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truemc

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Posts posted by truemc

  1. On 1. 7. 2017 at 0:06 AM, Ghostrider-DbD- said:

    To remove Apex items open custom_server\configs\blck_defines.hpp

    change this

    #define useAPEX

    to this

    //#define useAPEX

    then repack the custom_server folder. I can't remember if I tested it but it should work.

    As for CUP weapons, there is no built in support. You can certainly add cup items to the various configuration files if you like.

    Thanks.And how to create static mission?

  2. 8 hours ago, natoed said:

    soz for the late reply

    btw what map are you using....

    
    _crashpos = [rms_mapcenter_pos, 100, 15000,15,0,30,0] call BIS_fnc_findSafePos;

    try this, and let me know plz

    
    _crashpos = [rms_mapcenter_pos, 100, 12000,15,0,30,0] call BIS_fnc_findSafePos;

     

    cheers

    naoted

     

    I use Chernarus

  3. I set this to server.cfg:

    // MISSIONS CYCLE
    class Missions {
        class ARMA3 {
    	template = epoch.Chernarus;
    	difficulty = "Custom";
        };
    };

    And i have this in arma3.Arma3Profile:

    class DifficultyPresets
    {
        class CustomDifficulty
        {
            class Options
    
            {
                    // Simulation
                    reducedDamage = 0; // Reduced damage
                    // Situational awareness
                    groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
                    friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
                    enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
                    detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
                    commands = 0; // Commands (0 = never, 1 = fade out, 2 = always)
                    waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
    
                    // Personal awareness
    
                    weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
                    stanceIndicator = 0; // Stance indicator (0 = never, 1 = fade out, 2 = always)
                    staminaBar = 0; // Stamina bar
                    weaponCrosshair = 1; // Weapon crosshair
                    visionAid = 0; // Vision aid
    
                    // View
    
                    thirdPersonView = 0; // 3rd person view
                    cameraShake = 0; // Camera shake
                    // Multiplayer
                    scoreTable = 1; // Score table
                    deathMessages = 0; // Killed by
                    vonID = 1; // VON ID
                    // Misc
                    mapContent = 0; // Extended map content
                    autoReport = 0; // Automatic reporting
                    multipleSaves = 0; // Multiple saves
            };
            //aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom).
            //When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel.
            aiLevelPreset=3;
        };
    
        class CustomAILevel
        {
            skillAI=0.85;
            precisionAI=0.5;
        };
    
    };

    But i have problem.If i change anything in arma3.Arma3Profile (weaponCrosshair = 1; to weaponCrosshair = 0;)

    After restart server is auto back to weaponCrosshair = 1.

     

  4. 1 hour ago, Drokz said:

    Be sure to use correct path for your profiles. Also set in the startup parameters. Otherwise it will use the one in the default folder

    I've tried everything.  But it is strange if i change this

    class Missions
    {
        class Epoch {
            template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
            difficulty = "custom";    // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
        };
    };

    to

    class Missions
    {
        class Epoch {
            template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
            difficulty = "Regular";    // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
        };
    };


    This only works with thirdPersonView

     

    I have nitrado server maybe is fail in there

  5. On 4. 1. 2017 at 4:47 AM, Pvpmedic said:

    Can someone please help me get this going on my server. I have tried many times nothing happens. When I do install it on my server I loose my [RELEASE] Status Bar With Icons & Server FPS display v1.36. So i install the supply drop and No supply drop happens and I also spawn in with no Status bar.

    You need still help?

  6. 15 hours ago, natoed said:

    @epochhive\epochconfig.hpp

    
    lootMultiplier = 0.4; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.

    set to  lootMultiplier = 0;

     

    hope this helps

    cheers

    natoed

    Thank.I have

    lootMultiplier = 0; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.

    But server still spawn container with loot.

  7. 15 minutes ago, He-Man said:

    Seems there is a small mistake in the Trader Load script :

    epoch_server\compile\epoch_traders\EPOCH_server_loadTraders.sqf:

    change line 30 from:

    for "_i" from 0 to _maxTraderLimit do {

    to

    for "_i" from 1 to _maxTraderLimit do {
     

    And please give Feedback, if this helps, so we can change it in the files.

    Yes this help :-) And trader is gone :-) Thanks

  8. On 13. 6. 2017 at 10:32 PM, Hux said:

    config.cpp in the Epoch Server Settings.

    Also in: Epoch Server Settings\epoch_server_settings\configs (choose your map).

     

    I set this:

