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Bacider

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Posts posted by Bacider

  1. Have a look @2017 mod - that kind of ai is actually a nice pve part - but besides that i would enjoy the dino hunt more than sappers, and  a trex more than a rock monster- Wont happening-- but like the idea. Due to the fact these guys develop their own mod - a ccoperation seems very unlikely.

  2. I think its just stupid from Bohemia to have this reglementation - i am not a hoster but monetezation will bring competition - competition brings content, content attracks new players - new players bring new hosts - new host brings more competition = better server, better content = better game. Especially for BI - where arma3 is about 60 % just about his mods. But yeah - a company which has such a bad multiplayer optimization - after all the problems in a2 - doenst really think that smart about the things which made arma really popular and standing out of simulations.

  3. I think one of the problems people are seeing is, servers like MGT, CCG, etc keep pushing new features at a rate that makes the dev team seem slow. 

     

     

     Lold about that- they are the one who actually keep players in the mod. Besides that i know that ibuild started to transfer his build system into mp and i heard whispers of buildings systems from a2 to a3. Both is more promising and will be finished faster than i have hopes epoch will get to something within this year.

     

    Tobi & co - nice pictures - but who cares ? Think i am butthurt, now - seems more like u are ? I say what most of the player base is thinking and what ive experienced in the last days - i was around. Its not my fault ur communication (if my assupmtions are wrong) wasnt able to tell me otherwise.

     

    Besides that there some amazing and nice people around - which i would drink a beer and talk about life in real life -  so its nothing against any person in particular  - but its definetely against the set of priorities and concept  - most of all against their way of handle the workflow. And i wont step back from that - there is no structure and the 30 % talk out of 100% of nothing definied - doenst make it better to repeat the alpha status - if the most importand flaws are not the things whick will be worked on a priority n1.

     

    So post ur pictures and flame against me - whatever- i does not make me look like a weirdo.

  4. I am done talkin to that TG, if he is the one testing and giving constructive advice - and shutting down diffrent opinions and crtitism - no wonder epoch goes south. (koth and BR are no mods they are mission.pbos, there is a possibility to port some stuff over from a2 (maps, weapons, even vehicles).Besides that the dev team has no concept, is too small to get development progress going - cut themselve off from new devs and experienced devs - and support from hosters- Sticking to not working content instead of rework certain flaws of game meachanics. Have no communication. I wanted to know whats going wrong and where this is all heading towards- and i ve got my answer - its complete chaos instead of the team working towards the most important elements ( building system). If its such a small team - why in hell working in every angle ? At least i am even more amazed about the content from 2017 - a complete own custom malde map, ai (with own designs), custom verhicles and helicopters, already own buildings system - soon their own basebuilding system, custom weapons. Quest system.  A real concept and a focussed team who make a real sandbox mod.

     

    I got my answers - tried to give input - but honestly i have no hopes for this and i am pretty sure there wont be much development to the end of this year regarding the basics of epoch and i dont see the end of the road - where this is heading at all. I stopped playin epoch a while ago, now and i stop beleiveing i will be better in some time. 

     

    If i watch the statistics up, there are some flaws in collecting them - besides that be glad about ccg and mlg, aswell as evolved gameing - their content made the game playable.

  5. Just saw the edit of ur post -lold as i read ur comment about floating bases.  Thats still working - actually the only kind of base constrution i ve made- which provided  a bit of security. The physics are just a pain in building a base - after something is finished u can make everything floating (just remove the construction underneath)- But please show me a circle base - its always a cube (well i already wrote there are some new possibilites with roofs.

     

    - base foundation on flat ground - denies most positions and even if u found one - destroy the floor and u can crawl under the wall into the base- Actually give me 8 6.5 mags and a mk200 and i can take over at least 70 - 80  % of bases on every server so far ( without glitching) and 15 % of  rest is not even a big challenge. 5 % have jammers in not enterable building or build such massive constructions, multiple jammers that i would take a while.  

     

    - its not about the zombs - its about their function  - player radar. Ai are never a real threat.

  6. @Bacinder

    Not going to quote your whole post. But I did read your post. The thing is that your vision of the mod in how it is heading is simply not the devs vision. If you don't like the way it's heading then you have to make the choice if you wish to follow along. We all have to deal with that. And they never promised anything. Everyone has a preconceived notion that this is based off A2 Epoch. It's not. We are in a whole new ballpark. They wanted to go a different direction. They did. They took a risk and they are going forward with it. They have structure and coordination. They may not share it so much anymore because the backlash they have gotten in the past. I, honestly don't blame them for keeping it under raps. They are simple, family guys that like what they are building Epoch into. They could close the forums and build the mod internally amongst themselves and not release anything. But yet they read the forums and take all the criticism, hate, bashing and what not and still move forward. 

