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deltagi

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About deltagi

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  1. Hey and yeah, I was told that if you also have indestructible cinder, that will effect the rotation. So solution is to mainly remove the indestructible cinder and make the values of each item like "3,000,000,000" or something. And that should fix this, now I haven't tested whether that will work or not but thats what people are saying the problem is. If anyone gets this, do a tutorial for everyone!
  2. deltagi

    SQL events

    I was wondering how I would make this mod Is there any tutorials for SQL evnets out there? Where do I put this bit of code? DROP EVENT IF EXISTS resetVaults; CREATE EVENT resetVaults ON SCHEDULE EVERY 1 DAY COMMENT 'Sets safe codes to 0000 if not accessed for 14 days' DO UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `CharacterID` > 0 AND `Classname` IN ('VaultStorageLocked') AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL Thanks Aurora!
  3. hey I was wondering if someone could help me with a error I am getting. The error is anytime I try to snap build a wall or something to a existing object after the server has restarted, instead of being at a 45 degree angle perfectly inline with a already existing wall it will spawn at like a 35.33455 degree angle. It really annoying because as soon as you place that new object everything will be perfectly inline with that new object. But as soon as server restarts it will go to being slightly off again. Currently running: Vector Building Plot for Life Precise Building Snap Building Pro Indestructible Cinder When placing the object (after restart) it is inline with the world xyz and cant be changed unless going through a bunch of small vector movements to make the object essentially snap to the old object. Anyone know what could be currently wrong??? Photo of whats happening: http://steamcommunity.com/sharedfiles/filedetails/?id=455425776
  4. Turning Dawn Epoch Chernarus 1.0.5.1 Who we are: This server aims to give you the best DayZ experience you can get. We plan to give you a almost vanilla server but with a hint of epoch. Will this server need funding or ever go down? No it wont I pay for it fully, this server will never go down, unless I become broke or die and no one pays for it. Both aren't likely! Why should you play on this server? We are a true survival server and roleplay server. We have active admins as well as some active players. Admin: Aurora Overview: Mods: Self Blood Bag Deploy Bike Snap Build Pro Plot for Life Vector Building Custom Debug Radio Tow/lift vehicles Custom GUI WIA Missions (or AI Missions) Crate Missions Dynamic Traders Safe Zones Vehicle Service Points Tons of custom loot spawns 2 Added traders Going to add: Bountys Service Gold (limited time) Day/Night Cycles (one restart is 3 hours of night) Changes to game files: 600 build limit Plot poles 60 Meters No weight system Plot for life Fast build Rules: 1.)Respect all players (no racism or extreme profanity). 2.)No hacking or duping of any kind. 3.)No sky bases. Must be structurally sound. 4.)Respect admins. 5.) No camping safe zones. 6.)Kamikaze are allowed (not in safe zone)(under reason of course). 7.)No Glitching. 8.)No VON on side chat. 9.)No Combat Logging. 10.)English only in side. (You can use radio for other languages) 11.) No Stealing in safe zones! For new players! We will for a limited time give you a building starter kit to help you start on a new base. Its free doesn't cost money. Complimentary of the server. How to join: Server IP: 216.231.140.37:2602 Teamspeak IP: tschi1.vilayer.com:9991 Make sure to have epoch downloaded as well. Nothing else is required other than Arma 2, Arma 2 OA, Dayz, and Epoch (1.0.5.1). -Aurora As based on Original Just Chil.
  5. that still didn't work, no errors but it didn't recognize the text at all. -Aurora is there a already made file in compiles.sqf to use?
  6. Yes It looks perfect it just appears for x number of seconds then disappears. I feel like I maybe didn't install it right but every time I press "insert" the debug shows, but it feels as if it on a timer.
  7. anyone get this working??? -Aurora
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