    		allowedVehiclesList[] = {
    			{"CUP_C_Skoda_Blue_CIV",3},
    			{"CUP_C_Datsun_Covered",3},
    			{"CUP_C_Datsun_Plain",3},
    			{"CUP_C_Datsun_Tubeframe",3},
    			{"CUP_C_Ikarus_Chernarus",3},
    			{"CUP_C_Golf3_red_Civ",3},
    			{"CUP_C_SUV_CIV",3},
    			{"CUP_C_SUV_TK",3},
    			{"CUP_C_Ural_Open_Civ_03",3},
    			{"CUP_C_Ural_Civ_03",3},
    			{"CUP_C_Ural_Civ_03",3},
    			{"CUP_C_Ural_Open_Civ_03",3},
    			{"CUP_C_V3S_Covered_TKC",3},
    			{"CUP_C_V3S_Open_TKC",3},
    			{"CUP_C_LR_Transport_CTK",3},
    			{"CUP_C_Octavia_CIV",3},
    			{"CUP_C_Mi17_Civilian_RU",3},
    			{"CUP_B_MTVR_USMC",3},
    			{"CUP_B_MTVR_Refuel_USMC",3},
    			{"CUP_B_HMMWV_Ambulance_NATO_T",3},
    			{"CUP_I_Ural_Empty_UN",3},
    			{"CUP_I_Ural_UN",3},
    			{"CUP_B_HMMWV_Unarmed_NATO_T",3},
    			{"CUP_I_UAZ_Unarmed_UN",3},
    			{"CUP_I_UAZ_Open_UN",3},
    			{"CUP_B_HMMWV_Transport_NATO_T",3},
    			{"CUP_I_Datsun_PK_TK_Random",3},
    			{"CUP_B_UAZ_Unarmed_CDF",3},
    			{"CUP_B_UAZ_Open_CDF",3},
    			{"CUP_B_UAZ_MG_CDF",3},
    			{"CUP_I_V3S_Open_TKG",3},
    			{"CUP_I_V3S_Covered_TKG",3},
    			{"CUP_B_T810_Unarmed_CZ_WDL",3},
    			{"CUP_B_T810_Refuel_CZ_WDL",3},
    			{"CUP_I_V3S_Refuel_TKG",3},
    			{"CUP_O_GAZ_Vodnik_MedEvac_RU",3},
    			{"CUP_I_BTR30_TKG",3},
    			{"CUP_B_Mi171Sh_Unarmed_ACR",3},
    			{"CUP_B_Mi17_CDF",3},
    			{"CUP_B_UH60M_Unarmed_US",3},
    			{"CUP_B_MH6J_USA",3},
    			{"CUP_B_CH37F_USA",3},
    			{"CUP_B_CH53E_USMC",3},
    			{"CUP_B_UH1Y_MEV_USMC",3},
    			{"CUP_B_UH1Y_UNA_USMC",3},
    			{"CUP_B_MV22_USMC",3},
    			{"CUP_O_AN2_TK",3},
    			{"CUP_B_C130J_USMC",4},
    			{"CUP_I_Mi17_UN",3}	
    		};
    		allowedVehiclesList_CUP[] = {
    
    			{"CUP_C_Skoda_Blue_CIV",3},
    			{"CUP_C_Datsun_Covered",3},
    			{"CUP_C_Datsun_Plain",3},
    			{"CUP_C_Datsun_Tubeframe",3},
    			{"CUP_C_Ikarus_Chernarus",3},
    			{"CUP_C_Golf3_red_Civ",3},
    			{"CUP_C_SUV_CIV",3},
    			{"CUP_C_SUV_TK",3},
    			{"CUP_C_Ural_Open_Civ_03",3},
    			{"CUP_C_Ural_Civ_03",3},
    			{"CUP_C_Ural_Civ_03",3},
    			{"CUP_C_Ural_Open_Civ_03",3},
    			{"CUP_C_V3S_Covered_TKC",3},
    			{"CUP_C_V3S_Open_TKC",3},
    			{"CUP_C_LR_Transport_CTK",3},
    			{"CUP_C_Octavia_CIV",3},
    			{"CUP_C_Mi17_Civilian_RU",3},
    			{"CUP_B_MTVR_USMC",3},
    			{"CUP_B_MTVR_Refuel_USMC",3},
    			{"CUP_B_HMMWV_Ambulance_NATO_T",3},
    			{"CUP_I_Ural_Empty_UN",3},
    			{"CUP_I_Ural_UN",3},
    			{"CUP_B_HMMWV_Unarmed_NATO_T",3},
    			{"CUP_I_UAZ_Unarmed_UN",3},
    			{"CUP_I_UAZ_Open_UN",3},
    			{"CUP_B_HMMWV_Transport_NATO_T",3},
    			{"CUP_I_Datsun_PK_TK_Random",3},
    			{"CUP_B_UAZ_Unarmed_CDF",3},
    			{"CUP_B_UAZ_Open_CDF",3},
    			{"CUP_B_UAZ_MG_CDF",3},
    			{"CUP_I_V3S_Open_TKG",3},
    			{"CUP_I_V3S_Covered_TKG",3},
    			{"CUP_B_T810_Unarmed_CZ_WDL",3},
    			{"CUP_B_T810_Refuel_CZ_WDL",3},
    			{"CUP_I_V3S_Refuel_TKG",3},
    			{"CUP_O_GAZ_Vodnik_MedEvac_RU",3},
    			{"CUP_I_BTR30_TKG",3},
    			{"CUP_B_Mi171Sh_Unarmed_ACR",3},
    			{"CUP_B_Mi17_CDF",3},
    			{"CUP_B_UH60M_Unarmed_US",3},
    			{"CUP_B_MH6J_USA",3},
    			{"CUP_B_CH37F_USA",3},
    			{"CUP_B_CH53E_USMC",3},
    			{"CUP_B_UH1Y_MEV_USMC",3},
    			{"CUP_B_UH1Y_UNA_USMC",3},
    			{"CUP_B_MV22_USMC",3},
    			{"CUP_O_AN_TK",3},
    			{"CUP_B_C130J_USMC",4},
    			{"CUP_I_Mi17_UN",3}	
    		};
            allowedVehiclesList_MAD[] = {
    
    		};
            allowedVehiclesList_MADCUP[] = {
    
    		};
    	};
    	#include "configs\maps\chernarus.h"
    };

    But still spawn A3 vehicles

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