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PsychoSyd reacted to spartan54820 in [RELEASE] spartan's custom bases
ok here you guys go ill be starting with the prison as requested and the survivor camp then realease the bandit camp roadblock and stadium later on
screenshots: on my imugur account here: http://spartan54820.imgur.com/all/
script for prison:https: http://www.megafileupload.com/en/file/469067/mission-sqf.html
script for survivor camp:http://www.megafileupload.com/en/file/469068/mission-sqf.html
bandit camp (add AI): http://www.megafileupload.com/en/file/469072/mission-sqf.html
plz post about any probs and i will fix
banditcamp=overwatchonly
others=Epoch
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PsychoSyd reacted to axeman in Epoch 1.0.2.4 Side Missions not working. Any Idea Why?
Why are you putting your building spawns in the server functions ? add them to your mission init.sqf, if you want the server to spawn them (which is best) use:
if (isServer) then { //BUILDINGS execVM "\z\addons\dayz_server\init\buildings\Barrage_Dan.sqf"; execVM "\z\addons\dayz_server\init\buildings\BlackLac_Dan.sqf"; execVM "\z\addons\dayz_server\init\buildings\Bois1_Dan.sqf"; execVM "\z\addons\dayz_server\init\buildings\buildings.sqf"; execVM "\z\addons\dayz_server\init\buildings\DeadCastle_Dan.sqf"; execVM "\z\addons\dayz_server\init\buildings\devfish_camptents.sqf"; execVM "\z\addons\dayz_server\init\buildings\devilscastle.sqf"; execVM "\z\addons\dayz_server\init\buildings\Dubrovka_Detruit.sqf"; execVM "\z\addons\dayz_server\init\buildings\epochbalota.sqf"; execVM "\z\addons\dayz_server\init\buildings\epochcherno.sqf"; execVM "\z\addons\dayz_server\init\buildings\epochkamenka.sqf"; execVM "\z\addons\dayz_server\init\buildings\ExcelsiorBridge.sqf"; execVM "\z\addons\dayz_server\init\buildings\LieuxditPenduAto.sqf"; execVM "\z\addons\dayz_server\init\buildings\mission.sqf"; execVM "\z\addons\dayz_server\init\buildings\sectorfng.sqf"; execVM "\z\addons\dayz_server\init\buildings\train_wreck.sqf"; execVM "\z\addons\dayz_server\init\buildings\villages.sqf"; execVM "\z\addons\dayz_server\init\buildings\ChernoQuarantine_Zone.sqf"; }; Anywhere toward the end of your init.sqf, probably best before the last line that includes the REsec.sqf
That last line:
[] spawn compile preprocessFileLineNumbers "@AH\AH.sqf"; will not reference the anti hack if you have it in a mod folder, which the @AH implies. Package ah.sqf into dayz_server.pbo in a folder called external and then call it with (call not spawn):
[] call compile preprocessFileLineNumbers "\z\addons\dayz_server\external\AH.sqf"; Avoid spawn, call is more efficient (unless it specifically needs to be in it's own thread)..
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PsychoSyd reacted to AVendettaForYou in AVendettaForYou's Custom Epoch Buildings
I haven't really tested it out on Epoch, I know it requires Overwatch to build so I doubt it would work properly, if you want to try it out and see what happens though feel free to. :)
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PsychoSyd reacted to LimpNoodle in Epoch 1.0.2.4 Side Missions not working. Any Idea Why?
You are not adding the buildings correctly the the Server pbo
buildings should be in a folder like "buildings" or "custom" or whatever you want to call it in "\dayz_server\init\"
and at the end of server_functions.sqf your lines should look like
execVM "\z\addons\dayz_server\init\custom\buildings.sqf"; //(buildings.sqf = example) In general thing seem like a bit of a mess in both pbo's. IE. I see you have the following at the bottom of the functions:
fnc_hTime = compile preprocessFile "\z\addons\dayz_server\Missions\misc\fnc_hTime.sqf"; //Random integer selector for mission wait time but you already have that at the top of the file where it is suppose to be...
With the things you have I can see the server struggling under load.
Also what Side Missions are you using? You should make sure it is one that is actually still working like this one: https://github.com/lazyink/DayZ-Missions
GL!
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PsychoSyd reacted to vbawol in Please Note: Post only your own custom work.
Sorry everyone but these server packs cause way more problems than they solve. I will no longer be allowing custom code packs of any kind. Most of these server packs use copy and paste sections of epoch code, so that when we update epoch the server pack needs to update every changed file as well. In the past every single "server pack" that has been released had this problem of not updating and it just ended up causing more support problems. Many support issues are caused by custom code used with older epoch files. To ensure that your server is setup correctly it is always recommended that server owners add custom changes to the latest epoch code and not older versions of code.
If you have a custom script or addon you made yourself and want to share please post it in this section, just no more collections of others work.