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(AOW)Recon

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Posts posted by (AOW)Recon

  1. On 10/16/2017 at 10:01 AM, houst said:

    hey all..i have the overpoch version on 1.0.6.1 and i have a issue..the m2 gunners seem to be killing the other AIs when the missions spawn in? any idea what i can do to stop this??

     

    Thanks.

    are you make a custom mission? if so 

    look at 

        //Static Guns
        [[
            [(_position select 0) + 0.1, (_position select 1) + 20, 0],
            [(_position select 0) + 0.1, (_position select 1) - 20, 0]
        ],"M2StaticMG","Easy","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static;
     

    you notice the    "Bandit","Bandit"

        ],"M2StaticMG","Easy","Bandit","Bandit",0,2,"Random","Random",_mission] call spawn_static;

     

    change it to ur likings and DONE!

  2. @JasonTM

    yes i can just says 0 on every body thats y im thinking its a infistar issue

     

    ai_hasMoney                    = true;         //If you have ZSC installed then setting this to true will place money in ai wallets.
            ai_moneyAmount                = 1000;            //If ai_hasMoney=true, this defines what's the max amount of money an AI can hold,
                                                        //this value gets multiplied by 10, means if ai_moneyAmount=3000; the maximum amount
                                                        //an AI can hold is 30000

  3.  

     

    i can get the coins to be loaded on the WAI for some reason 

    in the config its set to true

     i think it has something tp dp with infistar

    i dont have any battleeye filter in

     

     

     

     

    /*  Use Loaded Check(s)   */ _AHL = false;    /* true or false */    /* "AH NOT LOADED ON PLAYER" */ /*  _timedif for _AHL     */ _TDI =    130;    /*   45 - 300   */    /* only used if "_AHL = true;" -> takes longer to detect if the AH is loaded on a player or not. */

    /*  revert onEachFrame    */ _REF =  true;    /* true or false */
    /*  unitRecoil checks     */ _URC =  true;    /* true or false */    /* checks unitRecoilCoefficient and resets default unitRecoilCoefficient */
    /*  Log Bad Keys pressed  */ _LBK = false;    /* true or false */    /* will be logged to surveillancelog.. can become huge spam I would have it disabled */
    /*  Punish Forbidden Keys */ _PBK =  true;    /* true or false */    /* will freeze the user on BadKey click for ~3 seconds! */
    /*  Forbid VON Sidechat   */ _VON =  true;    /* true or false */    /* talking on sidechat will put out a warning and kick if continue */
    /*  Use Chat Functions    */ _UCF =  true;    /* true or false */    /* Enables Chatfunctions like /dance */

    /*  Use vehicle check?    */ _UVC = false;    /* true or false */    /* using _ALLOWED_Vehicles and _FORBIDDEN_Vehicles lists */
    /*  Use zombie check?     */ _UZC = false;    /* true or false */    /* "Walk Amongst The Dead" or "ESS" needs this set to false */
    /*  Vehicle WHITELIST     */ _UVW = false;    /* true or false */    /* if false - _ALLOWED_Vehicles won't not be used */

    /*  Cheatengine Checks ?  */ _UCC =  true;    /* true or false */    /* certain strings have been changed */
    /*  Use FileScan ?        */ _UFS =  true;    /* true or false */    /* spams the rpt but often finds hackers */
    /*  Use Anti Teleport?    */ _UAT =  true;    /* true or false */
    /*  Use cut-scene ?       */ _UCS =  true;    /* true or false */    /* dynamicText ~ often colored, animated or used in credits */
    /*  Use Damage Check ?    */ _UDC =  true;    /* true or false */    /* try to catch Hacks that change the damage value of weapons */

    /*  Remove "itemsAdded"   */ _RAI =  false;    /* true or false */    /* might remove items from a custom crafting system.. */
    /*  HACKED BOX Check ?    */ _CHB =  false;    /* true or false */    /* custom crates might be deleted if "Max Cargo Count" is to low */
    /*  Max Cargo Count ?     */ _MCC =  3000;

