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nidico100

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Posts posted by nidico100

  1. 23 hours ago, theduke said:

    I think you're a bit late to do a comeback. I guess if its for personal use it would work.

    As for origins, you won't find any info here, and thats because the devs delete any thread regarding origins. They have no choice to do so because the origin devs forced them to.

    I would suggest googling it, opendayz I think has current threads.

    But, arma 2 is DEAD. Specially with a mod no longer supported, it'll be very hard to get players to join.

    Unless like i said its for you and some friends.

    GL

    :( that's very sad... but thanks for the answer

    hopefully DayZ SA mod community will bring back some communities back

  2. Hey guys,

    I just came back from a long break. I saw that most DayZ Mod Communities are nearly dead. I wanted to host a Overpochins Server again, but couldn't find any nearly updated Serverfiles, so I decided to make a project out of this.

    Due to university and job I don't have 24/7 time for working on this, so maybe someone wants to participate to make this project get updated faster. Else it could take a while for me alone. The Files will always be public and everyone has access to them on my Gitlab.

    My goal is to have fully updated Server Files with the probably last versions of the DayZ Mod's. And to have them public for everyone, so the small community, which is left can use those files to directly start a server and have fun.

    In my eyes the best base to start with are ElDubya's Files, which you can find here: Link

    I've already uploaded his files in the Git and added some Milestones. I will start some work in a few days. If anyone want to help just reply here and I can add you as Member to the Git.

    Link to the Gitlab: Link

  3. On 1/27/2018 at 6:59 PM, theduke said:

    this uses origins 1795, which was working great with epoch 1051. But epoch 1062 doesnt work well with that version of origins.
    Also, the dayzlauncher is supposed to pull the origins 1795 off from its launcher, so players wont be able to connect to servers that run that mod, unless you create a batch file for all your clients to connect.

    the newer version of origins some have done it. but Origin DEVs forbid and origins talk in these forums. If you search google, im sure you'll find some forums that do allow you. might let you "open" up "dayz" a bit more lol

    GL

    Where is the exact problem between epoch 1062 and origins 1795 or maybe origins 183? Any known Workarounds?

     

     

    I just came back from a long break of DayZ and I want to build an Overpoch Origins Server, public. I thought these files would be great as a base to begin, because i couldn't find better ones to start with. Now the next step is to update all the used versions to the newest ones. If anyone has some experience and want to help just reply, then i would set up a gitlab to share the project and update it together. Or any suggestions for good scripts, that are missing here?

  4. I made an DayZ Epoch Chernarus server for friends with some scripts. Does anyone know other cool, useful scripts we could use?

    When I finished this 'project' I will give it to some newbies, who has problems with setting up a server.

    The current scripts are:

    - Walking Zed
    - DZAI
    - WAI
    - DZMS
    - Snap Building Pro
    - Take Clothes
    - JAEM Evac Chopper + modified call by Radio
    - Service Point
    - Ai Recruitment
    - Salvage all vehicle parts
    - Animated Helicrashes
    - Self BB (Epoch)
    - custom Trader
    - custom map Content (Kamenka Ore Mine, Big Hemp Plantation, Weedfarms)
    - custom Startgear
    - Nox's Admintool + SafeZones + Custom Debugscreen
    - Combo-Key-Changer
    - Vehicle Key Changer
    - Plot Management
    - Harvest + Smoke Weed
    - R3F Lift and Tow
    - DayZ Group Management
    - Spawn Selection
    - Right Click System

    Bug fixes and others:

    - Waterbottle(1-9oz) can now be filled, too
    - Smelting fixed
    - Waterbottle can be filled on Outhouse

  5. I added some crates to my map.

    The first one works fine it's loaded with ak's and ammo.

    	_crate1 = objNull;
    		if (true) then
    		{
    			_this = createVehicle ["SpecialWeaponsBox", [9016.3799, 12927.087, 3.5677726], [], 0, "CAN_COLLIDE"];
    			_crate1 = _this;
    			clearweaponcargoGlobal _this;
    			clearmagazinecargoGlobal _this;
    			_this addWeaponCargoGlobal ["AK_74",5];
    			_this addWeaponCargoGlobal ["AK_47_M",1];
    			_this addWeaponCargoGlobal ["AK_47_S",1];
    			_this addmagazineCargoGlobal ["30Rnd_762x39_AK47",10];
    			_this addmagazineCargoGlobal ["30Rnd_545x39_AK",25];
    			_this setPos [9016.3799, 12927.087, 3.5677726];
    		};

    but the other 3 don't have loot inside. they spawn empty i wanted them to spawn "ItemKiloHemp" and "ItemZombieParts".

    
    	_crate2 = objNull;
    		if (true) then
    		{
    			_this = createVehicle ["USOrdnanceBox", [9009.8037, 12930.672, 3.6088436], [], 0, "CAN_COLLIDE"];
    			_crate2 = _this;
    			clearweaponcargoGlobal _this;
    			clearmagazinecargoGlobal _this;
    			_this addmagazineCargoGlobal [["ItemKiloHemp",50]];
    			_this setPos [9009.8037, 12930.672, 3.6088436];
    		};		
    
    	_crate3 = objNull;
    		if (true) then
    		{
    			_this = createVehicle ["USOrdnanceBox",[9013.2539, 12930.277, 0.34331667], [], 0, "CAN_COLLIDE"];
    			_crate3 = _this;
    			clearweaponcargoGlobal _this;
    			clearmagazinecargoGlobal _this;
    			_this addmagazineCargoGlobal [["ItemZombieParts",12]];
    			_this setPos [9013.2539, 12930.277, 0.34331667];
    		};
    
    	_crate4 = objNull;
    		if (true) then
    		{
    			_this = createVehicle ["USOrdnanceBox",[9027.3027, 12928.585, 0.02336337], [], 0, "CAN_COLLIDE"];
    			_crate4 = _this;
    			clearweaponcargoGlobal _this;
    			clearmagazinecargoGlobal _this;
    			_this addmagazineCargoGlobal [["ItemKiloHemp",7]];
    			_this setPos [9027.3027, 12928.585, 0.02336337];
    		};

     

  6. Okay i cleaned up the code a bit

    Spoiler

    if(isServer) then {
        
        // I think all variables 
        private ["_mission","_position","_crate1","_crate2","_crate3","_crate4","_fiberplants"];
        
        // position
        _position        = [9015.7412, 12935.761];
        
        // mission_init call with variables
        [_mission,_position,"hard","Weed Delivery","mainbandit",false] call mission_init;
        
        // console
        diag_log         format["WAI: Mission Weed Delivery started at %1",_position];
        
        // loot crates
        _crate1 = createVehicle ["SpecialWeaponsBox",[9016.3799, 12927.087, 3.5677726],[],0,"CAN_COLLIDE"]; //weapons
        _crate1 = setPos [9016.3799, 12927.087, 3.5677726];                                                    //only AK's
        _crate1 addweaponCargoGlobal [["AK_74",5],["AK_74_Kobra",3],["AK_47_M",1],["AK_47_S",1]];            //and magazines
        _crate1 addmagazineCargoGlobal [["30Rnd_762x39_AK47",10],["30Rnd_545x39_AK",40]];                    //end crate 1
        _crate2 = createVehicle ["GuerillaCacheBox",[9009.8037, 12930.672, 3.6088436],[],0,"CAN_COLLIDE"];  //hemp
        _crate2 = setPos [9009.8037, 12930.672, 3.6088436];                                                    //50 kilo
        _crate2 addmagazineCargoGlobal [["ItemKiloHemp",50]];                                                //end crate 2
        _crate3 = createVehicle ["USOrdnanceBox",[9013.2539, 12930.277, 0.34331667],[],0,"CAN_COLLIDE"];     //zombieparts
        _crate3 = setPos [9013.2539, 12930.277, 0.34331667];                                                //because of bodies in the basement
        _crate3 addmagazineCargoGlobal [["ItemZombieParts",12]];                                            //end crate 3
        _crate4 = createVehicle ["USOrdnanceBox",[9027.3027, 12928.585, 0.02336337],[],0,"CAN_COLLIDE"];     //hemp
        _crate4 = setPos [9027.3027, 12928.585, 0.02336337];                                                //only 7 kilo in the garden house
        _crate4 addmagazineCargoGlobal [["ItemKiloHemp",7]];                                                 //end crate 4
        
