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Tweety060286

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Posts posted by Tweety060286

  1. A player can not connect to my server. 
    If he is on the server he will be kicked or banned by infistar. 
    The following message will
    
    Spoiler

    "<infiSTAR.de> ["CONNECTLOG","CONNECT - Obergefr(76561198016034368)"]"
    "<infiSTAR.de> ["KickLog","SERVER kicked Obergefr(7656............) - TempBanned"]"
    "<infiSTAR.de> ["KickLog","SERVER kicked Obergefr(7656............) - TempBanned"]"
    "INFO - Player: PID#6(Obergefr)(UID:7656............/CID:15) Status: LOGGING IN"
    Server: Object 6:7 not found (message 94)
    "INFO - Player: PID#6(Obergefr)(UID:7656............/CID:15) Status: LOGIN PUBLISHING, Location power plant [098128]"
    "INFO - Player: Obergefr(UID:7656............/CID:15) Status: CLIENT LOADED & PLAYING"
    "B 1-1-C:1 (Obergefr) REMOTE, SafeZoneState, [0], 6"
    "<infiSTAR.de> ["SAFEZONELOG","Obergefr(7656............) -    Left SafeZone @098128"]"
    "<infiSTAR.de> ["BAN","Obergefr (7656............) | BadVar: KickOFF: true"]"
    "<infiSTAR.de> ["BAN","Obergefr (7656............) | BadVar: KickOFF: true"]"
    "<infiSTAR.de> ["KickLog","SERVER kicked Obergefr(7656............) - Obergefr (76561198016034368) | BadVar: KickOFF: true"]"
    "<infiSTAR.de> ["BAN_DLL_RESPONSE",""]"
    "<infiSTAR.de> ["ANTIHACK_SERVER_HANDLE",["PVAHR_0_u051a14726f225993192f",["Obergefr","7656............","BAN",[66,97,100,86,97,114,58,32,75,105,99,107,79,70,70,58,32,116,114,117,101]]]]"
    "Player UID#7656............CID#15 PID#6(Obergefr) as Survivor2_DZ died at power plant [098128]"
    "DeathMessage: Obergefr died from blood loss."
    "<infiSTAR.de> ["KickLog","SERVER kicked Obergefr(7656............) - TempBanned"]"
    "<infiSTAR.de> ["BAN","Obergefr (7656............) | BadVar: BadVarKick: ["KickOFF"]"]"
    "<infiSTAR.de> ["BAN","Obergefr (7656............) | BadVar: BadVarKick: ["KickOFF"]"]"
    "<infiSTAR.de> ["KickLog","SERVER kicked Obergefr(7656............) - Obergefr (76561198016034368) | BadVar: BadVarKick: ["KickOFF"]"]"
    "<infiSTAR.de> ["BAN_DLL_RESPONSE",""]"
    "<infiSTAR.de> ["ANTIHACK_SERVER_HANDLE",["PVAHR_0_u051a14726f225993192f",["Obergefr","7656............","BAN",[66,97,100,86,97,114,58,32,66,97,100,86,97,114,75,105,99,107,58,32,91,34,75,105,99,107,79,70,70,34,93]]]]"
    "<infiSTAR.de> ["BAN","Obergefr (7656............) | BadVar: KickOFF: true"]"
    "<infiSTAR.de> ["BAN","Obergefr (7656............) | BadVar: KickOFF: true"]"
    "<infiSTAR.de> ["KickLog","SERVER kicked Obergefr(7656............) - Obergefr (7656............) | BadVar: KickOFF: true"]"
    "<infiSTAR.de> ["BAN_DLL_RESPONSE",""]"
    "<infiSTAR.de> ["ANTIHACK_SERVER_HANDLE",["PVAHR_0_u051a14726f225993192f",["Obergefr","7657656............1198016034368","BAN",[66,97,100,86,97,114,58,32,75,105,99,107,79,70,70,58,32,116,114,117,101]]]]"
    "<infiSTAR.de> ["KickLog","SERVER kicked Obergefr(7656............) - TempBanned"]"
    "<infiSTAR.de> ["CONNECTLOG","DISCONNECT - Obergefr(7656............)"]"
    "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["7656............","Obergefr"]"

     be saved in the RPT log. Can there help me because what it is?
  2. Hello i use your call car script. And my Player love this. But my Players have found a Bug/Dupe. You can call your car and can shoot the Driver inside the Vehicle. The Driver fall out and its dead. Now you can take the weapon from the Driver. You can do this again and again and again. Can anywhere fix this? Remove the gear from the druver or remove the body ???  Sorry for my bad english and thanks

  3. Hello, can anywhere help me, please ?

    I will Change again the Alchemical Script into Coins.