    /*  MouseMoving EH check  */ _MOH = false;    /* true or false */    /* will say: "MouseMoving EventHandler added" - needs to be disabled for UAV scripts and such.. */
    /*  Close Dialogs ?       */ _CUD = false;    /* true or false */    /* Closes custom Dialogs (Menus) that are not in _ALLOWED_Dialogs */
    /*  check MapSingleClick  */ _OMC = false;    /* true or false */    /* announces: "MapSingleClick modified", if modification is found - NEEDS _MBC to be true! */
    /*  Remove Keybinds ?     */ _RCK = false;    /* true or false */    /* Removes custom Keybinds and sets back the default ones */
    /*  Check CMDMenus ?      */ _CCM = false;    /* true or false */    /* only disable this if you know what you are doing. I strongly recommend to use this! */
    /*  BLOCK ALL CMDMenus    */ _BCM =  true;    /* true or false */    /* we don't need commandingMenus. so have this true as well. */
    /*  Check Actions ?       */ _CSA = false;    /* true or false */    /* this checks mousewheel actions */
    /*  Force Terrain Grid ?  */ _FTG =    25;    /* 50, 25, 12.5  */    /* if set to 50 grass will be very low for better client FPS.. default is 25 */
    /*  Use Clutter check ?   */ _UBC =  true;    /* true or false */    /* BadSize: %1 - Plants and/or Clutter pbo(s) removed..! */
    /*  Log Epoch Maintain    */ _LEM =  true;    /* true or false */
    /* ********************************************************************************* */
    /*  ALLOWED Custom Dialogs "_ALLOWED_Dialogs" are only used if you have "_CUD =  true;"  */
    /*  If you want install custom scripts using dialog windows, you can add IDD numbers  */
    /*  from the custom script's desc.h file included through MPMIssions/description.ext  */
    _ALLOWED_Dialogs = [
        -1,4,63,129,106,666,667,2200,6900,6901,6902,6903,6999,
        41144,61144,76761,80000,420420,
        711194,711195,711197,690000,4099999
    ];
    //    -1            Epoch Safe/Lockbox Keycode UI
    //    106        Inventory (Gear)
    //    2200        Blood Test
    //    6900,6901,6902,6903    New Player (select Gender and such things)
    //    420420    Epoch Trader
    //    41144        Epoch Door Keycode UI
    //    129        Diary
    //    666,667    Clay Car Radio
    //    4444        Radio Communication
    //    65431,65432,65433,65434,65440,65441,65442        R3F ARTY Lift/Tow/Transport.

     

     

     

    /*  ALLOWED CMDMenus "_cMenu" are only used if you have "_BCM = false;" which I would not recommend.  */
    _cMenu =
    [
        "","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0",
        "RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect",
        "RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus",
        "RscCombatMode","RscFormations","RscTeam","RscSelectTeam","RscReply",
        "RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu",
        "BTC_Hud","PlotManagement","DoorManagement","Entercode","#USER:_keyMenu"
    ];
     

     

     

     

