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nidico100

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Posts posted by nidico100

  1. 2 hours ago, theduke said:

    you have to find out whats kicking you first.  So for example if you log in and start doing something and get kicked for createvehicle restriction 5.  Go to your where your batttle eye filters are at, you will find a createvehicle.log  Open that log and it will tell you whats causing it.  Im not sure how to create BE filters in arma 2, but its much easier to find a fix when you know the exact issue.  

    I had some issues at the beginning for certain scripts.  Then i checked the logs and googled the specific error and always found a solution.

    GL

    Okay it's just a simple and good idea :D i never thought about google every log, but i will give it a try.

  2. I got a problem with my smokeshit.sqf.

    I don't get any blur effects.

    /*
        by: ZeroK00L
        */
        [] spawn {
        hint "You roll a fatty and smoke it! Damn! That shit is the chronic!";
        player removeMagazine 'ItemKiloHemp';
        Remove_Drug_effects =
        {
        {
        ppEffectDestroy _x;
        } forEach (_this select 0);
        ppEffectDestroy ppe2;
        ppEffectDestroy ppe3;
        setaperture 0;
        };
        _time = time;
        _effects = [];
    	player playMoveNow "ActsPercMstpSnonWpstDnon_sceneBardak01";
        while {true} do
        {
        ppe2 = ppEffectCreate ["chromAberration", 1555];
        _effects = _effects + [ppe2];
        ppe2 ppEffectAdjust [random 0.25,random 0.25,true];
        ppe2 ppEffectCommit 1;
        ppe2 ppEffectEnable true;
        ppe3 = ppEffectCreate ["radialBlur", 1555];
        _effects = _effects + [ppe3];
        ppe3 ppEffectEnable true;
        ppe3 ppEffectAdjust [random 0.02,random 0.02,0.15,0.15];
        ppe3 ppEffectCommit 1;
        sleep random(1);
    	r_player_blood = r_player_bloodTotal;            //set their blood to the maximum allowed
    	r_player_lowblood = false;                        //set lowblood setting to false
    	10 fadeSound 1;                                    //slowly fade their volume back to maximum
    	"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;    //disable post processing blur effect
    	"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;    //give them their colour back
    	r_player_lowblood = false;                        //just double checking their blood isnt low
    	player setVariable["USEC_BloodQty",r_player_bloodTotal,true];    //set their blood back up to maximum again
        if (_time + 60 < time) exitWith {[_effects] call Remove_Drug_effects;};
        };
        };

     

  3. 3 hours ago, Axe Cop said:

    There might be some layout problems if the font size is to large, sadly there is not an easy way to make a dynamic layout for ArmA mods :(

    You know the user (client) can scale the font in the UI settings, e.g. with the setting "Interface size: small" so the fonts gets smaller...

    Yeah i know :/

    I am using small :/ that's the problem

    Is it possbile to don't show the location and instead of this how much Blood a char has or just remove this line?

    Or the best would be location line without meters. Only for example "Near Stary Sobor", but then i think "Near Elektrozavodsk" is to long again right? But maybe give it a try?

    And the survived time in two lines or only in days? then everything would fit i think

    could you say me where i have to edit for these things?

  4. Hey,

    i'm making a DayZ Epoch Chernarus Server with around 27 Scripts.

    Everything is working except some small visual bugs, but now there's one big problem.

    At the moment I don't have an antihack on this server, so hosting it online would be bad.

    Could someone help me adding the scripts to BE so there aren't any random kicks? I don't get into it. I tried reading some threads

    how to add everything, but I failed.

    The script list is here:

    01. Selfbloodbag

    02. Lift Script +
    03. Advanced Heli Lift Script

    04. Multiple Characters

    05. Custom Loadouts

    06. Custom Traders

    07. Nox's Admintool

    08. Service Point

    09. Just Another Evac Chopper +
    10. call by Radio

    11. Custom Debug Monitor

    12. Vehicle Key Changer

    13. AI Recruitement

    14. DZAI

    15. Weed Script

    16. Snap Building Pro

    17. Right Click System

    18. Plot Management

    19. Combo Key Changer

    20. Custom Map Markers

    21. Take Cloth

    22. Salvage Vehicles

    23. Walking Zed

    24. DayZ Mission System

    25. Wicked AI

    26. Custom Map Content

    27. Animated Helicrashes
     

  5. Hey,

    maybe someone can help me with a script idea. I thought about, how nice would it be to look for example a Nice Wooden Shed.

