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Posts posted by ARC_Solo
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Traders Are broken. I can't talk to them at all. This is my RTP error
Error Undefined variable in expression: servertraders
File mpmissions\__CUR_MP.Tavi\Compile\fn_selfActions.sqf, line 608
Error in expression if (s_givemoney_d>
Error position: if (s_givemoney_d>))>
This is line 608 of selfactions
//Player Deaths code above
// Zupa- SC - Give Money - Line 607
if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
if (s_givemoney_dialog < 0) then {
s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "gold\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_givemoney_dialog;
s_givemoney_dialog = -1;//Fuel Pump
};Any solutions? I had Zupa's traders working.
I'm also running this on Taviana. Linked all the trader tilds to my own category cfg trader
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I dreaded the moment when I had to convert my entire Gold based traders to Coin based traders.
So I thought of the laziest way to do it.
You will NEED notepad++
I made these two templates, one for gold on for silver (based on my servers there are some instances of 10-25 gold)
**NOTE** My coin ration is
1 Silver = 10 coins
1 Gold = 1000 coins
https://www.dropbox.com/sh/u1vu7hc4gace5xn/AABTxHsSTjPTrCUXJy8gnjLPa
Opened all the Trader .hpp's (using cfg traders)
Now press CTR+F
Click the "REPLACE" tab
and Line by line CUT (CTR+X) the Gold code
e.g
= {1,"ItemGoldBar"};
and pasted it in the "Find what:" section.
Then I CUT (CTR+X) the replacing Coin Code
e.g
= {1000,"Coins"};
and pasted it in the "Replace with:" section
Then press "Replace all in All Opened Documents"
And I just kept going till both templates where empty. I advise you Cut the Code and not copy it so you do not double up or make an error.
If you stuff 1 line up, in the wrong order it will throw the rest out of sync. -
I've got this working on Taviana except I can't get traders working. I keep getting this error.
Error in expression <bie and !_isAnimal and !(_traderType in serverTraders)) then {
if (s_givemoney_d>
Error position: <serverTraders)) then {
if (s_givemoney_d>
Error Undefined variable in expression: servertraders
File mpmissions\__CUR_MP.Tavi\Compile\fn_selfActions.sqf, line 608
This is my fn_selfactions (This Is Zupa's version with a few additions at the bottom)
scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
ADD ACTIONS FOR SELF
- Function
- [] call fnc_usec_selfActions;
************************************************************/
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then {
_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
};
};
//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
if (s_player_grabflare < 0) then {
_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
};
} else {
player removeAction s_player_grabflare;
player removeAction s_player_removeflare;
s_player_grabflare = -1;
s_player_removeflare = -1;
};
if (DZE_HeliLift) then {
_hasAttached = _vehicle getVariable["hasAttached",false];
if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle;
s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
};
} else {
dayz_myLiftVehicle removeAction s_player_heli_detach;
s_player_heli_detach = -1;
};
};
if(DZE_HaloJump) then {
if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
if (s_halo_action < 0) then {
DZE_myHaloVehicle = _vehicle;
s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
};
} else {
DZE_myHaloVehicle removeAction s_halo_action;
s_halo_action = -1;
};
};
if (!DZE_ForceNameTagsOff) then {
if (s_player_showname < 0 && !_isPZombie) then {
if (DZE_ForceNameTags) then {
s_player_showname = 1;
player setVariable["DZE_display_name",true,true];
} else {
s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
};
};
};
if(_isPZombie) then {
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
};
if (DZE_PZATTACK) then {
call pz_attack;
DZE_PZATTACK = false;
};
if (s_player_pzombiesvision < 0) then {
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
};
if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
_isAnimal = cursorTarget isKindOf "Animal";
_isZombie = cursorTarget isKindOf "zZombie_base";
_isHarvested = cursorTarget getVariable["meatHarvested",false];
_isMan = cursorTarget isKindOf "Man";
// Pzombie Gut human corpse || animal
if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then {
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
} else {
player removeAction s_player_pzombiesfeed;
s_player_pzombiesfeed = -1;
};
};
// Increase distance only if AIR || SHIP
_allowedDistance = 4;
_isAir = cursorTarget isKindOf "Air";
_isShip = cursorTarget isKindOf "Ship";
if(_isAir || _isShip) then {
_allowedDistance = 8;
};
if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
// set cursortarget to variable
_cursorTarget = cursorTarget;
// get typeof cursortarget once
_typeOfCursorTarget = typeOf _cursorTarget;
// hintsilent _typeOfCursorTarget;
_isVehicle = _cursorTarget isKindOf "AllVehicles";
_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
// get items && magazines only once
_magazinesPlayer = magazines player;
//boiled Water
_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
