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Ctrl-Alt-Rage

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Posts posted by Ctrl-Alt-Rage

  1. Hey guys!

     

    I've been trying to increase the vehicle limit of the server but the only thing I've found and have been told is changing the epochconfig.hpp. 

     

    The only issue I've found is if I increase the vehicles (say double of each value) the server won't load at all.

     

    Essentially I'm running into a problem where with the black market trader players are unable to purchase a "permanent" vehicle and they can only "rent" one due to the vehicle limit.

     

    Any way to fix this easily? 

     

    So far I've run the redis-cli.exe fix but that only works if I do it regularly (which can be a pain) any help would be great and thanks!

     

  2. Hey guys!

     

    In the admin menu we can place things such as light posts, chairs, etc. 

     

    Upon server restart, they disappear. Is there a way to make sure the dropped objects (not weapons, etc. but placeables like lights/lamps.) to stay after server restart?

     

    Thanks in advance!

  3. Hey guys! 

     

    I've been running a pretty successful local server and there's one thing just irks me. It always load my steam up as "In-Game Arma 3".

     

    Now, while I don't mind that because it's not breaking anything. It's also saying I have 300+ hours on record of Arma 3 when that's not the case haha.

     

    My son also thinks all I do is play games when I'm working in my office and I have to explain to him it's just a server running.

     

    So, is there anyway to disable that?

     

    For now, the only thing I can do is start the server with Steam closed. Then load up steam. But as soon as the server restarts, of if I hop on the game itself to play, it will stay up there.

     

    Thanks in advance!

  4. I've gotten it all installed but it's not showing up on the server. No error codes. 

     

    Here's my init and description:

     

    DESCRIPTION.EXT

     

    #include "scripts\infiSTAR_AdminMenu.hpp"

    #include "scripts\R3F_ARTY_AND_LOG\desc_include.h"
    author = "HosteD";
    class Header
    {
     gameType = Sandbox;
     minPlayers = 1;
     maxPlayers = 100;
    };
    respawn = "BASE";
    respawnDelay = 600;
    respawnDialog = 0;
     
    onLoadMission= "Epoch";
    OnLoadIntro = "Welcome to Epoch";
    loadScreen = "load.jpg"; 
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    onLoadName = "Epoch";
    disabledAI = true;
    scriptedPlayer = 1;
    disableChannels[]={0,2,6};
    enableItemsDropping = 0;
    briefing = 0;
    debriefing = 0;
    enableDebugConsole = 0;
    joinUnassigned = 0;
    respawnOnStart = 0;
    forceRotorLibSimulation = 0;
     
    corpseManagerMode = 1;
    corpseLimit = 10;
    corpseRemovalMinTime = 1200;
    corpseRemovalMaxTime = 3600;
     
    wreckManagerMode = 1;
    wreckLimit = 2;
    wreckRemovalMinTime = 60;
    wreckRemovalMaxTime = 360;
     
    class CfgRemoteExecCommands {};
     
    class CfgSounds
    {
    sounds[] = {};
     
    class intro
    {
    name = "intro";
    sound[] = {"\sounds\intro.ogg", 1.0, 1};
    titles[] = {};
    };
    class denied
    {
    name = "denied";
    sound[] = {"\sounds\denied.ogg", 1.0, 1};
    titles[] = {};
    };
    class granted
    {
    name = "granted";
    sound[] = {"\sounds\granted.ogg", 1.0, 1};
    titles[] = {};
    };
    };
    #define CT_PROGRESS         8 
    class RscTitles 
     { 
        #include "scripts\R3F_ARTY_AND_LOG\desc_rsct_include.h"
        class RscProgress 
        { 
            type = 8; 
            style = 0; 
            shadow = 2; 
            colorFrame[] = {0,0,0,1}; 
            colorBar[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])","(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"};  
            texture = "\A3\ui_f\data\GUI\RscCommon\RscProgress\progressbar_ca.paa";  
            w = 0.25; 
            h = 0.03; 
     
    #include "addons\Status_Bar\statusBar.hpp"
        };     
            class CLOAK_BAR 
            { 
                idd = 10000; 
                onload ="((_this select 0) displayCtrl -1) progressSetPosition 1;uiNamespace setVariable [""TAG_CLOAKBAR"", _this select 0];_this ExecVM 'Cloak\Cloak_ProgressBar.sqf';"; 
                duration = 10000000; 
                class Controls 
                { 
                    class Progress: RscProgress  
                        { 
                            idc = -1; 
                            x = 0.849 * safezoneW + safezoneX; 
                            y = 0.9350 * safezoneH + safezoneY; 
                        }; 
                }; 
            }; 
      };
    #include "trader\tradedialog.hpp"
    #include "trader\CfgPricing.hpp"
    #include "bon_recruit_units\dialog\common.hpp"
    #include "bon_recruit_units\dialog\recruitment.hpp"
    #include "scripts\cfgFunctions.hpp"
    #include "scripts\cfgHints.hpp"
     
