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Sukkaed

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Posts posted by Sukkaed

  1. I removed most of my custom buildings. There was very small improvement to FPS.

     

    "DEBUG FPS : 5.82666 OBJECTS: 5470 : PLAYERS: 37"
    "DEBUG FPS : 3.6405 OBJECTS: 5757 : PLAYERS: 42"
    "DEBUG FPS : 3.34308 OBJECTS: 5887 : PLAYERS: 43"
    "DEBUG FPS : 2.8834 OBJECTS: 6225 : PLAYERS: 48"

    "DEBUG FPS : 2.45927 OBJECTS: 6471 : PLAYERS: 49"

  2. I'm also getting much more this after restarts which stops the server from loading.

     

    18:04:41 NetServer::finishDestroyPlayer(50968390): DESTROY immediately after CREATE, both cancelled
    18:04:50 NetServer::finishDestroyPlayer(627654766): DESTROY immediately after CREATE, both cancelled
    18:04:56 NetServer::finishDestroyPlayer(661599946): DESTROY immediately after CREATE, both cancelled
    18:04:56 NetServer::finishDestroyPlayer(680605134): DESTROY immediately after CREATE, both cancelled
    18:04:57 NetServer::finishDestroyPlayer(1696803989): DESTROY immediately after CREATE, both cancelled
    18:05:14 NetServer::finishDestroyPlayer(1711401754): DESTROY immediately after CREATE, both cancelled

  3. seems like this is related to the object count, on my test server i get 50+ fps with a fresh database and around 20 fps with player bases (when I am the only player on the server). :/

    How many objects do you have with player bases included?

  4. "DEBUG FPS : 12.7085 OBJECTS: 6515 : PLAYERS: 13"
    "DEBUG FPS : 10.0251 OBJECTS: 6691 : PLAYERS: 17"
    "DEBUG FPS : 5.17297 OBJECTS: 7296 : PLAYERS: 27"
    "DEBUG FPS : 4.57404 OBJECTS: 7390 : PLAYERS: 31"
    "DEBUG FPS : 3.18281 OBJECTS: 7575 : PLAYERS: 45"
    "DEBUG FPS : 2.35433 OBJECTS: 8046 : PLAYERS: 47"
    "DEBUG FPS : 2.43605 OBJECTS: 8388 : PLAYERS: 48"
    "DEBUG FPS : 2.29292 OBJECTS: 8483 : PLAYERS: 49"
    "DEBUG FPS : 2.01537 OBJECTS: 8857 : PLAYERS: 47"

  5. What is causing this?

     

    15:39:45 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
    15:39:45 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
    15:39:46 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
    15:39:47 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
    15:39:48 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
    15:39:48 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
    15:39:49 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
    15:39:50 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
    15:39:51 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
    15:39:52 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
    15:39:52 "CLEANUP: Purge performed on null OBJ: <NULL-object>"
    15:39:53 "CLEANUP: Purge performed on null OBJ: <NULL-object>"

  6. Glitchin in to player build bases with vehicles is a problem. Drive next to a wall and get out through the wall :o .

     

    Since Base Building 1.2 mod has a antiwall fix for this -->

     

    https://github.com/Daimyo21/BaseBuilding-DayZ/blob/master/basebuilding/dayz_1.world/dayz_code/compile/antiWall.sqf

     

    would it be possible to implement something like this to Epoch base building system?

     

    EDIT: I see that there is already a thread about this --> http://dayzepoch.com/forum/index.php?/topic/1332-exploiting-modular-bases/?hl=%2Bthrough+%2Bwalls

     

    Doesn't really give a solution tho.

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