_hastinitem = false;
{
if (_x in _magazinesPlayer) then {
_hastinitem = true;
};
} count boil_tin_cans;
_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
_itemsPlayer = items player;
_temp_keys = [];
_temp_keys_names = [];
// find available keys
_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
_temp_keys_names set [_ownerKeyId,_ownerKeyName];
_temp_keys set [count _temp_keys,str(_ownerKeyId)];
};
} count _itemsPlayer;
_hasKnife = "ItemKnife" in _itemsPlayer;
_hasToolbox = "ItemToolbox" in _itemsPlayer;
_isMan = _cursorTarget isKindOf "Man";
_traderType = _typeOfCursorTarget;
_ownerID = _cursorTarget getVariable ["CharacterID","0"];
_isAnimal = _cursorTarget isKindOf "Animal";
_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
_isZombie = _cursorTarget isKindOf "zZombie_base";
_isDestructable = _cursorTarget isKindOf "BuiltItems";
_isWreck = _typeOfCursorTarget in DZE_isWreck;
_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
_isModular = _cursorTarget isKindOf "ModularItems";
_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
_isTent = _cursorTarget isKindOf "TentStorage";
_isAlive = alive _cursorTarget;
_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
_rawmeat = meatraw;
_hasRawMeat = false;
{
if (_x in _magazinesPlayer) then {
_hasRawMeat = true;
};
} count _rawmeat;
_isFuel = false;
if (_hasFuelE || _hasFuelBarrelE) then {
{
if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
} count dayz_fuelsources;
};
// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
// logic vars
_player_flipveh = false;
_player_deleteBuild = false;
_player_lockUnlock_crtl = false;
if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
if (s_player_maintain_area < 0) then {
s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
};
} else {
player removeAction s_player_maintain_area;
s_player_maintain_area = -1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = -1;
};
// CURSOR TARGET ALIVE
if(_isAlive) then {
//Allow player to delete objects
if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
//Allow owners to delete modulars
if(_isModular && (dayz_characterID == _ownerID)) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
//Allow owners to delete modular doors without locks
if(_isModularDoor && (dayz_characterID == _ownerID)) then {
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
// CURSOR TARGET VEHICLE
if(_isVehicle) then {
//flip vehicle small vehicles by your self && all other vehicles with help nearby
if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
if(_isVehicletype || (_playersNear >= 2)) then {
_player_flipveh = true;
};
};
if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
_player_lockUnlock_crtl = true;
};
};
};
if(_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};
if (DZE_HeliLift) then {
_liftHeli = objNull;
_found = false;
_allowTow = false;
if ((count (crew _cursorTarget)) == 0) then {
{
if(!_allowTow) then {
_allowTow = _cursorTarget isKindOf _x;
};
} count DZE_HeliAllowToTow;
};
//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
if (_allowTow) then {
_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
{
if(!_found) then {
_posL = [_x] call FNC_getPos;
_posC = [_cursorTarget] call FNC_getPos;
_height = (_posL select 2) - (_posC select 2);
_hasAttached = _x getVariable["hasAttached",false];
if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
_liftHeli = _x;
_found = true;
};
};
};
} count _liftHelis;
};
//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
_attached = _cursorTarget getVariable["attached",false];
if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
if (s_player_heli_lift < 0) then {
s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
};
} else {
player removeAction s_player_heli_lift;
s_player_heli_lift = -1;
};
};
// Allow Owner to lock && unlock vehicle
if(_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then {
_hasKey = _ownerID in _temp_keys;
_oldOwner = (_ownerID == dayz_playerUID);
if(locked _cursorTarget) then {
if(_hasKey || _oldOwner) then {
_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
} else {
if(_hasHotwireKit) then {
_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
} else {
_Unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
};
s_player_lockunlock set [count s_player_lockunlock,_Unlock];
s_player_lockUnlock_crtl = 1;
};
} else {
if(_hasKey || _oldOwner) then {
_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
s_player_lockunlock set [count s_player_lockunlock,_lock];
s_player_lockUnlock_crtl = 1;
};
};
};
} else {
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
};
if(DZE_AllowForceSave) then {
//Allow player to force save
if((_isVehicle || _isTent) && !_isMan) then {
if (s_player_forceSave < 0) then {
s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_forceSave;
s_player_forceSave = -1;
};
};
If(DZE_AllowCargoCheck) then {
if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
if (s_player_checkGear < 0) then {
s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_checkGear;
s_player_checkGear = -1;
};
};
//flip vehicle small vehicles by your self && all other vehicles with help nearby
if(_player_flipveh) then {
if (s_player_flipveh < 0) then {
