, 12928.901, 0.0028184012];
};_vehicle_37 = objNull;
if (true) then
{
_this = createVehicle ["Land_Ind_TankSmall2", [9000.6045, 12936.255, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_37 = _this;
_this setDir 126.94191;
_this setPos [9000.6045, 12936.255, 9.1552734e-005];
};_vehicle_52 = objNull;
if (true) then
{
_this = createVehicle ["Land_transport_crates_EP1", [9011.5527, 12931.697, 0.017630585], [], 0, "CAN_COLLIDE"];
_vehicle_52 = _this;
_this setDir 46.696278;
_this setPos [9011.5527, 12931.697, 0.017630585];
};_vehicle_69 = objNull;
if (true) then
{
_this = createVehicle ["OutHouse_DZ", [8999.1982, 12943.307, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
_vehicle_69 = _this;
_this setDir -101.94044;
_this setPos [8999.1982, 12943.307, 1.5258789e-005];
};_unit_6 = objNull;
if (true) then
{
_this = _group_3 createUnit ["UN_CDF_Soldier_AAT_EP1", [9008.4189, 12943.334, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_unit_6 = _this;
_this setUnitAbility 0.60000002;
if (true) then {_group_3 selectLeader _this;};
if (true) then {selectPlayer _this;};
if (true) then {setPlayable _this;};
};_vehicle_114 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9023.6328, 12938.506, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
_vehicle_114 = _this;
_this setPos [9023.6328, 12938.506, -3.8146973e-005];
};_vehicle_149 = objNull;
if (true) then
{
_this = createVehicle ["Land_bags_stack_EP1", [9032.5801, 12931.402, 1.0003071], [], 0, "CAN_COLLIDE"];
_vehicle_149 = _this;
_this setDir 201.53522;
_this setPos [9032.5801, 12931.402, 1.0003071];
};_vehicle_151 = objNull;
if (true) then
{
_this = createVehicle ["Land_bags_stack_EP1", [9013.5225, 12932.917, 0.25614053], [], 0, "CAN_COLLIDE"];
_vehicle_151 = _this;
_this setDir -162.56001;
_this setPos [9013.5225, 12932.917, 0.25614053];
};_vehicle_153 = objNull;
if (true) then
{
_this = createVehicle ["Land_bags_stack_EP1", [9009.877, 12934.777, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
_vehicle_153 = _this;
_this setDir -86.882942;
_this setPos [9009.877, 12934.777, 5.3405762e-005];
};_vehicle_161 = objNull;
if (true) then
{
_this = createVehicle ["Paleta1", [9013.083, 12932.569, 0.044510506], [], 0, "CAN_COLLIDE"];
_vehicle_161 = _this;
_this setDir 16.673784;
_this setPos [9013.083, 12932.569, 0.044510506];
};_vehicle_162 = objNull;
if (true) then
{
_this = createVehicle ["Paleta2", [9011.4365, 12933.042, -0.012683003], [], 0, "CAN_COLLIDE"];
_vehicle_162 = _this;
_this setDir -25.659601;
_this setPos [9011.4365, 12933.042, -0.012683003];
};_vehicle_175 = objNull;
if (true) then
{
_this = createVehicle ["Land_transport_cart_EP1", [9031.5488, 12931.597, -0.022413157], [], 0, "CAN_COLLIDE"];
_vehicle_175 = _this;
_this setDir 104.78625;
_this setPos [9031.5488, 12931.597, -0.022413157];
};_vehicle_186 = objNull;
if (true) then
{
_this = createVehicle ["MAP_SmallObj_money", [9006.9541, 12931.413, 4.3921809], [], 0, "CAN_COLLIDE"];
_vehicle_186 = _this;
_this setPos [9006.9541, 12931.413, 4.3921809];
};_vehicle_188 = objNull;
if (true) then
{
_this = createVehicle ["MAP_SmallObj_moscow_docs", [9006.4141, 12931.029, 4.3670654], [], 0, "CAN_COLLIDE"];
_vehicle_188 = _this;
_this setDir -8.7260981;
_this setPos [9006.4141, 12931.029, 4.3670654];
};_vehicle_191 = objNull;
if (true) then
{
_this = createVehicle ["MAP_chair", [9005.7793, 12931.559, 3.6511281], [], 0, "CAN_COLLIDE"];
_vehicle_191 = _this;
_this setDir -48.148903;
_this setPos [9005.7793, 12931.559, 3.6511281];
};_vehicle_192 = objNull;
if (true) then
{
_this = createVehicle ["MAP_conference_table_a", [9006.6396, 12931.105, 3.6791992], [], 0, "CAN_COLLIDE"];
_vehicle_192 = _this;
_this setDir -45.332043;
_this setPos [9006.6396, 12931.105, 3.6791992];
};_vehicle_193 = objNull;
if (true) then
{
_this = createVehicle ["MAP_briefcase", [9005.9941, 12930.534, 3.6425858], [], 0, "CAN_COLLIDE"];
_vehicle_193 = _this;
_this setDir 45.656857;
_this setPos [9005.9941, 12930.534, 3.6425858];
};_vehicle_196 = objNull;
if (true) then
{
_this = createVehicle ["MAP_picture_a_03", [9006.126, 12933.377, 4.3327508], [], 0, "CAN_COLLIDE"];
_vehicle_196 = _this;
_this setDir 135.26016;
_this setPos [9006.126, 12933.377, 4.3327508];
};_vehicle_200 = objNull;
if (true) then
{
_this = createVehicle ["MAP_wall_board_03", [9004.5195, 12928.885, 3.9469461], [], 0, "CAN_COLLIDE"];
_vehicle_200 = _this;
_this setDir 43.366463;
_this setPos [9004.5195, 12928.885, 3.9469461];
