Leigham
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Posts posted by Leigham
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My Action Menu works confirmed on stock antihack
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It Does work With Stock AH
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Try just disabling the Cfgpatches check :D
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Testing with Stock AH now seems to be working
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Are you using Stock Anti Hack ?
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[] spawn { waitUntil{player == player}; if(isMultiplayer)then{ waitUntil{!isNull (uiNameSpace getVariable ["EPOCH_loadingScreen", displayNull])}; waitUntil{isNull (uiNameSpace getVariable "EPOCH_loadingScreen")}; }; waituntil {!(IsNull (findDisplay 46))}; keyDown = (findDisplay 46) displayAddEventHandler ["KeyDown", "if (_this select 1 == 200) then {_lunge = player execVM 'scripts\Actionmenu\AMEXEC.sqf'}"]; Sleep 2; titleText ["Action Menu Loaded! Press Right Windows Key To Activate!", "PLAIN DOWN", 3]; }; file starting the action menu
(finddisplay 46) displayremoveeventhandler ['KeyDown',keyDown]; //Removing the EH to start Again, keyDown = (findDisplay 46) displayAddEventHandler ["KeyDown", "if (_this select 1 == 200) then {_lunge = player execVM 'scripts\Actionmenu\AMEXEC.sqf'}"];//Adding the EH to use again.
and im getting this
19:02:57 Error in expression < execVM 'scripts\Actionmenu\AMEXEC.sqf'})> 19:02:57 Error position: <)> 19:02:57 Error Missing ; 19:02:57 Error in expression < execVM 'scripts\Actionmenu\AMEXEC.sqf'})> 19:02:57 Error position: <)> 19:02:57 Error Missing ; 19:02:57 Error in expression < execVM 'scripts\Actionmenu\AMEXEC.sqf'})> 19:02:57 Error position: <)> 19:02:57 Error Missing ; 19:02:57 Error in expression < execVM 'scripts\Actionmenu\AMEXEC.sqf'})> 19:02:57 Error position: <)> 19:02:57 Error Missing ; 19:02:57 Error in expression < execVM 'scripts\Actionmenu\AMEXEC.sqf'}> 19:02:57 Error position: <> 19:02:57 Error Missing ) 19:02:57 Error in expression < execVM 'scripts\Actionmenu\AMEXEC.sqf'}> 19:02:57 Error position: <> 19:02:57 Error Missing ) 19:02:57 Error in expression < execVM 'scripts\Actionmenu\AMEXEC.sqf'}> 19:02:57 Error position: <> 19:02:57 Error Missing ) 19:02:57 Error in expression < execVM 'scripts\Actionmenu\AMEXEC.sqf'}> 19:02:57 Error position: <> 19:02:57 Error Missing )
Any Ideas ?
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Ok, so good news, i have it going through once but once you close the menu i cant get it to come up again.
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Action_Menu = (findDisplay 46) displayAddEventHandler [Keydown, 0xDC]
Then What would i put after to open the Action menu ?
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DIK_RWIN 0xDC /* Right Windows key */ = (findDisplay 46) displayAddEventHandler ["KeyDown", "Scripts\here.sqf];
Like that ?
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Updated Video
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Would you be able to share the way you got around the Addaction ?
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im looking to change my actionmenu from a Addaction to a Keydown Eventhandler as Epoch Blocks Addactions, how would i go about doing this
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Binding this to a key so no need for the action menu
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Updated with the Deploy Bike/Mozzie Fixed,,
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Im Pretty sure that would have to be server sided too
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So if you can add an add action to vehicles why wouldnt you add action to repair a vehicle with the option to remove krypto from player? And you could even spawn players with krypto as a fresh spawn.
I will look into putting a repair vehicle action in there too : D Good Idea :D
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That will be in my Action menu full release it uses a server addon pbo, to actually spawn the vehicles
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the menu was in the top left
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Why would this not work with anti hack , i use another one hence why i havent a clue ?
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when my action menu is updated i have this sorted
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Could i use Veh=[vehicle classname]
then on the create vehicle use _veh ? so i could use one variable with multiple vehicles ?
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where would i have to put UD_Paraspawn = true; , would that be client or server side ?#
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Im looking at making the actual spawning method so it gets dropped by a heli and costs krypto instead, obviously putting it in a config :D
SUPERFUNMENU - possum, earplugs, suicide, animations
in Scripts
Posted
OK bro, if it doesnt work pm me a link and ill take a look