        // Buildings(weed ["fiberplant"])
        _fiberplant_1 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9023.6328, 12938.506, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_1 = _this;
                _this setPos [9023.6328, 12938.506, -3.8146973e-005];
            };                
        _fiberplant_2 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9021.6475, 12941.2, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
                _fiberplant_2 = _this;
                _this setPos [9021.6475, 12941.2, 7.6293945e-006];
            };        
        _fiberplant_3 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9023.8242, 12943.091, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_3 = _this;
                _this setPos [9023.8242, 12943.091, -4.5776367e-005];
            };        
        _fiberplant_4 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9024.2988, 12945.313], [], 0, "CAN_COLLIDE"];
                _fiberplant_4 = _this;
                _this setPos [9024.2988, 12945.313];
            };
        _fiberplant_5 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9021.1719, 12944.113, 8.392334e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_5 = _this;
                _this setPos [9021.1719, 12944.113, 8.392334e-005];
            };
        _fiberplant_6 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9018.8135, 12941.938, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_6 = _this;
                _this setPos [9018.8135, 12941.938, 3.0517578e-005];
            };
        _fiberplant_7 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9020.6094, 12938.231, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_7 = _this;
                _this setPos [9020.6094, 12938.231, -6.1035156e-005];
            };
        _fiberplant_8 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9020.3262, 12946.362, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
                _fiberplant_8 = _this;
                _this setPos [9020.3262, 12946.362, 7.6293945e-006];
            };
        _fiberplant_9 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9018.3203, 12944.568, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_9 = _this;
                _this setPos [9018.3203, 12944.568, 3.0517578e-005];
            };
        _fiberplant_10 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9026.6826, 12946.492, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_10 = _this;
                _this setPos [9026.6826, 12946.492, 6.1035156e-005];
            };
        _fiberplant_11 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9029.8789, 12941.016, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_11 = _this;
                _this setPos [9029.8789, 12941.016, 2.2888184e-005];
            };
        _fiberplant_12 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9024.502, 12947.974, 0.00015258789], [], 0, "CAN_COLLIDE"];
                _fiberplant_12 = _this;
                _this setPos [9024.502, 12947.974, 0.00015258789];
            };
        _fiberplant_13 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9022.1025, 12947.898, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_13 = _this;
                _this setPos [9022.1025, 12947.898, 6.8664551e-005];
            };
        _fiberplant_14 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9016.8174, 12947.158, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_14 = _this;
                _this setPos [9016.8174, 12947.158, -5.3405762e-005];
            };
        _fiberplant_15 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9019.251, 12948.965, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_15 = _this;
                _this setPos [9019.251, 12948.965, -2.2888184e-005];
            };
        _fiberplant_16 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9015.417, 12944.541, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_16 = _this;
                _this setPos [9015.417, 12944.541, -2.2888184e-005];
            };
        _fiberplant_17 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9017.5029, 12939.988, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_17 = _this;
                _this setPos [9017.5029, 12939.988, 5.3405762e-005];
            };
        _fiberplant_18 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9016.2764, 12942.37, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
                _fiberplant_18 = _this;
                _this setPos [9016.2764, 12942.37, 7.6293945e-006];
            };
        _fiberplant_19 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9026.7568, 12941.954, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_19 = _this;
                _this setPos [9026.7568, 12941.954, 3.8146973e-005];
            };
        _fiberplant_20 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9027.7598, 12939.567, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_20 = _this;
                _this setPos [9027.7598, 12939.567, 6.8664551e-005];
            };
        _fiberplant_21 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9029.4951, 12943.715, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
                _fiberplant_21 = _this;
                _this setPos [9029.4951, 12943.715, -7.6293945e-006];
            };
        _fiberplant_22 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9026.4277, 12937.903, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
                _fiberplant_22 = _this;
                _this setPos [9026.4277, 12937.903, 7.6293945e-006];
            };
        _fiberplant_23 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9027.1074, 12944.475, 0.00015258789], [], 0, "CAN_COLLIDE"];
                _fiberplant_23 = _this;
                _this setPos [9027.1074, 12944.475, 0.00015258789];
            };    
        
        // put all fiberplants to one variable
        _fiberplants = [_fiberplant_1,_fiberplant_2,_fiberplant_3,_fiberplant_4,_fiberplant_5,_fiberplant_6,_fiberplant_7,_fiberplant_8,_fiberplant_9,_fiberplant_10,_fiberplant_11,_fiberplant_12,_fiberplant_13,_fiberplant_14,_fiberplant_15,_fiberplant_16,_fiberplant_17,_fiberplant_18,_fiberplant_19,_fiberplant_20,_fiberplant_21,_fiberplant_22,_fiberplant_23];    
        
        // units (1 master, 3 sniper, 8 soldiers)
        [[9015.7412, 12935.761],1,"extreme","ai_wep_machine",6,"Random","ai_hempchef","ai_gear_hempfarm","Bandit"] call spawn_group;
        [[9015.7412, 12935.761],3,"hard","ai_wep_sniper",3,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;
        [[9015.7412, 12935.761],8,"hard","ai_wep_hempfarm",6,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;    
        
        // Mission objective options and messages
        [
            [_mission,_crate1,_crate2,_crate3,_crate4],    // mission variable (from line 9) and crate
            ["crate"],
            [],     // buildings to cleanup after mission is complete, does not include the crate
            "A drug delivery is up to go out, hurry up to claim the weed!",    // announcement
            "The weed was taken by survivors!",            // success
            "The delivery is gone!!"    // fail
        ] call mission_winorfail;
        
        // End of mission
        diag_log format["WAI: Mission Weed Delivery ended at %1 ended",_position];
        h_missionsrunning = h_missionsrunning - 1;
    };

     

  7. Hey,

    I created a mission with the WAI Example.

    this is the result:

    Spoiler

    if(isServer) then {
        
        // I think all variables 
        private ["_mission","_position","_crate1","_crate2","_crate3","_crate4","_fiberplants"];
        
        // position
        _position        = [9015.7412, 12935.761];
        
        // mission_init call with variables
        [_mission,_position,"hard","Weed Delivery","mainbandit",false] call mission_init;
        
        // console
        diag_log         format["WAI: Mission Weed Delivery started at %1",_position];
        
        // loot crates
        _crate1 = createVehicle ["SpecialWeaponsBox",[9016.3799, 12927.087, 3.5677726],[],0,"CAN_COLLIDE"]; //weapons
        _crate1 = setPos [9016.3799, 12927.087, 3.5677726];                                                    //only AK's
        _crate1 addweaponCargoGlobal [["AK_74",5],["AK_74_Kobra",3],["AK_47_M",1],["AK_47_S",1]];            //and magazines
        _crate1 addmagazineCargoGlobal [["30Rnd_762x39_AK47",10],["30Rnd_545x39_AK",40]];                    //end crate 1
        _crate2 = createVehicle ["GuerillaCacheBox",[9009.8037, 12930.672, 3.6088436],[],0,"CAN_COLLIDE"];  //hemp
        _crate2 = setPos [9009.8037, 12930.672, 3.6088436];                                                    //50 kilo
        _crate2 addmagazineCargoGlobal [["ItemKiloHemp",50]];                                                //end crate 2
        _crate3 = createVehicle ["USOrdnanceBox",[9013.2539, 12930.277, 0.34331667],[],0,"CAN_COLLIDE"];     //zombieparts
        _crate3 = setPos [9013.2539, 12930.277, 0.34331667];                                                //because of bodies in the basement
        _crate3 addmagazineCargoGlobal [["ItemZombieParts",12]];                                            //end crate 3
        _crate4 = createVehicle ["USOrdnanceBox",[9027.3027, 12928.585, 0.02336337],[],0,"CAN_COLLIDE"];     //hemp
        _crate4 = setPos [9027.3027, 12928.585, 0.02336337];                                                //only 7 kilo in the garden house
        _crate4 addmagazineCargoGlobal [["ItemKiloHemp",7]];                                                 //end crate 4
        
