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Posts posted by MG-Maximus
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does this also work for Infistar? XD
To be honest, great effort but i believe a better version of this has already been created.
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Is it possible to items such as gems for items (trade_old) with config trader + single currency (gold coins) ?
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To get this to work with painting vehicles, all i did was edit the server_updateObject.sqf part from the OP to this: (which also seems to remove the "its not setup yet" message when upgrading unless its a vector build issue)
_object_position = { private["_position","_worldspace","_fuel","_key","_colour","_colour2"]; _position = getPosATL _object; if (_object isKindOf "AllVehicles") then { _colour = _object getVariable ["Colour","0"]; _colour2 = _object getVariable ["Colour2","0"]; _worldspace = [ (getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString, _colour, _colour2 ]; _fuel = fuel _object; } else { _worldspace = [ (getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString ]; _fuel = 0; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; };
Please be aware that you are 100% prepared when adding Precise Base Building script (backups ftw!) as It can not be reverted back so easily.
Thanks for a great script and Merry Christmas to you all!
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Crymore ours works well. Have you done everything to the server pbo and mission files correctly? Maybe another script is interfering? Any errors in you RPT logs?
Oh btw is there a way to remove paint once its applied? For example strip paint to get it back to default skin?
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hey monkeybrain i have it the same as you and the (typeOf( _object) in DZE_DoorsLocked) is from door management script so this shouldnt be causing the issue?
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Great little script! I've got it so that you bank from npc and exchange currency from the same npc! Works great thanks mgm!
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Yeah i'm having a problem where friends added to the plot pole their buildings dont save after restart but the plot owners do?
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Awesome Gaspart! Lets all get into the Christmas spirit!
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Do it like this
if ((SP_paint_action < 0) && ((typeOf _vehicle) in ColourVehicles)) then { SP_paint_action = _vehicle addAction ["Paint","Paint\player_paint_init.sqf", _vehicle, -1, false, true, "", ""]; };
and you have to add this at the top
SP_paint_action = -1;
Thanks Overheat!
In addition to this i added:
_lastVehicle removeAction SP_paint_action;SP_paint_action = -1;To the top of service_points.sqf under _fnc_removeActions = {and it now works flawlessly!(using axe cops service points + zupa's coins addition)Many thanks overheat. I will now be adding this to our server if thats okay?
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Yeah i tried that and it the option comes up when i go to a fuel station to paint but i click it and it does nothing. I've been playing around with the addaction part of the script to no avail like this
if (SP_paint_action < 0 && _paint_enable) then {private ["_paint"];_actionTitle = ["Paint"] call _fnc_actionTitle;SP_paint_action = _vehicle addAction [_actionTitle, _folder + "player_paint_init.sqf", [_servicePoint], -1, false, true, "", _actionCondition];};Still trying to figure it out but any help would be much appreciated :) -
Hi all, Currently on my server every time you kill a player you get approximately minus 2,200 humanity no matter what the victim's humanity is. Is this how its meant to work?
Is it possible to have it so that if you kill a hero you get negative humanity but if you kill a bandit player you get positive humanity? Where is the file located to edit the amount of humanity?
Thanks for your time
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This a great script! Would it be possible to get this working with service points (refuel,rearm,repair)? so that if you pull up to a gas station you can paint your vehicle there. I think this would make it more realistic.
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go round in an armed vehicle every 10-20 days for some fun explosions...
or maybe try this thread?
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i tried something similar to this and kept getting trade canceled everytime i had a trader over water. Try moving the trader to land and seeing if u get the same thing. Alternativley it could be something to do with the distance from helipad (spawn point for purchased vehicle) being too far away or out of sight?
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Works great ty Cordlass. Do you where i would get the call for epoch messages that display in the centre so that I could change the coordinates for them too? Also, would you happen to know the code for displaying messages in side chat. I'm just trying to test different ones to tidy up the messages a bit and clear the interface. Thanks!
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oh thanks for a superb answer! I'm going to try this in a moment and report the results.
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Hi,
I'm looking to change messages that appear on screen in my server so that they dont clog up the center of screen and distract players who just want to battle. At the moment im using WAI and believe that it uses the rTitleText format to display in the centre of the screen. What would the format be for displaying this in the top centre of the screen maybe with color? (i've seen this on other servers).
Furthermore, when you have the gear menu open and a message pops up (e.g, scan area from gps) the message is hidden by the gear menu and if you drag the gear menu up, all other right click options now have a large gap when you select them. How would i go about altering these messages so that they either appear at the top or just below the gear menu or similar?
Any help much appreciated.
Thanks
Max
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Im now getting this error File mpmissions\dayz_epoch_11.Chernarus\doorManagement\doorUnlock.hpp, line 39: /ComboLockUI/Controls.ZupaButton_1: Undefined base class 'Zupa_RscButtonMenu'
I believe you need to merge zupa's defines with yours? Use the program diffmerge and select the two defines and look for this rscbuttonmenu
installed this, all seemed to have gone well but RPT is spammed with
Server error: Player without identity
I have Pfl, Vector build, admin build, snap pro, plot management and single currency installed.
I dont think you need to worry about this as my rpt spams this too but still works
Zupa you are the best! I absolutely love this script and its a players wet dream XD
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how did you get your banner in? lol off topic i know lol
Just edit your profile > Signature > click Image and type in your image URL (upload your banner to something like imgur). Also google chrome is much better than internet explorer for basically everying XD
To make it clickable i just use a similar code to this <a href="url here"><img src="image url here"></a>
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Love your work f3cuk. I am however having a small problem where after about 3 hours server time the missions stop spawning. any reason for this? (i have 4 hour restarts)
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i'd love a fix for this too.
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or fly in the air... One thing to note tho is that i use config traders if that makes a difference?
Mission Monitor Display
in DZMS - DayZ Mission System
Posted
With Wicked AI its just the same. You put the code in mission_winorfail.sqf like this:
However, everytime I try to add a custom image it loads for the first restart and subsequent restarts I get the error message "cannot load texture". So i just have it text based at the moment.
The _msgstart just takes the info from each mission for start, win, fail and puts it as the format that you set here.
Hope it helps