};_vehicle_206 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Misc_Boogieman", [9024.5488, 12940.621, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_206 = _this;
_this setDir -113.60766;
_this setPos [9024.5488, 12940.621, 2.2888184e-005];
};_vehicle_209 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Misc_WellPump", [9024.8262, 12928.366, -0.08088886], [], 0, "CAN_COLLIDE"];
_vehicle_209 = _this;
_this setDir 282.21912;
_this setPos [9024.8262, 12928.366, -0.08088886];
};_vehicle_228 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Misc_TyreHeap", [9004.7842, 12934.979, 0.011758575], [], 0, "CAN_COLLIDE"];
_vehicle_228 = _this;
_this setPos [9004.7842, 12934.979, 0.011758575];
};_vehicle_246 = objNull;
if (true) then
{
_this = createVehicle ["Land_cages_EP1", [9012.8965, 12922.869, 3.5565181], [], 0, "CAN_COLLIDE"];
_vehicle_246 = _this;
_this setDir 259.53946;
_this setPos [9012.8965, 12922.869, 3.5565181];
};_vehicle_248 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Large", [9016.3457, 12926.683, 3.6531131], [], 0, "CAN_COLLIDE"];
_vehicle_248 = _this;
_this setDir -66.0355;
_this setPos [9016.3457, 12926.683, 3.6531131];
};_vehicle_252 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Medium", [9007.5781, 12926.843, 3.6150992], [], 0, "CAN_COLLIDE"];
_vehicle_252 = _this;
_this setDir 84.682304;
_this setPos [9007.5781, 12926.843, 3.6150992];
};_vehicle_256 = objNull;
if (true) then
{
_this = createVehicle ["Body", [9005.1934, 12930.201, 0.34983155], [], 0, "CAN_COLLIDE"];
_vehicle_256 = _this;
_this setDir 46.809952;
_this setPos [9005.1934, 12930.201, 0.34983155];
};_vehicle_260 = objNull;
if (true) then
{
_this = createVehicle ["Body", [9006.248, 12929.221, 0.33885282], [], 0, "CAN_COLLIDE"];
_vehicle_260 = _this;
_this setDir 46.809952;
_this setPos [9006.248, 12929.221, 0.33885282];
};_vehicle_262 = objNull;
if (true) then
{
_this = createVehicle ["Body", [9007.4258, 12928.2, 0.32500392], [], 0, "CAN_COLLIDE"];
_vehicle_262 = _this;
_this setDir 46.809952;
_this setPos [9007.4258, 12928.2, 0.32500392];
};_vehicle_266 = objNull;
if (true) then
{
_this = createVehicle ["Body", [9007.2061, 12932.114, 0.38681564], [], 0, "CAN_COLLIDE"];
_vehicle_266 = _this;
_this setDir -137.61824;
_this setPos [9007.2061, 12932.114, 0.38681564];
};_vehicle_268 = objNull;
if (true) then
{
_this = createVehicle ["Land_Wheel_cart_EP1", [9014.0117, 12928.813, 0.38119316], [], 0, "CAN_COLLIDE"];
_vehicle_268 = _this;
_this setDir -72.640549;
_this setPos [9014.0117, 12928.813, 0.38119316];
};_vehicle_273 = objNull;
if (true) then
{
_this = createVehicle ["AmmoCrates_NoInteractive_Small", [9027.3027, 12928.585, 0.02336337], [], 0, "CAN_COLLIDE"];
_vehicle_273 = _this;
_this setDir 122.88802;
_this setPos [9027.3027, 12928.585, 0.02336337];
};_vehicle_279 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9021.6475, 12941.2, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_279 = _this;
_this setPos [9021.6475, 12941.2, 7.6293945e-006];
};_vehicle_281 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9023.8242, 12943.091, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
_vehicle_281 = _this;
_this setPos [9023.8242, 12943.091, -4.5776367e-005];
};_vehicle_283 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9024.2988, 12945.313], [], 0, "CAN_COLLIDE"];
_vehicle_283 = _this;
_this setPos [9024.2988, 12945.313];
};_vehicle_285 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9021.1719, 12944.113, 8.392334e-005], [], 0, "CAN_COLLIDE"];
_vehicle_285 = _this;
_this setPos [9021.1719, 12944.113, 8.392334e-005];
};_vehicle_287 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9018.8135, 12941.938, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_287 = _this;
_this setPos [9018.8135, 12941.938, 3.0517578e-005];
};_vehicle_289 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9020.6094, 12938.231, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_289 = _this;
_this setPos [9020.6094, 12938.231, -6.1035156e-005];
};_vehicle_291 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9020.3262, 12946.362, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_291 = _this;
_this setPos [9020.3262, 12946.362, 7.6293945e-006];
};_vehicle_293 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9018.3203, 12944.568, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_293 = _this;
_this setPos [9018.3203, 12944.568, 3.0517578e-005];