        // Buildings(weed ["fiberplant"])
        _fiberplant_1 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9023.6328, 12938.506, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_1 = _this;
                _this setPos [9023.6328, 12938.506, -3.8146973e-005];
            };                
        _fiberplant_2 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9021.6475, 12941.2, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
                _fiberplant_2 = _this;
                _this setPos [9021.6475, 12941.2, 7.6293945e-006];
            };        
        _fiberplant_3 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9023.8242, 12943.091, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_3 = _this;
                _this setPos [9023.8242, 12943.091, -4.5776367e-005];
            };        
        _fiberplant_4 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9024.2988, 12945.313], [], 0, "CAN_COLLIDE"];
                _fiberplant_4 = _this;
                _this setPos [9024.2988, 12945.313];
            };
        _fiberplant_5 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9021.1719, 12944.113, 8.392334e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_5 = _this;
                _this setPos [9021.1719, 12944.113, 8.392334e-005];
            };
        _fiberplant_6 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9018.8135, 12941.938, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_6 = _this;
                _this setPos [9018.8135, 12941.938, 3.0517578e-005];
            };
        _fiberplant_7 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9020.6094, 12938.231, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_7 = _this;
                _this setPos [9020.6094, 12938.231, -6.1035156e-005];
            };
        _fiberplant_8 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9020.3262, 12946.362, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
                _fiberplant_8 = _this;
                _this setPos [9020.3262, 12946.362, 7.6293945e-006];
            };
        _fiberplant_9 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9018.3203, 12944.568, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_9 = _this;
                _this setPos [9018.3203, 12944.568, 3.0517578e-005];
            };
        _fiberplant_10 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9026.6826, 12946.492, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_10 = _this;
                _this setPos [9026.6826, 12946.492, 6.1035156e-005];
            };
        _fiberplant_11 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9029.8789, 12941.016, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_11 = _this;
                _this setPos [9029.8789, 12941.016, 2.2888184e-005];
            };
        _fiberplant_12 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9024.502, 12947.974, 0.00015258789], [], 0, "CAN_COLLIDE"];
                _fiberplant_12 = _this;
                _this setPos [9024.502, 12947.974, 0.00015258789];
            };
        _fiberplant_13 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9022.1025, 12947.898, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_13 = _this;
                _this setPos [9022.1025, 12947.898, 6.8664551e-005];
            };
        _fiberplant_14 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9016.8174, 12947.158, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_14 = _this;
                _this setPos [9016.8174, 12947.158, -5.3405762e-005];
            };
        _fiberplant_15 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9019.251, 12948.965, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_15 = _this;
                _this setPos [9019.251, 12948.965, -2.2888184e-005];
            };
        _fiberplant_16 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9015.417, 12944.541, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_16 = _this;
                _this setPos [9015.417, 12944.541, -2.2888184e-005];
            };
        _fiberplant_17 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9017.5029, 12939.988, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_17 = _this;
                _this setPos [9017.5029, 12939.988, 5.3405762e-005];
            };
        _fiberplant_18 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9016.2764, 12942.37, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
                _fiberplant_18 = _this;
                _this setPos [9016.2764, 12942.37, 7.6293945e-006];
            };
        _fiberplant_19 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9026.7568, 12941.954, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_19 = _this;
                _this setPos [9026.7568, 12941.954, 3.8146973e-005];
            };
        _fiberplant_20 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9027.7598, 12939.567, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
                _fiberplant_20 = _this;
                _this setPos [9027.7598, 12939.567, 6.8664551e-005];
            };
        _fiberplant_21 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9029.4951, 12943.715, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
                _fiberplant_21 = _this;
                _this setPos [9029.4951, 12943.715, -7.6293945e-006];
            };
        _fiberplant_22 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9026.4277, 12937.903, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
                _fiberplant_22 = _this;
                _this setPos [9026.4277, 12937.903, 7.6293945e-006];
            };
        _fiberplant_23 = objNull;
            if (true) then
            {
                _this = createVehicle ["fiberplant", [9027.1074, 12944.475, 0.00015258789], [], 0, "CAN_COLLIDE"];
                _fiberplant_23 = _this;
                _this setPos [9027.1074, 12944.475, 0.00015258789];
            };    
        
        // put all fiberplants to one variable
        _fiberplants = [_fiberplant_1,_fiberplant_2,_fiberplant_3,_fiberplant_4,_fiberplant_5,_fiberplant_6,_fiberplant_7,_fiberplant_8,_fiberplant_9,_fiberplant_10,_fiberplant_11,_fiberplant_12,_fiberplant_13,_fiberplant_14,_fiberplant_15,_fiberplant_16,_fiberplant_17,_fiberplant_18,_fiberplant_19,_fiberplant_20,_fiberplant_21,_fiberplant_22,_fiberplant_23];    
        
        // units (1 master, 3 sniper, 8 soldiers)
        [[9015.7412, 12935.761],1,"extreme","ai_wep_machine",6,"Random","ai_hempchef","ai_gear_hempfarm","Bandit"] call spawn_group;
        [[9015.7412, 12935.761],3,"hard","ai_wep_sniper",3,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;
        [[9015.7412, 12935.761],8,"hard","ai_wep_hempfarm",6,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;    
        
        // Mission objective options and messages
        [
            [_mission,_crate1,_crate2,_crate3,_crate4],    // mission variable (from line 9) and crate
            ["crate"],
            [],     // buildings to cleanup after mission is complete, does not include the crate
            "A drug delivery is up to go out, hurry up to claim the weed!",    // announcement
            "The weed was taken by survivors!",            // success
            "The delivery is gone!!"    // fail
        ] call mission_winorfail;
        
        // End of mission
        diag_log format["WAI: Mission Weed Delivery ended at %1 ended",_position];
        h_missionsrunning = h_missionsrunning - 1;
    };

     

    i placed some other buildings on that location in another file (which works fine), which are standing there all the time (i wanted that so)

    my question is how can i make this mission spawn always on restart and then not again?

    also that the fiberplants don't despawn after mission cleared?

    also no timeout for the mission?

    and is there any other mistake in that script?

