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ThePurificationProject

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  1. Like
    ThePurificationProject reacted to Mexx82 in [Release] 1.0 Custom Skin Textures   
    I understand correctly, in the init.sqf
     
    this
    { _adminated = _x getVariable ["adminated",0]; if( !isNil "_adminated" && _adminated != 0)then{ _x setObjectTexture [0, "gui\upg\admin.jpg"]; }; }forEach playableUnits; // if your antihack doesnt allow this use nearestObjects[player, ["Survivor2_DZ"],25000]; to this
    { _adminated = _x getVariable ["adminated",0]; if( !isNil "_adminated" && _adminated != 0)then{ _x setObjectTexture [0, "gui\upg\admin.jpg"]; }; }forEach nearestObjects[player, ["INS_Worker2_DZ"],25000]; ?
  2. Like
    ThePurificationProject reacted to Zupa in [Help] Custom Stalker clothing script   
    This could help you :)
     

  3. Like
    ThePurificationProject reacted to SideShowFreak in [Help] Custom Stalker clothing script   
    i have been working on this as well but using the deploy anything script to add them to an existing parcel. I can get it to change the clothes and save after restart but no matter what after you change into a new skin you cannot change back into any other skin using parcels.  Not sure where to go with it from here.  I posted a help thread a couple days ago but so far no joy.  i can post up what i have  as of right now if its any use to you.
  4. Like
    ThePurificationProject reacted to ZENITHOVMAN in [Help] Custom Stalker clothing script   
    Hello All,
    I am no expert but you'll need to make sure to add a new config to your player_wearClothes.sqf that calls a seperate skins.hpp so that no matter what skin_pkg you click on it has no choice but to change into that skin.
    I have this working on my servers using the "deploy anything" addon.
    I'll do a quick tutorial for this tonight. :)
     
    STENCH 
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