    But it doesen´t work :(

    Thanks Tweety

     

    Spoiler

    /*
    DayZ Custom Buildables
    Made for DayZ Epoch please ask permission to use/edit/distrubute email [email protected].

    Edits by Mike of http://www.petuniaserver.com/ - Original file & all kudos to the EPOCH devs! http://www.dayzepoch.com
    Edits and re-writes by hogscraper:
    Added code to see if player has tools and materials required to build item
    Removed a lot of code referencing lockables, plot pole placement and construction multiplier since part of that code was already removed
    Cleaned up a lot of old code that wasn't needed any more for this custom crafting
    Removed irrelevant variables from private block
    This file is called with zero parameters
    */
    private ["_AdminCraft","_HM_temp","_HT_temp","_IsNearPlot","_RM_temp","_RT_temp","_activatingPlayer","_buildcheck","_canBuild","_canBuildOnPlot","_canDo","_cancel","_charID","_classname","_counter","_dir","_distance","_exitWith","_found","_friendlies","_hasMaterials","_hasTools","_hasmaterials","_hastools","_helperColor","_inVehicle","_isAllowedUnderGround","_isOk","_isfriendly","_isowner","_lbIndex","_location","_location1","_location2","_mags","_message","_nearestPole","_needText","_objHDiff","_object","_objectHelper","_objectHelperDir","_objectHelperPos","_offset","_onLadder","_ownerID","_playerUID","_plotcheck","_position","_reason","_requiredmaterials","_requiredtools","_requireplot","_rotate","_text","_tmp_Pos","_tmpbuilt","_vehicle","_weaps","_zheightchanged","_zheightdirection"];

    _AdminCraft=false;

    _lbIndex = lbCurSel 3901;
    _classname = lbText [3901,_lbIndex];

    if(dayz_actionInProgress) exitWith { localize "str_epoch_player_40" call dayz_rollingMessages; };
    dayz_actionInProgress = true;

    _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
    _cancel = false;
    _reason = "";
    _canBuildOnPlot = false;
    _playerUID = getPlayerUID player;

    if(_playerUID in Admin_Crafting) then {
        _AdminCraft=true;
    };

    //create arrays for checking whether or not the player
    //has the correct tools and materials to make the desired item
    _requiredtools = getArray (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> ComboBoxResult >> _classname >> "requiredtools");
    _requiredmaterials = getArray (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> ComboBoxResult >> _classname >> "requiredmaterials");
    _RT_temp=getArray (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> ComboBoxResult >> _classname >> "requiredtools");
    _RM_temp=getArray (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> ComboBoxResult >> _classname >> "requiredmaterials");
    _hastools = false;
    _hasmaterials = false;
    _weaps=[];
    _mags=[];

    _weaps=weapons player;
    _mags=magazines player;
    _tmp_Pos=0;
    _counter=0;

    {
        _tmp_Pos= _weaps find _x;
        if (_tmp_Pos > -1) then {
            _requiredtools set [_counter,objNull];
            _weaps set [_tmp_Pos,objNull];
        };
        _counter = _counter + 1;
    }
    forEach _RT_temp;

    _requiredtools=_requiredtools-[objNull];
    _weaps=_weaps-[objNull];

    _tmp_Pos=0;
    _counter=0;
    {
        _tmp_Pos= _mags find _x;
        if (_tmp_Pos > -1) then {
            _requiredmaterials set [_counter,objNull];
            _mags set [_tmp_Pos,objNull];
        };
        _counter = _counter + 1;
    }
    forEach _RM_temp;
    _requiredmaterials=_requiredmaterials-[objNull];
    _mags=_mags-[objNull];

    if(((count _requiredmaterials) == 0) or (_AdminCraft)) then {
        _hasmaterials=true;
    };
    if(((count _requiredtools) == 0) or (_AdminCraft)) then {
        _hastools=true;
    };

