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Cpt.Freeman

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Posts posted by Cpt.Freeman

  1. @VAKE

     

    Assuming the format is the same as it was before the update (I haven't looked at new CFGPricing in 3.0)

     

    class CfgPricing
    { 
    
       //..... DEFAULT TRADER ITEMS HERE ...... // 
       
    
       // MAS 1.8 Machine Guns
       class LMG_mas_mg3_F {price = 175;};
       class LMG_mas_M60_F {price = 175;};
       class LMG_mas_pkm_F {price = 175;};
       class LMG_mas_Mk48_F {price = 175;};
       class LMG_mas_M240_F {price = 175; tax = 0.4;}; 
    };

    You can also tax items as seen in the last line.

  2. I got a really weird issue now with my Wicked AI.

     

    I put in the WAI mission system, however it doesn't work. Even on a fresh install of the scripts. However, when its turned on I get the following spamming my logs...

     

    >

    19:59:01 Error Undefined variable in expression: _vehicle

    19:59:01 File z\addons\dayz_server\init\server_functions.sqf, line 248

    19:59:01 Error in expression

    _qty = {_x == _vehicle} count serverVehicleCounter;

    >

    19:59:01 Error position: <_vehicle} count serverVehicleCounter;

     

    When I turn off WAI, it doesn't spam my logs

    I doubt this really has anything to do with WAI. In my experience this happens when the MaxVehicleLimit variable is higher then the amount of vehicles that can spawn. Go into your dynamic_vehicle.sqf and adjust this. It is also wise to run a sql query once and a while to remove the old/damaged vehicles so new ones can spawn. 

     

    Are you getting the messages in your RPT telling you the WAI Config File has been loaded, etc? If not, I suggest you re-read the installation notes. They are slightly different then the 2.1.4 install.

  3. Beta seems too be running great on my test server :)

    For anyone who still needs Overpoch weapons and vehicles in their missions, here is my config file.

     

    if(isServer) then {
    
    	/* GENERAL CONFIG */
    
    		debug_mode					= false;		// enable debug
    		use_blacklist				= true;			// use blacklist
    		blacklist					= [
    			[[0,16000,0],[1000,-0,0]],				// Left
    			[[0,16000,0],[16000.0,14580.3,0]]		// Top
    		];
    
    	/* END GENERAL CONFIG */
    
    	/* AI CONFIG */
    
    		ai_clear_body 				= false;		// instantly clear bodies
    		ai_clean_dead 				= true;			// clear bodies after certain amount of time
    		ai_cleanup_time 			= 7200;			// time to clear bodies in seconds
    		ai_clean_roadkill			= false; 		// clean bodies that are roadkills
    		ai_roadkill_damageweapon	= 0;			// percentage of chance a roadkill will destroy weapon AI is carrying
    
    		ai_bandit_combatmode		= "YELLOW";		// combatmode of bandit AI
    		ai_bandit_behaviour			= "COMBAT";		// behaviour of bandit AI
    
    		ai_hero_combatmode			= "YELLOW";		// combatmode of hero AI
    		ai_hero_behaviour			= "COMBAT";		// behaviour of hero AI
    
    		ai_friendly_behaviour		= false;		// make ai friendly towards comrades
    
    		player_bandit				= -5000;		// this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true
    		player_hero					= 5000;			// this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true
    
    		ai_share_info				= true;			// AI share info on player position
    		ai_share_distance			= 300;			// distance from killed AI for AI to share your rough position
    
    		ai_kills_gain				= true;			// add kill to bandit/human kill score
    		ai_humanity_gain			= true;			// gain humanity for killing AI
    		ai_add_humanity				= 50;			// amount of humanity gained for killing a bandit AI
    		ai_remove_humanity			= 50;			// amount of humanity lost for killing a hero AI
    		ai_special_humanity			= 150;			// amount of humanity gain or loss for killing a special AI dependant on player alignment
    		
    		ai_skill_extreme			= [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; 	// Extreme
    		ai_skill_hard				= [["aimingAccuracy",0.80],["aimingShake",0.80],["aimingSpeed",0.80],["endurance",1.00],["spotDistance",0.80],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; 	// Hard
    		ai_skill_medium				= [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["endurance",1.00],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];	// Medium
    		ai_skill_easy				= [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];	// Easy
    		ai_skill_random				= [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy];
    
    		ai_static_useweapon			= true;	// Allows AI on static guns to have a loadout 	
    		ai_static_weapons			= ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"];	// static guns
    
