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Sukkaed

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Posts posted by Sukkaed

  1. It's interesting though, that when you catch something and keep fishing right after that, you have a better chance for catch multiple fish in a row. :D

     

    you can even double that chance if it's raining.

     

    You can increase fishing efficiency (fish per minute hour rate) if multiple dudes are fishing on the same fishing boat.

     

    Where did you get all that from? Any of that is not happening in player_goFishing.sqf.

     

     

    Catch is random pick from one array.

    ["ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemSeaBass","ItemSeaBass","ItemTuna"]
    
  2. No we havent got single currency running and traders im not 100% on but think its hive traders. Best way to tell?

     

    Then you are probably not using config traders. So then you have to take player_traderMenuHive.sqf from dayz_code, redirect from compiles and do those same changes to that file.

  3. I doubt that it all fits on a trader menu, at least not in lower resolutions.

     

    Works fine on top right hint box. Looks something like this.

     

    2cwnkl.jpg

     

    In player_traderMenu.sqf or player_traderMenuConfig.sqf or what ever it's called

     

    Find:

    			_header,
    			_File
    

    Replace with:

    			_header,
    			_File,
    			_type,
    			_afile
    

    Find:

        while {count TraderItemList < 1} do { sleep 1; };
        _item = TraderItemList select _index;
    

    Add below:

    	_name = _item select 0;
    	_type = _item select 10;
    	_afile = _item select 11;
    
    	_theName = getText(configFile >> _type >> _name >> "displayName");
    	_image = getText(configFile >> _type >> _name >> "picture");
    	
    	if(_type == "CfgVehicles") then {
    		if (_afile == "trade_backpacks") then {
    			_mags = getNumber (configFile >> "CfgVehicles" >> _name >> "transportMaxMagazines");	
    			
    			hintSilent parseText format ["
    				<t align='center' color='#52bf90' shadow='1.5' size='1.75'> %1 </t><br/>
    				<img size='6' image='%2'/><br/>
    				<t align='center' color='#FFFFFF' size='1.2'> Slots: %3 </t>
    				",
    				_theName,
    				_image,
    				_mags
    			];
    		} else {
    			_seats = getNumber (configFile >> _type >> _name >> "transportSoldier");
    			_weapons = getNumber (configFile >> _type >> _name >> "transportMaxWeapons");
    			_mags = getNumber (configFile >> _type >> _name >> "transportMaxMagazines");
    			_packs = getNumber (configFile >> _type >> _name >> "transportMaxBackpacks");
    			
    			hintSilent parseText format ["
    				<t align='center' color='#52bf90' shadow='1.5' size='1.75'> %1 </t><br/>
    				<img size='6' image='%2'/><br/>
    				<t align='left' color='#FFFFFF' size='1.2'>      Seats: %3 </t><br/>
    				<t align='left' color='#FFFFFF' size='1.2'>      Gear: %4/%5/%6 </t>
    				",
    				_theName,
    				_image,
    				(_seats + 1),
    				_weapons,
    				_mags,
    				_packs			
    			];
    		};
    	} else {
    		_whatIsthis = getText(configFile >> _type >> _name >> "descriptionShort");
    		
    		hintSilent parseText format ["
    			<t align='center' color='#52bf90' shadow='1.5' size='1.75'> %1 </t><br/>
    			<img size='6' image='%3'/><br/>
    			<t align='center' color='#FFFFFF' size='1.2'> %2 </t>
    			",
    			_theName,
    			_whatIsthis,
    			_image
    		];
    	};
    
  4. I have only 4k objects. That amount has not been issue before. There is also problems when players get stuck to authentication which started after last battleye update. And all this is with 50 players online. Under 30 there is no problems.

  5. Same problem here. Config based traders won't make any difference with this problem. Bought vehicles can take up to 10 minutes to spawn. I have gone through all files related to vehicle spawning and I can't see a thing that could cause this but something in 1051 started it.

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