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Posts posted by (AOW)Recon
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It's already in at the hero & bandit traders. There's the woodland camo variant to add to it if you'd like, aswell.
BAF_LRR_scoped_W
the BAF LRR scoped W is a green lupia :)
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Ya Right, Also you stole my signature :I
nvm i didnt get it it work nor can i get your's working
thats becuz your a legend and the bomb lol :)
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[] spawn { hint "You just smoked a huge blunt! Feel the high kick in! (lasts 90 seconds)"; player removeMagazine 'ItemKiloHemp'; player setDamage 0; r_player_inpain = false; r_player_injured = false; dayz_hunger = dayz_hunger + 0.4; dayz_thirst = dayz_thirst + 0.4; r_player_lowblood = false; dayz_sourceBleeding = objNull; player setVariable ["USEC_injured",false,true]; {player setVariable[_x,false,true];} forEach USEC_woundHit; player setVariable['medForceUpdate',true,true]; Remove_Drug_effects = { {ppEffectDestroy _x;} forEach (_this select 0); ppEffectDestroy ppe2; ppEffectDestroy ppe3; setaperture 0; }; _time = time; _effects = []; player playMoveNow "ActsPercMstpSnonWpstDnon_sceneBardak01"; while {true} do { Flare = "SmokeShellGreen" createVehicle position player; if (vehicle player != player) then { Flare attachTo [vehicle player,[0,0,0.]];} else {Flare attachTo [player,[0,0,0.]];} ppe2 = ppEffectCreate ["chromAberration", 1555]; _effects = _effects + [ppe2]; ppe2 ppEffectAdjust [random 0.25,random 0.25,true]; ppe2 ppEffectCommit 1; ppe2 ppEffectEnable true; ppe3 = ppEffectCreate ["radialBlur", 1555]; _effects = _effects + [ppe3]; ppe3 ppEffectEnable true; ppe3 ppEffectAdjust [random 0.02,random 0.02,0.15,0.15]; ppe3 ppEffectCommit 1; sleep random(1); if (_time + 90 < time) exitWith {[_effects] call Remove_Drug_effects;}; }; };
Here is a modified code. I have fixed the brackets :)
Heals Player, Removes thirst, hunger and pain.
Also have green smoke coming from the players head.
lol i was just about to post the same thing i fixed it aswell :)
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ActsPercMstpSnonWpstDnon_sceneBardak01 is this
Standing with arms by sides, then raising hands above head in surrender, crouching, then moving to ActsPercMstpSnonWpstDnon_sceneBardak02
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im think it's this
player playMoveNow "ActsPercMstpSnonWpstDnon_sceneBardak01";
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ya ik i did the uh1y before they did it's pretty much an addon
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Try this out btw i found the error with notepad++ yall should look it was not closeing the first one
[] spawn {
hint "You just smoked a huge blunt and youre now high as crazy fuck (lasts 90 seconds)";player removeMagazine 'ItemKiloHemp';player setDamage 0;r_player_inpain = false;r_player_injured = false;dayz_hunger = dayz_hunger + 0.4;dayz_thirst = dayz_thirst + 0.4;r_player_lowblood = false;dayz_sourceBleeding = objNull;player setVariable ["USEC_injured",false,true];{player setVariable[_x,false,true];} forEach USEC_woundHit;player setVariable['medForceUpdate',true,true];Remove_Drug_effects =}{{ppEffectDestroy _x;} forEach (_this select 0);ppEffectDestroy ppe2;ppEffectDestroy ppe3;setaperture 0;};_time = time;_effects = [];player playMoveNow "ActsPercMstpSnonWpstDnon_sceneBardak01";while {true} do{Flare = "SmokeShellGreen" createVehicle position player;if (vehicle player != player) then { Flare attachTo [vehicle player,[0,0,0.]];}else {Flare attachTo [player,[0,0,0.]];}ppe2 = ppEffectCreate ["chromAberration", 1555];_effects = _effects + [ppe2];ppe2 ppEffectAdjust [random 0.25,random 0.25,true];ppe2 ppEffectCommit 1;ppe2 ppEffectEnable true;ppe3 = ppEffectCreate ["radialBlur", 1555];_effects = _effects + [ppe3];ppe3 ppEffectEnable true;ppe3 ppEffectAdjust [random 0.02,random 0.02,0.15,0.15];ppe3 ppEffectCommit 1;sleep random(1);if (_time + 90 < time) exitWith {[_effects] call Remove_Drug_effects;};};
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there's a bug but an easy fs you gain humaity
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Just wondering if anyone ever added the Overwatch weapons to this that would be willing to share?
