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Posts posted by AlexLawson
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Post your loot tables.
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I'm going to give all you guys a warning about a toxic player who lives in the US and has recently become a problem.
I used to run one of the more popular servers, but that all went to hell once I became involved with a much hated person known as Dami, but that is a different story.
Since then I've setup and edited many servers for friends/past players.
I recently setup one called BLOODandFIRE Dayz Epoch.
All was going well. Within 3 weeks the server was busy and popular, reaching 40/40 very often. The owners decided to upgrade to 50 slots.
So what happened?
Thomas [AS] happened.
This player, for absolutely no reason (we wouldn't give him a basebuilding box!) decided to ddos the server. He even admitted to it on the forums of the server. (since deleted). He also ddos the teamspeak server.
Unfortunately, both Vilayer and Gameservers ddos protection was not up to the task, and this person has won the battle. The server has been offline for more than a week now.
There's nothing that can be done but rename and move the server to another IP. Which is obviously a problem as the player base will be gone. Obviously the new details cannot be advertised, as this person will just attack again.
If you don't want this person on your server, 76561198157857427 is his pid. I recommend you add this person to your ban lists ASAP.
If anybody would like some more specific information feel free to PM me.
Move your server over to a dedi, if your using a host then all you can do is sit their and watch but with a dedi you can put certain things in place that can prevent this, only advice I can give.
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My servers use @DayZ_Epoch Folder @DayZ_Epoch_Server Folder @DayzOverwatch Folder for Cherno Overpoch
Why do you use @DayZ_Epoch1051 ??
Taviana is a Map ( instance_13_Taviana )
Why is your config set for chernarus ??
//REALLY IMPORTANT VALUES
dayZ_instance = 13; //The instance Taviana is 13 in your init.sqf file ( cherno is 11 )
Have a look at this post LINK:
After you have fixed your settings make sure you add your battleye filters
Should still run even if its the cherno filles, but I have changed out the mission file to tavi so it should be good/
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Instead of doing the database event just add this variable in init.sqf.
DZE_DamageBeforeMaint = 0.00; //replaces the database event
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Ok so when I setup my overpoch tavi I get kicked when trying to join. This is on a fresh database with unedited server and mission folders. I have the keys added and the mods added to the bat is their anything else I need to do.
RPT log: http://pastebin.com/eM9DTMr4
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He is new to the site dont give him a attitude with wrong section just help the guy out if you can...or maybe not that i have learnt the hard way with you from another site....
Maybe just short and straight to the point instead of:
Hi Jacen you appear to be a new member so I will try not to be rude but you have posted this is the wrong section. Please post any of your questions in the Scripting help forum and not in the Epoch mods section.
:D
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Is this not just players hiding bodies.
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Why not install the old vector version with p4l, snap pro and vectors.
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Did you make sure to put the WAI folder in and not a different one.
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Wrong section and this isn't a howto.
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ok i thought it was resolved it doesnt seem to be, do you think you have a backup set of pbos with just plotmanagement scc plotforlife and doormanagemnt ?
When I tried to run all 3 of them together it broke everything, best to just leave out plot management, unless you can get them working.
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I have put the defines into description.ext for now hope this will solve it but a better fix would be appreciated.
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Ok so ive got this error.
ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\plotManagement\plotManagement.hpp, line 5: /PlotManagement/Controls.RscText_7000: Undefined base class 'RscTextT'
I have the following mods installed. P4L, Vectors, Precise building, Snap pro, advanced trading and single currency 3.0.
I have the defines setup like this which I believe is correct :o
class RscTitles { #include "ZSC\config\ZSChud.hpp" }; #include "ZSC\config\ZSCdefines.hpp" #include "ZSC\config\ZSCdialogs.hpp" #include "plotManagement\plotManagement.hpp" #include "zupa\advancedTrading\advancedTrading.hpp" #include "custom\snap_pro\snappoints.hpp"
Any idea's
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So I am using single currency 3.0, vector building, p4l, snap pro and when I try to build It say 'cancelled building'.
No errors in the rpt.
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Does this work for every player.
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Just re download the server files from the github.
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Well I didn't notice this was in the arma 3 section :D
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Well DayZ Epoch is probably not going to be updated by the devs since epoch mod is being supported instead. Looks like we will have to wait for the DayZ Evolved mod to become a reality and move to that once it gets released. http://dayzevolved.com/
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Ok so if I put
DZE_DamageBeforeMaint = 0.00;
in my init.sqf and then set cleanup to 7 thats 7 day maintenance. I hope this works going to try it on the test server first last I did this I removed everyone's base.
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Bump, Still need to know this.
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Didn't realize that I needed to update the steam query port, bit silly tbh but its fixed now.
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Anybody got any suggestion on a fix.
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Ok so I have recently changed my basic.cfg to this.
MinBandwidth=1097152; MaxBandwidth=1073741824; MinErrorToSendNear=0.039999999; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; Resolution_W=800; Resolution_H=600;
And now it shows up as offline in game tracker, also in DayZ Launcher it can sometimes either take a while to load or shows as offline, any fix for this, or do I need to revert my basic.cfg.
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So I have never needed to use base maintenance but with the amount of players on my server I need to do something to decay bases. So I think I know how it works but before I add this to my server I would like someone to double check it in case I mess something up and my test server is down for a few days.
So if I set this event in the DBDROP EVENT IF EXISTS `setDamageOnAge`; DELIMITER ;; CREATE EVENT `setDamageOnAge` ON SCHEDULE EVERY 1 DAY COMMENT 'This sets damage on a wall so that it can be maintained' DO UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ) ;; DELIMITER ;
This will enable players to maintain and then I set this setting in HiveExt.ini to remove non maintained buildings after 7 days.
;CleanupPlacedAfterDays = 7
Is this correct ?
DayZ Overpoch Tavi
in Scripting
Posted
Still need help with this.