    Here is my WAI config.sqf because of the loadouts:

    Spoiler

    if(isServer) then {

        /* GENERAL CONFIG */

            debug_mode                    = false;        // enable debug
            use_blacklist                = true;            // use blacklist
            blacklist                    = [
                [[0,16000,0],[1000,-0,0]],                // Left
                [[0,16000,0],[16000.0,14580.3,0]]        // Top
            ];

        /* END GENERAL CONFIG */

        /* AI CONFIG */

            ai_clear_body                 = false;        // instantly clear bodies
            ai_clean_dead                 = true;            // clear bodies after certain amount of time
            ai_cleanup_time             = 3600;            // time to clear bodies in seconds
            ai_clean_roadkill            = false;         // clean bodies that are roadkills
            ai_roadkill_damageweapon    = 0;            // percentage of chance a roadkill will destroy weapon AI is carrying

            ai_bandit_combatmode        = "RED";        // combatmode of bandit AI
            ai_bandit_behaviour            = "COMBAT";        // behaviour of bandit AI

            ai_hero_combatmode            = "RED";        // combatmode of hero AI
            ai_hero_behaviour            = "COMBAT";        // behaviour of hero AI

            ai_friendly_behaviour        = true;        // make ai friendly towards comrades

            player_bandit                = -5000;        // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
            player_hero                    = 5000;            // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true

            ai_share_info                = true;            // AI share info on player position
            ai_share_distance            = 300;            // distance from killed AI for AI to share your rough position

            ai_kills_gain                = true;            // add kill to bandit/human kill score
            ai_humanity_gain            = true;            // gain humanity for killing AI
            ai_add_humanity                = 10;            // amount of humanity gained for killing a bandit AI
            ai_remove_humanity            = 0;            // amount of humanity lost for killing a hero AI
            ai_special_humanity            = 0;            // amount of humanity gain or loss for killing a special AI dependant on player alignment
            
            ai_skill_extreme            = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Extreme
            ai_skill_hard                = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Hard
            ai_skill_medium                = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Medium
            ai_skill_easy                = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Easy
            ai_skill_random                = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];

            ai_static_useweapon            = true;    // Allows AI on static guns to have a loadout     
            ai_static_weapons            = [];    // static guns

            ai_static_skills            = false;    // Allows you to set custom array for AI on static weapons. (true: On false: Off) 
            ai_static_array                = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];

            ai_gear0                    = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
            ai_gear1                    = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
            ai_gear2                    = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
            ai_gear3                    = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
            ai_gear4                    = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
            ai_gear_random                = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];    // Allows the possibility of random gear
            ai_gear5                    = [["ItemMorphine","ItemSodaPepsi","ItemKiloHemp"],["Binocular_Vector"]];
            ai_gear6                    = [["ItemKiloHemp","FoodCanFrankBeans","ItemWaterbottle"],["ItemToolbox"]];
            ai_gear7                    = [["ItemWaterbottle","ItemBloodbag"],["ItemMachete","Binocular_Vector"]];
            ai_gear_hempfarm            = [ai_gear5,ai_gear6,ai_gear7];    // Allows the possibility of random gear
            
            ai_wep_assault                = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"];    // Assault
            ai_wep_machine                = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"];    // Light machine guns
            ai_wep_sniper                = ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"];    // Sniper rifles
            ai_wep_random                = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];    // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
            ai_wep_launchers_AT            = ["M136","RPG18","JAVELIN"];
            ai_wep_launchers_AA            = ["Strela","Igla","STINGER"];
            ai_wep_hempfarm                = ["AK_74","AKS_74_Kobra","AK_47_M","AK_47_S"];
            
            ai_packs                    = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            ai_hero_skin                = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
            ai_bandit_skin                = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
            ai_special_skin                = ["Functionary1_EP1_DZ"];
            ai_all_skin                    = [ai_hero_skin,ai_bandit_skin,ai_special_skin];
            ai_hempfarm                    = ["GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_2_DZ"];
            ai_hempchef                    = ["Soldier_Sniper_PMC_DZ"];

            ai_add_skin                    = false;            // adds unit skin to inventory on death
            
        /* END AI CONFIG */

        /* WAI MISSIONS CONFIG */
            wai_mission_system            = true;    // use built in mission system

            wai_mission_markers            = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
            wai_avoid_missions            = 750;                                // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
            wai_avoid_traders            = 750;                                // avoid spawning missions this close to traders
            wai_avoid_town                = 0;                                // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
            wai_avoid_road                = 0;                                // avoid spawning missions this close to roads
            wai_avoid_water                = 50;                                // avoid spawning missions this close to water

            
            wai_mission_timer            = [30,900];                            // time between missions 5-15 minutes
            wai_mission_timeout            = [900,1800];                         // time each missions takes to despawn if inactive 15-30 minutes
            wai_timeout_distance        = 1000;                                // if a player is this close to a mission then it won't time-out
            
            wai_clean_mission            = true;                                // clean all mission buildings after a certain period
            wai_clean_mission_time        = 1800;                                // time after a mission is complete to clean mission buildings

            wai_mission_fuel            = [5,60];                            // fuel inside mission spawned vehicles [min%,max%]
            wai_vehicle_damage            = [20,70];                            // damages to spawn vehicles with [min%,max%]
            wai_keep_vehicles            = false;                            // save vehicles to database and keep them after restart
            wai_linux_server            = false;                            // false = Windows (HiveExt.dll)        true = Linux Server (writer.pl)        has no effect when "wai_keep_vehicles = false;"
            wai_lock_vehicles            = false;                            // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true

            wai_crates_smoke            = true;                                // pop smoke on crate when mission is finished during daytime
            wai_crates_flares            = true;                                // pop flare on crate when mission is finished during nighttime
            
            wai_players_online            = 1;                                 // number of players online before mission starts
            wai_server_fps                = 5;                                 // missions only starts if server FPS is over wai_server_fps
            
            wai_kill_percent            = 30;                                // percentage of AI players that must be killed at "crate" missions to be able to trigger completion

            wai_high_value                = true;                                // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
            wai_high_value_chance        = 5;                                // chance in percent you find above mentioned item

            wai_enable_minefield        = false;                                // enable minefields to better defend missions
            wai_use_launchers            = false;                            // add a rocket launcher to each spawned AI group
            wai_remove_launcher            = true;                                // remove rocket launcher from AI on death

            // Missions
            wai_radio_announce            = true;                                // Setting this to true will announce the missions to those that hold a radio only
            wai_hero_limit                = 1;                                // define how many hero missions can run at once
            wai_bandit_limit            = 1;                                // define how many bandit missions can run at once

            wai_hero_missions            = [                                 // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
                                            ["patrol",10],
                                            ["black_hawk_crash",11],
                                            ["armed_vehicle",11],
                                            ["bandit_base",7],
                                            ["captured_mv22",6],
                                            ["ikea_convoy",7],
                                            ["destroyed_ural",10],
                                            ["disabled_milchopper",9],
                                            ["mayors_mansion",9],
                                            ["weapon_cache",10],
                                            ["bandit_patrol",10]
                                        ];
            wai_bandit_missions            = [
                                            ["patrol",10],
                                            ["armed_vehicle",10],
                                            ["black_hawk_crash",10],
                                            ["captured_mv22",6],
                                            ["broken_down_ural",12],
                                            ["hero_base",6],
                                            ["ikea_convoy",8],
                                            ["medi_camp",14],
                                            ["presidents_mansion",6],
                                            ["sniper_extraction",8],
                                            ["weapon_cache",10]
                                        ];
            
            // Vehicle arrays
            armed_vehicle                 = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
            armed_chopper                 = [];
            civil_chopper                 = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
            military_unarmed             = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
            cargo_trucks                 = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
            refuel_trucks                = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
            civil_vehicles                 = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];

            // Dynamic box array
            crates_large                = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
            crates_medium                = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
            crates_small                = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];

            crate_weapons_buildables    = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
            
            crate_tools                    = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
            crate_tools_buildable        = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
            crate_tools_sniper            = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];

            crate_items                    = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
            crate_items_high_value        = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
            crate_items_food            = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
            crate_items_buildables        = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
            crate_items_vehicle_repair    = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
            crate_items_medical            = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
            crate_items_chainbullets    = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
            crate_items_sniper            = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
            crate_items_president        = ["ItemDocument","ItemGoldBar10oz"];

            crate_backpacks_all            = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            crate_backpacks_large        = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];

            crate_random                = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];

        /* END WAI MISSIONS CONFIG */

        /* STATIC MISSIONS CONFIG */

            static_missions                = false;        // use static mission file
            custom_per_world            = false;        // use a custom mission file per world

        /* END STATIC MISSIONS CONFIG */

        WAIconfigloaded = true;

    };

     

  8. I created a mission with the WAI Example.

    this is the result:

    Spoiler

    if(isServer) then {
         
        private         ["_mission","_position","_crate1","_crate2","_crate3","_crate4","_fiberplants"];