    /*  ALLOWED Actions "_dayzActions" are only used if you have "_CSA =  true;"  */
    _dayzActions =
    [
        "ActionMenu","batteryLevelCheckRavenAct","batteryRechargeRavenAct","bis_fnc_halo_action","BTC_liftActionId","BTC_liftHudId","BTC_SganciaActionId",
        "churchie_check","churchie_defuse","churchie_rig_veh","dayz_myCursorTarget","dayz_myLiftVehicle","degreeActions","disassembleRavenAct","DonorSkins",
        "DoorManagement","Entercode","horror_traders","launchRavenAct","manatee_craft_menu","manatee_craft_menu_ind","manatee_craft_menu_sur",
        "manatee_craft_menu_wea","mavBaseStationActionName_00","mavBaseStationActionName_001","mavBaseStationActionName_01","mavBaseStationActionName_02",
        "mavBaseStationActionName_03","mavBaseStationActionName_04","menu_CIV_EuroMan01_EP1","menu_CIV_EuroMan02_EP1","menu_Doctor","menu_Dr_Hladik_EP1",
        "menu_Pilot_EP1","menu_Profiteer4","menu_Rita_Ensler_EP1","menu_Rocker4","menu_RU_Citizen1","menu_RU_Citizen3","menu_RU_Citizen4",
        "menu_RU_Functionary1","menu_RU_Villager3","menu_RU_WorkWoman1","menu_RU_WorkWoman5","menu_TK_CIV_Takistani04_EP1","menu_Woodlander1",
        "menu_Woodlander3","menu_Worker2","menu_Worker3","neutral","NORRN_dropAction","nul","null","player_Cannibalism","r_player_actions",
        "r_player_actions2","s_bank_dialog","s_bank_dialog1","s_bank_dialog2","s_build_Hedgehog_DZ","s_build_Sandbag1_DZ","s_build_Wire_cat1","s_building_snapping",
        "s_clothes","s_givemoney_dialog","s_halo_action","s_player_1bupd","s_player_attach_bomb","s_player_attack","s_player_barkdog","s_player_boil",
        "s_player_breakinhouse","s_player_BuildLock","s_player_BuildUnLock","s_player_butcher","s_player_butcher_human","s_player_calldog",
        "s_player_callzombies","s_player_checkGear","s_player_clearEvacChopper","s_player_CloseGate","s_player_clothes","s_player_cnbb",
        "s_player_codeObject","s_player_codeRemove","s_player_codeRemoveNet","s_player_combi","s_player_cook","s_player_craftZombieBait",
        "s_player_craftZombieBaitBomb","s_player_dance","s_player_debug","s_player_debugCheck","s_player_deleteBuild","s_player_deleteCamoNet",
        "s_player_deploybike","s_player_deploybike2","s_player_deploygyro","s_player_deployjetski","s_player_deploymoped","s_player_deploymoped2",
        "s_player_deploymozzie","s_player_deploymozzie2","s_player_destorytent","s_player_disarmBomb","s_player_downgrade_build","s_player_dragbody",
        "s_player_Drinkfromhands","s_player_dropflare","s_player_enterCode","s_player_equip_carry","s_player_evacCall","s_player_feeddog",
        "s_player_fillfuel","s_player_fillfuel20","s_player_fillfuel210","s_player_fillfuel5","s_player_fillgen","s_player_fillwater",
        "s_player_fillwater2","s_player_fire","s_player_fireout","s_player_fishing","s_player_fishing_veh","s_player_flipveh","s_player_flipvehicleheavy",
        "s_player_flipvehiclelight","s_player_followdog","s_player_forceSave","s_player_fuelauto","s_player_fuelauto2","s_player_gather",
        "s_player_grabflare","s_player_heli_detach","s_player_heli_lift","s_player_holderPickup","s_player_igniteTent","s_player_information",
        "s_player_isCruse","s_player_knockout","s_player_lastTarget","s_player_load_help","s_player_lockhouse","s_player_lockunlock",
        "s_player_lockUnlock_crtl","s_player_lockUnlockInside_ctrl","s_player_lockvault","s_player_maint_build","s_player_maintain_area",
        "s_player_maintain_area_preview","s_player_maintain_area_previewd","s_player_maintain_aread","s_player_makeBomb","s_player_makeEvacChopper",
        "s_player_makePLBomb","s_player_manageDoor","s_player_menu","s_player_movedog","s_player_netCodeObject","s_player_newbie_kit",
        "s_player_openGate","s_player_otkdv","s_player_packbike","s_player_packFdp","s_player_packjetski","s_player_packMozzie","s_player_packtent",
        "s_player_packtentinfected","s_player_packvault","s_player_painkiller","s_player_paint","s_player_parts","s_player_parts_crtl",
        "s_player_plot_boundary_off","s_player_plot_boundary_on","s_player_plot_take_ownership","s_player_plotManagement","s_player_pzombiesattack",