     

     

     

     

    INIT.SQF

     

    [] ExecVM "scripts\R3F_ARTY_AND_LOG\init.sqf";

    //[] execVM "Cloak\Activatecloak.sqf";
    [] execVM "bon_recruit_units\Activate.sqf";
    cutRsc ["CLOAK_BAR","PLAIN"];
    [] execVM "scripts\tags.sqf";
    [] execVM "bon_recruit_units\init.sqf";
    execVM "scripts\txt.sqf";
    execVM "scripts\zone.sqf";
    execVM "scripts\fn_welcome.sqf";
    [] execVM "wai\remote.sqf";
    [] execVM "trader\init.sqf";
    [] execVM "trader\resetvehicleammo.sqf";
    [] execVM "trader\HALV_takegive_crypto_init.sqf"; 
    if (isServer) then {
        execVM "\q\addons\traderATMs\init.sqf";
    };
    if (isServer) then {
    fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "LSpawner\fn_LSgetBuildingstospawnLoot.sqf"; 
    LSdeleter = compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf";
    execVM "LSpawner\Lootspawner.sqf";
    };
     
     
    if (!isDedicated and hasInterface) then 
    {
    // EnergyBoost
    [] execVM "EnergyBoost.sqf";
    systemchat("EnergyBoost activated...");
     
    };
     
     
    // --->
    // Copy & paste the below into your mission init.sqf
    // <---
     
    // Debug
    DMC_DEBUG_MAPCENTER = FALSE;
    DMC_DEBUG_NEARESTLOCATIONS = FALSE;
    DMC_DEBUG_STARTINGPOSITIONS = FALSE;
    DMC_DEBUG_PATROLWAYPOINTS = FALSE;
     
    // Now whenever you want to spawn air patrols just call the precompiled function like this
    private ["_air_patrol"];
    _air_patrol = [
    5000, // Search radius for patrol locations (Starting from map center position)
      [ // Array of air patrol starting positions (Use whatever you like. Just make sure the result is a 2D position in format [x,y])
      getMarkerPos "air",
      getMarkerPos "cloak"
    ],
      // "B_Heli_Light_01_F", // MH-9 Hummingbird
    "B_Heli_Light_01_armed_F", // AH-9 Pawnee
      // "B_Heli_Transport_01_F", // UH-80 Ghost Hawk
      // "B_Heli_Transport_01_camo_F", // UH-80 Ghost Hawk
      //"B_Heli_Attack_01_F", // AH-99 Blackfoot
    GUER, // Side of air patrol (West,East,Guer,Civ)
      150, // Patrol altitude (Meters above ground)
      "RED", // Patrol combat mode (Blue / Green / White / Yellow / Red)
      "COMBAT", // Patrol behaviour (Careless / Safe / Aware / Combat)
      "FULL", // Patrol speed (Limited / Normal / Full)
      "DESTROY", // Waypoint type (Move / Sad / Destroy)
    1.0, // Skill of the crew steering the patrol vehicle (0.0 - 1.0)
    4, // Amount of air patrols to spawn (spawn positions will be randomized based on above defined marker locations)
      3600, // Minimum patrol time (used as timer for alive / canMove check)
      TRUE // Randomize waypoints (True / False)
    ] call DMC_fnc_spawnAirPatrol;
     
    // --->
    // Copy & paste the above into your mission init.sqf
    // <---
     
    //Status Bar
    if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"};

     

  5. I was on a server that allowed us to "hear" the enemy AI radio chatter. It was actually pretty immersive. We could see their text in chat like "Adult  Man located, etc."

     

    I was looking up the script for this but only came to task force radio but it didn't seem like that was what I was looking for. 

     

    Is there something else I need to do to be able to enable AI radio chatter in chat?

     

     

    PS. By chatter, I mean radio 'chat' so it's only the text.

  6. Now, I am aware in a PVP environment, Thermal Scopes are a little OP. But our server is just a PVE server that is heavily militarized. And while the enemy can shoot us through walls and while hiding in reeds, unfortunately; we cannot see them. So we wanted to even the odds a little.

     

    Other than adding @MAS is there any way we can enable Thermal scopes to not be defect?

  7. Hey all! Hopefully I can explain this in a way I'm intending...

     

    But my question is how do you set up your server to show the player on their map?

     

    I've been on a couple of servers that show your location when you press M. 

     

    I've been looking on the forum but wasn't quite sure what to type to find the solution, thanks in advance!

  8. Hey all! I've been trying to get this working but I have had no luck. 

     

    I've gotten an Epoch local server up and running, I've been able to log in with no issues but it only shows up under LAN. 

     

    I've double checked the configuration and have tried a local IP, my primary IP (the one everyone else would see) but I have not had any luck.

     

    When I use my actual IP (not the router assigned one) I get an "Cannot start host on port 2302". I've port forwarded every port and have still had no luck.

     

    Any help would be appreciated, and thanks!

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