nidico100
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Posts posted by nidico100
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46 minutes ago, theduke said:
If it works for some and not others try this
i have some players on my server that it doesnt work, we figured out that they ran the game with different video settings in arma 2. Im not sure exactly what to change to what, but it has to do with the post process settings and the resolution in arma.
Oh okay thanks for the information :)
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2 hours ago, theduke said:
you have to find out whats kicking you first. So for example if you log in and start doing something and get kicked for createvehicle restriction 5. Go to your where your batttle eye filters are at, you will find a createvehicle.log Open that log and it will tell you whats causing it. Im not sure how to create BE filters in arma 2, but its much easier to find a fix when you know the exact issue.
I had some issues at the beginning for certain scripts. Then i checked the logs and googled the specific error and always found a solution.
GL
Okay it's just a simple and good idea :D i never thought about google every log, but i will give it a try.
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I got a problem with my smokeshit.sqf.
I don't get any blur effects.
/* by: ZeroK00L */ [] spawn { hint "You roll a fatty and smoke it! Damn! That shit is the chronic!"; player removeMagazine 'ItemKiloHemp'; Remove_Drug_effects = { { ppEffectDestroy _x; } forEach (_this select 0); ppEffectDestroy ppe2; ppEffectDestroy ppe3; setaperture 0; }; _time = time; _effects = []; player playMoveNow "ActsPercMstpSnonWpstDnon_sceneBardak01"; while {true} do { ppe2 = ppEffectCreate ["chromAberration", 1555]; _effects = _effects + [ppe2]; ppe2 ppEffectAdjust [random 0.25,random 0.25,true]; ppe2 ppEffectCommit 1; ppe2 ppEffectEnable true; ppe3 = ppEffectCreate ["radialBlur", 1555]; _effects = _effects + [ppe3]; ppe3 ppEffectEnable true; ppe3 ppEffectAdjust [random 0.02,random 0.02,0.15,0.15]; ppe3 ppEffectCommit 1; sleep random(1); r_player_blood = r_player_bloodTotal; //set their blood to the maximum allowed r_player_lowblood = false; //set lowblood setting to false 10 fadeSound 1; //slowly fade their volume back to maximum "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; //disable post processing blur effect "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; //give them their colour back r_player_lowblood = false; //just double checking their blood isnt low player setVariable["USEC_BloodQty",r_player_bloodTotal,true]; //set their blood back up to maximum again if (_time + 60 < time) exitWith {[_effects] call Remove_Drug_effects;}; }; };
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3 hours ago, Axe Cop said:
There might be some layout problems if the font size is to large, sadly there is not an easy way to make a dynamic layout for ArmA mods :(
You know the user (client) can scale the font in the UI settings, e.g. with the setting "Interface size: small" so the fonts gets smaller...
Yeah i know :/
I am using small :/ that's the problem
Is it possbile to don't show the location and instead of this how much Blood a char has or just remove this line?
Or the best would be location line without meters. Only for example "Near Stary Sobor", but then i think "Near Elektrozavodsk" is to long again right? But maybe give it a try?
And the survived time in two lines or only in days? then everything would fit i think
could you say me where i have to edit for these things?
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Hey,
i'm making a DayZ Epoch Chernarus Server with around 27 Scripts.
Everything is working except some small visual bugs, but now there's one big problem.
At the moment I don't have an antihack on this server, so hosting it online would be bad.
Could someone help me adding the scripts to BE so there aren't any random kicks? I don't get into it. I tried reading some threads
how to add everything, but I failed.
The script list is here:
01. Selfbloodbag
02. Lift Script +
03. Advanced Heli Lift Script04. Multiple Characters
05. Custom Loadouts
06. Custom Traders
07. Nox's Admintool
08. Service Point
09. Just Another Evac Chopper +
10. call by Radio11. Custom Debug Monitor
12. Vehicle Key Changer
13. AI Recruitement
14. DZAI
15. Weed Script
16. Snap Building Pro
17. Right Click System
18. Plot Management
19. Combo Key Changer
20. Custom Map Markers
21. Take Cloth
22. Salvage Vehicles
23. Walking Zed
24. DayZ Mission System
25. Wicked AI
26. Custom Map Content
27. Animated Helicrashes
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Hey,
maybe someone can help me with a script idea. I thought about, how nice would it be to look for example a Nice Wooden Shed.
Just via Scroll Menu like on locked Doors. Then show the combo lock screen with the three numbers and unlock it.
