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Posts posted by Sukkaed
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See player_goFishing.sqf
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Did not know , my bad then!
Then i propose the following ^^
_plist = _center nearEntities ["CAManBase", 12000];
That would make the search like 1 % of what it is now.
But does CAManBase include players in vehicles?
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playableUnits gets blocked by infistar.
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13k objects <—— there is your problem. Go with more agressive cleaning, make building materials cost more, make building limit lower, make maintain cost more.
Anything over 6k will start causing problems on populated server.
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I've been using "/high" and "/realtime" without any noticeable difference.
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In fn_selfActions part change
[_cursorTarget]
to
_cursorTarget
in initDoorManagement.sqf change
TheDoor = _this select 0;
to
TheDoor = _this select 3;
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Have you tried
} count vehicles;
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Oh well, thats that then. Could this really be something in last battleye update.
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If this is caused by addon, it's P4L or single currency. So we can count out P4L ^^. Is someone with these problems not using single currency?
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You're missing couple commas here
File, type, afile
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Could use puplicvariable eventhandler and run this server side? Maybe not the ideal way but should work.
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It's not about the marker. Infistar blocks for getting any info from the vehicle.
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with file do i redirect it in and what code will it be to do that
umh.. you need custom compiles. Try google.
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No we havent got single currency running and traders im not 100% on but think its hive traders. Best way to tell?
Then you are probably not using config traders. So then you have to take player_traderMenuHive.sqf from dayz_code, redirect from compiles and do those same changes to that file.
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Cant get this to work theres no hint box is there something else i need to do to get the hint boxes?
Are you using Zupa's single currency or config traders?
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I doubt that it all fits on a trader menu, at least not in lower resolutions.
Works fine on top right hint box. Looks something like this.
In player_traderMenu.sqf or player_traderMenuConfig.sqf or what ever it's called
Find:
_header, _File
Replace with:
_header, _File, _type, _afile
Find:
while {count TraderItemList < 1} do { sleep 1; }; _item = TraderItemList select _index;
Add below:
_name = _item select 0; _type = _item select 10; _afile = _item select 11; _theName = getText(configFile >> _type >> _name >> "displayName"); _image = getText(configFile >> _type >> _name >> "picture"); if(_type == "CfgVehicles") then { if (_afile == "trade_backpacks") then { _mags = getNumber (configFile >> "CfgVehicles" >> _name >> "transportMaxMagazines"); hintSilent parseText format [" <t align='center' color='#52bf90' shadow='1.5' size='1.75'> %1 </t><br/> <img size='6' image='%2'/><br/> <t align='center' color='#FFFFFF' size='1.2'> Slots: %3 </t> ", _theName, _image, _mags ]; } else { _seats = getNumber (configFile >> _type >> _name >> "transportSoldier"); _weapons = getNumber (configFile >> _type >> _name >> "transportMaxWeapons"); _mags = getNumber (configFile >> _type >> _name >> "transportMaxMagazines"); _packs = getNumber (configFile >> _type >> _name >> "transportMaxBackpacks"); hintSilent parseText format [" <t align='center' color='#52bf90' shadow='1.5' size='1.75'> %1 </t><br/> <img size='6' image='%2'/><br/> <t align='left' color='#FFFFFF' size='1.2'> Seats: %3 </t><br/> <t align='left' color='#FFFFFF' size='1.2'> Gear: %4/%5/%6 </t> ", _theName, _image, (_seats + 1), _weapons, _mags, _packs ]; }; } else { _whatIsthis = getText(configFile >> _type >> _name >> "descriptionShort"); hintSilent parseText format [" <t align='center' color='#52bf90' shadow='1.5' size='1.75'> %1 </t><br/> <img size='6' image='%3'/><br/> <t align='center' color='#FFFFFF' size='1.2'> %2 </t> ", _theName, _whatIsthis, _image ]; };
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You need to change the _item to _name. I have pretty much same thing with hint box. If anyone is interested, I can throw it here.
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Does infistar stop this working from normal players? At least it was last time when I tried same thing with the original version.
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I have only 4k objects. That amount has not been issue before. There is also problems when players get stuck to authentication which started after last battleye update. And all this is with 50 players online. Under 30 there is no problems.
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Same problem here. Config based traders won't make any difference with this problem. Bought vehicles can take up to 10 minutes to spawn. I have gone through all files related to vehicle spawning and I can't see a thing that could cause this but something in 1051 started it.
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Don't you need to define displayCtrl 1199 for name tags?
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I made that while testing custom textures to skins. It's simple as this. That is also messed up as it is applied to wrong skin.
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Sending money dosent work most the time :/
Using cursortarget is bad method for this and usually fails when server is laggy. This should be done through playable units list.
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Well there you go. Use what I posted before.
Rarity of fish
in General Discussion.
Posted
Where did you get all that from? Any of that is not happening in player_goFishing.sqf.
Catch is random pick from one array.