s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_flipveh;
s_player_flipveh = -1;
};
//Allow player to fill jerrycan
if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
if (s_player_fillfuel < 0) then {
s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
};
} else {
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
};
// logic vars for addactions
_player_butcher = false;
_player_studybody = false;
_player_SurrenderedGear = false;
// CURSOR TARGET NOT ALIVE
if (!_isAlive) then {
// Gut animal/zed
if((_isAnimal || _isZombie) && _hasKnife) then {
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
if (!_isHarvested) then {
_player_butcher = true;
};
};
// Study body
if (_isMan && !_isZombie && !_isAnimal) then {
_player_studybody = true;
}
} else {
// unit alive
// gear access on surrendered player
if(_isMan && !_isZombie && !_isAnimal) then {
_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
if (_isSurrendered) then {
_player_SurrenderedGear = true;
};
};
};
// Human Gut animal || zombie
if (_player_butcher) then {
if (s_player_butcher < 0) then {
if(_isZombie) then {
s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
} else {
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
};
};
} else {
player removeAction s_player_butcher;
s_player_butcher = -1;
};
// Study Body
if (_player_studybody) then {
if (s_player_studybody < 0) then {
// --------ZUPA - Check Wallet --------
s_player_studybody = player addAction [(""+("Check Wallet") + ""), "gold\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
// ---- ZUPA END ---
};
} else {
player removeAction s_player_studybody;
s_player_studybody = -1;
};
// logic vars
_player_cook = false;
_player_boil = false;
// CURSOR TARGET IS FIRE
if (inflamed _cursorTarget) then {
//Fireplace Actions check
if (_hasRawMeat) then {
_player_cook = true;
};
// Boil water
if (_hasbottleitem && _hastinitem) then {
_player_boil = true;
};
};
if (_player_SurrenderedGear) then {
if (s_player_SurrenderedGear < 0) then {
s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
};
//Fireplace Actions check
if (_player_cook) then {
if (s_player_cook < 0) then {
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_cook;
s_player_cook = -1;
};
// Boil water
if (_player_boil) then {
if (s_player_boil < 0) then {
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_player_boil;
s_player_boil = -1;
};
if(_cursorTarget == dayz_hasFire) then {
if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_fireout;
s_player_fireout = -1;
};
//Packing my tent
if(_isTent && (player distance _cursorTarget < 3)) then {
if (_ownerID == dayz_characterID) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
if (s_player_packtent < 0) then {
s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
};
};
} else {
player removeAction s_player_packtent;
s_player_packtent = -1;
};
//Allow owner to unlock vault
if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
if (s_player_unlockvault < 0) then {
if(_typeOfCursorTarget in DZE_LockedStorage) then {
if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
} else {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
};
s_player_unlockvault = 1;
} else {
if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
s_player_combi set [count s_player_combi,_combi];
s_player_unlockvault = 1;
};
};
};
} else {
{player removeAction _x} count s_player_combi;s_player_combi = [];
s_player_unlockvault = -1;
};
//banking
if(_typeOfCursorTarget in DZE_UnLockedStorage and (player distance _cursorTarget < 3)) then {
if (s_bank_dialog < 0) then {
s_bank_dialog = player addAction ["Online Banking", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_bank_dialog;
s_bank_dialog = -1;
};
// banking atm
if(_typeOfCursorTarget in DZE_ATM and (player distance _cursorTarget < 3)) then {
if (s_bank_dialog2 < 0) then {
s_bank_dialog2 = player addAction ["Bank ATM", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_bank_dialog2;
s_bank_dialog2 = -1;
};
//Allow owner to pack vault
if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
if (s_player_lockvault < 0) then {
if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
};
};
if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
s_player_packvault = player addAction [format["%1",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
};
//Player Deaths
if(_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
};
} else {
player removeAction s_player_information;
s_player_information = -1;
};
// Zupa- SC - Give Money
if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
if (s_givemoney_dialog < 0) then {
s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "gold\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_givemoney_dialog;
s_givemoney_dialog = -1;
};
//Fuel Pump
if(_typeOfCursorTarget in dayz_fuelpumparray) then {
if (s_player_fuelauto < 0) then {
// check if Generator_DZ is running within 30 meters
_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
_findNearestGen = [];
{
if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
_findNearestGen set [(count _findNearestGen),_x];
};
} count _findNearestGens;
_IsNearRunningGen = count (_findNearestGen);
// show that pump needs power if no generator nearby.