lol i was just working on if we get a group of people we can get this in no time
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if anyone knows how to script and want to help that would be great im on hold becuz im have a small problem
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i would make it were
["<OCG - REMOTE>: %1, Duping is a non-excusable offence! Stop it or you will be banned!",(name _player)];
["<OCG - REMOTE>: %1,%2, Duping is a non-excusable offence! Stop it or you will be banned!",(name _player),(getPlayerUID player)];
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uhh do you have an antihack like infastar
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cool man im going to slow down the mv22 and make some new one's with another script but i need to rewrite so when you turn it on it well unfold
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sry makeing new stuff for ya, hours on end
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i well up load photo's
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look idc if you use it or not i have not seen a better one
it's for yall to use if i didnt want yall to use i would not release it
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If you want it to be for you or VIP's
if ((getPlayerUID player) in ["76561198159452610","76561198137898990","76561198001093549","76561198076139056","76561198093792698","76561198146424231","76561198092220317"]) then { // Add extra context menus _erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item); _erc_numActions = (count _erc_cfgActions); if (isClass _erc_cfgActions) then { for "_j" from 0 to (_erc_numActions - 1) do { _menu = _parent displayCtrl (1600 + _j + _numActions); _menu ctrlShow true; _config = (_erc_cfgActions select _j); _text = getText (_config >> "text"); _script = getText (_config >> "script"); _height = _height + (0.025 * safezoneH); uiNamespace setVariable ['uiControl', _control]; _menu ctrlSetText _text; _menu ctrlSetEventHandler ["ButtonClick",_script]; }; }; };
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Hello People's Of DayZ
Im Going to Show you How to install Coin's add on for infastar
==========================
You need to have the FULL version of infastar
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Picture's
https://www.dropbox.com/sc/z8jkrtxuw3tu5at/AACyAMFpemEiAHUtD3fQewX1a
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If You want me to make a tut on how to add the coin thing to infastar debug i well do so
===============================
Thank AlexLawson For call BIS_fnc_numberText
First Find AH.sqf in you're "init" Folder
Then Find the following in your "AH.sqf"
_log2 = format['Blood: %1 Humanity: %2
And replace that with (only if you have Zupa 3.0)
_log2 = format['Blood: %1 Humanity: %2 Coins: %3',(_unit getVariable['USEC_BloodQty',12000]),(_unit getVariable['humanity',0]),(_unit getVariable['cashMoney',0] call BIS_fnc_numberText)];
If You have Global Banking (E.X Zupa 1.1)
_log2 = format['Blood: %1 Humanity: %2 Coins: %3 Bank: 4%',(_unit getVariable['USEC_BloodQty',12000]),(_unit getVariable['humanity',0]),(_unit getVariable['headShots',0] call BIS_fnc_numberText),(_unit getVariable['bank',0])];
Then Find:
adminadd = adminadd + [" +View TimeLord Menu","AAATime","0","0","1","0",[0,0.6,1,1]]; adminadd = adminadd + [(format[" -View Surveillance Log: (%1)",((count PV_SurveillanceLog)-1)]),"SurveillanceLog","0","0","1","0",[0,0.6,1,1]]; adminadd = adminadd + [(format[" -View Hacker Log: (%1)",((count PV_hackerL0og)-1)]),"hackerLog","0","0","1","0",[0,0.6,1,1]]; adminadd = adminadd + [(format[" -View TempBanned Log: (%1)",round((count PVAH_AHTMPBAN)/2)]),"tempbanned","0","0","1","0",[0,0.6,1,1]]; }; adminadd = adminadd + ["============================================================","","0","1","0","0",[]]; };
And under that Put:
admin_fillCoinMenu = { inSub = false; _ctrl = 2 call getControl; lbclear _ctrl; _ctrl ctrlSetFont "TahomaB"; adminadd = []; call admin_fillsubsss; adminadd = adminadd + [" Give +1 Coin",admincoinPlusa4,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -1 Coin",admincoinMinusa4,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +5 Coin",admincoinPlusa3,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -5 Coin",admincoinMinusa3,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +10 Coin",admincoinPlusa2,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -10 Coin",admincoinMinusa2,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +50 Coin",admincoinPlusa1,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -50 Coin",admincoinMinusa1,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +100 Coin",admincoinPlus,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -100 Coin",admincoinMinus,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +500 Coin",admincoinPlus1,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -500 Coin",admincoinMinus1,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +2500 Coin",admincoinPlus2,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -2500 Coin",admincoinMinus2,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +5000 Coin",admincoinPlus3,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -5000 Coin",admincoinMinus3,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +10000 Coin",admincoinPlus4,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -10000 Coin",admincoinMinus4,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +50000 Coin",admincoinPlus5,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -50000 Coin",admincoinMinus5,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +100000 Coin",admincoinPlus6,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -100000 Coin",admincoinMinus6,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +500000 Coin",admincoinPlus7,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -500000 Coin",admincoinMinus7,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +IM RICH BITCH",admincoinPlusRich,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -IM RICH BITCH",admincoinMinusRich,"0","0","0","1",[0,0.8,1,1]]; call admin__FILL_MENUS; };