    //Create the message to display if player is missing any of the required tools
    if (!_hasTools) then{
        _HT_temp="You are missing the following tools:";
        {  
            _HT_temp=_HT_temp+" " + getText (configFile >> "CfgWeapons" >> _x >> "displayName");
        }foreach _requiredtools;
    };

    //Create the message to display if player is missing any of the required materials
    if (!_hasMaterials) then{
        _HM_temp="You are missing the following materials:";
        {  
            if(getText (configFile >> "CfgMagazines" >> _x >> "displayName")=="Supply Crate") then{
                _HM_temp=_HM_temp+" " + getText (configFile >> "CfgMagazines" >> _x >> "descriptionShort");
            }else{
                _HM_temp=_HM_temp+" " + getText (configFile >> "CfgMagazines" >> _x >> "displayName");
            };
        }foreach _requiredmaterials;
    };

    _vehicle = vehicle player;
    _inVehicle = (_vehicle != player);
    helperDetach = false;
    _canDo = (!r_drag_sqf and !r_player_unconscious);

    DZE_Q = false;
    DZE_Z = false;

    DZE_Q_alt = false;
    DZE_Z_alt = false;

    DZE_Q_ctrl = false;
    DZE_Z_ctrl = false;

    DZE_5 = false;
    DZE_4 = false;
    DZE_6 = false;
    DZE_F = false;

    DZE_cancelBuilding = false;

    call gear_ui_init;
    closeDialog 1;

    if (dayz_isSwimming) exitWith {dayz_actionInProgress = false; localize "str_player_26" call dayz_rollingMessages;};
    if (_inVehicle) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_42" call dayz_rollingMessages;};
    if (_onLadder) exitWith {dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
    if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_43" call dayz_rollingMessages;};


    if (!_hasTools) exitWith {dayz_actionInProgress = false; format["%1",_HT_temp] call dayz_rollingMessages;};
    if (!_hasMaterials) exitWith {dayz_actionInProgress = false; format["%1",_HM_temp] call dayz_rollingMessages;};

    _text =  getText (configFile >> "CfgVehicles" >> _classname >> "displayName");

    _requireplot = DZE_requireplot;
    if(isNumber (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> ComboBoxResult >> _classname >> "requireplot")) then {
        _requireplot = getNumber(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> ComboBoxResult >> _classname >> "requireplot");
    };
    if(_AdminCraft) then {
        _requireplot=0;
    };

    _offset =  getArray (missionConfigFile >> "Custom_Buildables" >> "Buildables" >> ComboBoxResult >> _classname >> "offset");
    if((count _offset) <= 0) then {
        _offset = [0,3,0];
    };

    _distance = DZE_PlotPole select 0;
    _needText = localize "str_epoch_player_246";

    _canBuild = false;
    _nearestPole = objNull;
    _ownerID = 0;
    _friendlies = [];

    _plotcheck = [player, false] call FNC_find_plots;
    _distance = DZE_PlotPole select 0;

    _IsNearPlot = _plotcheck select 1;
    _nearestPole = _plotcheck select 2;

    if (_IsNearPlot == 0) then {
        if (_requireplot == 0) then {
            _canBuild = true;
        } else {
            _exitWith = localize "STR_EPOCH_PLAYER_135";
        };
    } else {
        _ownerID = _nearestPole getVariable["CharacterID","0"];
        if (dayz_characterID == _ownerID) then {
            _canBuild = true;
        } else {
            if (DZE_permanentPlot) then {
                _buildcheck = [player, _nearestPole] call FNC_check_access;
                _isowner = _buildcheck select 0;
                _isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
                if (_isowner || _isfriendly) then {
                    _canBuild = true;
                } else {
                    _exitWith = localize "STR_EPOCH_PLAYER_134";
                };
            } else {
                _friendlies    = player getVariable ["friendlyTo",[]];
                if (_ownerID in _friendlies) then {
                    _canBuild = true;
                } else {
                    _exitWith = localize "STR_EPOCH_PLAYER_134";
                };
            };
        };
    };

