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L3uX

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    L3uX got a reaction from Steven1230 in Welcome Message using hint | Simple Script   
    Hello guys and welcome to this topic!
     
    Some guys asked me for releasing my simple join-msg script.
    It has no optimizations so it just start a sleep of 25 seconds and start the welcome stuff.
    Its just a example of what you can do with just a small init.sqf and a welcome.sqf.
     
    Welcome.sqf:
    /* Author: L3uX Copyright by Die Einhandlader (C) 2014 */ sleep 25; playMusic "join"; _hintTitle = "<t color='#FF8000' size='1.1'>Epoch Mod - Die Einhandlader</t><br/><br/>"; _hintText = " <t size='1.0'>Welcome to our server! Please follow the rules and stay tuned for updates!</t><br/><br/>"; _hintInfo = " Open up the map to read the rules! <t color='#FF0000'>Don't break them, you'll be punished!</t> <br/>Speak german or english only!<br/><br/>"; _hintOut = " Do you have any problems?<br/> <t color='#01A9DB'>TS³ IP: clearvision-api.de</t><br/><br/> This server is in construction!<br/> <t color='#FF0000'>Expect bugs!</t>"; hint parseText (_hintTitle + _hintText + _hintInfo + _hintOut); sleep 10; hint ""; description.ext:
    class CfgMusic { tracks[] = {}; class join { name = "join"; sound[] = {"\sounds\join.ogg", db+0.5, 1}; }; }; BEFilter (scripts.txt):
    7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "execVM "customs\eWelcome.sqf"" 7 forceRespawn 7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" 7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setFriend 7 setAmmo 7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" 7 RscDebugConsole_watch 7 enableFatigue 7 setUnitRecoilCoefficient 7 allMissionObjects 7 callExtension 7 showCommandingMenu 7 assignAs 7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" 7 allUnits !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !"execVM \"customs\welcome.sqf\"" 7 addWeaponCargo 7 onMapSingleClick !="onMapSingleClick '';" 7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" 7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" 7 addItem !="player addItem _craftItem;" !="player addItem _x;" 7 addBackPack 7 removeAllWeapons 7 removeAllItems 7 removeBackpack 7 removeAllActions 7 setTerrainGrid !="setTerrainGrid 25;" 7 setViewDistance !"setViewDistance 1600" 7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" 7 createVehicleCrew 7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" 7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" 7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" 7 createTeam 7 createDialog !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" 7 deleteMarker 7 setMarker 7 createMarker 7 assignItem 7 forceAddUniform 7 removeAllMPEventHandlers 7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" 7 setDammage 7 displaySetEventHandler 7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" 7 addMPEventHandler 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" 7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" 7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" 7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" 7 switchCamera 7 remoteControl !"fn_moduleRemoteControl.sqf" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate 7 ctrlDelete 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_whitelist 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_group_upgrade_lvl_SVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];" 7 Dayz_GUI_R 7 dayz_originalPlayer 7 zZombie_Base 7 infiSTAR 7 GodMode 7 shazbot 7 _typeofHookMonky 7 _allocMemory 7 _d3d9multipliervariable 7 _runASM 7 _addGFX_hookD3D9eventhandler 7 _BEhookBYPASSBOB 7 JJMMEE_INIT_MENU Have fun! :)
  2. Like
    L3uX got a reaction from tomasz73 in Changing Loading Picture | Simple Way!   
    Hello and welcome to this topic!
     
    Today i want to show you, how to change the Epoch LoadingScreen of the Mission.
    What do you need is just a bit understanding of how you create own pictures. (Photoshop, .NET Paint, ...)
     
     
    Tutorial:
    First you gonna need a picture with the size of 1024x512.
    The file-format should be .jpg because it is a very small format and the users don't need to download so much.
    My own server-picture looks like this http://i.imgur.com/R92Gld5.jpg 
     
    After you've got your picture, make sure you unpacked the MPMission-Files from Epoch.
    You can do this with Mikeros DePbo its called "Mikeros Eliteness", because the files are encrypted. (http://www.armaholic.com/page.php?id=19784) 
     
    You will receive a new folder where the Mission-Files are included.
    Create a new one inside the folder and call it something like "customs, images, stuff, ...".
    Put in the image file then,
     
    Now you'll need to open up the "description.ext" and we need to change a small line. (loadScreen =)
    Change the "loadScreen" variable to your directory where the image is placed. (loadScreen = "images\loadScreen.jpg")
     
    You don't need to put the whole folder path in it, because the mission is the path where your image is located.
    And if the mission is loaded, everything is using the local path of the mission, thats why you dont need to put a "C:\" in front.
     