So It Looks Like
adminadd = adminadd + [" +View TimeLord Menu","AAATime","0","0","1","0",[0,0.6,1,1]]; adminadd = adminadd + [(format[" -View Surveillance Log: (%1)",((count PV_SurveillanceLog)-1)]),"SurveillanceLog","0","0","1","0",[0,0.6,1,1]]; adminadd = adminadd + [(format[" -View Hacker Log: (%1)",((count PV_hackerL0og)-1)]),"hackerLog","0","0","1","0",[0,0.6,1,1]]; adminadd = adminadd + [(format[" -View TempBanned Log: (%1)",round((count PVAH_AHTMPBAN)/2)]),"tempbanned","0","0","1","0",[0,0.6,1,1]]; }; adminadd = adminadd + ["============================================================","","0","1","0","0",[]]; }; admin_fillCoinMenu = { inSub = false; _ctrl = 2 call getControl; lbclear _ctrl; _ctrl ctrlSetFont "TahomaB"; adminadd = []; call admin_fillsubsss; adminadd = adminadd + [" Give +1 Coin",admincoinPlusa4,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -1 Coin",admincoinMinusa4,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +5 Coin",admincoinPlusa3,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -5 Coin",admincoinMinusa3,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +10 Coin",admincoinPlusa2,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -10 Coin",admincoinMinusa2,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +50 Coin",admincoinPlusa1,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -50 Coin",admincoinMinusa1,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +100 Coin",admincoinPlus,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -100 Coin",admincoinMinus,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +500 Coin",admincoinPlus1,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -500 Coin",admincoinMinus1,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +2500 Coin",admincoinPlus2,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -2500 Coin",admincoinMinus2,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +5000 Coin",admincoinPlus3,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -5000 Coin",admincoinMinus3,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +10000 Coin",admincoinPlus4,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -10000 Coin",admincoinMinus4,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +50000 Coin",admincoinPlus5,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -50000 Coin",admincoinMinus5,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +100000 Coin",admincoinPlus6,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -100000 Coin",admincoinMinus6,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +500000 Coin",admincoinPlus7,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -500000 Coin",admincoinMinus7,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give +IM RICH BITCH",admincoinPlusRich,"0","0","0","1",[0,0.8,1,1]]; adminadd = adminadd + [" Give -IM RICH BITCH",admincoinMinusRich,"0","0","0","1",[0,0.8,1,1]]; call admin__FILL_MENUS; };
Then Find:
adminHumanityPlus = { { if (name _x == _this select 0) then { _humanity = _x getVariable['humanity',0]; _x setVariable['humanity',_humanity+2500,true]; hint format['Gave %1 +2500 Humanity!',_this select 0];
Above that put:
admincoinPlusa4 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+1,true];
hint format['Gave %1 +1 Coins!',_this select 0];
_sl = format['%1 plus 1 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinusa4 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-1,true];
hint format['Gave %1 -1 Coins!',_this select 0];
_sl = format['%1 minus 1 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlusa3 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+5,true];
hint format['Gave %1 +5 Coins!',_this select 0];
_sl = format['%1 plus 5 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinusa3 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-5,true];
hint format['Gave %1 -5 Coins!',_this select 0];
_sl = format['%1 minus 5 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlusa2 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+10,true];
hint format['Gave %1 +10 Coins!',_this select 0];
_sl = format['%1 plus 10 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinusa2 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-10,true];
hint format['Gave %1 -10 Coins!',_this select 0];
_sl = format['%1 minus 10 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlusa1 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+50,true];
hint format['Gave %1 +50 Coins!',_this select 0];
_sl = format['%1 plus 50 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinusa1 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-50,true];
hint format['Gave %1 -50 Coins!',_this select 0];
_sl = format['%1 minus 50 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlus =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+100,true];
hint format['Gave %1 +100 Coins!',_this select 0];
_sl = format['%1 plus 100 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinus =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-100,true];