There is no need of any animation, just that the door can't get opened without unlocked.
Is it possible?
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Would it be possible to load the debug screen after ingame first?
Because I'm using Multiple Characters Script and it looks a bit strange and doesn't make sense there :D
Maybe this would also be a solution for the other buggy look of the menu.
EDIT: Never mind, the debug screen isn't the problem for the other optical problems.
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Found an issue.
When you sell one of those cars, while having the key in your inventory (didn't test with key in backpack or in safe), you loose your master key.
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4 minutes ago, Chr0nicCha0s said:
yeah appears as though i had the same safezone script disabled it and god mode works :)
Since Nox is scripting his own safezones with godmode support the other script doesn't make sense anymore. Good to hear that's working now. :)
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2 hours ago, Chr0nicCha0s said:
hey there nidico100 having same prob as you what was it that you commented out exactly not sure what you meant dos this fix the godmode issue when not near a safe zone ie getting killed by AI, falls etc
I deleted Inifistar Safezone. After that it worked.
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55 minutes ago, NoxSicarius said:
Don't need any help in server at the moment but I will let you know. If you would like to help with testing that would be great. Just use the test branch and let me know of any issues. It also has built in safe zones (and god mode doesn't turn off when going through them anymore as a result). These safe zones only work for "can build" areas right now so only the main 3 trader cities. They will be updated to allow for other areas soon.
I will look, if I find any other issues and then let you know.
You could make as a feature an option to enable/disable safezones for Plot Pole Areas for example.
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Hey,
maybe someone can help me with a script idea. I thought about, how nice would it be to look for example a Nice Wooden Shed.
Just via Scroll Menu like on locked Doors. Then show the combo lock screen with the three numbers and unlock it.
There is no need of any animation, just that the door can't get opened without unlocked.
Is it possible?
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By the way the godmode is working now. I just commented safezone.sqf from infistar out.
Thanks for the support.
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9 hours ago, NoxSicarius said:
If anyone is on here please throw me a message or quote this. I need someone to help me with a very quick test of a change to the ticket system. Just need you to join the server and send a help request.
Still need help?
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1 hour ago, NoxSicarius said:
Just realized you are using infistar safe zones. Go into it and find the god mode variable, then replace it with playerGod2
When leaving a safe zone god mode is disabled by the zone, but the tool thinks it is still on, so that might be a factor. To fix this the test branch has it's own safe zone system for vehicles/players. This currently only works in the main 3 traders though.
If those aren't the issue try disabling all other mods in the init and enable 1 at a time until you find what is causing it. The mode worked on three servers for me so it should be fine. I didn't notice any mod that modified the damage handlers other than infistar, but one of them might do it.I can't find a god mode variable. I'm blind or there isn't one.
Here's the safezone.sqf:
I also uploaded the server.pbo and mission.pbo on Mediafire, if you want to have a look about them I send you the link via pm.
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Here is the server.RPT:
14:24:24 "HIVE: Vehicle Spawn limit reached!" 14:24:24 "HIVE: Spawning # of Debris: 500" 14:24:24 "HIVE: Spawning # of Ammo Boxes: 3" 14:24:24 "HIVE: Spawning # of Veins: 50" 14:24:24 "Total Number of spawn locations 5" 14:24:24 "EPOCH EVENTS INIT" 14:24:25 "[DZAI] Initializing DZAI version 2.1.2 Release Build 08232014 using base path z\addons\dayz_server\DZAI." 14:24:25 "[DZAI] Reading DZAI configuration file." 14:24:25 "[DZAI] DZAI configuration file loaded." 14:24:25 "[DZAI] Compiling DZAI functions." 14:24:25 "DEBUG: Too many at [7610.41,4569.43]" 14:24:27 "DEBUG: Too many at [11177,5100.78]" 14:24:28 "DEBUG: Too many at [6519.17,2813.24]" 14:24:28 "DEBUG: Too many at [9691.27,8863.47]" 14:24:28 "DEBUG: Too many at [4385.22,3115]" 14:24:28 "DEBUG: Too many at [2236.45,11237.3]" 14:24:30 "WAI: AI Config File Loaded" 14:24:31 Server: Object 3:9 not found (message 70) 14:24:31 "TIME SYNC: Local Time set to [2013,8,3,13,24]" 14:24:33 "WAI: AI Monitor Started" 14:24:37 "WAI: Mission Config File Loaded" 14:24:41 "WAI: Starting AI Missions Moniter" 14:25:02 "[DZAI] DZAI functions compiled." 