        // Get a safe position 80 meters from the nearest object
        _position        = [9015.7412, 12935.761];
        
        // Initialise the mission variable with the following options, [position, difficulty, mission name, mission type (MainHero/Mainbandit), minefield (true or false)] call mission_init;
        [_mission,_position,"hard","Weed Delivery","MainBandit",false] call mission_init;

        diag_log         format["WAI: Mission Weed Delivery started at %1",_position];

        //Setup the crate
        _crate1         = createVehicle ["SpecialWeaponsBox",[9016.3799, 12927.087, 3.5677726],[],0,"CAN_COLLIDE"]; //weapons
        _crate2         = createVehicle ["GuerillaCacheBox",[9009.8037, 12930.672, 3.6088436],[],0,"CAN_COLLIDE"]; //hemp
        _crate3         = createVehicle ["USOrdnanceBox",[9013.2539, 12930.277, 0.34331667],[],0,"CAN_COLLIDE"]; //zombieparts
        _crate4         = createVehicle ["USOrdnanceBox",[9027.3027, 12928.585, 0.02336337],[],0,"CAN_COLLIDE"]; //hemp
        _crate1 addweaponCargoGlobal [["AK_74",5],["AK_74_Kobra",3],["AK_47_M",1],["AK_47_S",1]];
        _crate1 addmagazineCargoGlobal [["30Rnd_762x39_AK47",10],["30Rnd_545x39_AK",40]];
        _crate2 addmagazineCargoGlobal [["ItemKiloHemp",50]];
        _crate3 addmagazineCargoGlobal [["ItemZombieParts",12]];
        _crate4 addmagazineCargoGlobal [["ItemKiloHemp",7]];     
         
        // Create some Buildings
    _vehicle_279 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9021.6475, 12941.2, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_279 = _this;
      _this setPos [9021.6475, 12941.2, 7.6293945e-006];
    };

    _vehicle_281 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9023.8242, 12943.091, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_281 = _this;
      _this setPos [9023.8242, 12943.091, -4.5776367e-005];
    };

    _vehicle_283 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9024.2988, 12945.313], [], 0, "CAN_COLLIDE"];
      _vehicle_283 = _this;
      _this setPos [9024.2988, 12945.313];
    };

    _vehicle_285 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9021.1719, 12944.113, 8.392334e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_285 = _this;
      _this setPos [9021.1719, 12944.113, 8.392334e-005];
    };

    _vehicle_287 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9018.8135, 12941.938, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_287 = _this;
      _this setPos [9018.8135, 12941.938, 3.0517578e-005];
    };

    _vehicle_289 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9020.6094, 12938.231, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_289 = _this;
      _this setPos [9020.6094, 12938.231, -6.1035156e-005];
    };

    _vehicle_291 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9020.3262, 12946.362, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_291 = _this;
      _this setPos [9020.3262, 12946.362, 7.6293945e-006];
    };

    _vehicle_293 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9018.3203, 12944.568, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_293 = _this;
      _this setPos [9018.3203, 12944.568, 3.0517578e-005];
    };

    _vehicle_301 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9026.6826, 12946.492, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_301 = _this;
      _this setPos [9026.6826, 12946.492, 6.1035156e-005];
    };

    _vehicle_303 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9029.8789, 12941.016, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_303 = _this;
      _this setPos [9029.8789, 12941.016, 2.2888184e-005];
    };

    _vehicle_305 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9024.502, 12947.974, 0.00015258789], [], 0, "CAN_COLLIDE"];
      _vehicle_305 = _this;
      _this setPos [9024.502, 12947.974, 0.00015258789];
    };

    _vehicle_307 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9022.1025, 12947.898, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_307 = _this;
      _this setPos [9022.1025, 12947.898, 6.8664551e-005];
    };

    _vehicle_311 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9016.8174, 12947.158, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_311 = _this;
      _this setPos [9016.8174, 12947.158, -5.3405762e-005];
    };

    _vehicle_313 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9019.251, 12948.965, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_313 = _this;
      _this setPos [9019.251, 12948.965, -2.2888184e-005];
    };

    _vehicle_315 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9015.417, 12944.541, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_315 = _this;
      _this setPos [9015.417, 12944.541, -2.2888184e-005];
    };

    _vehicle_317 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9017.5029, 12939.988, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_317 = _this;
      _this setPos [9017.5029, 12939.988, 5.3405762e-005];
    };

    _vehicle_319 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9016.2764, 12942.37, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_319 = _this;
      _this setPos [9016.2764, 12942.37, 7.6293945e-006];
    };

    _vehicle_321 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9026.7568, 12941.954, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_321 = _this;
      _this setPos [9026.7568, 12941.954, 3.8146973e-005];
    };

    _vehicle_323 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9027.7598, 12939.567, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_323 = _this;
      _this setPos [9027.7598, 12939.567, 6.8664551e-005];
    };

    _vehicle_325 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9029.4951, 12943.715, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_325 = _this;
      _this setPos [9029.4951, 12943.715, -7.6293945e-006];
    };

    _vehicle_329 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9026.4277, 12937.903, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_329 = _this;
      _this setPos [9026.4277, 12937.903, 7.6293945e-006];
    };

    _vehicle_333 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9027.1074, 12944.475, 0.00015258789], [], 0, "CAN_COLLIDE"];
      _vehicle_333 = _this;
      _this setPos [9027.1074, 12944.475, 0.00015258789];
    };

        _fiberplants = [_vehicle_279,_vehicle_281,_vehicle_283,_vehicle_285,,_vehicle_289,,_vehicle_293,_vehicle_301,_vehicle_303,,_vehicle_307,_vehicle_311,_vehicle_313,_vehicle_315,_vehicle_317,_vehicle_319,_vehicle_321,_vehicle_323,_vehicle_325,_vehicle_329,_vehicle_333];

        [[9015.7412, 12935.761],1,"extreme","ai_wep_machine",6,"Random","ai_hempchef","ai_gear_hempfarm","Bandit"] call spawn_group;
        [[9015.7412, 12935.761],3,"hard","ai_wep_sniper",3,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;
        [[9015.7412, 12935.761],8,"hard","ai_wep_hempfarm",6,"Random","ai_hempfarm","ai_gear_hempfarm","Bandit"] call spawn_group;
        // Mission objective options and messages
        [
            [_mission,_crate1,crate2,crate3,crate4],    // mission variable (from line 9) and crate
            ["kill"],             // Mission objective type (["crate"], or ["kill"], or ["assassinate", _assassinate])
            [],     // buildings to cleanup after mission is complete, does not include the crate
            "A drug delivery is up to go out, hurry up to claim the weed!",    // mission announcement
            "The weed was taken by survivors!",            // mission success
            "The delivery is gone!!"    // mission fail
        ] call mission_winorfail;

        // End of mission
        diag_log format["WAI: Mission Weed Delivery ended at %1 ended",_position];

        h_missionsrunning = h_missionsrunning - 1;
    };

    i placed some other buildings on that location in another file (which works fine), which are standing there all the time (i wanted that so)

    my question is how can i make this mission spawn always on restart and then not again?

    also that the fiberplants don't despawn after mission cleared?

    also no timeout for the mission?

    and is there any other mistake in that script?

