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JohnyMST

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Posts posted by JohnyMST

  1. @JohnyMST:

    First thanks for the video, but i think you doesn't have understand the snaping mode, because the foundation you build doesnt snap in the video :)

     

    and all what i see is that you build a lot of the things in "free mode" instead of snapmode.

     

    Try the same building in the right snapmode and it won't look like yours

     

    Then the stairs, you says "perfect" i see the bouncing and not even fit perfect, and you use the false stairacse beause this one only for roofs (Suppe has told us that)

     

     

    Answer one question:

     

    How can your wall fall down on one side, after you bild an flat underground with foundations?

     

    I actually upgraded those stairs because I'm planning on moving upwards with another floor. I wanted the stairs this way.

    Yes I know they bounce and don't fit "perfect" in arma 2 snapping sense BUT I believe it is perfect for Arma 3 snapping mode.

    As you can see, all of the parts were build with option 1 on my keyboard which is Snap.

     

    I can't figure out how to place a foundation snapped to another one - can you tell me how?

     

    Thanks!

  2. No workbench required. All you need is your items.

    Some things you will need to craft by a fireplace (such as scrap metals). You can make a fireplace by chopping 2 wood piles down (each tree will give you 4 wood piles in total).

    4 wood piles (1 tree) = 1 lumber
    4 lumbers = 1 wood floor /OR\ 1 wood wall (which can be upgraded to full wall with x1 small scrap or door with x1 lumber).

    4 Mortars = 1 foundation (used when you're trying to build on shitty surface like I am right now).

    Things to remember if you're trying to build a base:
    Craft a shelve or a tent and hide it somewhere GOOD, Really good
    Never sell Mortars or Scraps or Electronic components - they are vital!

    Search traders for some sold items. I always buy those straight away.

  3. hehe funny the way other people imagine how items look :D I was surprised myself when I seen the jammer. Big ass thing.

    BTW, you will not be able to find it. You need to craft it with:
    2x Large Metal scraps
    2x Electronic Components

    Large metal scraps are crafted from Small metal scraps (x2). You need x3 Small Metal Scraps to craft x1 Large Metal Scraps  :blink:

     

    That's a total of 18 scrap metals to build x2 Large Metal Scraps i believe ;o

  4. It maintains all the items to 0 days.
    So let's say when your objects are 7 days old and you maintain, it goes from 7 to 0

    If you exceed the 7 days (or whatever the server is set to) the objects will get removed.

    Good idea on the feature 

  5. OK OK in regards to building and "PhysiX"...

    I like the way the game is intelligent and will not let you build in the air
    BUT
    FOR F**K SAKE, if I get my "PhysiX" right, can it at least snap straight to the piece beside it so there are no gaps??

     

    It really pissed me off yesterday that I had to strip half of my base just to get a wall closer to the other wall - this turned out impossible because the foundation wouldn't fit correctly.

     

    Snapping is shit now. It was perfect in the A2 mod

    If you just include the A2 snapping mode in your "PhysiX" it would be great. Right now I'm feeling like i'm moving back in time to the beginning of time and I'm afraid that other servers will start modding the scripts to enable A2 building mode - I would like to see the original Epoch Mod do this before others do it... and call it ZombieEpochOverOrigins2017Royale SHIT

  6. hahahaha sorry but that's funny :D see now you have to pay off 4 grand :D I wasn't that bad but also got surprised when I've seen like -300 in my bank account...

    I thought "ah those Epoch scammer bankers stealing money already in Alpha "

  7. Yes, 

     

    And if you cancel it should repack into your inventory. It would be great if you could repack any buildable that was not in range of a Frequency Jammer. 

     

    +1 for the repacking buildings.

    Maybe at least moving them as they are without the possibility to repack (to make it more realistic) and chance to destroy the item when trying to move or something...

    Big potential in the whole building side, not to mention the other topics

  8. Good thing it's still in early development. I'm sure things like this will be tweaked over time.

     

    Yes that's right and with community help like this they will implement it if it makes sense.

    We need to point out all the things that should be changed and which should stay to build the best mod ever :)

  9. Most of all:

    We need an option to cancel the build!!!

    Why is there no way of canceling the placing of items? 

    Let's say you start placing a lovely floor and you hear some vehicle approaching you, you gotta shit yourself and place the floor fast to defend yourself instead of just one simple cancel click like we had in Arma 2....

    That should be the main focus as it's ruining everything

  10. haha and I thought it's a bug that I had -100 in my account :D

    I was like "damn bastards stealing money already" :D

     

    It's a great idea. 100 is fine for now for the beginner servers as people are probably not so much aware of this function.

    In like 6 months you could easily bring that to 500 or more 

  11. hehehe :D

    No no no no Banks in the traders.

     

    Banks should be spawned across the map and should not be protected in any way. Then there is a risk! Risk of somebody shooting your back

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