mangos64
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Posts
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Reputation Activity
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mangos64 reacted to BetterDeadThanZed in Maca CCG Overpoch Response
I read someplace recently where someone referred to CCG as "Credit Card Gamers". :)
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mangos64 got a reaction from Darth_Rogue in Mission.SQM file has anomolies
Use elitness. and Use derapify. It gets you it fully normal.
http://pastebin.com/24YaZnqU
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mangos64 got a reaction from frartombabogy in How to fix Vehicles falling through Floors and buildings
Okay so basicly as far as I know it seems vehicles spawn before Building parts for example. I made a tower of floors and landed a heli. Then On restart the vehicle would fall because the floor has not spawned yet. This is also the issue for aircraft Carriers.
To fix it You can hop on our ts and ill help you which is ts1.fpsplayers.com:9988 and ask for mangos
Or you can go through this which might be difficult because im terrible at explaining things
at line 248 in your dayz server pbo in dayz_server\system open the file called Server_monitor.sqf
Find this
if (!((typeOf _object) in dayz_allowedObjects)) then { _object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; And change it to this
if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; This will make it so all vehicles will stay floating until they have been touched.
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mangos64 got a reaction from ispan55 in How to fix Vehicles falling through Floors and buildings
Okay so basicly as far as I know it seems vehicles spawn before Building parts for example. I made a tower of floors and landed a heli. Then On restart the vehicle would fall because the floor has not spawned yet. This is also the issue for aircraft Carriers.
To fix it You can hop on our ts and ill help you which is ts1.fpsplayers.com:9988 and ask for mangos
Or you can go through this which might be difficult because im terrible at explaining things
at line 248 in your dayz server pbo in dayz_server\system open the file called Server_monitor.sqf
Find this
if (!((typeOf _object) in dayz_allowedObjects)) then { _object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; And change it to this
if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; This will make it so all vehicles will stay floating until they have been touched.
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mangos64 reacted to aalec25 in Heliport on Metal Floor
Hello all,
The admins, from the server where I play, followed the advice from Mangos 64. We did tests for a week and it looks to work.
I am going to try with my Muzzie, but I still hesitate with my LittleBird & Huey. I will come back in a week to confirm if it works or not.
Have a good day !
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mangos64 got a reaction from Valtsu in Safezones with godmode, needing help.
On line 1322 change items to 4. Im also having this issue but check that and see if it works
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mangos64 got a reaction from crckdns in How to fix Vehicles falling through Floors and buildings
Okay so basicly as far as I know it seems vehicles spawn before Building parts for example. I made a tower of floors and landed a heli. Then On restart the vehicle would fall because the floor has not spawned yet. This is also the issue for aircraft Carriers.
To fix it You can hop on our ts and ill help you which is ts1.fpsplayers.com:9988 and ask for mangos
Or you can go through this which might be difficult because im terrible at explaining things
at line 248 in your dayz server pbo in dayz_server\system open the file called Server_monitor.sqf
Find this
if (!((typeOf _object) in dayz_allowedObjects)) then { _object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; And change it to this
if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; This will make it so all vehicles will stay floating until they have been touched.