    Start you server and you got your own join screen!
     
    I will add a video later, at the moment im on my netbook because im sitting in the kitchen.
    Thanks for reading!
  3. Like
    L3uX got a reaction from Incsy in Changing Loading Picture | Simple Way!   
    Hello and welcome to this topic!
     
    Today i want to show you, how to change the Epoch LoadingScreen of the Mission.
    What do you need is just a bit understanding of how you create own pictures. (Photoshop, .NET Paint, ...)
     
     
    Tutorial:
    First you gonna need a picture with the size of 1024x512.
    The file-format should be .jpg because it is a very small format and the users don't need to download so much.
    My own server-picture looks like this http://i.imgur.com/R92Gld5.jpg 
     
    After you've got your picture, make sure you unpacked the MPMission-Files from Epoch.
    You can do this with Mikeros DePbo its called "Mikeros Eliteness", because the files are encrypted. (http://www.armaholic.com/page.php?id=19784) 
     
    You will receive a new folder where the Mission-Files are included.
    Create a new one inside the folder and call it something like "customs, images, stuff, ...".
    Put in the image file then,
     
    Now you'll need to open up the "description.ext" and we need to change a small line. (loadScreen =)
    Change the "loadScreen" variable to your directory where the image is placed. (loadScreen = "images\loadScreen.jpg")
     
    You don't need to put the whole folder path in it, because the mission is the path where your image is located.
    And if the mission is loaded, everything is using the local path of the mission, thats why you dont need to put a "C:\" in front.
     
    Start you server and you got your own join screen!
     
    I will add a video later, at the moment im on my netbook because im sitting in the kitchen.
    Thanks for reading!
  4. Like
    L3uX got a reaction from Nic in Epoch 0.2.5.2 - Download without limit - Direct Link   
    hey guys!
     
     
    For the one who dont want to use torrent and modDB is very low download limit.
    Here a unmodified direct link. Maybe the admin can add it to the main page.
     
     
     
    http://clearvision-api.de/Epoch_0.2.5.2_RC1.zip
  5. Like
    L3uX got a reaction from Tophi in Changing Loading Picture | Simple Way!   
    Hello and welcome to this topic!
     
    Today i want to show you, how to change the Epoch LoadingScreen of the Mission.
    What do you need is just a bit understanding of how you create own pictures. (Photoshop, .NET Paint, ...)
     
     
    Tutorial:
    First you gonna need a picture with the size of 1024x512.
    The file-format should be .jpg because it is a very small format and the users don't need to download so much.
    My own server-picture looks like this http://i.imgur.com/R92Gld5.jpg 
     
    After you've got your picture, make sure you unpacked the MPMission-Files from Epoch.
    You can do this with Mikeros DePbo its called "Mikeros Eliteness", because the files are encrypted. (http://www.armaholic.com/page.php?id=19784) 
     
    You will receive a new folder where the Mission-Files are included.
    Create a new one inside the folder and call it something like "customs, images, stuff, ...".
    Put in the image file then,
     
    Now you'll need to open up the "description.ext" and we need to change a small line. (loadScreen =)
    Change the "loadScreen" variable to your directory where the image is placed. (loadScreen = "images\loadScreen.jpg")
     
    You don't need to put the whole folder path in it, because the mission is the path where your image is located.
    And if the mission is loaded, everything is using the local path of the mission, thats why you dont need to put a "C:\" in front.
     
    Start you server and you got your own join screen!
     
    I will add a video later, at the moment im on my netbook because im sitting in the kitchen.
    Thanks for reading!
  6. Like
    L3uX got a reaction from RC_Robio in Charactor and inventory not saving   
    Press the like button of our posts to send us a like. :)
  7. Like
    L3uX reacted to Skaronator in Select Gender is missing!   
    You can just select your gender once till you switch your profil or delete it.
     
     
    I like your sign btw ;)
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