14:25:02 "[DZAI] Epoch classnames loaded." 14:25:02 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true." 14:25:02 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: true. Land: true." 14:25:02 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true." 14:25:02 "[DZAI] DZAI loading completed in 37.538 seconds." 14:25:06 "[DZAI] Verified 194 unique classnames in 0.158997 seconds." 14:25:06 "Chernarus spawn areas loaded." 14:25:06 "Chernarus static spawn configuration loaded." 14:25:24 [DZMS]: Starting DayZ Mission System. 14:25:24 [DZMS]: DZAI Found! Using DZAI's Relations! 14:25:24 [DZMS]: WickedAI Found! Using WickedAI's Relations! 14:25:24 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur! 14:25:24 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI) 14:25:24 [DZMS]: Currently Running Version: 1.1FIN 14:25:24 [DZMS]: Mission and Extended Configuration Loaded! 14:25:24 [DZMS]: chernarus Detected. Map Specific Settings Adjusted! 14:25:24 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 14:25:24 [DZMS]: Loading ExecVM Functions. 14:25:24 [DZMS]: Loading Compiled Functions. 14:25:24 [DZMS]: Loading All Other Functions. 14:25:24 [DZMS]: Mission Functions Script Loaded! 14:25:24 [DZMS]: Major Mission Clock Starting! 14:25:24 [DZMS]: Minor Mission Clock Starting! 14:25:24 [DZMS]: Mission Marker Loop for JIPs Starting! 14:25:55 Server: Object 3:28 not found (message 94) 14:25:55 Server: Object 3:43 not found (message 70) 14:25:55 Server: Object 3:42 not found (message 70) 14:25:55 Server: Object 3:39 not found (message 94) 14:25:55 Server: Object 3:40 not found (message 94) 14:25:55 Server: Object 3:41 not found (message 94) 14:25:55 Server: Object 3:47 not found (message 94) 14:25:55 Server: Object 3:46 not found (message 94) 14:25:55 Server: Object 3:51 not found (message 94) 14:25:55 Server: Object 3:50 not found (message 70) 14:25:55 Server: Object 3:44 not found (message 94) 14:25:55 Server: Object 3:45 not found (message 94) 14:25:55 Server: Object 3:48 not found (message 94) 14:25:55 Server: Object 3:49 not found (message 94) 14:25:55 Server: Object 3:52 not found (message 70) 14:25:55 Server: Object 3:53 not found (message 94) 14:25:55 Server: Object 3:55 not found (message 70) 14:25:55 Server: Object 3:54 not found (message 70) 14:25:55 Server: Object 3:58 not found (message 70) 14:25:55 Server: Object 3:57 not found (message 70) 14:25:59 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208 14:26:24 Server: Object 3:95 not found (message 91) 14:26:24 Server: Object 3:99 not found (message 91) 14:26:24 Server: Object 3:98 not found (message 99) 14:26:24 Server: Object 3:103 not found (message 91) 14:26:24 Server: Object 3:102 not found (message 99) 14:26:34 "0 Active ground units" 14:26:34 "0 Active emplacement units" 14:26:34 "0 Active chopper patrol units (Crew)" 14:26:34 "0 Active vehicle patrol units (Crew)" 14:26:48 Bad conversion: array 14:26:48 Error in expression </2}; _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang> 14:26:48 Error position: <nearEntities ["zZombie_Base",_detectRang> 14:26:48 Error 0 Elemente angegeben, 3 erwartet 14:26:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114 14:26:48 Bad conversion: array 14:26:48 Error in expression </2}; _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang> 14:26:48 Error position: <nearEntities ["zZombie_Base",_detectRang> 14:26:48 Error 0 Elemente angegeben, 3 erwartet 14:26:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114 14:27:03 Bad conversion: array 14:27:03 Error in expression </2}; _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang> 14:27:03 Error position: <nearEntities ["zZombie_Base",_detectRang> 14:27:03 Error 0 Elemente angegeben, 3 erwartet 14:27:03 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114 14:27:03 Bad conversion: array 14:27:03 Error in expression </2}; _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang> 14:27:03 Error position: <nearEntities ["zZombie_Base",_detectRang> 14:27:03 Error 0 Elemente angegeben, 3 erwartet 14:27:03 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114 14:27:18 Bad conversion: array 14:27:18 Error in expression </2}; _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang> 14:27:18 Error position: <nearEntities ["zZombie_Base",_detectRang> 14:27:18 Error 0 Elemente angegeben, 3 erwartet 14:27:18 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114 14:27:18 Bad conversion: array 14:27:18 Error in expression </2}; _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang> 14:27:18 Error position: <nearEntities ["zZombie_Base",_detectRang> 