    Here is my WAI config.sqf because of the loadouts:

    Spoiler

    if(isServer) then {

        /* GENERAL CONFIG */

            debug_mode                    = false;        // enable debug
            use_blacklist                = true;            // use blacklist
            blacklist                    = [
                [[0,16000,0],[1000,-0,0]],                // Left
                [[0,16000,0],[16000.0,14580.3,0]]        // Top
            ];

        /* END GENERAL CONFIG */

        /* AI CONFIG */

            ai_clear_body                 = false;        // instantly clear bodies
            ai_clean_dead                 = true;            // clear bodies after certain amount of time
            ai_cleanup_time             = 3600;            // time to clear bodies in seconds
            ai_clean_roadkill            = false;         // clean bodies that are roadkills
            ai_roadkill_damageweapon    = 0;            // percentage of chance a roadkill will destroy weapon AI is carrying

            ai_bandit_combatmode        = "RED";        // combatmode of bandit AI
            ai_bandit_behaviour            = "COMBAT";        // behaviour of bandit AI

            ai_hero_combatmode            = "RED";        // combatmode of hero AI
            ai_hero_behaviour            = "COMBAT";        // behaviour of hero AI

            ai_friendly_behaviour        = true;        // make ai friendly towards comrades

            player_bandit                = -5000;        // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
            player_hero                    = 5000;            // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true

            ai_share_info                = true;            // AI share info on player position
            ai_share_distance            = 300;            // distance from killed AI for AI to share your rough position

            ai_kills_gain                = true;            // add kill to bandit/human kill score
            ai_humanity_gain            = true;            // gain humanity for killing AI
            ai_add_humanity                = 10;            // amount of humanity gained for killing a bandit AI
            ai_remove_humanity            = 0;            // amount of humanity lost for killing a hero AI
            ai_special_humanity            = 0;            // amount of humanity gain or loss for killing a special AI dependant on player alignment
            
            ai_skill_extreme            = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Extreme
            ai_skill_hard                = [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];     // Hard
            ai_skill_medium                = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Medium
            ai_skill_easy                = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];    // Easy
            ai_skill_random                = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];

            ai_static_useweapon            = true;    // Allows AI on static guns to have a loadout     
            ai_static_weapons            = [];    // static guns

            ai_static_skills            = false;    // Allows you to set custom array for AI on static weapons. (true: On false: Off) 
            ai_static_array                = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];

            ai_gear0                    = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]];
            ai_gear1                    = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]];
            ai_gear2                    = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]];
            ai_gear3                    = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]];
            ai_gear4                    = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]];
            ai_gear_random                = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];    // Allows the possibility of random gear
            ai_gear5                    = [["ItemMorphine","ItemSodaPepsi","ItemKiloHemp"],["Binocular_Vector"]];
            ai_gear6                    = [["ItemKiloHemp","FoodCanFrankBeans","ItemWaterbottle"],["ItemToolbox"]];
            ai_gear7                    = [["ItemWaterbottle","ItemBloodbag"],["ItemMachete","Binocular_Vector"]];
            ai_gear_hempfarm            = [ai_gear5,ai_gear6,ai_gear7];    // Allows the possibility of random gear
            
            ai_wep_assault                = ["M16A4_ACG","Sa58V_RCO_EP1","SCAR_L_STD_Mk4CQT","M8_sharpshooter","M4A1_HWS_GL_camo","SCAR_L_STD_HOLO","M4A3_CCO_EP1","M4A3_CCO_EP1","M4A1_AIM_SD_camo","M16A4","m8_carbine","BAF_L85A2_RIS_Holo","Sa58V_CCO_EP1"];    // Assault
            ai_wep_machine                = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ"];    // Light machine guns
            ai_wep_sniper                = ["M14_EP1","SCAR_H_LNG_Sniper_SD","M110_NVG_EP1","SVD_CAMO","VSS_Vintorez","DMR_DZ","M40A3"];    // Sniper rifles
            ai_wep_random                = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];    // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
            ai_wep_launchers_AT            = ["M136","RPG18","JAVELIN"];
            ai_wep_launchers_AA            = ["Strela","Igla","STINGER"];
            ai_wep_hempfarm                = ["AK_74","AKS_74_Kobra","AK_47_M","AK_47_S"];
            
            ai_packs                    = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            ai_hero_skin                = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
            ai_bandit_skin                = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
            ai_special_skin                = ["Functionary1_EP1_DZ"];
            ai_all_skin                    = [ai_hero_skin,ai_bandit_skin,ai_special_skin];
            ai_hempfarm                    = ["GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_2_DZ"];
            ai_hempchef                    = ["Soldier_Sniper_PMC_DZ"];

            ai_add_skin                    = false;            // adds unit skin to inventory on death
            
        /* END AI CONFIG */

        /* WAI MISSIONS CONFIG */
            wai_mission_system            = true;    // use built in mission system

            wai_mission_markers            = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
            wai_avoid_missions            = 750;                                // avoid spawning missions this close to other missions, these are defined in wai_mission_markers
            wai_avoid_traders            = 750;                                // avoid spawning missions this close to traders
            wai_avoid_town                = 0;                                // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
            wai_avoid_road                = 0;                                // avoid spawning missions this close to roads
            wai_avoid_water                = 50;                                // avoid spawning missions this close to water

            
            wai_mission_timer            = [30,900];                            // time between missions 5-15 minutes
            wai_mission_timeout            = [900,1800];                         // time each missions takes to despawn if inactive 15-30 minutes
            wai_timeout_distance        = 1000;                                // if a player is this close to a mission then it won't time-out
            
            wai_clean_mission            = true;                                // clean all mission buildings after a certain period
            wai_clean_mission_time        = 1800;                                // time after a mission is complete to clean mission buildings

            wai_mission_fuel            = [5,60];                            // fuel inside mission spawned vehicles [min%,max%]
            wai_vehicle_damage            = [20,70];                            // damages to spawn vehicles with [min%,max%]
            wai_keep_vehicles            = false;                            // save vehicles to database and keep them after restart
            wai_linux_server            = false;                            // false = Windows (HiveExt.dll)        true = Linux Server (writer.pl)        has no effect when "wai_keep_vehicles = false;"
            wai_lock_vehicles            = false;                            // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true

            wai_crates_smoke            = true;                                // pop smoke on crate when mission is finished during daytime
            wai_crates_flares            = true;                                // pop flare on crate when mission is finished during nighttime
            
            wai_players_online            = 1;                                 // number of players online before mission starts
            wai_server_fps                = 5;                                 // missions only starts if server FPS is over wai_server_fps
            
            wai_kill_percent            = 30;                                // percentage of AI players that must be killed at "crate" missions to be able to trigger completion

            wai_high_value                = true;                                // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
            wai_high_value_chance        = 5;                                // chance in percent you find above mentioned item

            wai_enable_minefield        = false;                                // enable minefields to better defend missions
            wai_use_launchers            = false;                            // add a rocket launcher to each spawned AI group
            wai_remove_launcher            = true;                                // remove rocket launcher from AI on death

            // Missions
            wai_radio_announce            = true;                                // Setting this to true will announce the missions to those that hold a radio only
            wai_hero_limit                = 1;                                // define how many hero missions can run at once
            wai_bandit_limit            = 1;                                // define how many bandit missions can run at once

            wai_hero_missions            = [                                 // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
                                            ["patrol",10],
                                            ["black_hawk_crash",11],
                                            ["armed_vehicle",11],
                                            ["bandit_base",7],
                                            ["captured_mv22",6],
                                            ["ikea_convoy",7],
                                            ["destroyed_ural",10],
                                            ["disabled_milchopper",9],
                                            ["mayors_mansion",9],
                                            ["weapon_cache",10],
                                            ["bandit_patrol",10]
                                        ];
            wai_bandit_missions            = [
                                            ["patrol",10],
                                            ["armed_vehicle",10],
                                            ["black_hawk_crash",10],
                                            ["captured_mv22",6],
                                            ["broken_down_ural",12],
                                            ["hero_base",6],
                                            ["ikea_convoy",8],
                                            ["medi_camp",14],
                                            ["presidents_mansion",6],
                                            ["sniper_extraction",8],
                                            ["weapon_cache",10]
                                        ];
            
            // Vehicle arrays
            armed_vehicle                 = ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
            armed_chopper                 = [];
            civil_chopper                 = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
            military_unarmed             = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
            cargo_trucks                 = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
            refuel_trucks                = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
            civil_vehicles                 = ["hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open_EP1","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"];

