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Posts posted by HFPatzi
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Good morning!
This might be an odd question, but: Is there a way to use/place Epoch objects (Walls, Stairs, etc...) with the 3D editor of MCC? I just wanted to try out some base building for my self, if it works like i imagine. I can place Epoch objects in the arma3 editor, but thats kind of a hassle because the dimensions in the editor view are different than the object is when previewing. So i thought it might be a cool solution to use the 3D editor from mcc, but i cant get it to work because whenever i load my template in multiplayer, with epoch mod activated i stuck on the epoch loading screen.
Maybe someone has a solution for this?
THX!
Cheers
Patzi
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my buddy showed me a little trick yesterday.
if you hit esc and go to your audio menu, you dont have to change any sound settings but if you hit ok and go back into the game then it'll get rid of the fireplace sound.
just something to hold you off until the bug gets fixed
didn't work for me
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most of it was gathered by landing a helo inside some bases, that wheren't protected from threats from the sky ;) we destroyed not a single part of the bases we raided :) I have to say, that some of the guys had their holydays this time....so they started playing/lootingt/raiding around 10am and stopped somewhere around midnight :D
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Nice base but it screams duper owned to me.. lol
Nah, all parts are looted/raided legally. It's not that big base. Done with a Group of 10 in about one week.
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A3MP is no good, AiA Terrain Pack v1.3 is the most up to date release and what we're using.
Allright, the AiA it will be then... Thank you
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Maybe you should try something more like this:
http://cloud-4.steampowered.com/ugc/549767993123138521/D765A6418C04AE8055C7125417C879EF88089D13/
http://cloud-2.steampowered.com/ugc/549767993123142394/AB6F0BF15338FAA16C545433AAD0B84252157D97/
Double Cinderwalls ftw! :)
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Just one question about that whole map pack thing: I'm a little confused here. I already downloaded the Arma 3 Map Pack ( http://www.armaholic.com/page.php?id=23863 ) wich includes chernarus among some other maps. Will this work too, or do I have to download the AiA Pack. AFAIK the Arma 3 Map Pack is just the ported maps while AiA also includes vehicles and other models from the old Arma Versions. I Might be wrong here, so please give me a heads up.
Thanks!
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just hopped into the DCS Huey....all of a sudden, the arma advanced flight model is going ever so nicely :D
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With woodland camo
That came to my mind too...maybe you could craft "woodland color", using 3 or 4 paintcans
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It's totally impossible to fly a helicopter with KB/mouse.
For some reason I can't get it to work in the Editor like it does in Epoch so I wasn't able to check how it works with my joystick. I also miss the dials stuff, thought that was part of the DLC but I don't have that in the Editor
have you selected advanced flightmodel in the game settings?
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oh....it's an e-jack....ok
thought it is workin with pneumatics.
and it is late, too...
what a strange device
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So what is the Car Jack for?
hmmm....i think its for jack shit, isn't it?
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I like that!
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You should be able to get in shopping trolley as drinver then :D Post apocalyptic shopping trolley downhill race ftw!!!!
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Watching Sequisha and Kiory stream while they build models....I have absolutely no idea what they're doing lol but the end result is fantastic :)
Since i have a little bit of experience in cinema 4D and know the basics of modeling, i really want to learn 3ds max. Watched, i think it was kiory's stream while he modeled the m249. I wanna do this too!!! :) If i only had the time and patience to learn a new program plus the knowledge of the requirements, exporting a model for games (arma). Maybe it is even possible to model in C4D....who knows :)
What i supposed to say: Thumbs up for the modeling job!!! :)
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can confirm too
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Not ure if you can actually blow up teepees, but they might soak up all the dmg :)
Tipis take about 40 - 50 Lynx shots to catch fire and get wrecked :)
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Hey folks,
i recently discovered that floors only snap on complete foundations. So for instance, you build two foundations with correct snapping, you have 3 spots to place your floor theoretically. But you only have the snap-function on either the left or the right spot but not in the middle (using the right part of the left foundation and vice versa).
Is that something, that will be possible in the future. I ask, because sometimes, you start to place your foundations and later on you decide to start your floors on spot further to the right (hope you get, what i mean). It is no problem, to place your foundations again, but its a lot of work and maybe it will be a nice "feature", that floors could snap onto every possible position in your foundation layout.
Cheers
Patzi
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+1
But maybe with a little deficit, like only 2 small metal or 2 small metal + 1 metal scrap :)
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+1 for all that ideas :)
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Hi,
i have to say that sometimes it's a real pain in the a...fterburner even to get a bigger (4x6) floor on foundations. From what i saw, the first floor snaps in place with the foundation and every other floor snaps to the first floor's boundaries but sometimes overlap a little bit. Wich makes floor 6 not hit the last piece of foundation. But thx for the heads up with that wrong and the other wrong staircase. didn't know that. i thought that upgraded staircase acts like a staircase with a floor on it, to match the height a normal wall with a floor on it has. maaaaaybe i should rebuild my base then^^
What really would be cool is to have the possibility to upgrade selected sides of the upgraded staircase to have some sides covered with salvage metal, so that they act as salvage-metal covered walls.
I hope this post makes somehow sense :)
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Isn't that normal? :)
[QUESTION] Placing Epoch objects with MCC
in Discussion
Posted
thx, for your reply. I'll try to get a local server running. Never did this before, but we'll see :)