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BoleParty

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Posts posted by BoleParty

  1. hey,

     

    since 2 restarts we got a strange issue on our server with one of our regulars. once the player connects hes not able to get into the game.

     

    instead of him an ai soldier is spawning exactly at same position where he logged off.

     

    ai got the same gear as the player. the ai is able to move and to act. we cant give orders to it but once the group moves it follows and stays in formation.

     

    the player gets notification "authentication failed" and is force disconnected after quite some time.

     

    player verified arma files through steam and did manually update his battleye client files. we dont have any entries in our logs regarding to this issue and we dont know what is causing it.

     

    anyone encountered this before and can give any advice?

     

    thanks in advance

    regards

  2. I figured it out. The wrecks are persisting way longer than the loot is so my players were coming upon the crash sites after the loot had already despawned.

    Hit a fresh one awhile ago and all of the loot was there. Is there a way to make the wrecks despawn at the same time as the loot?

    it most likely spawned inside the ground if theres no loot visible

  3. Richie,

    I love the script, thank you much for it. Question: Do I need to list individual items in the loot array or can I use the EPOCH item classes defined in loots.h? In other words can I do this:

    "ChainSaw","sr25_epoch","MMG_MarkDLC_EPOCH","LMG_Zafir_F","SniperRifleMarkDLC","SniperRifle",

    or do I need to list out each item individually?

    for each item what u want to spawn with the crash sites uve to add the classname for the specific item

  4. Anyone who wants to add this to chernarus map:

     

     

    use this : _spawnCenter = [9528,6535,0];

     

    and this: _max = 7100;

     

    and none of the crash sites should spawn in the debug zone.

     

    I`ve to say that the count of my crash sites was 13 max while playin with the coordinates so i cant tell if a higher count would result in spawning crash sites in the debug zone. this u would have to find out urself. but for less it works.

  5. I disagree.  The smoke from these can be seen from almost 2k away.  Half the fun of these is going looking for them.  If you put a marker on the map that will just spoil it.  Plus, if you have markers all over the map for these, markers for AI missions, plant spawns, loot containers on the coast.....when you pull up the map it's just going to get cluttered and look like ass.  Just my 2 cents.

     

    i will implement this script as it is just some edits to the loot...but i think it might be a good idea to edit the script that its possible to choose to use markers/hints/radio calls so that everybody can suit to own needs.

  6. Never a waste, when the topic might happen to others and responses might help them. :)

    If you get an issue fixed, don't hesitate to post the fix in the thread, so others can potentially solve similar issues they have. 

    totally agree...i had to manually update battleye files on my server

  7. Check your logs and make sure you are not getting spammed with "Pending Network message XXXXXX".

    If you are, it is likely that something is preventing the server from normal communication, and after X amount of minutes think that the player is not responding and kicks them.

    thx for response...i missed to post that i got my issue already solved so i kinda wasted ur time. apologize

  8. anyone gets his clients kicked for "client not responding" ?

     

    recently every player whos joinin my server is gettin kicked for "not responding" after couple mins...first i was assuming this is a client side issue but as its happening to almost every player im not sure at all. weird thing is that im not gettin any kicks.

  9. for we

     

    is there a way to set the convoy scripts so that players cann't enter the vehicles. would like mission vehicles to be ai only

    for weapon and supply convoy entering vehicles already is disabled by default.

     

    for strider and repair convoy only the main vehicle should be enterable. to disable entering open the specific mission.sqf and search for this line: _enterableVehicles pushBack _mainVehicle;

     

    just comment this line out so that it looks like this: //_enterableVehicles pushBack _mainVehicle;

     

    now no vehicle should be enterable.

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