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ThePurificationProject reacted to Mexx82 in [Release] 1.0 Custom Skin Textures
I understand correctly, in the init.sqf
this
{ _adminated = _x getVariable ["adminated",0]; if( !isNil "_adminated" && _adminated != 0)then{ _x setObjectTexture [0, "gui\upg\admin.jpg"]; }; }forEach playableUnits; // if your antihack doesnt allow this use nearestObjects[player, ["Survivor2_DZ"],25000]; to this
{ _adminated = _x getVariable ["adminated",0]; if( !isNil "_adminated" && _adminated != 0)then{ _x setObjectTexture [0, "gui\upg\admin.jpg"]; }; }forEach nearestObjects[player, ["INS_Worker2_DZ"],25000]; ?
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ThePurificationProject reacted to Zupa in [Help] Custom Stalker clothing script
This could help you :)
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ThePurificationProject reacted to SideShowFreak in [Help] Custom Stalker clothing script
i have been working on this as well but using the deploy anything script to add them to an existing parcel. I can get it to change the clothes and save after restart but no matter what after you change into a new skin you cannot change back into any other skin using parcels. Not sure where to go with it from here. I posted a help thread a couple days ago but so far no joy. i can post up what i have as of right now if its any use to you.
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ThePurificationProject reacted to ZENITHOVMAN in [Help] Custom Stalker clothing script
Hello All,
I am no expert but you'll need to make sure to add a new config to your player_wearClothes.sqf that calls a seperate skins.hpp so that no matter what skin_pkg you click on it has no choice but to change into that skin.
I have this working on my servers using the "deploy anything" addon.
I'll do a quick tutorial for this tonight. :)
STENCH