    		ai_static_skills			= false;	// Allows you to set custom array for AI on static weapons. (true: On false: Off) 
    		ai_static_array				= [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]];
    
    		ai_gear0					= [["ItemBandage","ItemBandage","ItemPainkiller"],["ItemKnife","ItemFlashlight"]];
    		ai_gear1					= [["ItemBandage","ItemBandage","ItemPainkiller"],["ItemKnife","ItemFlashlight"]];
    		ai_gear_random				= [ai_gear0,ai_gear1];	// Allows the possibility of random gear
    
            ai_wep_assault = ["RH_hk416","RH_hk416s","RH_hk416saim","RH_hk416seotech","RH_hk416sacog","RH_hk416sd","RH_hk416sdaim","RH_hk416sdeotech","RH_hk416aim","RH_hk416eotech","RH_hk416acog","RH_hk416gl","RH_hk416glaim","RH_hk416gleotech","RH_hk416glacog","RH_hk416sgl","RH_hk416sglaim","RH_hk416sgleotech","RH_hk416sglacog","RH_hk416sdgl","RH_hk416sdglaim","RH_hk416sdgleotech","RH_hk417","RH_hk417aim","RH_hk417eotech","RH_hk417acog","RH_hk417s","RH_hk417saim","RH_hk417seotech","RH_hk417sacog","RH_hk417sd","RH_hk417sdaim","RH_hk417sdeotech","RH_hk417sdacog","RH_hk417sdsp","RH_hk417sgl","RH_hk417sglaim","RH_hk417sgleotech","RH_hk417sglacog","RH_ctar21","RH_ctar21glacog","RH_ctar21m","RH_ctar21mgl","RH_star21","RH_mas","RH_masaim","RH_maseotech","RH_masacog","RH_massd","RH_massdaim","RH_massdeotech","RH_massdacog","RH_masb","RH_masbaim","RH_masbeotech","RH_masbacog","RH_masbsd","RH_masbsdaim","RH_masbsdeotech","RH_masbsdacog","SCAR_L_CQC","SCAR_L_CQC_Holo","SCAR_L_STD_Mk4CQT","SCAR_L_STD_EGLM_RCO","SCAR_L_CQC_EGLM_Holo","SCAR_L_STD_HOLO","SCAR_L_CQC_CCO_SD","SCAR_H_CQC_CCO","SCAR_H_CQC_CCO_SD","SCAR_H_STD_EGLM_Spect","FHQ_ACR_WDL_IRN","FHQ_ACR_WDL_IRN_F","FHQ_ACR_WDL_IRN_GL","FHQ_ACR_WDL_IRN_GL_F","FHQ_ACR_WDL_CCO","FHQ_ACR_WDL_CCO_F","FHQ_ACR_WDL_CCO_GL","FHQ_ACR_WDL_CCO_GL_F","FHQ_ACR_WDL_RCO","FHQ_ACR_WDL_RCO_F","FHQ_ACR_WDL_RCO_GL","FHQ_ACR_WDL_RCO_GL_F","FHQ_ACR_WDL_HWS","FHQ_ACR_WDL_HWS_F","FHQ_ACR_WDL_HWS_GL","FHQ_ACR_WDL_HWS_GL_F","FHQ_ACR_WDL_G33","FHQ_ACR_WDL_G33_F","FHQ_ACR_WDL_G33_GL","FHQ_ACR_WDL_G33_GL_F","FHQ_ACR_WDL_HAMR","FHQ_ACR_WDL_HAMR_F","FHQ_ACR_WDL_HAMR_GL","FHQ_ACR_WDL_HAMR_GL_F","FHQ_ACR_BLK_IRN","FHQ_ACR_BLK_IRN_F","FHQ_ACR_BLK_IRN_GL","FHQ_ACR_BLK_IRN_GL_F","FHQ_ACR_BLK_CCO","FHQ_ACR_BLK_CCO_F","FHQ_ACR_BLK_CCO_GL","FHQ_ACR_BLK_CCO_GL_F","FHQ_ACR_BLK_RCO","FHQ_ACR_BLK_RCO_F","FHQ_ACR_BLK_RCO_GL","FHQ_ACR_BLK_RCO_GL_F","FHQ_ACR_BLK_HWS","FHQ_ACR_BLK_HWS_F","FHQ_ACR_BLK_HWS_GL","FHQ_ACR_BLK_HWS_GL_F","FHQ_ACR_BLK_G33","FHQ_ACR_BLK_G33_F","FHQ_ACR_BLK_G33_GL","FHQ_ACR_BLK_G33_GL_F","FHQ_ACR_BLK_HAMR","FHQ_ACR_BLK_HAMR_GL","FHQ_ACR_WDL_IRN_SD","FHQ_ACR_WDL_IRN_SD_F","FHQ_ACR_WDL_IRN_GL_SD","FHQ_ACR_WDL_IRN_GL_SD_F","FHQ_ACR_WDL_CCO_SD","FHQ_ACR_WDL_CCO_SD_F","FHQ_ACR_WDL_CCO_GL_SD","FHQ_ACR_WDL_CCO_GL_SD_F","FHQ_ACR_WDL_RCO_SD","FHQ_ACR_WDL_RCO_SD_F","FHQ_ACR_WDL_RCO_GL_SD","FHQ_ACR_WDL_RCO_GL_SD_F","FHQ_ACR_WDL_HWS_SD","FHQ_ACR_WDL_HWS_SD_F","FHQ_ACR_WDL_HWS_GL_SD","FHQ_ACR_WDL_HWS_GL_SD_F","FHQ_ACR_WDL_G33_SD","FHQ_ACR_WDL_G33_SD_F","FHQ_ACR_WDL_G33_GL_SD","FHQ_ACR_WDL_G33_GL_SD_F","FHQ_ACR_WDL_HAMR_SD","FHQ_ACR_WDL_HAMR_SD_F","FHQ_ACR_WDL_HAMR_GL_SD","FHQ_ACR_WDL_HAMR_GL_SD_F","FHQ_ACR_BLK_IRN_SD","FHQ_ACR_BLK_IRN_SD_F","FHQ_ACR_BLK_IRN_GL_SD","FHQ_ACR_BLK_IRN_GL_SD_F","FHQ_ACR_BLK_CCO_SD","FHQ_ACR_BLK_CCO_SD_F","FHQ_ACR_BLK_CCO_GL_SD","FHQ_ACR_BLK_CCO_GL_SD_F","FHQ_ACR_BLK_RCO_SD","FHQ_ACR_BLK_RCO_SD_F","FHQ_ACR_BLK_RCO_GL_SD","FHQ_ACR_BLK_RCO_GL_SD_F","FHQ_ACR_BLK_HWS_SD","FHQ_ACR_BLK_HWS_SD_F","FHQ_ACR_BLK_HWS_GL_SD","FHQ_ACR_BLK_HWS_GL_SD_F","FHQ_ACR_BLK_G33_SD","FHQ_ACR_BLK_G33_SD_F","FHQ_ACR_BLK_G33_GL_SD","FHQ_ACR_BLK_G33_GL_SD_F","FHQ_ACR_BLK_HAMR_SD","FHQ_ACR_BLK_HAMR_GL_SD","FHQ_ACR_BLK_HAMR_GL_SD_F","vil_G36KVA4","vil_G36KA4","vil_G36E","vil_G36a2","vil_AG36","vil_AG36A2","vil_AG36KV","vil_AG36KA4","vil_G36VA4","vil_G36VA4Eot","vil_G36KVZ","vil_G36KSK","vil_G36KSKdes","vil_G36KSKdesES","vil_G36CC","vil_G36KSKES","vil_G36KES","vil_G36KV3","vil_G36KV3Des","vil_SKS","vil_Galil","vil_Galil_arm","FN_FAL","FN_FAL_ANPVS4","G36A_camo","G36C","G36C_camo","G36K_camo","G36_C_SD_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_Aim","M4A1_AIM_SD_camo","M4A1_HWS_GL_camo","M4A3_CCO_EP1","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","m8_compact","m8_sharpshooter","m8_holo_sd","m8_carbine","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M4A1_HWS_GL_SD_Camo","AK_107_PSO"]; // Assault
            ai_wep_machine = ["RPK_74","MK_48_DZ","M249_EP1_DZ","Pecheneg_DZ","M240_DZ","vil_PKP","Pecheneg_DZ","USSOF_Mk_48","vil_PKP_EOT","skavil_M60","skavil_M60e3","vil_zastava_m84","vil_PKM","vil_RPD","vil_Mg3","vil_M249_Para","Mk_48_DZ","vil_Minimi","vil_FnMag","vil_M240_B","M240_DZ","vil_MG4","vil_MG4E","M249_m145_EP1_DZE","m240_scoped_EP1_DZE","M60A4_EP1_DZE"]; // Light machine guns
            ai_wep_sniper = ["RH_hk417sp","RH_hk417s","RH_m21","RH_sc2","RH_sc2acog","RH_sc2aim","RH_sc2eot","RH_sc2shd","RH_sc2sp","RH_m1sacog","RH_m1saim","RH_m1seot","RH_m1sshd","RH_m1ssp","RH_m1st","RH_m1stacog","RH_m1staim","RH_m1steot","RH_m1stshd","RH_m1stsp","vil_SR25","vil_M110","SCAR_H_LNG_Sniper","SCAR_H_LNG_Sniper_SD","USSR_cheytacM200","USSR_cheytacM200_sd","FHQ_RSASS_TAN","FHQ_RSASS_SD_TAN","FHQ_XM2010_DESERT","FHQ_XM2010_SD_DESERT","FHQ_XM2010_NV_DESERT","FHQ_XM2010_NV_SD_DESERT","M14_EP1","vil_M21G","vil_M14G","vil_SVD_63","vil_SVD_N","vil_SVD_P21","vil_SVDK","DMR_DZ","M4SPR","M40A3","SVD_CAMO","huntingrifle","SVD_des_EP1","SVD","M24_des_EP1","M24","BAF_LRR_scoped","KSVK_DZE","VSS_vintorez"]; // Sniper rifles
    