    // _message
    if(!_canBuild) exitWith { dayz_actionInProgress = false; format[_exitWith,_needText,_distance] call dayz_rollingMessages; };

    _location = [0,0,0];
    _isOk = true;

    // get inital players position
    _location1 = getPosATL player;
    _dir = getDir player;

    _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
    //Build gizmo
    _objectHelper = "Sign_sphere10cm_EP1" createVehicle _location;
    _helperColor = "#(argb,8,8,3)color(0,0,0,0,ca)";
    _objectHelper setobjecttexture [0,_helperColor];
    _objectHelper attachTo [player,_offset];
    _object attachTo [_objectHelper,[0,0,0]];
    _position = getPosATL _objectHelper;

    if(_AdminCraft) then{
    } else {
        {
            player removeMagazine _x;
        } foreach _RM_temp;
    };

    _position = getPosATL _object;
    localize "str_epoch_player_45" call dayz_rollingMessages;
    _objHDiff = 0;

    while {_isOk} do {

        _zheightchanged = false;
        _zheightdirection = "";
        _rotate = false;

        if (DZE_Q) then {
            DZE_Q = false;
            _zheightdirection = "up";
            _zheightchanged = true;
        };
        if (DZE_Z) then {
            DZE_Z = false;
            _zheightdirection = "down";
            _zheightchanged = true;
        };
        if (DZE_Q_alt) then {
            DZE_Q_alt = false;
            _zheightdirection = "up_alt";
            _zheightchanged = true;
        };
        if (DZE_Z_alt) then {
            DZE_Z_alt = false;
            _zheightdirection = "down_alt";
            _zheightchanged = true;
        };
        if (DZE_Q_ctrl) then {
            DZE_Q_ctrl = false;
            _zheightdirection = "up_ctrl";
            _zheightchanged = true;
        };
        if (DZE_Z_ctrl) then {
            DZE_Z_ctrl = false;
            _zheightdirection = "down_ctrl";
            _zheightchanged = true;
        };
        if (DZE_4) then {
            _rotate = true;
            DZE_4 = false;
            if (helperDetach) then {
                _dir = -45;
            } else {
                _dir = 180;
            };
        };
        if (DZE_6) then {
            _rotate = true;
            DZE_6 = false;
            if (helperDetach) then {
                _dir = 45;
            } else {
                _dir = 0;
            };
        };
        //Number keys above qwerty
        //1=turn clockwise 1/16th of a circle
        //2=detaches object from player - OBJECT MUST BE COMPLETELY ABOVE GROUND OR IT WILL DISAPPEAR!!
        //3=turn counter clockwise 1/16th of a circle
        if (AAC_1) then {
            _rotate = true;
            AAC_1 = false;
            if (helperDetach) then {
                _dir = -45;
            } else {
                _dir = _dir + 22.5;;
            };
        };

        if (AAC_3) then {
            _rotate = true;
            AAC_3 = false;
            if (helperDetach) then {
                _dir = -45;
            } else {
                _dir = _dir - 22.5;
            };
        };
        
        if (DZE_F and _canDo) then {   
            if (helperDetach) then {
                _objectHelperDir = getDir _objectHelper;
                _objectHelper attachTo [player];
                _objectHelper setDir _objectHelperDir-(getDir player);
                helperDetach = false;
            } else {
                _objectHelperPos = getPosATL _objectHelper;
                detach _objectHelper;                  
                _objectHelper setPosATL _objectHelperPos;
                _objectHelperDir = getDir _objectHelper;
                _objectHelper setVelocity [0,0,0]; //fix sliding glitch
                helperDetach = true;
            };
            DZE_F = false;
        };

        if(_rotate) then {
            if (helperDetach) then {
                _objectHelperDir = getDir _objectHelper;
                _objectHelperPos = getPosATL _objectHelper;
                _objectHelper setDir _objectHelperDir+_dir;
                _objectHelper setPosATL _objectHelperPos;
            } else {
                _objectHelper setDir _dir;
                _objectHelper setPosATL _position;
                //diag_log format["DEBUG Rotate BUILDING POS: %1", _position];                 
            };

