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Posts posted by (AOW)Recon
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You have to look in wai and change then to the same team
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Error in expression <apphire + _Topaz;
dayz_allowedObjects = dayz_allowedObjects + _CraftingArray;
DZ>
18:35:14 Error position: <dayz_allowedObjects + _CraftingArray;
DZ>
18:35:14 Error Undefined variable in expression: dayz_allowedobjects
18:35:14 File mpmissions\DayZ_Epoch_11.Chernarus\Scripts\Buildables\variables.sqf, line 83
Any Fix?
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yes i can just says 0 on every body thats y im thinking its a infistar issue
ai_hasMoney = true; //If you have ZSC installed then setting this to true will place money in ai wallets.
ai_moneyAmount = 1000; //If ai_hasMoney=true, this defines what's the max amount of money an AI can hold,
//this value gets multiplied by 10, means if ai_moneyAmount=3000; the maximum amount
//an AI can hold is 30000 -
i can get the coins to be loaded on the WAI for some reason
in the config its set to true
i think it has something tp dp with infistar
i dont have any battleeye filter in
/* Use Loaded Check(s) */ _AHL = false; /* true or false */ /* "AH NOT LOADED ON PLAYER" */ /* _timedif for _AHL */ _TDI = 130; /* 45 - 300 */ /* only used if "_AHL = true;" -> takes longer to detect if the AH is loaded on a player or not. */
/* revert onEachFrame */ _REF = true; /* true or false */
/* unitRecoil checks */ _URC = true; /* true or false */ /* checks unitRecoilCoefficient and resets default unitRecoilCoefficient */
/* Log Bad Keys pressed */ _LBK = false; /* true or false */ /* will be logged to surveillancelog.. can become huge spam I would have it disabled */
/* Punish Forbidden Keys */ _PBK = true; /* true or false */ /* will freeze the user on BadKey click for ~3 seconds! */
/* Forbid VON Sidechat */ _VON = true; /* true or false */ /* talking on sidechat will put out a warning and kick if continue */
/* Use Chat Functions */ _UCF = true; /* true or false */ /* Enables Chatfunctions like /dance *//* Use vehicle check? */ _UVC = false; /* true or false */ /* using _ALLOWED_Vehicles and _FORBIDDEN_Vehicles lists */
/* Use zombie check? */ _UZC = false; /* true or false */ /* "Walk Amongst The Dead" or "ESS" needs this set to false */
/* Vehicle WHITELIST */ _UVW = false; /* true or false */ /* if false - _ALLOWED_Vehicles won't not be used *//* Cheatengine Checks ? */ _UCC = true; /* true or false */ /* certain strings have been changed */
/* Use FileScan ? */ _UFS = true; /* true or false */ /* spams the rpt but often finds hackers */
/* Use Anti Teleport? */ _UAT = true; /* true or false */
/* Use cut-scene ? */ _UCS = true; /* true or false */ /* dynamicText ~ often colored, animated or used in credits */
/* Use Damage Check ? */ _UDC = true; /* true or false */ /* try to catch Hacks that change the damage value of weapons *//* Remove "itemsAdded" */ _RAI = false; /* true or false */ /* might remove items from a custom crafting system.. */
/* HACKED BOX Check ? */ _CHB = false; /* true or false */ /* custom crates might be deleted if "Max Cargo Count" is to low */
/* Max Cargo Count ? */ _MCC = 3000;/* MouseMoving EH check */ _MOH = false; /* true or false */ /* will say: "MouseMoving EventHandler added" - needs to be disabled for UAV scripts and such.. */
/* Close Dialogs ? */ _CUD = false; /* true or false */ /* Closes custom Dialogs (Menus) that are not in _ALLOWED_Dialogs */
/* check MapSingleClick */ _OMC = false; /* true or false */ /* announces: "MapSingleClick modified", if modification is found - NEEDS _MBC to be true! */
/* Remove Keybinds ? */ _RCK = false; /* true or false */ /* Removes custom Keybinds and sets back the default ones */
/* Check CMDMenus ? */ _CCM = false; /* true or false */ /* only disable this if you know what you are doing. I strongly recommend to use this! */
/* BLOCK ALL CMDMenus */ _BCM = true; /* true or false */ /* we don't need commandingMenus. so have this true as well. */
/* Check Actions ? */ _CSA = false; /* true or false */ /* this checks mousewheel actions */
