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Posts posted by Fuchs
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config.cfg
Quoteip = "YOUR IP";
port = "2302";
SteamPort = "2305";
SteamQueryPort = "2303";
hostName = "[WIP] DayZ Epoch Chernarus Server (1.0.5.1/131129)";
password = "";
passwordAdmin = "xx";
maxPlayers = 50;
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 3;
reportingIP = "arma2oapc.master.gamespy.com";
timeStampFormat = "short";
motd[] = {"DayZ Epoch","Have fun!"};
motdInterval = 0;
vonCodecQuality = 11;
disableVoN = 1;
kickduplicate = 1;
verifySignatures = 0;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 131129;
requiredSecureId = 2;class Missions
{
class Mission1
{
template = "DayZ_Epoch_11.Chernarus";
difficulty="veteran";
};};
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read here : http://epochmod.com/forum/index.php?/topic/5100-spawn-zombies-via-sqf/
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thank you guys !
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Hello !
Just installed the server[it's a fresh new install of 0.2.5.2 Epoch] a few minutes ago and i recognized that the traders not really working for me and 2 others !
The option is here but they have nothing to trade...
All other things seem to be running fine but no things on traders to buy for!
What can cause this issue?
cheers fox
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thx man you own it!
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Release ????
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Seems working fine !
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THX MAN !
testing it out now report back soon !
Didn't you mean the fn_damagehandlerZ.sqf ??
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Hey Guys and Girls !
Anyone here know's how to setup zombies with a headshot only kill ?
Please if anyone has a clue about post or pm me ! :rolleyes:
cheers fuchs
open your compiles and search for local_zombieDamage
e.g.
//local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage local_zombieDamage = compile preprocessFileLineNumbers "AlpenFestung\walkingdead\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
fn_damageHandlerZ.sqf found in dayz_code
//[unit, selectionName, damage, source, projectile] //will only run when local to the created object //record any key hits to the required selection private["_zed","_selection","_damage","_hitter","_projectile","_headShots","_damageOrg"]; _zed = _this select 0; _selection = _this select 1; _damage = _this select 2; _hitter = _this select 3; _projectile = _this select 4; if (local _zed) then { if (_damage > 1 && _projectile != "") then { //Record deliberate critical damages switch (_selection) do { case "head_hit": { if (!(_zed getVariable["hitRegistered",false])) then { _headShots = _hitter getVariable["headShots",0]; _hitter setVariable["headShots",(_headShots + 1),true]; _zed setVariable["hitRegistered",true]; }; }; }; if (_projectile isKindOf "Bolt") then { _damageOrg = _hitter getVariable["firedDamage",0]; //_unit getVariable["firedSelection",_selection]; if (_damageOrg < _damage) then { _hitter setVariable["firedHit",[_zed,_selection],true]; _hitter setVariable["firedDamage",_damage,true]; }; }; }; }; if (_selection == "head_hit") then { _damage } else { 0 };
I wanna take it on a higher level:
So if you shoot on their body nothing happens ,shooting in the head their dead!
Anyone knows a really good scripting tutorial?
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http://opendayz.net/threads/adding-siren.10546/:huh: maybe this helps ... :unsure:
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yeah that's true buddy !
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...to be true dayz epoch mod is dead...no update since over a half year...btw i hope maca and his friends will do it !
dayzevolved.com FTW !!
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Who ever wrote this bat for ArmA2OA Epoch i really love you since i cant got it working with TADST !
Just delete the .txt after .bat and change the pathnames !!!!