        };

        if(_zheightchanged) then {
            if (!helperDetach) then {
                detach _objectHelper;
            };

            _position = getPosATL _objectHelper;

            if(_zheightdirection == "up") then {
                _position set [2,((_position select 2)+0.1)];
                _objHDiff = _objHDiff + 0.1;
            };
            if(_zheightdirection == "down") then {
                _position set [2,((_position select 2)-0.1)];
                _objHDiff = _objHDiff - 0.1;
            };

            if(_zheightdirection == "up_alt") then {
                _position set [2,((_position select 2)+1)];
                _objHDiff = _objHDiff + 1;
            };
            if(_zheightdirection == "down_alt") then {
                _position set [2,((_position select 2)-1)];
                _objHDiff = _objHDiff - 1;
            };

            if(_zheightdirection == "up_ctrl") then {
                _position set [2,((_position select 2)+0.01)];
                _objHDiff = _objHDiff + 0.01;
            };
            if(_zheightdirection == "down_ctrl") then {
                _position set [2,((_position select 2)-0.01)];
                _objHDiff = _objHDiff - 0.01;
            };

            _objectHelper setDir (getDir _objectHelper);

            _objectHelper setPosATL _position;

            //diag_log format["DEBUG Change BUILDING POS: %1", _position];

            if (!helperDetach) then {
                _objectHelper attachTo [player];
            };
        };


        sleep 0.5;

        _location2 = getPosATL player;

        if(DZE_5) exitWith {
            _isOk = false;
            detach _object;
            _dir = getDir _object;
            _position = getPosATL _object;
            deleteVehicle _object;
            detach _objectHelper;
            deleteVehicle _objectHelper;
        };

        if(_location1 distance _location2 > DZE_buildMaxMoveDistance) exitWith {
            _isOk = false;
            _cancel = true;
            _reason = format[localize "STR_EPOCH_BUILD_FAIL_MOVED",DZE_buildMaxMoveDistance];
            detach _object;
            deleteVehicle _object;
            detach _objectHelper;
            deleteVehicle _objectHelper;
        };

        if(abs(_objHDiff) > DZE_buildMaxMoveDistance) exitWith {
            _isOk = false;
            _cancel = true;
            _reason = format[localize "STR_EPOCH_BUILD_FAIL_TOO_FAR",DZE_buildMaxMoveDistance];
            detach _object;
            deleteVehicle _object;
            detach _objectHelper;
            deleteVehicle _objectHelper;
        };

            if (player getVariable["combattimeout",0] >= diag_tickTime) exitWith {
            _isOk = false;
            _cancel = true;
            _reason = localize "str_epoch_player_43";
            detach _object;
            deleteVehicle _object;
            detach _objectHelper;
            deleteVehicle _objectHelper;
        };

        if (DZE_cancelBuilding) exitWith {
            _isOk = false;
            _cancel = true;
            _reason = localize "STR_EPOCH_PLAYER_46";
            detach _object;
            deleteVehicle _object;
            detach _objectHelper;
            deleteVehicle _objectHelper;
        };
    };

    if (!DZE_BuildOnRoads) then {
        if (isOnRoad _position) then { _cancel = true; _reason = localize "STR_EPOCH_BUILD_FAIL_ROAD"; };
    };
    if(!canbuild) then { _cancel = true; _reason = format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"]; };

    if(!_cancel) then {

        // Start Build
        _tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];

        _tmpbuilt setdir _dir;

        // Get position based on object
        _location = _position;

        _tmpbuilt setPosATL _location;

        format[localize "str_epoch_player_138",_text] call dayz_rollingMessages;

        player playActionNow "Medic";
        [player,"repair",0,false,10] call dayz_zombieSpeak;
        [player,10,true,(getPosATL player)] spawn player_alertZombies;

        format[localize "str_build_01",_text] call dayz_rollingMessages;

        _tmpbuilt setVariable ["OEMPos",_location,true];
        _tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
        _tmpbuilt setVariable ["ownerPUID",_playerUID,true];
        _charID = dayz_characterID;
        _activatingPlayer = player;

        PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
        publicVariableServer "PVDZ_obj_Publish";

        "Your build was successful!" call dayz_rollingMessages;

        player reveal _tmpbuilt;
        dayz_actionInProgress = false;

    } else {
        format[localize "str_epoch_player_47",_text,_reason] call dayz_rollingMessages;
        dayz_actionInProgress = false;
        if(_AdminCraft) then {
        } else {
            {
                //Since player had items removed we need to give them back
                player addMagazine _x;
            } foreach _RM_temp;
        };
    };

    dayz_actionInProgress = false;
     

     

  4. Hello,

    on my Server all Patroll groups entering my Safezones.

