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Posts posted by McPimpin
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On 2/16/2017 at 10:30 AM, Bricktop said:
Thanks for the reply Juan - This is for Epoch 1.0.6
I get the same thing... I get the option but no box spawns. can someone help me with the stbox.sqf portion?
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13 hours ago, lwbuk said:
I did get this, but cant recall exactly how I fixed it. I think I simply moved the call for ESSv3 in server_functions.sqf to be above the call for infistar.
If you arent using ESS or infistar then obviously that wont help.
Post your client and server rpt.
Also this issue will possibly be related.
I did what you said and moved the ESS infront of Infistar and all is well.
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I am having the same issue... it doesnt always heppen for me though. but it happens allot if the user does /killme or /suicide.
anyone have any troubleshooting tips?
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I love the idea of this script! Would it be too difficult to fine the killer with say a deduction of coin even if it means he goes in the negative?
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I have tried the Taviana vehicle fix mentioned in this thread but it doesnt seem to work for me. I delete the clump of vehicles in the ocean and on restart they seem to spawn rigght back in.
can someone give me some pointers? I added the a3_epoch_fixtavi.pbo to the @epochive/addons directory...
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I have searched the forums for awhile now and I cannot find anything on Taviana install steps that are detailed.
can anyone tell me why I am getting 'AiA_Afghan_Config requires addon 'CARoads_E'
my -mod string is: -mod=@Epoch;@EpochHive;@Taviana;@allinarmaterrainpack;@ASM;
EDIT:
This was because of a currupted or not fully downloaded AIA
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#22 "CUR_MP.Altis\addons\messages\init.sqf"if(isServer)then{[] execVM (_folder + "halv_killed_loop.sqf");diag_log "[KillFeed]: S"
add !"addons\messages\init.sqf" to the end of line 23 of scripts.txt
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Is there a way to make the vehicles purchased from a merchant spawn at a specific location? I have a trader that spawns choppers in trees for some reason.
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The sqf it generate is not for the config.cpp.
All you do is include the file somewhere in the server files.
According to Darth_Rogue it is...
There's a couple different ways you could do it. My plan was to add it to the config.cpp inside the a3_epoch_server_settings.pbo. If you look in that file you'll see a section for propsPos. The code you get from the editor is a direct drop-in for it. Looks like this:
class Bornholm : Default
{
worldSize = 22528;
traderBlds[] = { "Land_Kiosk_blueking_F", "Land_FuelStation_Build_F", "Land_CarService_F", "Land_i_Garage_V1_F", "Land_i_Shed_Ind_F", "Land_i_Shop_01_V1_F" };
telePos[] = {
{ "Transport_W_EPOCH", { 13813.5, 6875.03, 0.80265 }, "", { 3644.52, 8755.61, 0.0017128 } }, // West
{ "Transport_E_EPOCH", { 13814.6, 6883.37, 0.362907 }, "", { 11966.9, 12692.4, 0.00144196 } }, // East
{ "Transport_N_EPOCH", { 13825.2, 6885.2, 0.418465 }, "", { 5922.42, 15574.2, 0.00121307 } } // North
};
propsPos[] = {
// phones
{ "Land_PhoneBooth_02_F", { 5937.66, 17435.3 ,0.00121498 }, 202.455 },
{ "Land_PhoneBooth_02_F", { 4084.47, 19912.3, 0.00139999 }, 326.206 },
{ "Land_PhoneBooth_02_F", { 4397.61, 19813.4, 0.00199699 }, 254.303 },
{ "Land_PhoneBooth_02_F", { 3463.71, 19240, 0.00131226 }, 25.995 },
{ "Land_PhoneBooth_02_F", { 4997.41, 18819.4, 0.00155258 }, 335.517 },
{ "Land_PhoneBooth_02_F", { 4788.56, 19491, 0.00147343 }, 216.991 },
{ "Land_PhoneBooth_02_F", { 3531.89, 17765.5, 0.001297 }, 7.3076 },
{ "Land_PhoneBooth_02_F", { 5129.79, 17781.2, 0.00139618 }, 261.22 },
{ "Land_PhoneBooth_02_F", { 4917.19, 16964.3, 0.00173187 }, 356.897 },
So you would just add the lines you get from the editor to the end of whatever else is already there for whatever map you are editing. Really simple.
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A tool I have been working on over the last week as there seems to be a lack of content editors for A3.
It is currently being tested by a few people at the moment but over the next week, the tool will be publicly released.
Very nice! cant wait.
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After seeing the video for TMR, I would love to see that implemented. That would clear up my biggest gripe with the Arma 3 engine.
As a former soldier, I hate the unnatural weapon sway.
I would Like to see this included with epoch with the option to turn it off and on as the admin see's fit.
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try adding -cpuCount=4 to your launcher.
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It may help if you posted some screens of your Arma3 settings.
Arma has always been CPU heavy verses the GPU
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Is it possible to have BEC execute an sqf to display hint text for shutdowns instead of the BEC messages that are grey and hard to see?
Example:
_shutdown30 = "<t color='#FF8000' size='1.1'>Server Shutdown in 30 Minutes!</t><br/><br/>"; hint parseText (_shutdown30); hint "";
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Nice to have this guide readily available on the forums.
Thanks Glenn
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I noticed that some servers have the IgiLoad script added to them. Would anyone be a team player and post the battleye filters they used?
I think I have 50% less hair now because of Battleye...
Thanks.
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Tipis? Really? Who's idiotic idea was that? It's 2035, we're running around with GPS, UAV's, Modern firearms, there are a bazillion shipping containers littering the landscape and the BEST I can do is built a 10 foot tall, ass-cone to store gear and take shelter? I mean really, the technological age somehow limits us from having the sense to build a small crate, box or storage/supply object?
Jesus!
Spin Phd
ROFL, I got a kick out of reading that!
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Man this SDK is everywhere now. Everyone making a server browser or mod manager is using it.
What SDK is this? Do you have a link?
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I like this idea, It will make the download a bit larger but we all have broadband...
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and how do you call a sqf from the mod without changing the server.pbo?
From the mission.pbo just like we have done in arma2 epoch.
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ok i got it... this is a huge problem and it should be clearly state in config file!!
This variable
adminMenu_Owner[] = {{"ID","name"}};
need to has double brackets!!!!Thank you so much for this post! I was pulling my hair out...
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Happy Happy Joy Joy!
[Outdated][RELEASE] Virtual Garage update for 1061
in A2: Epoch Mods
Posted
I have gone through the instructions 4 times and I cannot get a scroll option on the vehicle traders for a Garage option.
I have even tried it without infistar to rule out the antihack.
Any suggestions.