        "s_player_pzombiesfeed","s_player_pzombiesvision","s_player_rearm_action","s_player_recipeMenu","s_player_refuel_action","s_player_removeActions",
        "s_player_removeflare","s_player_repair_action","s_player_repair_crtl","s_player_repairActions","s_player_rest","s_player_scrollBandage",
        "s_player_selfBloodbag","s_player_setCode","s_player_setVectors1","s_player_setVectors45","s_player_setVectors5","s_player_setVectors90",
        "s_player_setVectorsBack","s_player_setVectorsForward","s_player_setVectorsLeft","s_player_setVectorsReset","s_player_setVectorsRight",
        "s_player_showname","s_player_showname1","s_player_siphonfuel","s_player_sleep","s_player_smelt_engineparts","s_player_smelt_fueltank",
        "s_player_smelt_jerrycan","s_player_smelt_mainrotoraryparts","s_player_smelt_scrapmetal","s_player_smelt_wheel","s_player_smelt_windscreenglass",
        "s_player_smeltItems","s_player_smeltRecipes","s_player_speeddog","s_player_stats","s_player_staydog","s_player_studybody","s_player_suicide",
        "s_player_SurrenderedGear","s_player_takeOwnership","s_player_tamedog","s_player_toggleDegree","s_player_toggleDegrees","s_player_toggleSnap",
        "s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint","s_player_toggleVector","s_player_toggleVectors","s_player_towing","s_player_trackdog",
        "s_player_unlockhouse","s_player_unlockvault","s_player_upgrade_build","s_player_upgradebike","s_player_upgradegyro","s_player_upgrademoto",
        "s_player_upgradestorage","s_player_upgradestroage","s_player_warndog","s_player_waterdog","s_player_zombieShield","s_player_13089_copyToKey",
        "s_siphon","s_vehicle_lockunlock","s_vehicle_lockUnlock_crtl","silver_myCursorTarget","snapActions","SP_rearm_actions","SP_refuel_action",
        "SP_repair_action","stow_vehicle","STR_R3F_ARTY_action_ouvrir_dlg_SM","STR_R3F_LOG_action_charger_deplace","STR_R3F_LOG_action_charger_selection",
        "STR_R3F_LOG_action_contenu_vehicule","STR_R3F_LOG_action_deplacer_objet","STR_R3F_LOG_action_detacher","STR_R3F_LOG_action_heliport_larguer",
        "STR_R3F_LOG_action_heliporter","STR_R3F_LOG_action_relacher_objet","STR_R3F_LOG_action_remorquer_deplace","STR_R3F_LOG_action_remorquer_selection",
        "STR_R3F_LOG_action_selectionner_objet_charge","STR_R3F_LOG_action_selectionner_objet_remorque","strobeRavenResetAct","strobeRavenTestAct",
        "Tow_settings_action_charger_deplace","Tow_settings_action_charger_selection","Tow_settings_action_contenu_vehicule",
        "Tow_settings_action_deplacer_objet","Tow_settings_action_detacher","Tow_settings_action_heliport_larguer","Tow_settings_action_heliporter",
        "Tow_settings_action_relacher_objet","Tow_settings_action_remorquer_deplace","Tow_settings_action_remorquer_selection",
        "Tow_settings_action_selectionner_objet_charge","Tow_settings_action_selectionner_objet_remorque","Tow_settings_dlg_CV_btn_decharger",
        "Tow_settings_dlg_CV_btn_fermer","Tow_settings_dlg_CV_titre","unpackRavenAct","vectorActions","wardrobe"
    ]; 

  4. Well I read now the whole post, but I'm a bit confused...

    Is it possible to make only a few Zombies walk and the other zombies run? 
    So like 30% still run, and the rest ist wlaking.
    Or maybe if its öpossible, to ad a Map with speeds and some percentage how often zombies will have this speed?
    Like 60% walking, 30% running and 10% running faster than player, like they are on extasy?

    Yes it is theres a mod out there for that

     

  5. LARGE CONVOY

     

    This Mission is harder then all the mission's on the WAI or DZMS

     

    There Are 3 Heli's that come in 

     

    1st - one Come's at 300 seconds after and drop's 10 troop's 

     

    2nd - one comes in shortly after like 30-MIN Drop's the same amount of troop's 

     

    3rd - Then the 3rd one drop's no troop's and is an attack heli (UH60M) AKA "Black Hawk"

     

    There Are About 20-30 Troop's at the start of the mission

     

     

    IMAGE

     

    https://www.dropbox.com/sh/ecqwqhnqaps21pq/AABYdcgZ8QlkS68zWh4hUERya?dl=0

     

    post-24947-0-06952300-1425571632_thumb.j

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