    I have see follow Option 

     

    //Array of area blacklist markers. Players within marker areas will not be targeted for random AI spawns (Example: ["BlacklistArea1","BlacklistArea2","BlacklistArea3"])
    //Epoch: DZAI will automatically set up 200m-radius blacklist areas around each trader area.
    //Tip: To use dynamic-spawn blacklist areas for random-spawn blacklist areas, simply set DZAI_randAreaBlacklist = DZAI_dynAreaBlacklist;
    DZAI_randAreaBlacklist = [];

     

    but must be add the coordinates or the Markername from the Safezones ?

     

    I will clear all AI´s from the Safezones

     

    Thanks for help

  5. Hello Community!

    Please help me :(

     

    I have a new Epoch Chernarus Server with the Version 1.0.6.1.

    On my old 1.0.5.2 Server workes all scripts but now i have Problems :(

     

    I will add the right click option from macca134

    or the custom menü again.

    But nothing workes.

    i have installed the right clicl menue but i dont have a option with rightclick on the item

    All install informationen are down please help me 

     

    thanks ;)

     

  6. 39 minutes ago, Jyggs said:

    I'm using the default deploy bike script it came whit as a test. I've noticed that every time I make a bike and ride on it, I just auto die and appear at Debug for a brief second. Is this normal or am I missing something? 

    Edit: BTW it says this on my RTP. I'm NOT using Infistar and I do not have this  AHConfig.sqf inside my Server.pbo. So do I need to add an exception somewhere else?

    
    13:08:25 "PDEATH: Player Died xxxxxxxxxxxxxxxxxxxxx"
    13:08:35 "get: STRING (xxxxxxxxxxxxxxxxxxx), sent: STRING (xxxxxxxxxxxxxxxxxxxxxx)"
    13:08:35 "DISCONNECT: Jyggs (xxxxxxxxxxxxxxxxxxxxxxxx) Object: B 1-1-B:1 (Jyggs) REMOTE, _characterID: 40 at loc [-7239.67,19539.3,0.245514]"
    13:09:24 "CLEANUP: Deleted 2 Loot Piles out of 6"
    13:12:01 "DELETE: Jyggs Deleted by ID: 1"
    13:13:22 "CLEANUP: KILLING A HACKER Jyggs B 1-1-B:1 (Jyggs) REMOTE IN Old_bike_TK_CIV_EP1"
    13:13:22 Client: Object 4:100 (type Type_70) not found.
    13:13:22 Client: Object 4:100 (type Type_69) not found.
    13:13:22 Client: Object 4:99 (type Type_70) not found.

     

    you add the Classname from your Bike 

    Old_bike_TK_CIV_EP1

    in your Variables.sqf into the allowed objects [....]

  7. Hello and sorry for my bad english.

    Can any Player help me ?

    i will add a script with all custom crafting informations.

    i have found teh idea with this script

    but i dont will see the Player stats, i add all informations from rightclick items or crafting items and more..

    i worke and suarch a long Time for this idea but i can not write a script.

     

    i think this is perfect but its a old version and any files not exist

     

    http://opendayz.net/threads/wip-release-client-sided-crafting-menu.20838/

     

    Regards Tweety

  8. Hello i have also test this script verry hard. 

    Its a really good script, verry verry thanks.

    But i have see one Problem, can you help me or change this.

    The Problem is the locked Vehicle have Godmode in the Safe Area, but Non Key vehicles have not Godmode.

    When i shoot from Outside into the Safezone on a Non Key vehicle , i can destroy it.

     

    Grezze

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