/* Force Terrain Grid ? */ _FTG = 25; /* 50, 25, 12.5 */ /* if set to 50 grass will be very low for better client FPS.. default is 25 */
/* Use Clutter check ? */ _UBC = true; /* true or false */ /* BadSize: %1 - Plants and/or Clutter pbo(s) removed..! */
/* Log Epoch Maintain */ _LEM = true; /* true or false */
/* ********************************************************************************* */
/* ALLOWED Custom Dialogs "_ALLOWED_Dialogs" are only used if you have "_CUD = true;" */
/* If you want install custom scripts using dialog windows, you can add IDD numbers */
/* from the custom script's desc.h file included through MPMIssions/description.ext */
_ALLOWED_Dialogs = [
-1,4,63,129,106,666,667,2200,6900,6901,6902,6903,6999,
41144,61144,76761,80000,420420,
711194,711195,711197,690000,4099999
];
// -1 Epoch Safe/Lockbox Keycode UI
// 106 Inventory (Gear)
// 2200 Blood Test
// 6900,6901,6902,6903 New Player (select Gender and such things)
// 420420 Epoch Trader
// 41144 Epoch Door Keycode UI
// 129 Diary
// 666,667 Clay Car Radio
// 4444 Radio Communication
// 65431,65432,65433,65434,65440,65441,65442 R3F ARTY Lift/Tow/Transport./* ALLOWED CMDMenus "_cMenu" are only used if you have "_BCM = false;" which I would not recommend. */
_cMenu =
[
"","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0",
"RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect",
"RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus",
"RscCombatMode","RscFormations","RscTeam","RscSelectTeam","RscReply",
"RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu",
"BTC_Hud","PlotManagement","DoorManagement","Entercode","#USER:_keyMenu"
];
/* ALLOWED Actions "_dayzActions" are only used if you have "_CSA = true;" */
_dayzActions =
[
"ActionMenu","batteryLevelCheckRavenAct","batteryRechargeRavenAct","bis_fnc_halo_action","BTC_liftActionId","BTC_liftHudId","BTC_SganciaActionId",
"churchie_check","churchie_defuse","churchie_rig_veh","dayz_myCursorTarget","dayz_myLiftVehicle","degreeActions","disassembleRavenAct","DonorSkins",
"DoorManagement","Entercode","horror_traders","launchRavenAct","manatee_craft_menu","manatee_craft_menu_ind","manatee_craft_menu_sur",
"manatee_craft_menu_wea","mavBaseStationActionName_00","mavBaseStationActionName_001","mavBaseStationActionName_01","mavBaseStationActionName_02",
"mavBaseStationActionName_03","mavBaseStationActionName_04","menu_CIV_EuroMan01_EP1","menu_CIV_EuroMan02_EP1","menu_Doctor","menu_Dr_Hladik_EP1",
"menu_Pilot_EP1","menu_Profiteer4","menu_Rita_Ensler_EP1","menu_Rocker4","menu_RU_Citizen1","menu_RU_Citizen3","menu_RU_Citizen4",
"menu_RU_Functionary1","menu_RU_Villager3","menu_RU_WorkWoman1","menu_RU_WorkWoman5","menu_TK_CIV_Takistani04_EP1","menu_Woodlander1",
"menu_Woodlander3","menu_Worker2","menu_Worker3","neutral","NORRN_dropAction","nul","null","player_Cannibalism","r_player_actions",
"r_player_actions2","s_bank_dialog","s_bank_dialog1","s_bank_dialog2","s_build_Hedgehog_DZ","s_build_Sandbag1_DZ","s_build_Wire_cat1","s_building_snapping",
"s_clothes","s_givemoney_dialog","s_halo_action","s_player_1bupd","s_player_attach_bomb","s_player_attack","s_player_barkdog","s_player_boil",
"s_player_breakinhouse","s_player_BuildLock","s_player_BuildUnLock","s_player_butcher","s_player_butcher_human","s_player_calldog",
"s_player_callzombies","s_player_checkGear","s_player_clearEvacChopper","s_player_CloseGate","s_player_clothes","s_player_cnbb",
"s_player_codeObject","s_player_codeRemove","s_player_codeRemoveNet","s_player_combi","s_player_cook","s_player_craftZombieBait",
"s_player_craftZombieBaitBomb","s_player_dance","s_player_debug","s_player_debugCheck","s_player_deleteBuild","s_player_deleteCamoNet",
"s_player_deploybike","s_player_deploybike2","s_player_deploygyro","s_player_deployjetski","s_player_deploymoped","s_player_deploymoped2",
"s_player_deploymozzie","s_player_deploymozzie2","s_player_destorytent","s_player_disarmBomb","s_player_downgrade_build","s_player_dragbody",
"s_player_Drinkfromhands","s_player_dropflare","s_player_enterCode","s_player_equip_carry","s_player_evacCall","s_player_feeddog",
"s_player_fillfuel","s_player_fillfuel20","s_player_fillfuel210","s_player_fillfuel5","s_player_fillgen","s_player_fillwater",
