Jump to content

ulli_123

Member
  • Posts

    97
  • Joined

  • Last visited

Reputation Activity

  1. Like
    ulli_123 reacted to ScaRR in Exploding Heli Protection Script   
    Hey guys,
     
    I created this script to deal with the issue where helicopter and vehicles sometimes explode when a player gets into the pilot seat or when the locality changes on the vehicle.
    I have been running it on my server and it seems to be working OK and haven't had any noticeable FPS issues. 
     
    You can adjust the sleep seconds to your liking but it works for me as it currently stands.
     
    OX3_GetInProtect.sqf



     
    Installation instructions (also included in the file)
     
    BE filters:
            
            setvariable.txt
                append !="added_EHProtect" !="GotIn" !="LocalChanged"
            
            scripts.txt (note, your line numbers might differ
                line 22: append !="_x allowDamage true;" !="_vehicle allowDamage false"
                line 48: append !="_x setDamage 0;"
                if you get kicked for addEventHandler then add
                line 53: !="_x addEventHandler [\"GetIn\", {_this call fn_handleGetIn;}];" !="_x addEventHandler [\"Local\", {_this call fn_handleLocal;}];"
                
        Installation:
            Copy into your scripts folder, add this line to your init.sqf, execVM \"scripts\OX3_GetInProtect.sqf";
     
     
    Hope this helps. Please let me know of any issues.  :)
     
    EDIT:
    I removed the two setdamage lines from the script as they were causing some people BE kicks. They are not really required.
     
     
    ScaRR 
  2. Like
    ulli_123 got a reaction from Suppe in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    The same problem and the solution

  3. Like
    ulli_123 reacted to tdavison in Helicopter Parachute Supply Drop   
    Parachute Supply Drop Crates addon for Arma3 Epoch (Now with paratrooper AI)
    Give your survivors a little love
     
    This is a lightweight mission for dedicated or layer-based game servers. A Mohawk helicopter will fly in from North, South, East or West oceanic spawn positions (chose randomly at mission start), and drop a supply crate (via parachute) to random locations on Altis. The crates are configurable, but 4 types are pre-defined in the code.
     
    Features:
    Random landing zones for supply crates delivered by AI pilots 4 supply crate types are pre-defined: Food & Clothing / Supplies / Weapons & Ammo / Random Loot Customizable crate loot (via editing init.sqf) also has random loot generator 500-meter radius marker for LZ lets players know where to look Auto repeating mission once crate has been found Virtually no BE filters - uses mostly vanilla loot (but you might need to add a few) Latest Release: v1.0c (releases can be downloaded here: https://github.com/tdavison70/Helicopter-Supply-Drop/releases   This release has the following updates:   Added AI units that parachute down with crate and guard it AI units each have a sub-set of skills - these guys are tough by default AI might drop krypto BIS_fnc_findSafePos now called from helicopter spawn position and uses world safe anchor for range Added JIP (Join In Progress) support to eliminate multiple copies running on server Replaced all WaitUntil loops with While (sleep) loops to fix major lag Loitering helicopters should now be fixed (they get deleted)   I tested this PBO on my game server (Vert Hosting), and had it running side-by-side with VEMF / BlckEagl / A3AEI and had no issues. All the AI seem to have a mutual respect for one another :P   A big shout out to all the modders who inspired me to make this. Sorry, in advance, if there are tons of supply drop missions out there. This one is pretty straight-forward, and can be easily edited to your liking. Hope you enjoy!   You can download it here: https://github.com/tdavison70/Helicopter-Supply-Drop
  4. Like
    ulli_123 got a reaction from Moody in VEMF - Vampire's Epoch Mission Framework   
    It would be important also a display on the map where is the mission, because sometimes you forget the name of the city.
    In addition, people see the newly unable to join on the server, where and whether your mission running.
  5. Like
    ulli_123 got a reaction from Home Sweet Home in When will vehciles be locakable?   
    I think cars and helicopters should be the jammers always locked in range and be open only from group members.
  6. Like
    ulli_123 reacted to BLTZ71 in Dedicated Server Tool   
    Hi everyone
     
    I have a tool that's still in development, but will be finished soon, this will help with your arma 2 & arma 3 servers. This tool will make setting up your server's and manage them with less hassle. We will be supplying support and update's for this tool.  If interested post here, or feel free to message me.

  7. Like
    ulli_123 got a reaction from devil1975 in When will vehciles be locakable?   
    I think cars and helicopters should be the jammers always locked in range and be open only from group members.
×
×
  • Create New...