    		ai_wep_random				= [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine];	// random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle
    		ai_wep_launchers_AT			= ["M136","RPG18","JAVELIN"];
    		ai_wep_launchers_AA			= ["Strela","Igla","STINGER"];
    		
    		ai_packs					= ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
    		ai_hero_skin				= ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"];
    		ai_bandit_skin				= ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"];
    		ai_special_skin				= ["Functionary1_EP1_DZ"];
    		ai_all_skin					= [ai_hero_skin,ai_bandit_skin,ai_special_skin];
    
    		ai_add_skin					= true;			// adds unit skin to inventory on death
    		
    	/* END AI CONFIG */
    
    	/* WAI MISSIONS CONFIG */
    		wai_mission_system			= true;	// use built in mission system
    
    		wai_mission_markers			= ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"];
    		wai_avoid_missions			= 750;								// avoid spawning missions this close to other missions, these are defined in wai_mission_markers
    		wai_avoid_traders			= 750;								// avoid spawning missions this close to traders
    		wai_avoid_town				= 0;								// avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled ***
    		wai_avoid_road				= 0;								// avoid spawning missions this close to roads
    		wai_avoid_water				= 50;								// avoid spawning missions this close to water
    
    		
    		wai_mission_timer			= [300,900];						// time between missions 5-15 minutes
    		wai_mission_timeout			= [900,1800]; 						// time each missions takes to despawn if inactive 15-30 minutes
    		wai_timeout_distance		= 1000;								// if a player is this close to a mission then it won't time-out
    		
    		wai_clean_mission			= true;								// clean all mission buildings after a certain period
    		wai_clean_mission_time		= 1800;								// time after a mission is complete to clean mission buildings
    
    		wai_mission_fuel			= [5,60];							// fuel inside mission spawned vehicles [min%,max%]
    		wai_vehicle_damage			= [20,70];							// damages to spawn vehicles with [min%,max%]
    		wai_keep_vehicles			= false;								// save vehicles to database and keep them after restart
    		wai_lock_vehicles			= false;								// lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true)
    		
    		wai_crates_smoke			= true;								// pop smoke on crate when mission is finished during daytime
    		wai_crates_flares			= true;								// pop flare on crate when mission is finished during nighttime
    		
    		wai_players_online			= 1; 								// number of players online before mission starts
    		wai_server_fps				= 5; 								// missions only starts if server FPS is over wai_server_fps
    		
    		wai_kill_percent			= 30;								// percentage of AI players that must be killed at "crate" missions to be able to trigger completion
    
    		wai_high_value				= true;								// enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate
    		wai_high_value_chance		= 1;								// chance in percent you find above mentioned item
    
    		wai_enable_minefield		= true;								// enable minefields to better defend missions
    		wai_use_launchers			= false;								// add a rocket launcher to each spawned AI group
    		wai_remove_launcher			= true;								// remove rocket launcher from AI on death
    