"s_player_fillwater2","s_player_fire","s_player_fireout","s_player_fishing","s_player_fishing_veh","s_player_flipveh","s_player_flipvehicleheavy",
"s_player_flipvehiclelight","s_player_followdog","s_player_forceSave","s_player_fuelauto","s_player_fuelauto2","s_player_gather",
"s_player_grabflare","s_player_heli_detach","s_player_heli_lift","s_player_holderPickup","s_player_igniteTent","s_player_information",
"s_player_isCruse","s_player_knockout","s_player_lastTarget","s_player_load_help","s_player_lockhouse","s_player_lockunlock",
"s_player_lockUnlock_crtl","s_player_lockUnlockInside_ctrl","s_player_lockvault","s_player_maint_build","s_player_maintain_area",
"s_player_maintain_area_preview","s_player_maintain_area_previewd","s_player_maintain_aread","s_player_makeBomb","s_player_makeEvacChopper",
"s_player_makePLBomb","s_player_manageDoor","s_player_menu","s_player_movedog","s_player_netCodeObject","s_player_newbie_kit",
"s_player_openGate","s_player_otkdv","s_player_packbike","s_player_packFdp","s_player_packjetski","s_player_packMozzie","s_player_packtent",
"s_player_packtentinfected","s_player_packvault","s_player_painkiller","s_player_paint","s_player_parts","s_player_parts_crtl",
"s_player_plot_boundary_off","s_player_plot_boundary_on","s_player_plot_take_ownership","s_player_plotManagement","s_player_pzombiesattack",
"s_player_pzombiesfeed","s_player_pzombiesvision","s_player_rearm_action","s_player_recipeMenu","s_player_refuel_action","s_player_removeActions",
"s_player_removeflare","s_player_repair_action","s_player_repair_crtl","s_player_repairActions","s_player_rest","s_player_scrollBandage",
"s_player_selfBloodbag","s_player_setCode","s_player_setVectors1","s_player_setVectors45","s_player_setVectors5","s_player_setVectors90",
"s_player_setVectorsBack","s_player_setVectorsForward","s_player_setVectorsLeft","s_player_setVectorsReset","s_player_setVectorsRight",
"s_player_showname","s_player_showname1","s_player_siphonfuel","s_player_sleep","s_player_smelt_engineparts","s_player_smelt_fueltank",
"s_player_smelt_jerrycan","s_player_smelt_mainrotoraryparts","s_player_smelt_scrapmetal","s_player_smelt_wheel","s_player_smelt_windscreenglass",
"s_player_smeltItems","s_player_smeltRecipes","s_player_speeddog","s_player_stats","s_player_staydog","s_player_studybody","s_player_suicide",
"s_player_SurrenderedGear","s_player_takeOwnership","s_player_tamedog","s_player_toggleDegree","s_player_toggleDegrees","s_player_toggleSnap",
"s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint","s_player_toggleVector","s_player_toggleVectors","s_player_towing","s_player_trackdog",
"s_player_unlockhouse","s_player_unlockvault","s_player_upgrade_build","s_player_upgradebike","s_player_upgradegyro","s_player_upgrademoto",
"s_player_upgradestorage","s_player_upgradestroage","s_player_warndog","s_player_waterdog","s_player_zombieShield","s_player_13089_copyToKey",
"s_siphon","s_vehicle_lockunlock","s_vehicle_lockUnlock_crtl","silver_myCursorTarget","snapActions","SP_rearm_actions","SP_refuel_action",
"SP_repair_action","stow_vehicle","STR_R3F_ARTY_action_ouvrir_dlg_SM","STR_R3F_LOG_action_charger_deplace","STR_R3F_LOG_action_charger_selection",
"STR_R3F_LOG_action_contenu_vehicule","STR_R3F_LOG_action_deplacer_objet","STR_R3F_LOG_action_detacher","STR_R3F_LOG_action_heliport_larguer",
"STR_R3F_LOG_action_heliporter","STR_R3F_LOG_action_relacher_objet","STR_R3F_LOG_action_remorquer_deplace","STR_R3F_LOG_action_remorquer_selection",
"STR_R3F_LOG_action_selectionner_objet_charge","STR_R3F_LOG_action_selectionner_objet_remorque","strobeRavenResetAct","strobeRavenTestAct",
"Tow_settings_action_charger_deplace","Tow_settings_action_charger_selection","Tow_settings_action_contenu_vehicule",
"Tow_settings_action_deplacer_objet","Tow_settings_action_detacher","Tow_settings_action_heliport_larguer","Tow_settings_action_heliporter",
"Tow_settings_action_relacher_objet","Tow_settings_action_remorquer_deplace","Tow_settings_action_remorquer_selection",
"Tow_settings_action_selectionner_objet_charge","Tow_settings_action_selectionner_objet_remorque","Tow_settings_dlg_CV_btn_decharger",
