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mangos64

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  1. Like
    mangos64 reacted to BetterDeadThanZed in Maca CCG Overpoch Response   
    I read someplace recently where someone referred to CCG as "Credit Card Gamers". :)
  2. Like
    mangos64 got a reaction from Darth_Rogue in Mission.SQM file has anomolies   
    Use elitness. and Use derapify. It gets you it fully normal.
    http://pastebin.com/24YaZnqU
  3. Like
    mangos64 got a reaction from frartombabogy in How to fix Vehicles falling through Floors and buildings   
    Okay so basicly as far as I know it seems vehicles spawn before Building parts for example. I made a tower of floors and landed a heli. Then On restart the vehicle would fall because the floor has not spawned yet. This is also the issue for aircraft Carriers. 
     
     
     
    To fix it You can hop on our ts and ill help you which is ts1.fpsplayers.com:9988   and ask for mangos
     
     
    Or you can go through this which might be difficult because im terrible at explaining things
     
     
    at line 248 in your dayz server pbo in dayz_server\system open the file called Server_monitor.sqf
     
     
    Find this
    if (!((typeOf _object) in dayz_allowedObjects)) then { _object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; And change it to this
    if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; This will make it so all vehicles will stay floating until they have been touched.
  4. Like
    mangos64 got a reaction from ispan55 in How to fix Vehicles falling through Floors and buildings   
    Okay so basicly as far as I know it seems vehicles spawn before Building parts for example. I made a tower of floors and landed a heli. Then On restart the vehicle would fall because the floor has not spawned yet. This is also the issue for aircraft Carriers. 
     
     
     
    To fix it You can hop on our ts and ill help you which is ts1.fpsplayers.com:9988   and ask for mangos
     
     
    Or you can go through this which might be difficult because im terrible at explaining things
     
     
    at line 248 in your dayz server pbo in dayz_server\system open the file called Server_monitor.sqf
     
     
    Find this
    if (!((typeOf _object) in dayz_allowedObjects)) then { _object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; And change it to this
    if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; This will make it so all vehicles will stay floating until they have been touched.
  5. Like
    mangos64 reacted to aalec25 in Heliport on Metal Floor   
    Hello all,
     
    The admins, from the server where I play, followed the advice from Mangos 64. We did tests for a week and it looks to work.
     
    I am going to try with my Muzzie, but I still hesitate with my LittleBird & Huey. I will come back in a week to confirm if it works or not.
    Have a good day !
  6. Like
    mangos64 got a reaction from Valtsu in Safezones with godmode, needing help.   
    On line 1322 change items to 4. Im also having this issue but check that and see if it works
  7. Like
    mangos64 got a reaction from crckdns in How to fix Vehicles falling through Floors and buildings   
    Okay so basicly as far as I know it seems vehicles spawn before Building parts for example. I made a tower of floors and landed a heli. Then On restart the vehicle would fall because the floor has not spawned yet. This is also the issue for aircraft Carriers. 
     
     
     
    To fix it You can hop on our ts and ill help you which is ts1.fpsplayers.com:9988   and ask for mangos
     
     
    Or you can go through this which might be difficult because im terrible at explaining things
     
     
    at line 248 in your dayz server pbo in dayz_server\system open the file called Server_monitor.sqf
     
     
    Find this
    if (!((typeOf _object) in dayz_allowedObjects)) then { _object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; And change it to this
    if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; This will make it so all vehicles will stay floating until they have been touched.
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