            // Dynamic box array
            crates_large                = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
            crates_medium                = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
            crates_small                = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];

            crate_weapons_buildables    = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
            
            crate_tools                    = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
            crate_tools_buildable        = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
            crate_tools_sniper            = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];

            crate_items                    = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
            crate_items_high_value        = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit"];
            crate_items_food            = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
            crate_items_buildables        = ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
            crate_items_vehicle_repair    = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
            crate_items_medical            = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
            crate_items_chainbullets    = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
            crate_items_sniper            = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
            crate_items_president        = ["ItemDocument","ItemGoldBar10oz"];

            crate_backpacks_all            = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
            crate_backpacks_large        = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];

            crate_random                = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];

        /* END WAI MISSIONS CONFIG */

        /* STATIC MISSIONS CONFIG */

            static_missions                = false;        // use static mission file
            custom_per_world            = false;        // use a custom mission file per world

        /* END STATIC MISSIONS CONFIG */

        WAIconfigloaded = true;

    };

     

  9. I built an base in the editor:

    Spoiler

    if (isServer) then {

    _vehicle_10 = objNull;
    if (true) then
    {
      _this = createVehicle ["mbg_brickhouse_03_EO", [9010.1865, 12929.909, 0.1996108], [], 0, "CAN_COLLIDE"];
      _vehicle_10 = _this;
      _this setDir -137.63887;
      _this setPos [9010.1865, 12929.909, 0.1996108];
    };

    _vehicle_20 = objNull;
    if (true) then
    {
      _this = createVehicle ["mbg_slum01_EO", [9027.9082, 12929.496, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_20 = _this;
      _this setDir 143.62804;
      _this setPos [9027.9082, 12929.496, -1.5258789e-005];
    };

    _vehicle_27 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_bags_stack_EP1", [9009.9248, 12933.339, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_27 = _this;
      _this setDir -166.40646;
      _this setPos [9009.9248, 12933.339, 3.8146973e-005];
    };

    _vehicle_34 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Misc_Scaffolding", [9008.6299, 12925.025, 0.26146442], [], 0, "CAN_COLLIDE"];
      _vehicle_34 = _this;
      _this setDir -47.088337;
      _this setPos [9008.6299, 12925.025, 0.26146442];
    };

    _vehicle_35 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Crates_stack_EP1", [9029.1133, 12928.901, 0.0028184012], [], 0, "CAN_COLLIDE"];
      _vehicle_35 = _this;
      _this setPos [9029.1133, 12928.901, 0.0028184012];
    };

    _vehicle_37 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Ind_TankSmall2", [9000.6045, 12936.255, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_37 = _this;
      _this setDir 126.94191;
      _this setPos [9000.6045, 12936.255, 9.1552734e-005];
    };

    _vehicle_52 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_transport_crates_EP1", [9011.5527, 12931.697, 0.017630585], [], 0, "CAN_COLLIDE"];
      _vehicle_52 = _this;
      _this setDir 46.696278;
      _this setPos [9011.5527, 12931.697, 0.017630585];
    };

    _vehicle_69 = objNull;
    if (true) then
    {
      _this = createVehicle ["OutHouse_DZ", [8999.1982, 12943.307, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_69 = _this;
      _this setDir -101.94044;
      _this setPos [8999.1982, 12943.307, 1.5258789e-005];
    };

    _unit_6 = objNull;
    if (true) then
    {
      _this = _group_3 createUnit ["UN_CDF_Soldier_AAT_EP1", [9008.4189, 12943.334, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _unit_6 = _this;
      _this setUnitAbility 0.60000002;
      if (true) then {_group_3 selectLeader _this;};
      if (true) then {selectPlayer _this;};
      if (true) then {setPlayable _this;};
    };

    _vehicle_114 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9023.6328, 12938.506, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_114 = _this;
      _this setPos [9023.6328, 12938.506, -3.8146973e-005];
    };

    _vehicle_149 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_bags_stack_EP1", [9032.5801, 12931.402, 1.0003071], [], 0, "CAN_COLLIDE"];
      _vehicle_149 = _this;
      _this setDir 201.53522;
      _this setPos [9032.5801, 12931.402, 1.0003071];
    };

    _vehicle_151 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_bags_stack_EP1", [9013.5225, 12932.917, 0.25614053], [], 0, "CAN_COLLIDE"];
      _vehicle_151 = _this;
      _this setDir -162.56001;
      _this setPos [9013.5225, 12932.917, 0.25614053];
    };

    _vehicle_153 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_bags_stack_EP1", [9009.877, 12934.777, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_153 = _this;
      _this setDir -86.882942;
      _this setPos [9009.877, 12934.777, 5.3405762e-005];
    };

    _vehicle_161 = objNull;
    if (true) then
    {
      _this = createVehicle ["Paleta1", [9013.083, 12932.569, 0.044510506], [], 0, "CAN_COLLIDE"];
      _vehicle_161 = _this;
      _this setDir 16.673784;
      _this setPos [9013.083, 12932.569, 0.044510506];
    };

    _vehicle_162 = objNull;
    if (true) then
    {
      _this = createVehicle ["Paleta2", [9011.4365, 12933.042, -0.012683003], [], 0, "CAN_COLLIDE"];
      _vehicle_162 = _this;
      _this setDir -25.659601;
      _this setPos [9011.4365, 12933.042, -0.012683003];
    };

    _vehicle_175 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_transport_cart_EP1", [9031.5488, 12931.597, -0.022413157], [], 0, "CAN_COLLIDE"];
      _vehicle_175 = _this;
      _this setDir 104.78625;
      _this setPos [9031.5488, 12931.597, -0.022413157];
    };

    _vehicle_186 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_SmallObj_money", [9006.9541, 12931.413, 4.3921809], [], 0, "CAN_COLLIDE"];
      _vehicle_186 = _this;
      _this setPos [9006.9541, 12931.413, 4.3921809];
    };

    _vehicle_188 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_SmallObj_moscow_docs", [9006.4141, 12931.029, 4.3670654], [], 0, "CAN_COLLIDE"];
      _vehicle_188 = _this;
      _this setDir -8.7260981;
      _this setPos [9006.4141, 12931.029, 4.3670654];
    };

    _vehicle_191 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_chair", [9005.7793, 12931.559, 3.6511281], [], 0, "CAN_COLLIDE"];
      _vehicle_191 = _this;
      _this setDir -48.148903;
      _this setPos [9005.7793, 12931.559, 3.6511281];
    };

    _vehicle_192 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_conference_table_a", [9006.6396, 12931.105, 3.6791992], [], 0, "CAN_COLLIDE"];
      _vehicle_192 = _this;
      _this setDir -45.332043;
      _this setPos [9006.6396, 12931.105, 3.6791992];
    };

    _vehicle_193 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_briefcase", [9005.9941, 12930.534, 3.6425858], [], 0, "CAN_COLLIDE"];
      _vehicle_193 = _this;
      _this setDir 45.656857;
      _this setPos [9005.9941, 12930.534, 3.6425858];
    };

    _vehicle_196 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_picture_a_03", [9006.126, 12933.377, 4.3327508], [], 0, "CAN_COLLIDE"];
      _vehicle_196 = _this;
      _this setDir 135.26016;
      _this setPos [9006.126, 12933.377, 4.3327508];
    };

    _vehicle_200 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_wall_board_03", [9004.5195, 12928.885, 3.9469461], [], 0, "CAN_COLLIDE"];
      _vehicle_200 = _this;
      _this setDir 43.366463;
      _this setPos [9004.5195, 12928.885, 3.9469461];
    };

    _vehicle_206 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_Boogieman", [9024.5488, 12940.621, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_206 = _this;
      _this setDir -113.60766;
      _this setPos [9024.5488, 12940.621, 2.2888184e-005];
    };

