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Posts posted by JustBullet
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correct topic is here:
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please delete this topic, I made a mistake with the name ...
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AWCLOTHES BY JUSTBULLET
ver. 1.0.3
info: Can not change clothes near the place of storage and vehicles.
Instructions:
add in player_wearClothes.sqf:
after:
private ["_item","_onLadder","_hasclothesitem","_config","_text","_myModel","_itemNew","_currentSex","_newSex","_model","_playerNear"];
this code:
////////////////////////////////////////////////// /////////////* Author by JustBullet *///////////// // AWClothes ver. 1.0.3 // ////////////////////////////////////////////////// _storage = [ "TentStorage","TentStorageDomed","TentStorageDomed2","Wooden_shed_DZ", "WoodShack_DZ","StorageShed_DZ","WoodCrate_DZ","DebugBoxPlayer_DZ","OutHouse_DZ", "GunRack_DZ","DZ_Patrol_Pack_EP1","CZ_VestPouch_EP1","DZ_ALICE_Pack_EP1", "DZ_Assault_Pack_EP1","DZ_Backpack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1", "DZ_Czech_Vest_Puch","DZ_TK_Assault_Pack_EP1","DZ_TerminalPack_EP1", "DZ_GunBag_EP1","DZ_LargeGunBag_EP1" ]; _AllVehicles = count nearestObjects [player, ["AllVehicles"], 10]; { if ((typeOf _x in DZE_LockableStorage) || (typeOf _x in _storage)) exitWith {DZE_ActionInProgress = true;}; } foreach (nearestObjects [player, ["All"], 10]); if ((DZE_ActionInProgress) || (_AllVehicles > 1)) exitWith {systemchat "You can not change clothes near the place of storage and vehicles."; DZE_ActionInProgress = false;};
P.S. I can`t make the description because i am do not know English well enough. If you do not difficult to help me with this.
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BLOCK ESC MENU BY JUSTBULLET
ver. 1.0.3
This Anti-Duping system block duping with:
1. inventory ->> 30 sec. timer ->> ESC = you can not go out 30 seconds.
2. inventory ->> 30 sec. timer ->> ((Low FPS ->> ESC) || (ESC --> Low FPS)) = locks the screen and you can not go out 30 seconds. If the FPS will be more, removes the lock screen.Instructions:
add in dayz_spaceInterrupt.sqf:
/* Anti-Duping by JustBullet */ if (_dikCode in actionKeys "Gear") then { _nill = execvm "scripts\escmenu_atniduping.sqf"; };
above:
// Disable ESC after death if (_dikCode == 0x01 && r_player_dead) then { _handled = true; };
in escmenu_atniduping.sqf:
///////////////////////////////////////////////////// //////////////* Author by JustBullet */////////////// ///////////* BLOCK ESC MENU ver. 1.0.3 *///////////// ///////////////////////////////////////////////////// if (isNil "JustBlock") then { private ["_timer","_fps"]; JustBlock = true; disableSerialization; waituntil{!isnull (finddisplay 46)}; _timer = 30; _trigger = false; while {_timer > 0} do { _timer = _timer - 0.1; if !(isnull (finddisplay 49)) then { findDisplay 106 closeDisplay 1; finddisplay 49 closeDisplay 2; _fps = round(diag_fps); switch true do { case (!(_trigger) && (_fps <= 4)): {_trigger = true; disableUserInput true;}; case ((_trigger) && (_fps > 4)): {endLoadingScreen; _trigger = false; disableUserInput false;}; }; if (_trigger) then {startLoadingScreen ["Anti-dupe: Very low FPS, you are blocked...", "DayZ_loadingScreen"];} else {systemchat format["Anti-Dupe: You are can't exit of game 1% sec. after access at inventory.", round(_timer)];}; }; uiSleep 0.1; }; if (_trigger) then {endLoadingScreen; disableUserInput false;}; JustBlock = nil; };
P.S. I can`t make the description because i am do not know English well enough. If you do not difficult to help me with this.
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- Airwaves Man and Linux
- 2
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sorry, thx!
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WAI\missions\init.sqf// Mission functionscall compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\compile\mission_functions.sqf";mission_init = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\compile\mission_init.sqf";mission_winorfail = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\compile\mission_winorfail.sqf";minefield = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\compile\minefield.sqf";mb:// Mission functionscall = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI\compile\mission_functions.sqf";no ?
Anti-Duping by JustBullet | Block ESC Menu
in A2: Epoch Mods (1.0.5.1)
Posted
one goal, different principles