if(_IsNearRunningGen > 0) then {
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
} else {
s_player_fuelauto = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
};
};
} else {
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
};
//Fuel Pump on truck
if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
if (s_player_fuelauto2 < 0) then {
// show that fuel truck pump needs power.
if(isEngineOn _cursorTarget) then {
s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_fuelauto2 = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
};
};
} else {
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
};
// inplace upgrade tool
if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
};
if (s_player_upgrade_build < 0) then {
// s_player_lastTarget = _cursorTarget;
s_player_lastTarget set [0,_cursorTarget];
s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
};
} else {
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
};
// downgrade system
if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
};
if (s_player_downgrade_build < 0) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
// inplace maintenance tool
if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
};
if (s_player_maint_build < 0) then {
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
};
//Start Generator
if(_cursorTarget isKindOf "Generator_DZ") then {
if (s_player_fillgen < 0) then {
// check if not running
if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
// check if not filled && player has jerry.
if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
} else {
if("ItemJerrycan" in _magazinesPlayer) then {
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
};
};
};
};
} else {
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};
//Towing with tow truck
/*
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
} else {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
};
};
} else {
player removeAction s_player_towing;
s_player_towing = -1;
};
*/
//Sleep
if(_isTent && _ownerID == dayz_characterID) then {
if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_sleep;
s_player_sleep = -1;
};
//Repairing Vehicles
if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_menu];
s_player_repairActions set [count s_player_repairActions,_menu1];
s_player_repair_crtl = 1;
} else {
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;
};
};
// All Traders
if (_isMan && !_isPZombie && _traderType in serverTraders) then {
if (s_player_parts_crtl < 0) then {
// get humanity
_humanity = player getVariable ["humanity",0];
_traderMenu = call compile format["menu_%1;",_traderType];
// diag_log ("TRADER = " + str(_traderMenu));
_low_high = "low";
_humanity_logic = false;
if((_traderMenu select 2) == "friendly") then {
_humanity_logic = (_humanity < -5000);
};
if((_traderMenu select 2) == "hostile") then {
_low_high = "high";
_humanity_logic = (_humanity > -5000);
};
if((_traderMenu select 2) == "hero") then {
_humanity_logic = (_humanity < 5000);
};
if(_humanity_logic) then {
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
} else {
// Static Menu
{
//diag_log format["DEBUG TRADER: %1", _x];
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
s_player_parts set [count s_player_parts,_buy];
} count (_traderMenu select 1);
// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
s_player_parts set [count s_player_parts,_buy];
};
s_player_parts_crtl = 1;
};
} else {
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
};
if(dayz_tameDogs) then {
//Dog
if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
if (s_player_tamedog < 0) then {
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
};
} else {
player removeAction s_player_tamedog;
s_player_tamedog = -1;
};
if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
_dogHandle = player getVariable ["dogID", 0];
if (s_player_feeddog < 0 && _hasRawMeat) then {
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
};
if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
};
if (s_player_staydog < 0) then {
_lieDown = _dogHandle getFSMVariable "_actionLieDown";
if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
};
if (s_player_trackdog < 0) then {
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
};
if (s_player_barkdog < 0) then {
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
};
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
};
if (s_player_followdog < 0) then {
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
};
} else {
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
};
};
} else {
//Engineering
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
s_player_repair_crtl = -1;
{player removeAction _x} count s_player_combi;s_player_combi = [];
dayz_myCursorTarget = objNull;
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
{player removeAction _x} count s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = -1;
player removeAction s_player_checkGear;
s_player_checkGear = -1;
player removeAction s_player_SurrenderedGear;
s_player_SurrenderedGear = -1;
//Others
player removeAction s_player_forceSave;
s_player_forceSave = -1;
player removeAction s_player_flipveh;
s_player_flipveh = -1;