    _vehicle_209 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_WellPump", [9024.8262, 12928.366, -0.08088886], [], 0, "CAN_COLLIDE"];
      _vehicle_209 = _this;
      _this setDir 282.21912;
      _this setPos [9024.8262, 12928.366, -0.08088886];
    };

    _vehicle_228 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_TyreHeap", [9004.7842, 12934.979, 0.011758575], [], 0, "CAN_COLLIDE"];
      _vehicle_228 = _this;
      _this setPos [9004.7842, 12934.979, 0.011758575];
    };

    _vehicle_246 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_cages_EP1", [9012.8965, 12922.869, 3.5565181], [], 0, "CAN_COLLIDE"];
      _vehicle_246 = _this;
      _this setDir 259.53946;
      _this setPos [9012.8965, 12922.869, 3.5565181];
    };

    _vehicle_248 = objNull;
    if (true) then
    {
      _this = createVehicle ["AmmoCrates_NoInteractive_Large", [9016.3457, 12926.683, 3.6531131], [], 0, "CAN_COLLIDE"];
      _vehicle_248 = _this;
      _this setDir -66.0355;
      _this setPos [9016.3457, 12926.683, 3.6531131];
    };

    _vehicle_252 = objNull;
    if (true) then
    {
      _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [9007.5781, 12926.843, 3.6150992], [], 0, "CAN_COLLIDE"];
      _vehicle_252 = _this;
      _this setDir 84.682304;
      _this setPos [9007.5781, 12926.843, 3.6150992];
    };

    _vehicle_256 = objNull;
    if (true) then
    {
      _this = createVehicle ["Body", [9005.1934, 12930.201, 0.34983155], [], 0, "CAN_COLLIDE"];
      _vehicle_256 = _this;
      _this setDir 46.809952;
      _this setPos [9005.1934, 12930.201, 0.34983155];
    };

    _vehicle_260 = objNull;
    if (true) then
    {
      _this = createVehicle ["Body", [9006.248, 12929.221, 0.33885282], [], 0, "CAN_COLLIDE"];
      _vehicle_260 = _this;
      _this setDir 46.809952;
      _this setPos [9006.248, 12929.221, 0.33885282];
    };

    _vehicle_262 = objNull;
    if (true) then
    {
      _this = createVehicle ["Body", [9007.4258, 12928.2, 0.32500392], [], 0, "CAN_COLLIDE"];
      _vehicle_262 = _this;
      _this setDir 46.809952;
      _this setPos [9007.4258, 12928.2, 0.32500392];
    };

    _vehicle_266 = objNull;
    if (true) then
    {
      _this = createVehicle ["Body", [9007.2061, 12932.114, 0.38681564], [], 0, "CAN_COLLIDE"];
      _vehicle_266 = _this;
      _this setDir -137.61824;
      _this setPos [9007.2061, 12932.114, 0.38681564];
    };

    _vehicle_268 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Wheel_cart_EP1", [9014.0117, 12928.813, 0.38119316], [], 0, "CAN_COLLIDE"];
      _vehicle_268 = _this;
      _this setDir -72.640549;
      _this setPos [9014.0117, 12928.813, 0.38119316];
    };

    _vehicle_273 = objNull;
    if (true) then
    {
      _this = createVehicle ["AmmoCrates_NoInteractive_Small", [9027.3027, 12928.585, 0.02336337], [], 0, "CAN_COLLIDE"];
      _vehicle_273 = _this;
      _this setDir 122.88802;
      _this setPos [9027.3027, 12928.585, 0.02336337];
    };

    _vehicle_279 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9021.6475, 12941.2, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_279 = _this;
      _this setPos [9021.6475, 12941.2, 7.6293945e-006];
    };

    _vehicle_281 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9023.8242, 12943.091, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_281 = _this;
      _this setPos [9023.8242, 12943.091, -4.5776367e-005];
    };

    _vehicle_283 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9024.2988, 12945.313], [], 0, "CAN_COLLIDE"];
      _vehicle_283 = _this;
      _this setPos [9024.2988, 12945.313];
    };

    _vehicle_285 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9021.1719, 12944.113, 8.392334e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_285 = _this;
      _this setPos [9021.1719, 12944.113, 8.392334e-005];
    };

    _vehicle_287 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9018.8135, 12941.938, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_287 = _this;
      _this setPos [9018.8135, 12941.938, 3.0517578e-005];
    };

    _vehicle_289 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9020.6094, 12938.231, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_289 = _this;
      _this setPos [9020.6094, 12938.231, -6.1035156e-005];
    };

    _vehicle_291 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9020.3262, 12946.362, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_291 = _this;
      _this setPos [9020.3262, 12946.362, 7.6293945e-006];
    };

    _vehicle_293 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9018.3203, 12944.568, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_293 = _this;
      _this setPos [9018.3203, 12944.568, 3.0517578e-005];
    };

    _vehicle_301 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9026.6826, 12946.492, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_301 = _this;
      _this setPos [9026.6826, 12946.492, 6.1035156e-005];
    };

    _vehicle_303 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9029.8789, 12941.016, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_303 = _this;
      _this setPos [9029.8789, 12941.016, 2.2888184e-005];
    };

    _vehicle_305 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9024.502, 12947.974, 0.00015258789], [], 0, "CAN_COLLIDE"];
      _vehicle_305 = _this;
      _this setPos [9024.502, 12947.974, 0.00015258789];
    };

    _vehicle_307 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9022.1025, 12947.898, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_307 = _this;
      _this setPos [9022.1025, 12947.898, 6.8664551e-005];
    };

    _vehicle_311 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9016.8174, 12947.158, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_311 = _this;
      _this setPos [9016.8174, 12947.158, -5.3405762e-005];
    };

    _vehicle_313 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9019.251, 12948.965, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_313 = _this;
      _this setPos [9019.251, 12948.965, -2.2888184e-005];
    };

    _vehicle_315 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9015.417, 12944.541, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_315 = _this;
      _this setPos [9015.417, 12944.541, -2.2888184e-005];
    };

    _vehicle_317 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9017.5029, 12939.988, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_317 = _this;
      _this setPos [9017.5029, 12939.988, 5.3405762e-005];
    };

    _vehicle_319 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9016.2764, 12942.37, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_319 = _this;
      _this setPos [9016.2764, 12942.37, 7.6293945e-006];
    };

    _vehicle_321 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9026.7568, 12941.954, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_321 = _this;
      _this setPos [9026.7568, 12941.954, 3.8146973e-005];
    };

    _vehicle_323 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9027.7598, 12939.567, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_323 = _this;
      _this setPos [9027.7598, 12939.567, 6.8664551e-005];
    };

    _vehicle_325 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9029.4951, 12943.715, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_325 = _this;
      _this setPos [9029.4951, 12943.715, -7.6293945e-006];
    };

    _vehicle_329 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9026.4277, 12937.903, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
      _vehicle_329 = _this;
      _this setPos [9026.4277, 12937.903, 7.6293945e-006];
    };

    _vehicle_333 = objNull;
    if (true) then
    {
      _this = createVehicle ["fiberplant", [9027.1074, 12944.475, 0.00015258789], [], 0, "CAN_COLLIDE"];
      _vehicle_333 = _this;
      _this setPos [9027.1074, 12944.475, 0.00015258789];
    };

    _vehicle_336 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_Boogieman", [9022.2803, 12945.343, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_336 = _this;
      _this setDir -113.60766;
      _this setPos [9022.2803, 12945.343, -3.0517578e-005];
    };

    _this = createMarker ["Hemp-Plantation", [9015.7412, 12935.761]];
    _this setMarkerText "Hemp-Plantation";
    _this setMarkerShape "ELLIPSE";
    _this setMarkerType "Warning";
    _this setMarkerColor "ColorGreen";
    _this setMarkerBrush "Grid";
    _this setMarkerSize [20, 20];
    _marker_0 = _this;

    }
     

    but this happened:

    Unbenannt.jpg

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