     

    Whats the moddevs vision ?

    I dont have any vision in mind for the epoch mod - i just had the hopes of a better version of arma2 epoch as i heard of epoch for arma3. But I just dont know which kind of direction this wents at all and i wouldnt  see it as a risk to something different than epocha2 - i would call that not so intelligent - cause everyone was looking out for that. And if u go against all odds - dont wonder about the response. Anyways its not my real problem that u want to have a different approach - i just cant feel any kind of concept behind "the mod u do" und dont get a real answer for this - on the whole website- nor in the game.

     

    So dont talk about my concept or my expectation - there were many chances to win me over - i just dont see where this goes at all.   All of this Sounds more like a cheap excuse for me - and why u even called it epoch, i dont call my pizza  - coca cola - even familiy fathers etc will get measured and if u want it or not - u used the name epoch and u will be measured with the precvious epoch and its content. 

     

    So dont be the politician - whats

    - the concept or how u call it  "different direction and new ballpark" - cant be that this is a so amazing secrect no one else should know, what u have in mind for the future.

     

    So what is a3 epoch aiming at - what kind of mod will this be if its finished ?

     

    Honestly i would be suprised if anyone of the official can give me a answer on a simple question.

     

     

    Edit: I really fucked this post up :) .. edited it  a while

  7. Its not about a story line - its about a vision. Everything in this world was first a vision- u will go left and right and sometimes back - till u finally reached something u will be satisfied with - but u had a focus.

     

    If u have nothing to aim at ... it will be a endless brainstorm without resulting in a real concept. Its like cooking a soup and throw everything in it, cause u dont have some kind of recipe of ingrediants. The result is something - but  without massive luck - not really tasty.  At least i am choking about it at the moment.

     

    All started with someone had a zombiegame survival vision, had  a vision of construct buildings (safehouses) etc etc etc.. the story developed in the game but - everything had a clear concept. So adding these elements was like good spices for a delicious meal with some nice desserts. It fits in - and even with all the bugs, some made the game unplayable in the beginnig of dayz - it was ok for everyone - cause it felt right and the vision was clear for everyone (also the benefits). The development of 2017 is similiar and its not even reached alpha. but i know for sure , the way these guys hande the thing - is with a clear vision what kind of mod they want to make. Everythig fits in.

     

    It gives me a kind of feeling what everything is about - the things u have done so far- dont fit in. Ferris wheels, rock monste and abusrd antogonists -- serious Dudes dont give me the "its alpha" ride for this, or the wait for a year... u throw thing in and out without haveing a concept or recipe. Cause chocolate and meatballs dont have a harmony together, even i like to eat both on their own.  The development and the structure of ur work will be more efficient if u know what u want to achieve and what kind of environment for players u want to create. Like a view from above the details - which u are missing at the moment. 

     

    Make sense of the story and u will see, that u will develop faster and in the right directions. With better antogonist who fit in the surrounding with more balanced ways.  The basic of  the epoch mod by its name - is base building - it should be ur absolut focus. U were able to create a ferris wheel and rock monster ... dudes if u had a direction or a concept what u  want - the time wasted for these thing could have been put to amazing elements in the game. 

     

    I have to say it. since the first alpha of this game- nothing and i mean it - changed since that time.... and there has passed a lot of time. U are talkin about 30 % of the progress and i think to myself - what kind of progress - cause its undeniable that u dont have a clue whats 100 %. So pls stop these kind of alpha or not finishes stuff from now on ! Its just annoying  - there is a epoch mod, with features - so dont say its 30 %  - cause its actually 100 % out there. Its 100 % what i play and to endure while u hide behind ur 30 % of "something".

     

    U need structure and coordination and u fail to deliver the things- which most needed at the moment to make ur 30 % which are my 100 % - playable. In the meantime and i swear to u 2017 will crush ur mod to pieces if it will go into alpha in this year - other mod devs wont stand still and progress much faster - cause they have a concept and dont lose themselves in useless projects. 

     

    Look at the servers who have epoch as a mod - look at ur official server- thats horrible. Its not caused of the danger of a wipe- it is cause by people who find a substitute for epoch or going back to a2epoch- Just ask them, ask the player base the will tell u the same.  So pls get ur story straigt and put elements and basic game mechinics into ur mod which will provide playable content. The brainstorm hast to be over -- time to deliver. If u waste more time -thats it for ur mod.

