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Posts posted by truemc
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On 1. 7. 2017 at 0:06 AM, Ghostrider-DbD- said:
To remove Apex items open custom_server\configs\blck_defines.hpp
change this
#define useAPEX
to this
//#define useAPEX
then repack the custom_server folder. I can't remember if I tested it but it should work.
As for CUP weapons, there is no built in support. You can certainly add cup items to the various configuration files if you like.
Thanks.And how to create static mission?
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8 hours ago, natoed said:
soz for the late reply
btw what map are you using....
_crashpos = [rms_mapcenter_pos, 100, 15000,15,0,30,0] call BIS_fnc_findSafePos;
try this, and let me know plz
_crashpos = [rms_mapcenter_pos, 100, 12000,15,0,30,0] call BIS_fnc_findSafePos;
cheers
naoted
I use Chernarus
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Hi please how to disable muzzle and optic from apex spawn to AI and add cup muzzle and optic? Thanks
I use only CUP Weapons.
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I set this to server.cfg:
// MISSIONS CYCLE class Missions { class ARMA3 { template = epoch.Chernarus; difficulty = "Custom"; }; };
And i have this in arma3.Arma3Profile:
class DifficultyPresets { class CustomDifficulty { class Options { // Simulation reducedDamage = 0; // Reduced damage // Situational awareness groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 0; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 0; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 0; // Stamina bar weaponCrosshair = 1; // Weapon crosshair visionAid = 0; // Vision aid // View thirdPersonView = 0; // 3rd person view cameraShake = 0; // Camera shake // Multiplayer scoreTable = 1; // Score table deathMessages = 0; // Killed by vonID = 1; // VON ID // Misc mapContent = 0; // Extended map content autoReport = 0; // Automatic reporting multipleSaves = 0; // Multiple saves }; //aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom). //When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel. aiLevelPreset=3; }; class CustomAILevel { skillAI=0.85; precisionAI=0.5; }; };
But i have problem.If i change anything in arma3.Arma3Profile (weaponCrosshair = 1; to weaponCrosshair = 0;)
After restart server is auto back to weaponCrosshair = 1.
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52 minutes ago, Drokz said:
Nitrado may not use sc folder for your profiles. Check the Config folder for another profile file
Nitrado send my this:
https://forums.bistudio.com/forums/topic/192050-setting-server-difficulty-settings-to-custom/
But check what config?
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1 hour ago, Drokz said:
Be sure to use correct path for your profiles. Also set in the startup parameters. Otherwise it will use the one in the default folder
I've tried everything. But it is strange if i change this
class Missions
{
class Epoch {
template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
difficulty = "custom"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
};
};to
class Missions
{
class Epoch {
template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
difficulty = "Regular"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
};
};
This only works with thirdPersonViewI have nitrado server maybe is fail in there
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Thanks.I try to set custom in server.cfg
But if I set this:
thirdPersonView dont work.
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Hi please anyone post me your sc.arma3profile THANKS
I try to set custom but working only regular :-/
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13 hours ago, natoed said:
its 1 page back, use @rvg?! & @TheStainlessSteelRat rewrite
Thanks but helicrshes spawn outside map....
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Please where to download this best script??????Thanks !
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Thanks
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Hi again,please how to disable loot in spawn vehicles.Thanks
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On 27. 6. 2017 at 10:20 AM, Eric the Viking said:
You might need to change other loot related settings. Props to @He-Man for the following;
Thanks !!
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On 4. 1. 2017 at 4:47 AM, Pvpmedic said:
Can someone please help me get this going on my server. I have tried many times nothing happens. When I do install it on my server I loose my [RELEASE] Status Bar With Icons & Server FPS display v1.36. So i install the supply drop and No supply drop happens and I also spawn in with no Status bar.
You need still help?
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15 hours ago, natoed said:
@epochhive\epochconfig.hpp
lootMultiplier = 0.4; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
set to lootMultiplier = 0;
hope this helps
cheers
natoed
Thank.I have
lootMultiplier = 0; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
But server still spawn container with loot.
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Hi please how to disable epoch loot spawn like chair,cabinet?? BIG Thanks...
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15 minutes ago, He-Man said:
Seems there is a small mistake in the Trader Load script :
epoch_server\compile\epoch_traders\EPOCH_server_loadTraders.sqf:
change line 30 from:
for "_i" from 0 to _maxTraderLimit do {to
for "_i" from 1 to _maxTraderLimit do {
And please give Feedback, if this helps, so we can change it in the files.
Yes this help :-) And trader is gone :-) Thanks
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On 13. 6. 2017 at 10:32 PM, Hux said:
config.cpp in the Epoch Server Settings.
Also in: Epoch Server Settings\epoch_server_settings\configs (choose your map).