@echo off :: Settings: set ARMA3path = C:\Server\ArmA3 //edit pathfile set BECpath = C:\Server\ArmA3\BEC\bec.exe -f config.cfg //edit pathfile set port = 2312 //edit port [do we need to set the db name and port or similar like for dayzepoch????] set mod = @Epoch;@EpochHive; timeout 5 :initialize cls :: see if our settings are correct echo ARMA3 main directory is: C:\Server\ArmA3 //edit pathfile echo ARMA3 BEC directory is: C:\Server\ArmA3\BEC //edit pathfile echo. cd /d C:\Server\ArmA3 //edit pathfile echo Switched to ArmA 3 main directory: echo C:\Server\ArmA3\arma3server //edit pathfile echo. echo Killing current running server ... taskkill /IM arma3server.exe echo. :start timeout 5 echo Starting server again ...1 @start arma3server.exe -mod=@Epoch;@EpochHive; -name=SC -config=C:\Server\ArmA3\SC\config.cfg -cfg=C:\Server\ArmA3\SC\basic.cfg -profiles=SC -port=2312 -cpuCount=8 -maxMem=2048 -exThreads=7 -noCB -noPause -noSound -malloc=system //edit pathfile echo. :start_bec timeout 25 echo starting BEC again... cd /d C:\Server\ArmA3\BEC //edit pathfile echo Switched to instance 1 BEC directory: echo C:\Server\ArmA3\BEC //edit pathfile start bec.exe -f Config.cfg echo. echo restart procedure completed exit
Use the download not the file in the code over there...just an example where u have to edit the files !
I hope i didn't forgot something... otherwise reply !
Have fun !
cheers fox
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How did you fix? thought I had it all working till someone said upgrading walls doors sets them back to default angle
Did you setup the fn_selfactions right ?
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I think i got it fixed !
Seems working right now, waiting for server restart! <_<
FIXED
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nono my fault i'm wrong here !
:lol:
btw with 1042 i got it working ,awesome MAN!
So let's hope i can merge the files over 1051 with diffmerge :ph34r:
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Holy shit man !
Your awesome!
Just testing around with this ,hope it works !
If it works fine i will merge the files with napf !
Which Epoch Version is integrated here?
cheers
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Morning!
I know this example ,so do you want to set the vectors ?
mmmmm I am looking in to diffrent commands, like
this setvectorup [0,0,1];
This will make the buliding always stand stright up.. If you throw thoose numbers around you will get diffrent results. For example.
I'm now trying to setup this my VM.
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looking into this post,right now reply soon!
hm...looks kind of a different way but it seems only to move thing around.
You saw his video?
I think this is the way we have to go for
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hi all!
After upgrading a vector builded cinder wall or something else it will switch to it's normal position !
Any fix for this?
cheers
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nvm it was bugged ! got it working thx !
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21/10/2014
+> AntiHack updated
+> Bases can now be exported in a format that would allow
to copy paste it to a new .sqf file and start it serverside
to build up the bases from the file instead of the database.sry guys i cant find this sqf file in any log!!
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thank u guys !
;)
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change
_unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"; _unit setCombatMode ai_combatmode; _unit setBehaviour ai_behaviour; removeAllWeapons _unit; removeAllItems _unit; _unit addweapon _weapon;
to
_unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"; _unit setCombatMode ai_combatmode; _unit setBehaviour ai_behaviour; removeAllWeapons _unit; removeAllItems _unit; _unit addweapon _weapon; // Soul Hive _unit setVariable["CashMoney",5000,true]; // 999 Hive _unit setVariable["headShots",5000,true];
Or how much cash u want, i put 5000 now, change that number to your likings
If u want like random generated cash try this:
Between 0 to 20000 ( always +1000)
_unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"; _unit setCombatMode ai_combatmode; _unit setBehaviour ai_behaviour; removeAllWeapons _unit; removeAllItems _unit; _unit addweapon _weapon; _cash = round(random 20) * 1000; // number between 0 and 20 000 // Soul Hive _unit setVariable["CashMoney",_cash ,true]; // 999 Hive _unit setVariable["headShots",_cash ,true];
Hi all!
Does this also work for DZAI ?
Query Port now forced to 27016?
in A2: Epoch Mods (1.0.5.1)
Posted
You mean like this :
Expansion\beta\arma2oaserver.exe -ip=xxx.xxx.xxx.xxx -port=2302 -beta=Expansion\beta;Expansion\beta\Expansion -name=defaultserver -profiles=defaultserver -cfg=defaultserver\basic.cfg -config=defaultserver\server.cfg -mod=expansion;expansion\beta;expansion\beta\expansion
It's just another way to startup the server .
Using this method since gamespy shutdown and works good.
epoch.bat