Ctrl-Alt-Rage
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Posts posted by Ctrl-Alt-Rage
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Is there an easy way to clean out the traders?
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I too am facing this problem. We can rent the vehicles, but cannot purchase them permanently. I've checked the epochconfig.hpp and adjusted each vehicle type just a tad to increase the vehicle limit, but I'm unsure if that is what I needed to do.
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Hey guys!
In the admin menu we can place things such as light posts, chairs, etc.
Upon server restart, they disappear. Is there a way to make sure the dropped objects (not weapons, etc. but placeables like lights/lamps.) to stay after server restart?
Thanks in advance!
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Chuma,
Could you include install instructions?
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Yeah I know that's an option, too. But then that disables my ability to receive messages from friends. Was curious if there was another alternative.
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Hey guys!
I've been running a pretty successful local server and there's one thing just irks me. It always load my steam up as "In-Game Arma 3".
Now, while I don't mind that because it's not breaking anything. It's also saying I have 300+ hours on record of Arma 3 when that's not the case haha.
My son also thinks all I do is play games when I'm working in my office and I have to explain to him it's just a server running.
So, is there anyway to disable that?
For now, the only thing I can do is start the server with Steam closed. Then load up steam. But as soon as the server restarts, of if I hop on the game itself to play, it will stay up there.
Thanks in advance!
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Thanks a lot for that suggestion, Darth. Unfortunately the init suggestion didn't get it to work.
I don't know jack when it comes to scripting, so cleaning anything up would inevitably destroy my server with my luck haha.
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Hmmm, it's still not working. Not sure what's going on.
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I've gotten it all installed but it's not showing up on the server. No error codes.
Here's my init and description:
DESCRIPTION.EXT
#include "scripts\infiSTAR_AdminMenu.hpp"
#include "scripts\R3F_ARTY_AND_LOG\desc_include.h"author = "HosteD";class Header{gameType = Sandbox;minPlayers = 1;maxPlayers = 100;};respawn = "BASE";respawnDelay = 600;respawnDialog = 0;onLoadMission= "Epoch";OnLoadIntro = "Welcome to Epoch";loadScreen = "load.jpg";OnLoadIntroTime = False;OnLoadMissionTime = False;onLoadName = "Epoch";disabledAI = true;scriptedPlayer = 1;disableChannels[]={0,2,6};enableItemsDropping = 0;briefing = 0;debriefing = 0;enableDebugConsole = 0;joinUnassigned = 0;respawnOnStart = 0;forceRotorLibSimulation = 0;corpseManagerMode = 1;corpseLimit = 10;corpseRemovalMinTime = 1200;corpseRemovalMaxTime = 3600;wreckManagerMode = 1;wreckLimit = 2;wreckRemovalMinTime = 60;wreckRemovalMaxTime = 360;class CfgRemoteExecCommands {};class CfgSounds{sounds[] = {};class intro{name = "intro";sound[] = {"\sounds\intro.ogg", 1.0, 1};titles[] = {};};class denied{name = "denied";sound[] = {"\sounds\denied.ogg", 1.0, 1};titles[] = {};};class granted{name = "granted";sound[] = {"\sounds\granted.ogg", 1.0, 1};titles[] = {};};};#define CT_PROGRESS 8class RscTitles{#include "scripts\R3F_ARTY_AND_LOG\desc_rsct_include.h"class RscProgress{type = 8;style = 0;shadow = 2;colorFrame[] = {0,0,0,1};colorBar[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])","(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"};texture = "\A3\ui_f\data\GUI\RscCommon\RscProgress\progressbar_ca.paa";w = 0.25;h = 0.03;#include "addons\Status_Bar\statusBar.hpp"};class CLOAK_BAR{idd = 10000;onload ="((_this select 0) displayCtrl -1) progressSetPosition 1;uiNamespace setVariable [""TAG_CLOAKBAR"", _this select 0];_this ExecVM 'Cloak\Cloak_ProgressBar.sqf';";duration = 10000000;class Controls{class Progress: RscProgress{idc = -1;x = 0.849 * safezoneW + safezoneX;y = 0.9350 * safezoneH + safezoneY;};};};};#include "trader\tradedialog.hpp"#include "trader\CfgPricing.hpp"#include "bon_recruit_units\dialog\common.hpp"#include "bon_recruit_units\dialog\recruitment.hpp"#include "scripts\cfgFunctions.hpp"#include "scripts\cfgHints.hpp"INIT.SQF
[] ExecVM "scripts\R3F_ARTY_AND_LOG\init.sqf";
//[] execVM "Cloak\Activatecloak.sqf";[] execVM "bon_recruit_units\Activate.sqf";cutRsc ["CLOAK_BAR","PLAIN"];[] execVM "scripts\tags.sqf";[] execVM "bon_recruit_units\init.sqf";execVM "scripts\txt.sqf";execVM "scripts\zone.sqf";execVM "scripts\fn_welcome.sqf";[] execVM "wai\remote.sqf";[] execVM "trader\init.sqf";[] execVM "trader\resetvehicleammo.sqf";[] execVM "trader\HALV_takegive_crypto_init.sqf";if (isServer) then {execVM "\q\addons\traderATMs\init.sqf";};if (isServer) then {fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "LSpawner\fn_LSgetBuildingstospawnLoot.sqf";LSdeleter = compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf";execVM "LSpawner\Lootspawner.sqf";};if (!isDedicated and hasInterface) then{// EnergyBoost[] execVM "EnergyBoost.sqf";systemchat("EnergyBoost activated...");};// --->// Copy & paste the below into your mission init.sqf// <---// DebugDMC_DEBUG_MAPCENTER = FALSE;DMC_DEBUG_NEARESTLOCATIONS = FALSE;DMC_DEBUG_STARTINGPOSITIONS = FALSE;DMC_DEBUG_PATROLWAYPOINTS = FALSE;// Now whenever you want to spawn air patrols just call the precompiled function like thisprivate ["_air_patrol"];_air_patrol = [5000, // Search radius for patrol locations (Starting from map center position)[ // Array of air patrol starting positions (Use whatever you like. Just make sure the result is a 2D position in format [x,y])getMarkerPos "air",getMarkerPos "cloak"],// "B_Heli_Light_01_F", // MH-9 