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Hazmat

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Posts posted by Hazmat

  1. Over a year, still figuring out the boards, pardon delayed reply.  I admin a small server, messed around with view distance...haze/fog always seems to start around 1.2k like you said.  I also see similar thing in exile, so it's gotta be something with the latest overall BI update and Apex...not just for Epoch.  Also loading up a fresh, default user profile on client end, see if that makes a difference.  Am still messing around the the view settings, see what we can change...if I stumble on anything...will reply back.

  2. Otherwise the missions are working like a charm on the server, fantastic addon you've made here...been lovin' it for a while.   If I'm helping by reporting what's happening on our server on the latest update... great...but honestly my first 'goto' was thinking I had a syntax error of some kind or some other missing component.  I've started with a fresh, default setting again...RPT isn't logging any odd errors.  Showing VEMFr kicking off DynamicLocationInvasions for given locations like it should.

    Wonder if anyone else is seeing or having the same results.  If not, then it's all on me. =)

    Again, thanks for the awesome addon IT07!

     

    H

  3. Yes.  From reading the setting in DynamicLocationInvasion it says if set to -1, then it will ignore this setting and use global.  I've tried both setting to -1 or 1, same results.  It's gotta be some other error on my end, I'll keep chasing it down.

  4. Hmmm, that doesn't seem to be doing it.  I may try from beginning, fresh default since global value is already enabled for nonpopulated.  In previous version, the missions on Altis would randomly spawn in cities/towns or open areas like at airfields, the damn, Riga, etc. 

     

  5. Missions working great!  Fun but tough.  Have players asking if we can have them outside of towns or open areas on Altis.  Left default Global settings alone which shows "nonPopulated=1", but missions are only spawning in cities/towns.  Went ahead and added same setting to 'class DynamicLocationInvasion' in config override preserving entire tree structure, to see if that would enable them, no luck.

     

    Ideas on what I might be missing?

     

  6. This is awesome, thanks for your work! 

    Question:  I'm trying to disable the helicopter AI patrols with the missions by adding the override in the a3_vemf_reloaded_config by changing the value to 0 in the 'class heliPatrol' setting.  I've copied the class name plus brackets, changed 'enabled =0' but helipatrols are still spawning. 

    Any ideas?

     

    TIA

     

  7. Hey defused, this may not apply to you...but what seemed to fix on my end, I noticed BEServer.cfg wasn't setup properly.   As soon as I got the settings in as they should have been, voila...zeds!  Loot also started to spawn more regularly.  It's the only thing I changed and seemed to turn on the magic.

  8. On 7/9/2016 at 2:38 PM, defused said:

    Hello guys!

    Updated my server to last 0.3.9 565 and im loading ryan zombies on start file but can't find any zombies spawned in the map after 30 minutes running on Kavala or Neochori.

    According to instructions should be easy: 

    My start line:


    arma3server.exe -ip=***** -port=2302 -servermod=@EpochHive; -mod=@Epoch;@Ryanzombies; -profiles=Arma3Config -name=Arma3Config -config=Arma3Config\config.cfg -cfg=Arma3Config\basic.cfg

    Can't find any zombies around, plus loot it's more rare on this release or just me missing something ?

    Thanks

     

    Like OP, I'm also not finding zeds on our server.  Clean install, followed instructions, shows detection in logs...but no dead heads to hug. =(

  9. On 6/27/2016 at 5:28 AM, natoed said:

    Running default from link in post 1 - No ammo is spawning at all, everything in the loot list spawns.

    Nato, exact same thing on our server.  Everything else spawns in just fine, but zero ammo.

  10. I know this post is a bit old, but we're seeing this happen as well with current version.  Strider in garage about a day old,  disappeared...at restart.  Not just where it was parked, but completely from the map.  After a scheduled restart...strider respawned but as a charbroil deluxe.  Same thing with another fresh Strider, different garage.  Similar instances with hummingbird and mosquito choppers, but just disappearing. These were within frequency jammer.   

    @KPABATOK:  You find any resolution on your end?  Any patterns in logs or redis DB?  Might be time for a DB wipe.

  11. Epoch imo is very different than Exile.  If all you want is pvp, quick and easy loot...Exile might be your cup o tea.  Frankly, Epoch is just more interesting and fun.  The build system has come a long way...the looting system is well done with great models...and has built in antagonists that add to the depth of the mod.

    The developers are quick to add fixes and implement new features to Epoch that seem well recieved.  I noticed a slight shift in players going to Exile when it initially came out...something new I presume.  But over the last month or so I've seen a growing number of Epoch players on our server as well as an increase in returning regulars players

     

    Really, the only two things I liked about Exile is the default halo spawn in and random bicycles...thats about it.

    Epoch FTW...my 002.

  12. I fly those choopers.  Yes, sensitive, but good little scout.  Hard to spot one unlike mohawks or hurons when parked on ground.  Also, at night, try flipping on the spot light...it's like turning on a suped up dome light...blind yourself.

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