I set this:
allowedVehiclesList[] = { {"CUP_C_Skoda_Blue_CIV",3}, {"CUP_C_Datsun_Covered",3}, {"CUP_C_Datsun_Plain",3}, {"CUP_C_Datsun_Tubeframe",3}, {"CUP_C_Ikarus_Chernarus",3}, {"CUP_C_Golf3_red_Civ",3}, {"CUP_C_SUV_CIV",3}, {"CUP_C_SUV_TK",3}, {"CUP_C_Ural_Open_Civ_03",3}, {"CUP_C_Ural_Civ_03",3}, {"CUP_C_Ural_Civ_03",3}, {"CUP_C_Ural_Open_Civ_03",3}, {"CUP_C_V3S_Covered_TKC",3}, {"CUP_C_V3S_Open_TKC",3}, {"CUP_C_LR_Transport_CTK",3}, {"CUP_C_Octavia_CIV",3}, {"CUP_C_Mi17_Civilian_RU",3}, {"CUP_B_MTVR_USMC",3}, {"CUP_B_MTVR_Refuel_USMC",3}, {"CUP_B_HMMWV_Ambulance_NATO_T",3}, {"CUP_I_Ural_Empty_UN",3}, {"CUP_I_Ural_UN",3}, {"CUP_B_HMMWV_Unarmed_NATO_T",3}, {"CUP_I_UAZ_Unarmed_UN",3}, {"CUP_I_UAZ_Open_UN",3}, {"CUP_B_HMMWV_Transport_NATO_T",3}, {"CUP_I_Datsun_PK_TK_Random",3}, {"CUP_B_UAZ_Unarmed_CDF",3}, {"CUP_B_UAZ_Open_CDF",3}, {"CUP_B_UAZ_MG_CDF",3}, {"CUP_I_V3S_Open_TKG",3}, {"CUP_I_V3S_Covered_TKG",3}, {"CUP_B_T810_Unarmed_CZ_WDL",3}, {"CUP_B_T810_Refuel_CZ_WDL",3}, {"CUP_I_V3S_Refuel_TKG",3}, {"CUP_O_GAZ_Vodnik_MedEvac_RU",3}, {"CUP_I_BTR30_TKG",3}, {"CUP_B_Mi171Sh_Unarmed_ACR",3}, {"CUP_B_Mi17_CDF",3}, {"CUP_B_UH60M_Unarmed_US",3}, {"CUP_B_MH6J_USA",3}, {"CUP_B_CH37F_USA",3}, {"CUP_B_CH53E_USMC",3}, {"CUP_B_UH1Y_MEV_USMC",3}, {"CUP_B_UH1Y_UNA_USMC",3}, {"CUP_B_MV22_USMC",3}, {"CUP_O_AN2_TK",3}, {"CUP_B_C130J_USMC",4}, {"CUP_I_Mi17_UN",3} }; allowedVehiclesList_CUP[] = { {"CUP_C_Skoda_Blue_CIV",3}, {"CUP_C_Datsun_Covered",3}, {"CUP_C_Datsun_Plain",3}, {"CUP_C_Datsun_Tubeframe",3}, {"CUP_C_Ikarus_Chernarus",3}, {"CUP_C_Golf3_red_Civ",3}, {"CUP_C_SUV_CIV",3}, {"CUP_C_SUV_TK",3}, {"CUP_C_Ural_Open_Civ_03",3}, {"CUP_C_Ural_Civ_03",3}, {"CUP_C_Ural_Civ_03",3}, {"CUP_C_Ural_Open_Civ_03",3}, {"CUP_C_V3S_Covered_TKC",3}, {"CUP_C_V3S_Open_TKC",3}, {"CUP_C_LR_Transport_CTK",3}, {"CUP_C_Octavia_CIV",3}, {"CUP_C_Mi17_Civilian_RU",3}, {"CUP_B_MTVR_USMC",3}, {"CUP_B_MTVR_Refuel_USMC",3}, {"CUP_B_HMMWV_Ambulance_NATO_T",3}, {"CUP_I_Ural_Empty_UN",3}, {"CUP_I_Ural_UN",3}, {"CUP_B_HMMWV_Unarmed_NATO_T",3}, {"CUP_I_UAZ_Unarmed_UN",3}, {"CUP_I_UAZ_Open_UN",3}, {"CUP_B_HMMWV_Transport_NATO_T",3}, {"CUP_I_Datsun_PK_TK_Random",3}, {"CUP_B_UAZ_Unarmed_CDF",3}, {"CUP_B_UAZ_Open_CDF",3}, {"CUP_B_UAZ_MG_CDF",3}, {"CUP_I_V3S_Open_TKG",3}, {"CUP_I_V3S_Covered_TKG",3}, {"CUP_B_T810_Unarmed_CZ_WDL",3}, {"CUP_B_T810_Refuel_CZ_WDL",3}, {"CUP_I_V3S_Refuel_TKG",3}, {"CUP_O_GAZ_Vodnik_MedEvac_RU",3}, {"CUP_I_BTR30_TKG",3}, {"CUP_B_Mi171Sh_Unarmed_ACR",3}, {"CUP_B_Mi17_CDF",3}, {"CUP_B_UH60M_Unarmed_US",3}, {"CUP_B_MH6J_USA",3}, {"CUP_B_CH37F_USA",3}, {"CUP_B_CH53E_USMC",3}, {"CUP_B_UH1Y_MEV_USMC",3}, {"CUP_B_UH1Y_UNA_USMC",3}, {"CUP_B_MV22_USMC",3}, {"CUP_O_AN_TK",3}, {"CUP_B_C130J_USMC",4}, {"CUP_I_Mi17_UN",3} }; allowedVehiclesList_MAD[] = { }; allowedVehiclesList_MADCUP[] = { }; }; #include "configs\maps\chernarus.h" };
But still spawn A3 vehicles
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Thanks.Now id fixed.I add new epoch_server and epoch_server_core.pbo
BUT I use Chernarus.But Wood Cutting does work.I try hatchet and chainsaw but no wood in the ground.Please how to fix iT?Thanks
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On 28. 3. 2015 at 8:09 PM, axeman said:
The bug has been reported, thanks.
Please how to fix
Tree cutting?
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Hi please help.I use Chernarus.But Wood Cutting does work.I try hatchet and chainsaw but no wood in the ground.Please how to fix iT?Thanks
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Now i try original chernarus.pbo and works.Now find and fix it...But where...
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3 minutes ago, Hux said:
So you can't access bank from the phone?
I just tried spawning that class name phone using infistar and the phone worked fine...strange.
exactly but how to fix it?
#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
in AI Missions
Posted
Hi please how to create static mission?