  8. Whats the road plan ? - was my point of the initional post - cause i cant see any direction everything is heading for ::

     

    1- Anagonists - Whats the sense behind the drone ? Terminator ? And what kind of antagonists, do i have to expect after what i ve seen so far ? Rock monster or new exploding sapper 2.0 or mortal combats fireball thrower ? - vision, vision - what kind of "enemy" they try to achieve ? Whats the substitute for zombs, cause nothing i ve seen so far is believable or makes sense of a postapocalyptic world. 

     

    Building on the ground  - which ground (flat one ?) + wooden floors as pretty easy to destroy - destroy it and crawl trough the gap into the base. = still needs a real foundations, a solid block of stone - which is hard to destroy and allows building at special spots (like tree houses etc)  + stop avoid abusing 3rd person to watch inside the base - and pls no more cube bases, more variety.

     

    New maps ? No need almost every map is already out there.

     

    But most of  all no word, nothing about new building content ? 

     

    So still - like my first post - what the hell are u heading for - whats ur vision ? Would like if somone finally can give a explanation for that. No Priorities- seems like copmplete chaos, while everyone is doing what he wants not was is actually needed. 

  9. Its pretty simple - epoch reflected always the real human behaviour in the game. Peope are egoistic and go for their needs in many ways. Non Commercial restriction - serious how can someone blame a hoster for donation perks etc ? They are needed for compensation, for the time consuming work, for the server bills etc... I never found a good server without Donation perks . cause its a 2 way street.  Anyone who has a store etc - is not to blame - cause these kind of things work out very well for competition between server hosters, which means they develop missions and content to have a edge over other servers- To be more successful = more epoch serves with good quality and better content than others. CCG is the best example - they have the best version of epoch out there ( and i tested all of them)- Allowing that will work out for the product cause competition is always needed.

     

    And tobias - people can actually read a changelog, they actually know if it addresses the issues u have, u ve heard - that latest change is more of a hotfix for the current epoch instead of a update in contents.  Its a bug fix - which is good - does not change the flaws of building (which i mentioned) or anything in the game balancing. Sure game mechanincs are the foundation of game balance - now its a more bugless experience - which doenst help its still not fun.

     

    Mission system is nothing important - server hosters are already pretty awesome in modifieng them. Again the missions i ve played are pretty decent - ist everything around them ( for example the ccg traders are a mayjor step in the right direction) - just by simply redoing what a2 already did nice.

     

    As epoch dev there should be a absolute focus on building content and balancing. Additionally as a second step about non mission ai - cause again they are important for game balancing- Long story short - its their task to balance the foundation of the game- for the time beeing - thats not working out.

     

    Every company has a vision - a direction - and its important to pronounce that ! Just read something about corporate identity - maybe u are able to adapt the reasons behind a vision. I dont know most of the names other people throwing around but  .. it seems these people have knowledge and experience and know what they are doing. People call me childish cause of my initional posts - but i  say whats in my mind and my guts  and in the end i deliver and get the job done in real life. The player base aswell as the major hosters are pissed off  and if Tobias or a mod wont understand that, its ignorance.

     

    Epoch should be a kind of realistic surrounding regarding the immersion (crazy bears instead of non handed sappers, maniacs instead of antagonists) - something understandable. Instead of high tech drones and exploading muations.  The whole zombie conversation is not about zombies - is about what they did and for what they stand for in a2- U dont want or dont have the rights for doing zombs . well do a proper substitute. - have  a sneak peak at 2017 - they ve done substitutes which makes sense and fill the world. 

     

    Anything else is not up to the epoch devs to decide - their job is a building system, loot system for building and the non mission ai (maybe submission aswell). There shouldnt be any focus on anything else like ping guns, ferris wheels, rock monsters, map design and the other useless crap ive seen.  hosters are pretty good at the rest to make themselve stand out. Focus on that and communicate about the things which have to be implented ( most likey u will find help for that aswell). This is not fbi or usa vs. russia secret police. 

  10.  

    "@Bacinder - If you do decide to spend some time and read earlier announcement posts, you might get some backstory and some reasoning as to why there are no Zombies, why there is antagonists, and why it is in a way more dangerous in Arma 3 Epoch than in Arma 2 Epoch. Personally I have never had any dread from hoard of Zeds, but the sound of a drone initializing and flying off in the air will cause evasive action to be needed. "

     

     

    Its not the direct danger of the zombs i am missing. First its the immersion - zombs were somehow believable, filled  the world with a atmosphere of a global breakout.