hint format['Gave %1 -100 Coins!',_this select 0];
_sl = format['%1 minus 100 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlus1 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+500,true];
hint format['Gave %1 +500 Coins!',_this select 0];
_sl = format['%1 plus 500 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinus1 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-500,true];
hint format['Gave %1 -500 cashMoney!',_this select 0];
_sl = format['%1 minus 500 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlus2 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+2500,true];
hint format['Gave %1 +2500 Coins!',_this select 0];
_sl = format['%1 plus 2500 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinus2 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-2500,true];
hint format['Gave %1 -2500 Coins!',_this select 0];
_sl = format['%1 minus 2500 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlus3 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+5000,true];
hint format['Gave %1 +5000 Coins!',_this select 0];
_sl = format['%1 plus 5000 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinus3 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-5000,true];
hint format['Gave %1 -5000 Coins!',_this select 0];
_sl = format['%1 minus 5000 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlus4 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+10000,true];
hint format['Gave %1 +10000 Coins!',_this select 0];
_sl = format['%1 plus 10000 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinus4 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-10000,true];
hint format['Gave %1 -10000 Coins!',_this select 0];
_sl = format['%1 minus 10000 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlus5 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+50000,true];
hint format['Gave %1 +50000 Coins!',_this select 0];
_sl = format['%1 plus 50000 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinus5 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-50000,true];
hint format['Gave %1 -50000 Coins!',_this select 0];
_sl = format['%1 minus 50000 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlus6 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+100000,true];
hint format['Gave %1 +100000 Coins!',_this select 0];
_sl = format['%1 plus 100000 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinus6 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-100000,true];
hint format['Gave %1 -100000 Coins!',_this select 0];
_sl = format['%1 minus 100000 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlus7 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+500000,true];
hint format['Gave %1 +500000 Coins!',_this select 0];
_sl = format['%1 plus 500000 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinus7 =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-500000,true];
hint format['Gave %1 -500000 Coins!',_this select 0];
_sl = format['%1 minus 500000 Coins to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinPlusRich =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney+100000000000,true];
hint format['Gave %1 +100000000000 Coins!',_this select 0];
_sl = format['%1 plus 100000000000 cashMoney to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};
admincoinMinusRich =
{
{
if (name _x == _this select 0) then
{
_cashMoney = _x getVariable['cashMoney',0];
_x setVariable['cashMoney',_cashMoney-100000000000,true];
hint format['Gave %1 -100000000000 cashMoney!',_this select 0];
_sl = format['%1 minus 100000000000 cashMoney to %2',name player,_this select 0];
PVAH_WriteLogReq = [player,toArray _sl];
publicVariableServer 'PVAH_WriteLogReq';
};
} forEach playableUnits;
};So it Looks like This
admincoinPlusa4 =
{{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+1,true];hint format['Gave %1 +1 Coins!',_this select 0];_sl = format['%1 plus 1 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinusa4 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-1,true];hint format['Gave %1 -1 Coins!',_this select 0];_sl = format['%1 minus 1 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlusa3 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+5,true];hint format['Gave %1 +5 Coins!',_this select 0];_sl = format['%1 plus 5 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinusa3 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-5,true];hint format['Gave %1 -5 Coins!',_this select 0];_sl = format['%1 minus 5 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlusa2 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+10,true];hint format['Gave %1 +10 Coins!',_this select 0];_sl = format['%1 plus 10 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinusa2 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-10,true];hint format['Gave %1 -10 Coins!',_this select 0];_sl = format['%1 minus 10 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlusa1 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+50,true];hint format['Gave %1 +50 Coins!',_this select 0];_sl = format['%1 plus 50 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinusa1 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-50,true];hint format['Gave %1 -50 Coins!',_this select 0];_sl = format['%1 minus 50 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlus ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+100,true];hint format['Gave %1 +100 Coins!',_this select 0];_sl = format['%1 plus 100 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinus ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-100,true];hint format['Gave %1 -100 Coins!',_this select 0];_sl = format['%1 minus 100 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlus1 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+500,true];hint format['Gave %1 +500 Coins!',_this select 0];_sl = format['%1 plus 500 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinus1 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-500,true];hint format['Gave %1 -500 cashMoney!',_this select 0];_sl = format['%1 minus 500 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlus2 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+2500,true];hint format['Gave %1 +2500 Coins!',_this select 0];_sl = format['%1 plus 2500 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinus2 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-2500,true];hint format['Gave %1 -2500 Coins!',_this select 0];_sl = format['%1 minus 2500 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlus3 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+5000,true];hint format['Gave %1 +5000 Coins!',_this select 0];_sl = format['%1 plus 5000 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinus3 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-5000,true];hint format['Gave %1 -5000 Coins!',_this select 0];_sl = format['%1 minus 5000 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlus4 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+10000,true];hint format['Gave %1 +10000 Coins!',_this select 0];_sl = format['%1 plus 10000 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinus4 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-10000,true];hint format['Gave %1 -10000 Coins!',_this select 0];_sl = format['%1 minus 10000 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlus5 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+50000,true];hint format['Gave %1 +50000 Coins!',_this select 0];_sl = format['%1 plus 50000 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinus5 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-50000,true];hint format['Gave %1 -50000 Coins!',_this select 0];_sl = format['%1 minus 50000 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlus6 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+100000,true];hint format['Gave %1 +100000 Coins!',_this select 0];_sl = format['%1 plus 100000 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinus6 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-100000,true];hint format['Gave %1 -100000 Coins!',_this select 0];_sl = format['%1 minus 100000 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlus7 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+500000,true];hint format['Gave %1 +500000 Coins!',_this select 0];_sl = format['%1 plus 500000 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinus7 ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-500000,true];hint format['Gave %1 -500000 Coins!',_this select 0];_sl = format['%1 minus 500000 Coins to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinPlusRich ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney+100000000000,true];hint format['Gave %1 +100000000000 Coins!',_this select 0];_sl = format['%1 plus 100000000000 cashMoney to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};admincoinMinusRich ={{if (name _x == _this select 0) then{_cashMoney = _x getVariable['cashMoney',0];_x setVariable['cashMoney',_cashMoney-100000000000,true];hint format['Gave %1 -100000000000 cashMoney!',_this select 0];_sl = format['%1 minus 100000000000 cashMoney to %2',name player,_this select 0];PVAH_WriteLogReq = [player,toArray _sl];publicVariableServer 'PVAH_WriteLogReq';};} forEach playableUnits;};adminHumanityPlus ={{if (name _x == _this select 0) then{_humanity = _x getVariable['humanity',0];_x setVariable['humanity',_humanity+2500,true];hint format['Gave %1 +2500 Humanity!',_this select 0];
That's It
:)
Save And Restart Your Sever
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hey man ill help you with anything i want a convoy mission too you can test it out on my sever if you want
or send me the files and ill test it out and look for error's
I ve adapted the core of the wasteland convoys to fit into epoch.. haven't had the chance for testing.. gonna do that next week
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Hello
I Was Interested on makeing and editing GUI'S
I found a tool but im not sure how to use it is really good from what i see for GUI
It can be used in arma 2,arma 2 OA,and arma 3
LINK:
https://community.bistudio.com/wiki/User_Interface_Editor_%28Arma_2%29
I can see alot more mod's and stuff coming out with this
But i dont understand how this work nor how to get it started.
If You know how to start it or use it Post it on the forums
-
https://community.bistudio.com/wiki/User_Interface_Editor_(Arma_2)
if you can help me nor getting it work meg ill try and see what i can do with the meg thing
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huh ya you dont need to worry about the
RH_m14aim
and such ik what that error is i need help trying to get the wai weapons to spawn in the create
https://github.com/AOWGaming/TEST/tree/master/WICKED-AI-2.1.4
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Still WIP. He is working on them.
Also Another Good Idea for a mission.
Spawn near a shore and have Boats doping on land and you have to stop them. Kinda like d-day
thats posable
[Release] InfiStar Coin's Spawn Add-on for Zupa Coin's
in Gold Coin based Single Currency & Banking System
Posted
what do you mean t works fine?