"Tow_settings_dlg_CV_btn_fermer","Tow_settings_dlg_CV_titre","unpackRavenAct","vectorActions","wardrobe"
]; -
Does this work with an exile A3 sever?
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Well I read now the whole post, but I'm a bit confused...
Is it possible to make only a few Zombies walk and the other zombies run?
So like 30% still run, and the rest ist wlaking.
Or maybe if its öpossible, to ad a Map with speeds and some percentage how often zombies will have this speed?
Like 60% walking, 30% running and 10% running faster than player, like they are on extasy?Yes it is theres a mod out there for that
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ok but well player beable to open them
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i didnt ever think of that it is a good idea, i bet we can think of a different way because that would be a little weird.. well any way that sill would be cool!
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alright guys.. dont worry about the error unless you sever is not starting up or getting stuck on aut screen when loading in.. and you have to put the traders there as well look up how to add traders and that well show you how to move or add traders to your liking
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were are you putting this in the init.sqf?
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ik what yall are talking about but thats not what i mean but thank you anyway! im talking about it being spawned in as the loot box like the creates with the loot in side of it thats what i talking about
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Hello i need some help, i cant seem to find a way to make a safe when placed down to have a code set to 0000 or somthing along those lines.. i want to make a mission out of it.
If you can help i well be happy if you can :)
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infastar is easy to script and i and zupa made a coin script for it...
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Hey guys o havent been playing dayZ for so i havnt updated it but i well if i get a hold of the new infastar script... my pc really cant handle dayz so i kinda dont play it anymore but i want to...
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AOWGaming
162.255.138.42:2502
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ya i tired that didnt work
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that might be becuz of infistar mine might be too but i dont see becuz im an admin on it
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theres no need to pay money ill help you if you want
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Menu is not popping up on it?
Anyone have a fix?
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i thin i put the missions.sqf and fsm in there aswell so you guys can edited it as well
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spawn heli (MERLIN
sleep 400
spawn aouther heli (MERLIN
sleep 400
Spawn black hawk
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dont know then
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link dont work
sry mate i think it's fixed now
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LARGE CONVOY
This Mission is harder then all the mission's on the WAI or DZMS
There Are 3 Heli's that come in
1st - one Come's at 300 seconds after and drop's 10 troop's
2nd - one comes in shortly after like 30-MIN Drop's the same amount of troop's
3rd - Then the 3rd one drop's no troop's and is an attack heli (UH60M) AKA "Black Hawk"
There Are About 20-30 Troop's at the start of the mission
IMAGE
https://www.dropbox.com/sh/ecqwqhnqaps21pq/AABYdcgZ8QlkS68zWh4hUERya?dl=0
[Release] Wicked AI 2.2.3 [1.0.6+]
in A2: Epoch Mods
Posted
are you make a custom mission? if so
look at
//Static Guns
[[
[(_position select 0) + 0.1, (_position select 1) + 20, 0],
[(_position select 0) + 0.1, (_position select 1) - 20, 0]
],"M2StaticMG","Easy","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static;
you notice the "Bandit","Bandit"
],"M2StaticMG","Easy","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static;
change it to ur likings and DONE!