};_vehicle_301 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.6826, 12946.492, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_301 = _this;
_this setPos [9026.6826, 12946.492, 6.1035156e-005];
};_vehicle_303 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9029.8789, 12941.016, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_303 = _this;
_this setPos [9029.8789, 12941.016, 2.2888184e-005];
};_vehicle_305 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9024.502, 12947.974, 0.00015258789], [], 0, "CAN_COLLIDE"];
_vehicle_305 = _this;
_this setPos [9024.502, 12947.974, 0.00015258789];
};_vehicle_307 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9022.1025, 12947.898, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
_vehicle_307 = _this;
_this setPos [9022.1025, 12947.898, 6.8664551e-005];
};_vehicle_311 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9016.8174, 12947.158, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
_vehicle_311 = _this;
_this setPos [9016.8174, 12947.158, -5.3405762e-005];
};_vehicle_313 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9019.251, 12948.965, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_313 = _this;
_this setPos [9019.251, 12948.965, -2.2888184e-005];
};_vehicle_315 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9015.417, 12944.541, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
_vehicle_315 = _this;
_this setPos [9015.417, 12944.541, -2.2888184e-005];
};_vehicle_317 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9017.5029, 12939.988, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
_vehicle_317 = _this;
_this setPos [9017.5029, 12939.988, 5.3405762e-005];
};_vehicle_319 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9016.2764, 12942.37, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_319 = _this;
_this setPos [9016.2764, 12942.37, 7.6293945e-006];
};_vehicle_321 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.7568, 12941.954, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
_vehicle_321 = _this;
_this setPos [9026.7568, 12941.954, 3.8146973e-005];
};_vehicle_323 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9027.7598, 12939.567, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
_vehicle_323 = _this;
_this setPos [9027.7598, 12939.567, 6.8664551e-005];
};_vehicle_325 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9029.4951, 12943.715, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_325 = _this;
_this setPos [9029.4951, 12943.715, -7.6293945e-006];
};_vehicle_329 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9026.4277, 12937.903, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_vehicle_329 = _this;
_this setPos [9026.4277, 12937.903, 7.6293945e-006];
};_vehicle_333 = objNull;
if (true) then
{
_this = createVehicle ["fiberplant", [9027.1074, 12944.475, 0.00015258789], [], 0, "CAN_COLLIDE"];
_vehicle_333 = _this;
_this setPos [9027.1074, 12944.475, 0.00015258789];
};_vehicle_336 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Misc_Boogieman", [9022.2803, 12945.343, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_336 = _this;
_this setDir -113.60766;
_this setPos [9022.2803, 12945.343, -3.0517578e-005];
};_this = createMarker ["Hemp-Plantation", [9015.7412, 12935.761]];
_this setMarkerText "Hemp-Plantation";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Warning";
_this setMarkerColor "ColorGreen";
_this setMarkerBrush "Grid";
_this setMarkerSize [20, 20];
_marker_0 = _this;}
but this happened:
-
On 1/3/2016 at 6:00 PM, 3steN8igall said:
yes its all, here an example:
okay thanks :)
-
Hey,
I got a DayZ Epoch Chernarus server with a couple of scripts working fine.
Is it possible to "update" it to overpoch without any issues? And what exactly it overwatch adding?
Thanks for help
-
57 minutes ago, 3steN8igall said:
its a epoch feature
if you sell a car, it remove the key auto. from your gear (only)
didn't test it, but remove this lines in your trade_any_vehicle (x2) and trade_any_boat (x2) files
okay I will test it tomorrow
-
1 hour ago, Tech_Support said:
try zupa's door management
i don't use plot4life :/ but thanks anyway and it's only to open doors easily not to add new things to lock.
[Outdated] [Community-Project] Fully Updated DayZ OverPochIns Taviana Server
in A2: Epoch Mods
Posted
that's also a possibilty
i thought it would be easier to start with old files and update them instead of starting from the scratch
you are using epoch as base-mod, right?