     

    Was it a player or a zomb in the distance ? - true they werent that deadly (after a while - some time in dayz they were hardcore und the most dangerous thread, run faster and one hit knockout). But most of all they worked as a player radar in major spots (u know if someone is camping or around somewhere in a2), attacked someone shooting or at least gather around that area (without that anyone was already dead - so u have to be constantly on the move or u get camped out instead, cause  they lead the attacked one to the camper, they took the focus away from u. The sapper does it, asweel (sometimes) - but after someone is dead and most of the time it doesnt even attack the camper - more likely it wents for u. I dont like the massive camping of major spawn areas - without anyone entering the area have a clue. The drones or the other stuff is simply not believable for me. A exploding sapper (nature wouldnt do that selfdestruction kind of thing)- Additionally they are not common- i barely had a gunfight were a drone etc was a threat (people go for buildings) and the if i had a drone problem (the camper with his suprise advantage) used them, so u have to dodge the sniper bullets and u have to fight the aimbotting ai of the drone. Ist about game balance of different playstyles - dont put me in the box i am  a extremly talented sniper... but i dont enjoy that..

     

    Let me put it this way - ai are never a real threat (desync, path finding etc) - but they should provide a game balancing way for both sides. (attacker, camper,defensive) - i think anyone who has some experience in a2 knows what i try to explain.  They have a game balancing feature (and i like zed things anyways). Breaking point made actually a good zomb version ( u dont knwo if it is a player, they are around u all the time in cities, growling ) and give u some shock moments. Are a player radar, are kind of deadly (u have to watch out for them) etc etc....

     

    it does not have to be a Zombie - but it has to have its features - they actually made the old mod such a success story - cause u can use them,l cause they jump around u, cause they want ur brain all the time. Not like running trough a empty city covering every 5 mtrs and search the rooftops and every window (buargh.... just the imagination pushes me away from playing epoch again): Camper have to have a disadvantage - zombs provided that and they attack shooters. . Sappers.. are a one hit wonder at its best... hope they would bite instead of exploding.  I hope u understand my point - i struggle to explain it  

  11. Axe said something, which is actually true. I am passionated about the mod and played a2 and even this mod for endless hrs.  Everyone can see that hosts add their own content to the mod - which makes epoch about 90 % all about the building system. And for a second pls compare the latest a2 epoch build system with the actual one - and i always found it a good way for hoster that they can sell base building supplies to compensate for their server bills.

     

    There are some little things which already would improve the building system about 100 %.

     

    1.The foundations for not flat ground. Dont make 4 sticks - made it like a concrete floors (where noone can crawl under, jump in ur cars, look in ur base, kill u trough the floor, where u can park a car on top,) like a real foundation of a house ( a good ecample is the i build mod).

     

    2. Metal floors and maybe the ability for not landable roofs (which u can already do with a wall and some adjustments).

     

    3. Sandbags - fundamental ways for base protection

     

    4. Smaller jammer ( for more hidden base possibilties) - u can make the jammer wider etc - but its to high. always need a 2 level building - and again metal floors, cause wood floors have gaps u can see through like the wood walls and they are (maybe were) too easy to destroy or get shot trough.

     

    Bases have to be a secure place if u build them with sense - nowadays they are a death trap.

     

    These 4 things are absolutely important to fix the most annoying things with the building system.  I said - i wont sugarcoating anything - and i meant it that way - there is no way - that i am the first person to mention this and the 0.3 doenst fix anything of the most needed elements to build a secure base (where u can park cars and defend urself and the area around u - without building for hrs and building a skyscraper with 10 teammates. 

     

    After that - yeah think of some better ai... more dangerous, more common - which had some of the advantages of the zombs in a2. I dont know - angry dogs in cities and bears in woods...  The actual mod is a complete heaven for extreme camping and in arma3 its easy to kill up to 2500 mtrs - depending on sever reglementations and maps it wont be possible to use that - but everything up to 1000 mtrs are snacks. Shoot with a m107 in epoch 2 - one shot and u have a crowded zombie party around u. - in epoch nothin.

     

    Do something about the issues and i would call epoch playable - atm its a unplayable alpha for me (better said other mods mission are far more enjoyable) and something unplayable for half a year causes anger if there is no progression and dev vids about rock monster and updates with pink weapons.  And yeah i am one of the many guys who expected a advanced a2 epoch and not the complete opposite - where creativity is reglemented and alomst every base locks the same cube.