    Just via Scroll Menu like on locked Doors. Then show the combo lock screen with the three numbers and unlock it.

    There is no need of any animation, just that the door can't get opened without unlocked.

    Is it possible?

  6. Would it be possible to load the debug screen after ingame first?

    Because I'm using Multiple Characters Script and it looks a bit strange and doesn't make sense there :D

    Maybe this would also be a solution for the other buggy look of the menu.

    buggy.jpg

    EDIT: Never mind, the debug screen isn't the problem for the other optical problems.

  7. 55 minutes ago, NoxSicarius said:

    Don't need any help in server at the moment but I will let you know. If you would like to help with testing that would be great. Just use the test branch and let me know of any issues. It also has built in safe zones (and god mode doesn't turn off when going through them anymore as a result). These safe zones only work for "can build" areas right now so only the main 3 trader cities. They will be updated to allow for other areas soon. 

    I will look, if I find any other issues and then let you know.

    You could make as a feature an option to enable/disable safezones for Plot Pole Areas for example.

  8. Hey,

    maybe someone can help me with a script idea. I thought about, how nice would it be to look for example a Nice Wooden Shed.

    Just via Scroll Menu like on locked Doors. Then show the combo lock screen with the three numbers and unlock it.

    There is no need of any animation, just that the door can't get opened without unlocked.

    Is it possible?

     

  9. 1 hour ago, NoxSicarius said:
      Reveal hidden contents

     

    Just realized you are using infistar safe zones. Go into it and find the god mode variable, then replace it with playerGod2

    When leaving a safe zone god mode is disabled by the zone, but the tool thinks it is still on, so that might be a factor. To fix this the test branch has it's own safe zone system for vehicles/players. This currently only works in the main 3 traders though.

    If those aren't the issue try disabling all other mods in the init and enable 1 at a time until you find what is causing it. The mode worked on three servers for me so it should be fine. I didn't notice any mod that modified the damage handlers other than infistar, but one of them might do it. 

    I can't find a god mode variable. I'm blind or there isn't one.

    Here's the safezone.sqf:

    http://pastebin.com/YxMJawMJ

    I also uploaded the server.pbo and mission.pbo on Mediafire, if you want to have a look about them I send you the link via pm.

