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Posts posted by SKS.Goliath
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I have it in the configVariables.sqf
add this
DZE_modularConfig = [
["CinderWall_DZ", [["CinderBlocks",7],["MortarBucket",2]]],
["CinderWallDoor_DZ", [["CinderBlocks",7],["MortarBucket",2],["ItemTankTrap",3], ["ItemPole",[1,3]]]]
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I tested this and did not get any buildings back
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nice this work
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How to get the text displayed above ??
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napf
Napf Island is a terrain based on a region Switzerland, however, it is highly fictioinalized.The map is 20.4km*20.4km big and is using a terrain cell size of 10 metres
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hello
One can also adjust that one only with coins paid
/////////////////////////////////////////////////
/////////////////////////////////////////////////
// Edit these settings to fit your needs/likes //
/////////////////////////////////////////////////
/////////////////////////////////////////////////
///// Claim Vehicles that do not have a Key /////
///////// 0 = Not allowed | 1 = Allowed /////////
vkc_claimKey = 1;
/////////////////////////////////////////////////
/////// Change Key to create a Masterkey ////////
///////// 0 = Not allowed | 1 = Allowed /////////
vkc_changeKey = 1;
/////////////////////////////////////////////////
//////// Set to "0" to disable the costs ////////
vkc_claimKeyPrice = "ItemGoldBar10oz";
/////////////////////////////////////////////////
//////// Set to "0" to disable the costs ////////
vkc_changeKeyPrice = "ItemSilverBar";
/////////////////////////////////////////////////
////// Need KeyKit to use Claim Vehicle Key /////
////////// 0 = Not needed | 1 = Needed //////////
vkc_claimNeedKeykit = 0;
/////////////////////////////////////////////////
///// Need KeyKit to use Change Vehicle Key /////
////////// 0 = Not needed | 1 = Needed //////////
vkc_changeNeedKeykit = 1;
/////////////////////////////////////////////////
// Change Key & Claim Vehicles costs this Item //
/// Any Item can be used here, some examples: ///
//// ItemTinBar, ItemSilverBar, ItemGoldBar, ////
////// ItemSilverBar10oz, ItemGoldBar10oz, //////
///// ItemBriefcase20oz, ItemBriefcase100oz /////
/////////////////////////////////////////////////
/////////////////////////////////////////////////
/////////////// DONT EDIT BELOW ! ///////////////
///////////////////////////////////////////////// -
diesen script gibt es schon für 1.0.6
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hello is download link?
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hi all me test this files in rpt error
Warning Message: Script z\addons\dayz_code\init\loot_init.sqf not found
Can anybody help me
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dayz_server\WAI\static open chernarus.sqf
and ad all
/* ++++ THE FOLLOWING IS WHAT YOU COPY AND PASTE FOR WAI 2.1 OR HIGHER in the dayz_server\WAI\static\chernarus.sqf*/and work
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They have wai ???
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ook i see al ai nice work
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So I see everything I do exactly with the ai
nice island
I have WAI
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If I do not have this file
Just copy and paste to dayz_server\WAI\CustomSpawns.sqf*/
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THX me testing
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Please ask for an update thx
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a question
Where I have to copy this file and with which command ??
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hello me rpt vgarage me store vehicle this work and remove key
problem me not see vehicle in db and in game Garage list is empty
Error Undefined variable in expression: _key
File z\addons\dayz_server\compile\garage\fn_async.sqf, line 26
or
Error Undefined variable in expression: _queryresult
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If i am ingame how i build as a player a garage klick tool box?
player removal of building parts to get back
in General Discussion.
Posted
as described in github