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clarkycal

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Posts posted by clarkycal

  1. Hey, i have my server running the latest epoch patch (1.0.4.2) and every time a player dies on my server it will never let you spawn in after you have died, in order to spawn in you have to close the whole game and rejoin the server and then i will spawn you in. Please can someone help me with this issue, it baffled me

     

    Thanks. ;)

    i also get this they just time out when trying to join after death

  2. Error#1: (causing the server to "waiting for server to start authentication")

    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)

    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)

     

    OK my hosts just got back to me and now they say

    The problem is caused by custom items in your database traders_data.

    If there is something it can't stream in it causes a script error which then stops you from joining the server.

    the thing is i dont see the problem! screenshot:  (i have a feeling its one of the cars) http://gyazo.com/539043f099d579cdb963caf582b58eb0                                                                                                                                                                                                             http://gyazo.com/44bdd1933b19c342ede8b13dae3aa6e4

  3. Ok.. if you guys could help if so please say  :) sooo... yeah here are the errors..

    Error#1: (causing the server to "waiting for server to start authentication")
    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:10 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)
    0:19:11 Server error: Player without identity (CP)clarkycal (id 1714583558)

    Error#2: 
    0:03:27 "get: STRING (76561198127556145), sent: STRING (76561198127556145)"
    0:03:27 "DISCONNECT: (CP)clarkycal (76561198127556145) Object: B 1-1-A:1 ((CP)clarkycal) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]"
    0:03:27 "ERROR: Cannot Sync Character (CP)clarkycal as no characterID"

    Error#3: 
    0:00:29 Error in expression < compile format ["%1",_data];
    _status = _result select 0;

    if (_status == "Objec>
    0:00:29 Error position: <_result select 0;

    if (_status == "Objec>
    0:00:29 Error Undefined variable in expression: _result
    0:00:29 File z\addons\dayz_server\system\server_monitor.sqf, line 280
    0:00:29 Error in expression <status = _result select 0;

    if (_status == "ObjectStreamStart") then {
    _val = _r>
    0:00:29 Error position: <== "ObjectStreamStart") then {
    _val = _r>
    0:00:29 Error Generic error in expression





    many thanks -clarky

  4. @raymix (or anyone!)

    hello so i followed everything but when i get in the server the trader is not there but the others traders are still working and all that

    (using overpoch)

    bump

     

    Really noone?

     

     

    ok just notice this i assume this is a big part of it?!? 

    17:26:33 Error in expression <666 = objNull;

    if (true) then

    {

    _this = createAgent ["MVD_Soldier", [6306,46,780>

    17:26:33 Error position: <createAgent ["MVD_Soldier", [6306,46,780>

  5. check that you have new trader added in your mission.sqf

     

    also I found that I can only spawn new traders on the ground

    if you placed him in a building check on the roof

    or use your admin tool esp to see if you can see the new trader

     

    mission.sqf

     

    _unit_666 = objNull;
    if (true) then
    {
      _this = createAgent ["MVD_Soldier", [11678.2,15217.6, 0], [], 0, "CAN_COLLIDE"];
      _unit_666 = _this;
      _this setDir -50.854939;
      _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
      _this setUnitAbility 0.60000002;
      _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
    };

    ty for the fast reply this is my traders here so idk whats wrong!  and sorry dont know how to use spoiler

     unit_666 = objNull;

    if (true) then
    {
      _this = createAgent ["gsc_scientist1", [6306,46,7807.15,0], [], 0, "CAN_COLLIDE"];
      _unit_666 = _this;
      _this setDir 290;
      _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
      _this setUnitAbility 0.60000002;
      _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
    };
     
    unit_667 = objNull;
    if (true) then
    {
      _this = createAgent ["gsc_scientist1", [11454.4,11336.1,0], [], 0, "CAN_COLLIDE"];
      _unit_667 = _this;
      _this setDir 350;
      _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
      _this setUnitAbility 0.60000002;
      _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
    };
     
    unit_668 = objNull;
    if (true) then
    {
      _this = createAgent ["gsc_scientist1", [4020.35,11660,0], [], 0, "CAN_COLLIDE"];
      _unit_668 = _this;
      _this setDir 45;
      _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
      _this setUnitAbility 0.60000002;

      _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

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