  10. Here is the server.RPT:

    14:24:24 "HIVE: Vehicle Spawn limit reached!"
    14:24:24 "HIVE: Spawning # of Debris: 500"
    14:24:24 "HIVE: Spawning # of Ammo Boxes: 3"
    14:24:24 "HIVE: Spawning # of Veins: 50"
    14:24:24 "Total Number of spawn locations 5"
    14:24:24 "EPOCH EVENTS INIT"
    14:24:25 "[DZAI] Initializing DZAI version 2.1.2 Release Build 08232014 using base path z\addons\dayz_server\DZAI."
    14:24:25 "[DZAI] Reading DZAI configuration file."
    14:24:25 "[DZAI] DZAI configuration file loaded."
    14:24:25 "[DZAI] Compiling DZAI functions."
    14:24:25 "DEBUG: Too many at [7610.41,4569.43]"
    14:24:27 "DEBUG: Too many at [11177,5100.78]"
    14:24:28 "DEBUG: Too many at [6519.17,2813.24]"
    14:24:28 "DEBUG: Too many at [9691.27,8863.47]"
    14:24:28 "DEBUG: Too many at [4385.22,3115]"
    14:24:28 "DEBUG: Too many at [2236.45,11237.3]"
    14:24:30 "WAI: AI Config File Loaded"
    14:24:31 Server: Object 3:9 not found (message 70)
    14:24:31 "TIME SYNC: Local Time set to [2013,8,3,13,24]"
    14:24:33 "WAI: AI Monitor Started"
    14:24:37 "WAI: Mission Config File Loaded"
    14:24:41 "WAI: Starting AI Missions Moniter"
    14:25:02 "[DZAI] DZAI functions compiled."
    14:25:02 "[DZAI] Epoch classnames loaded."
    14:25:02 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
    14:25:02 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: true. Land: true."
    14:25:02 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
    14:25:02 "[DZAI] DZAI loading completed in 37.538 seconds."
    14:25:06 "[DZAI] Verified 194 unique classnames in 0.158997 seconds."
    14:25:06 "Chernarus spawn areas loaded."
    14:25:06 "Chernarus static spawn configuration loaded."
    14:25:24 [DZMS]: Starting DayZ Mission System.
    14:25:24 [DZMS]: DZAI Found! Using DZAI's Relations!
    14:25:24 [DZMS]: WickedAI Found! Using WickedAI's Relations!
    14:25:24 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
    14:25:24 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
    14:25:24 [DZMS]: Currently Running Version: 1.1FIN
    14:25:24 [DZMS]: Mission and Extended Configuration Loaded!
    14:25:24 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
    14:25:24 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
    14:25:24 [DZMS]: Loading ExecVM Functions.
    14:25:24 [DZMS]: Loading Compiled Functions.
    14:25:24 [DZMS]: Loading All Other Functions.
    14:25:24 [DZMS]: Mission Functions Script Loaded!
    14:25:24 [DZMS]: Major Mission Clock Starting!
    14:25:24 [DZMS]: Minor Mission Clock Starting!
    14:25:24 [DZMS]: Mission Marker Loop for JIPs Starting!
    14:25:55 Server: Object 3:28 not found (message 94)
    14:25:55 Server: Object 3:43 not found (message 70)
    14:25:55 Server: Object 3:42 not found (message 70)
    14:25:55 Server: Object 3:39 not found (message 94)
    14:25:55 Server: Object 3:40 not found (message 94)
    14:25:55 Server: Object 3:41 not found (message 94)
    14:25:55 Server: Object 3:47 not found (message 94)
    14:25:55 Server: Object 3:46 not found (message 94)
    14:25:55 Server: Object 3:51 not found (message 94)
    14:25:55 Server: Object 3:50 not found (message 70)
    14:25:55 Server: Object 3:44 not found (message 94)
    14:25:55 Server: Object 3:45 not found (message 94)
    14:25:55 Server: Object 3:48 not found (message 94)
    14:25:55 Server: Object 3:49 not found (message 94)
    14:25:55 Server: Object 3:52 not found (message 70)
    14:25:55 Server: Object 3:53 not found (message 94)
    14:25:55 Server: Object 3:55 not found (message 70)
    14:25:55 Server: Object 3:54 not found (message 70)
    14:25:55 Server: Object 3:58 not found (message 70)
    14:25:55 Server: Object 3:57 not found (message 70)
    14:25:59 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
    14:26:24 Server: Object 3:95 not found (message 91)
    14:26:24 Server: Object 3:99 not found (message 91)
    14:26:24 Server: Object 3:98 not found (message 99)
    14:26:24 Server: Object 3:103 not found (message 91)
    14:26:24 Server: Object 3:102 not found (message 99)
    14:26:34 "0 Active ground units"
    14:26:34 "0 Active emplacement units"
    14:26:34 "0 Active chopper patrol units (Crew)"
    14:26:34 "0 Active vehicle patrol units (Crew)"
    14:26:48 Bad conversion: array
    14:26:48 Error in expression </2};	
    _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
    14:26:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
    14:26:48   Error 0 Elemente angegeben, 3 erwartet
    14:26:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
    14:26:48 Bad conversion: array
    14:26:48 Error in expression </2};	
    _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
    14:26:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
    14:26:48   Error 0 Elemente angegeben, 3 erwartet
    14:26:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
    14:27:03 Bad conversion: array
    14:27:03 Error in expression </2};	
    _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
    14:27:03   Error position: <nearEntities ["zZombie_Base",_detectRang>
    14:27:03   Error 0 Elemente angegeben, 3 erwartet
    14:27:03 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
    14:27:03 Bad conversion: array
    14:27:03 Error in expression </2};	
    _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
    14:27:03   Error position: <nearEntities ["zZombie_Base",_detectRang>
    14:27:03   Error 0 Elemente angegeben, 3 erwartet
    14:27:03 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
    14:27:18 Bad conversion: array
    14:27:18 Error in expression </2};	
    _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
    14:27:18   Error position: <nearEntities ["zZombie_Base",_detectRang>
    14:27:18   Error 0 Elemente angegeben, 3 erwartet
    14:27:18 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
    14:27:18 Bad conversion: array
    14:27:18 Error in expression </2};	
    _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
    14:27:18   Error position: <nearEntities ["zZombie_Base",_detectRang>
    14:27:18   Error 0 Elemente angegeben, 3 erwartet
    14:27:18 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
    14:27:33 Bad conversion: array
    14:27:33 Error in expression </2};	
    _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
    14:27:33   Error position: <nearEntities ["zZombie_Base",_detectRang>
    14:27:33   Error 0 Elemente angegeben, 3 erwartet
    14:27:33 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
    14:27:33 Bad conversion: array
    14:27:33 Error in expression </2};	
    _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
    14:27:33   Error position: <nearEntities ["zZombie_Base",_detectRang>
    14:27:33   Error 0 Elemente angegeben, 3 erwartet
    14:27:33 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
    14:27:45 "PDEATH: Player Died 113352710"
    14:27:45 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
    14:27:48 Bad conversion: array
    14:27:48 Error in expression </2};	
    _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
    14:27:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
    14:27:48   Error 0 Elemente angegeben, 3 erwartet
    14:27:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
    14:27:48 Bad conversion: array
    14:27:48 Error in expression </2};	
    _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
    14:27:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
    14:27:48   Error 0 Elemente angegeben, 3 erwartet
    14:27:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
    14:27:51 [DZMS]: Running Major Mission SM1.
    14:27:54 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
    14:27:55 "get: STRING (113352710), sent: STRING (113352710)"
    14:27:55 "DISCONNECT: Nidico (113352710) Object: B 1-1-B:1 (Nidico) REMOTE, _characterID: 6 at loc [-7239.67,19539.3,0.246124]"
    14:27:55 "ERROR: server_playerSync: Cannot Sync Player Nidico [6]. Position in debug! [-7239.67,19539.3,0.246124]"
    14:27:57 Warning: Cleanup player - person 3:146 not found
    14:27:59 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 12 units in mission.