    		// Missions
    		wai_radio_announce			= true;								// Setting this to true will announce the missions to those that hold a radio only
    		wai_hero_limit				= 1;								// define how many hero missions can run at once
    		wai_bandit_limit			= 1;								// define how many bandit missions can run at once
    		/* wai_special_limit			= 1;								// define how many special missions can run at once */
    		wai_hero_missions			= [ 								// ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages
    										["black_hawk_crash",11],
    										["armed_vehicle",12],
    										["bandit_base",7],
    										["captured_mv22",6],
    										["ikea_convoy",7],
    										["destroyed_ural",16],
    										["disabled_milchopper",9],
    										["mayors_mansion",9],
    										["weapon_cache",12],
    										["bandit_patrol",11]
    									];
    		wai_bandit_missions			= [
    										["armed_vehicle",12],
    										["black_hawk_crash",14],
    										["captured_mv22",6],
    										["broken_down_ural",14],
    										["hero_base",6],
    										["ikea_convoy",8],
    										["medi_camp",16],
    										["presidents_mansion",6],
    										["sniper_extraction",8],
    										["weapon_cache",10]
    									];
    		
    		// Vehicle arrays
    		armed_vehicle 				= ["ArmoredSUV_PMC_DZE","GAZ_Vodnik_DZE","HMMWV_M1151_M2_CZ_DES_EP1_DZE","HMMWV_M998A2_SOV_DES_EP1_DZE","LandRover_MG_TK_EP1_DZE","LandRover_Special_CZ_EP1_DZE","Offroad_DSHKM_Gue_DZE","Pickup_PK_GUE_DZE","Pickup_PK_INS_DZE","Pickup_PK_TK_GUE_EP1_DZE","UAZ_MG_TK_EP1_DZE"];
    		armed_chopper 				= ["CH_47F_EP1_DZE","UH1H_DZE","Mi17_DZE","UH60M_EP1_DZE","UH1Y_DZE","MH60S_DZE"];
    		civil_chopper 				= ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ"];
    		military_unarmed 			= ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1","LandRover_CZ_EP1","LandRover_TK_CIV_EP1","UAZ_CDF","UAZ_INS","UAZ_RU","UAZ_Unarmed_TK_CIV_EP1","UAZ_Unarmed_TK_EP1","UAZ_Unarmed_UN_EP1"];
    		cargo_trucks 				= ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"];
    		refuel_trucks				= ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"];
    
    		civil_vehicles = [
             "hilux1_civil_1_open",
             "hilux1_civil_2_covered",
             "hilux1_civil_3_open_EP1",
             "SUV_Camo",
             "SUV_TK_CIV_EP1",
             "SUV_Blue",
             "SUV_Charcoal",
             "SUV_Green",
             "SUV_Orange",
             "SUV_Pink",
             "SUV_Red",
             "SUV_Silver",
             "SUV_White",
             "SUV_Yellow",
             "Civcar","Civcarbu","civcarbl","Civcarre","Civcarwh","Civcarsl","Copcar","Copcarhw","Copcarswat","350z","350z_red","350z_kiwi","350z_black","350z_silver","350z_green","350z_blue","350z_gold","350z_white","350z_pink","350z_mod","350z_ruben","350z_v","350z_city","350z_yellow"
             ];
    
    		// Dynamic box array
    		crates_large				= ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"];
    		crates_medium				= ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"];
    		crates_small				= ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"];
    
    		crate_weapons_buildables	= ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"];
    		
    		crate_tools					= ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"];
    		crate_tools_buildable		= ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"];
    		crate_tools_sniper			= ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"];
    
    		crate_items					= ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaRabbit","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile"];
    		crate_items_high_value		= ["ItemBriefcase100oz","ItemVault","30m_plot_kit"];
    		crate_items_food			= ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaRabbit","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"];
    		crate_items_buildables		= ["forest_large_net_kit","cinder_garage_kit",["PartPlywoodPack",5],"ItemSandbagExLarge5X","park_bench_kit","ItemComboLock",["CinderBlocks",10],"ItemCanvas","ItemComboLock",["ItemLightBulb",5],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",10],["PartPlankPack",5],"PartWoodPile"];
    		crate_items_vehicle_repair	= ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"];
    		crate_items_medical			= ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"];
    		crate_items_chainbullets	= ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"];
    		crate_items_sniper			= [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ"];
    		crate_items_president		= ["ItemDocument","ItemGoldBar10oz"];
    
    		crate_backpacks_all			= ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"];
    		crate_backpacks_large		= ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"];
    
    		crate_random				= [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets];
    
    	/* END WAI MISSIONS CONFIG */
    
    	/* STATIC MISSIONS CONFIG */
    
    		static_missions				= false;		// use static mission file
    		custom_per_world			= false;		// use a custom mission file per world
    
    	/* END STATIC MISSIONS CONFIG */
    
    	WAIconfigloaded = true;
    
    };
    
    

     

    It includes all overwatch weapons and civ vehicles except the police cars.

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