  12. Lol, Bacider first post eh? ;) you are deluded if you think I get time to 'smoke pot' do you really think I'd support 3, soon to be 4 kids, a wife, two rabbits and a goldfish if I did. Oh, and find time to do what I love, create for this mod! What have you done? We don't know cos you prefer anonymity, I call bwaark..

     Use this nick in every forum of any mod out there. So dont worry its not i changed my name for this post. Its more i signed in today to know what the heck are u doin - read u post and had the DafuQ feeling, like always i played ur mod. I loved epoch for a2 - and its utterly "what the hell have u done... " And if u mess around with something i loved in my freetime - dont expect me to be friendly or sugar coating  what u have done so far - just have a look on the server populations for ur mod - nothing much to add besides - if someone host this, at least give him a way to pay his server bills instead of doing the opposite !

     

    There was a working and much appreciated building system on a2 - and instead of take that over and improve it - u did something completly new - and its utterly nuts !. Why.. ? Serious why put physics into building- and than put a cultivist in the game - o.O- First u try to be realistic and that a dragon ball throwing cultivist. I just can imagine that someone thinks "yeah, exellent idea" - who actually smokes pot - but yeah i forget the poppy addiction than - which leads to be delusional.

    Nonsense - and this complete fail of putting any immersion in the game, with not working mechanics ( died more through crappy, glitchy suddenly bumping building objects than through other players - well not completely true - got shot from beyond my base, through 3 walls etc or saw my whole base rekt into pieces cause someone placed some explosives - or cause my verhicles like to explode on server start, floating in mid air etc etc.... Its not just bad, its buggy as hell asweel. Base - shoudl be some kind of save haven but instead i was a duck in my own base, cause i couldnt defend myself proper due to no defense building possibilites. Well, proglitching, paper walls or verhicle cementary - thats what every base is right now. Base building is  a complete waste of time, reglemented in creativity, objects.... and not working wannabe physics. The only thing i like about the whole building thing u put out - are - the lock system and the cinder garage door. That was actually a improvement. Anything else ... crap

     

    I wont talk much about ur zombie substitutes - its not worth to be mentioned in any way.  Besides beeing a zomb (had some kind of sense and was good for the immersion and filled up the world) - they had many functions for the game balance and dynamics (well u never played a2 epoch obviously) - which the new ai dont cover at all. U put in some....of the biggest nonsense i have seen in the whole time i played mods for arma. 

     

    WHAT HAVE U DONE.... well alpha, i thought.. lets hope for the better-- till i saw a sneak peak of ur development, which killed every last inch of hope that u actually made up ur mind in some useful direction of a survival mod.... actuall i dont know what kind of mod this is.... definetley not a building mod, not a survival mod, not a zombie mod... ah well.. a horror mod ? Actually thats nothing  besides a slow paced wannabe wasteland cause nothing is more wasted on my storage drive than the mb for this mod.

     

     

    THink about what u want to achieve, what is needed for game balancing and for what basebuilding stands for - before u just throw something in the code. The only horror i felt, its the horrible way u translated epoch a2 to a3.  - I am not here for sugarcoating this makes me fuckin angry... 

     

     

    And before u call me a troller - ignorance is bliss - noone else than u should know that !

  13. I wouldn't worry, water off a ducks back, if they're trying to get under our skin they're failing, we know what we have planned.. and we're not telling ;)

     

    An interesting read though for sure.

     I bet  bucks that u have no clue at all what u are heading for-  to say u are not telling what u are planing makes me angry - cause what uve planned and done so far is destroying the reputation of the tm epoch in arma 3 and it seems it wont get better with ur wishful and ignorant  thinking on ur clpud 9.

     

    Working and much appreciated arma2 epoch and than u deliever this piece of junk mod, which wouldnt have been played by anyone for a bit - if it hadnt have the famous name of epoch.  Nothing works out so far - physics are horrible, building elements whithout any sense for the game (foundations everyon will crawl under ur base, no real floors or roofs. no defense builds). Kam me hame ha  ai, exploding monsters (make sense o.O) - biggest disapointment i ve ever had in my mod experiences- And still u are hiding behind u alpha stage.  The day 2017 arma mod comes out -> ur mod will vanish completely !. Smoke less pot and go back to the epoch roots - and most importand ask the community what they want- cause they actually have the gamesense to implement something more balanced, common sensed and mind processed content-

     

    Waiting 4 2 things-

     

    ibuild for mpmods

    2017

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