14:27:18 Error 0 Elemente angegeben, 3 erwartet 14:27:18 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114 14:27:33 Bad conversion: array 14:27:33 Error in expression </2}; _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang> 14:27:33 Error position: <nearEntities ["zZombie_Base",_detectRang> 14:27:33 Error 0 Elemente angegeben, 3 erwartet 14:27:33 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114 14:27:33 Bad conversion: array 14:27:33 Error in expression </2}; _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang> 14:27:33 Error position: <nearEntities ["zZombie_Base",_detectRang> 14:27:33 Error 0 Elemente angegeben, 3 erwartet 14:27:33 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114 14:27:45 "PDEATH: Player Died 113352710" 14:27:45 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 14:27:48 Bad conversion: array 14:27:48 Error in expression </2}; _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang> 14:27:48 Error position: <nearEntities ["zZombie_Base",_detectRang> 14:27:48 Error 0 Elemente angegeben, 3 erwartet 14:27:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114 14:27:48 Bad conversion: array 14:27:48 Error in expression </2}; _nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang> 14:27:48 Error position: <nearEntities ["zZombie_Base",_detectRang> 14:27:48 Error 0 Elemente angegeben, 3 erwartet 14:27:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114 14:27:51 [DZMS]: Running Major Mission SM1. 14:27:54 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission. 14:27:55 "get: STRING (113352710), sent: STRING (113352710)" 14:27:55 "DISCONNECT: Nidico (113352710) Object: B 1-1-B:1 (Nidico) REMOTE, _characterID: 6 at loc [-7239.67,19539.3,0.246124]" 14:27:55 "ERROR: server_playerSync: Cannot Sync Player Nidico [6]. Position in debug! [-7239.67,19539.3,0.246124]" 14:27:57 Warning: Cleanup player - person 3:146 not found 14:27:59 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 12 units in mission.
For some reason i found out, everything damage me even grenades and so on. The admintool works except the godmode. So i think i didn't make a mistake with the installation.
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There are 2 or 3 lines is that all i have to comment out?
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8 hours ago, NoxSicarius said:
The hunger thing is normal. I don't loop the system as there is little need to. It makes it easier on the server which is important for high count servers. The only thing that should be affected is the hunger/thirst, which you could easily just recycle the script, run heal player, or simply eat/drink something. It isn't really meant to be kept on for an extended period anyway. The tools are for administration, not playing.
I tested both versions and I don't have any god mode issues. Fall, rocket, satchel, fire, vehicle, bullet, and ai damage are all negated. What does your rpt say?Yeah i guess the hunger isn't important. I will check the rpt later, because i don't have plot pole 4 live at the moment and when i die i loose my plot pole :D
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1 hour ago, NoxSicarius said:
This thing won't quote properly for some reason. It keeps trying to quote my own post.
I will run a check today on the 1.10.4 beta you are using. It may be caused by one of my new changes.it was also on 1.10.0
i hoped it's gone with 1.10.4, but still is there
and in 1.10.4 i think godmode isn't a loop, because after a time i got hunger and when i disabled it and enabled it again i didn't have hunger
is that maybe the issue, that the loop stops and then the bullets kill me?
btw when i'm invincible i don't die from ai bullets
I use this pack:
for Epoch Chernarus
i disabled Bus AI
and added your custom Debugscreen script, the custom loadout script from your tutorial and then the admintool
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1 hour ago, NoxSicarius said:
What AI system and what weapons?
DZAI and WAI (AI Recruitment and DZMS don't spawn AI's or?)
Any weapon i think, i didn't look if it's a specific weapon.
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Hello i have version 1.10.4 installed and i get in godmode killed by AIs :/ any solution?
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Hello,
some months ago i made a script pack, but now I have to disable all AI's and Event Scripts, but I can't find the installation files anymore to see which lines have to be removed. I think i had four scripts with Bots and so on. I think they are "AI Recruitment", "DZAI", "Wicked AI" and "DZMS". Would anyone help me with my issue and disable just all bots? I will send the server.pbo and the mission.pbo.
Thanks
[Suggestion/Prototype] Planting System
in Scripting
Posted
Any update/release?