Hummingbird"B_Heli_Light_01_armed_F", // AH-9 Pawnee// "B_Heli_Transport_01_F", // UH-80 Ghost Hawk// "B_Heli_Transport_01_camo_F", // UH-80 Ghost Hawk//"B_Heli_Attack_01_F", // AH-99 BlackfootGUER, // Side of air patrol (West,East,Guer,Civ)150, // Patrol altitude (Meters above ground)"RED", // Patrol combat mode (Blue / Green / White / Yellow / Red)"COMBAT", // Patrol behaviour (Careless / Safe / Aware / Combat)"FULL", // Patrol speed (Limited / Normal / Full)"DESTROY", // Waypoint type (Move / Sad / Destroy)1.0, // Skill of the crew steering the patrol vehicle (0.0 - 1.0)4, // Amount of air patrols to spawn (spawn positions will be randomized based on above defined marker locations)3600, // Minimum patrol time (used as timer for alive / canMove check)TRUE // Randomize waypoints (True / False)] call DMC_fnc_spawnAirPatrol;// --->// Copy & paste the above into your mission init.sqf// <---//Status Barif(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"}; -
I'm still having trouble getting the menus to open.
I've made sure I've added the allowed dialogues for infistar, I've ensured my init and descriptions are in (unless there's a specific place to put them IN the actual files?) and I've made sure the stringtable is there.
Any suggestions?
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Would anyone be willing to share their exact epochah.hpp file (substituting their steamid with jibberish of course).
For some reason no matter what I'm putting it just doesn't seem to be working for me.
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Unfortunately it's still not working. I've tried a few STEAMID64's as well as my player ID when logging in but cannot load the admin menu up.
I know I'm just missing something simple but I can't figure it out. *le sigh*
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So what would you put as a "ADMINNAME"?
For example if my character I play as is "Conroy Kinkaid" would I put that as the admin name exactly?
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I was on a server that allowed us to "hear" the enemy AI radio chatter. It was actually pretty immersive. We could see their text in chat like "Adult Man located, etc."
I was looking up the script for this but only came to task force radio but it didn't seem like that was what I was looking for.
Is there something else I need to do to be able to enable AI radio chatter in chat?
PS. By chatter, I mean radio 'chat' so it's only the text.
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Now, I am aware in a PVP environment, Thermal Scopes are a little OP. But our server is just a PVE server that is heavily militarized. And while the enemy can shoot us through walls and while hiding in reeds, unfortunately; we cannot see them. So we wanted to even the odds a little.
Other than adding @MAS is there any way we can enable Thermal scopes to not be defect?
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Where do you place this code? And awesome thanks!
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Is there a script available or possible to create that gives players the ability to build something in/around their base that can help generate energy instead of sitting in vehicles?
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Is there any way to edit the difficulty of the AI for specific markers? Dropping spot distance or reaction time a bit?
My buddies and I were in Ghillie Suits 500m away with silenced weapons, took a couple shots and they all turned and killed us in seconds.
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Yeah the server is just a PVE server so we don't mind spotting the other players.
so under that arma3profile, would I change: difficulty="veteran"; to difficulty="regular"; ?
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Maybe I'm daft, but I've followed the instructions to the letter and the AI Missions aren't showing up on the map.
Is there anything special you need to?
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Hey all! Hopefully I can explain this in a way I'm intending...
But my question is how do you set up your server to show the player on their map?
I've been on a couple of servers that show your location when you press M.
I've been looking on the forum but wasn't quite sure what to type to find the solution, thanks in advance!
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Well your suggestion helped!
I had to set DMZ up on the router but forgot to remove the IP address in my startup.bat.
Thanks man!!!
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Unfortunately that didn't work either. Gonna try something and if it works I'll report my findings.
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Hey all! I've been trying to get this working but I have had no luck.
I've gotten an Epoch local server up and running, I've been able to log in with no issues but it only shows up under LAN.
I've double checked the configuration and have tried a local IP, my primary IP (the one everyone else would see) but I have not had any luck.
When I use my actual IP (not the router assigned one) I get an "Cannot start host on port 2302". I've port forwarded every port and have still had no luck.
Any help would be appreciated, and thanks!
Increase Vehicle Limit?
in Discussion
Posted
Hey guys!
I've been trying to increase the vehicle limit of the server but the only thing I've found and have been told is changing the epochconfig.hpp.
The only issue I've found is if I increase the vehicles (say double of each value) the server won't load at all.
Essentially I'm running into a problem where with the black market trader players are unable to purchase a "permanent" vehicle and they can only "rent" one due to the vehicle limit.
Any way to fix this easily?
So far I've run the redis-cli.exe fix but that only works if I do it regularly (which can be a pain) any help would be great and thanks!