    For some reason i found out, everything damage me even grenades and so on. The admintool works except the godmode. So i think i didn't make a mistake with the installation.

  11. 8 hours ago, NoxSicarius said:

    The hunger thing is normal. I don't loop the system as there is little need to. It makes it easier on the server which is important for high count servers. The only thing that should be affected is the hunger/thirst, which you could easily just recycle the script, run heal player, or simply eat/drink something. It isn't really meant to be kept on for an extended period anyway. The tools are for administration, not playing.

    I tested both versions and I don't have any god mode issues. Fall, rocket, satchel, fire, vehicle, bullet, and ai damage are all negated. What does your rpt say?

    Yeah i guess the hunger isn't important. I will check the rpt later, because i don't have plot pole 4 live at the moment and when i die i loose my plot pole :D

  12. 1 hour ago, NoxSicarius said:

    This thing won't quote properly for some reason. It keeps trying to quote my own post.

    I will run a check today on the 1.10.4 beta you are using. It may be caused by one of my new changes.

    it was also on 1.10.0 

    i hoped it's gone with 1.10.4, but still is there

    and in 1.10.4 i think godmode isn't a loop, because after a time i got hunger and when i disabled it and enabled it again i didn't have hunger

    is that maybe the issue, that the loop stops and then the bullets kill me?

    btw when i'm invincible i don't die from ai bullets

     

    I use this pack:

    https://board.nitrado.net/support-de-german-only/support-gameserver/arma/tutorials-releases/85919/release-script-packs-f-r-diverse-epoch-1-0-5-1-maps/

    for Epoch Chernarus

    i disabled Bus AI

    and added your custom Debugscreen script, the custom loadout script from your tutorial and then the admintool

     

  13. Hello,

    some months ago i made a script pack, but now I have to disable all AI's and Event Scripts, but I can't find the installation files anymore to see which lines have to be removed. I think i had four scripts with Bots and so on. I think they are "AI Recruitment", "DZAI", "Wicked AI" and "DZMS". Would anyone help me with my issue and disable just all bots? I will send the server.pbo and the mission.pbo.

    Thanks

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