player removeAction s_player_sleep;
s_player_sleep = -1;
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
player removeAction s_player_butcher;
s_player_butcher = -1;
player removeAction s_player_cook;
s_player_cook = -1;
player removeAction s_player_boil;
s_player_boil = -1;
player removeAction s_player_fireout;
s_player_fireout = -1;
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_fillfuel;
s_player_fillfuel = -1;
player removeAction s_player_studybody;
s_player_studybody = -1;
//Dog
player removeAction s_player_tamedog;
s_player_tamedog = -1;
player removeAction s_player_feeddog;
s_player_feeddog = -1;
player removeAction s_player_waterdog;
s_player_waterdog = -1;
player removeAction s_player_staydog;
s_player_staydog = -1;
player removeAction s_player_trackdog;
s_player_trackdog = -1;
player removeAction s_player_barkdog;
s_player_barkdog = -1;
player removeAction s_player_warndog;
s_player_warndog = -1;
player removeAction s_player_followdog;
s_player_followdog = -1;
// vault
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
player removeAction s_player_packvault;
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
player removeAction s_player_information;
s_player_information = -1;
player removeAction s_player_fillgen;
s_player_fillgen = -1;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = -1;
player removeAction s_player_maint_build;
s_player_maint_build = -1;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
player removeAction s_player_towing;
s_player_towing = -1;
player removeAction s_player_fuelauto;
s_player_fuelauto = -1;
player removeAction s_player_fuelauto2;
s_player_fuelauto2 = -1;
//Coins//
player removeAction s_givemoney_dialog;
s_givemoney_dialog = -1;
player removeAction s_bank_dialog;
s_bank_dialog = -1;
player removeAction s_bank_dialog2;
s_bank_dialog2 = -1;
player removeAction s_player_packOBJ;
s_player_packOBJ = -1;
};
//Dog actions on player self
_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
_dog = _dogHandle getFSMVariable "_dog";
_ownerID = "0";
if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
if (s_player_movedog < 0) then {
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
};
if (s_player_speeddog < 0) then {
_text = (localize "str_epoch_player_249");
_speed = 0;
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
};
if (s_player_calldog < 0) then {
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
};
};
} else {
player removeAction s_player_movedog;
s_player_movedog = -1;
player removeAction s_player_speeddog;
s_player_speeddog = -1;
player removeAction s_player_calldog;
s_player_calldog = -1;
};
//Pack//
_weapons = [currentWeapon player] + (weapons player) + (magazines player);
_isBike = typeOf cursorTarget in ["Old_bike_TK_INS_EP1","Old_bike_TK_CIV_EP1"];
if((_isBike) and _canDo) then {
if (s_player_deploybikecar < 0) then {
s_player_deploybikecar = player addaction[("" + ("Pack Bike") +""),"pack.sqf","",5,false,true,"", ""];
};
} else {
player removeAction s_player_deploybikecar;
s_player_deploybikecar = -1;
};//Pack//
Any help would be greatly appreciated. -
I'm currently building a Taviana server and when testing Zupa's banks I noticed that my safes lock, but don't require a code to unlock them.
I've tested multiple safes, 4 in a line that I can unlock.
RPT
"fn_actons: [PlayerUID: 76561198017443105] [_ownerID: 76561198017443105] [_isModular: false] [typeOfCursorTarget: VaultStorageLocked]"
"fn_actons: [PlayerUID: 76561198017443105] [_ownerID: 76561198017443105] [_isModularDoor: false] [typeOfCursorTarget: VaultStorageLocked]"Error in expression <_isMan && !_isPZombie && _traderType in serverTraders) then {if (s_player_part>Error position: <serverTraders) then {if (s_player_part>Error Undefined variable in expression: servertradersFile mpmissions\__CUR_MP.Tavi\Custom\PlotForLifev2\fn_selfActions.sqf, line 753Fixed. -
Best way to fix up the traders in my opinion, instead of using Zupa's cfg traders, to go through and copy all entries in each class over to your current trader. (obviously keeping the same class numbers)
This way takes a lot longer but should leave your traders themselves unchanged while converting all gold bars to coins when buying and selling. -
Hey Awesome Mod by the way.
I was looking over some files here https://github.com/EpochSC/SingleCurrencyBanking999/blob/master/A.Installation_Method_%231_Add_to_a_new_Epoch_server_quickly/B.Mission_File/DayZ_Epoch_11.Chernarus/CfgServerTrader/Category/OWAcrVariants.hpp
and noticed the Classname: class FHQ_ACR_SNW_G55_SD_F should be class FHQ_ACR_SNW_G33_SD_F
this is the same for all G33 guns they are named 55
Just remove all the ACR's that end with _F from traders and loot tables. Easiest fix.
-
For some reason I'm spawning 3 of everything. gates, laptops benches. (only tested the one south of Vybor)
I've opened all my SQF's at once in notepad and did a mass search for the call line and I've only got 1. Any Ideas on why im spawning 3 of everything? -
I do, I will remove them now and give it a test.
Thanks.
Working now. Thanks again.
-
Currently get this error when using method #2
https://www.dropbox.com/s/7nm0otp4uxit0pi/coins.png
The right notepad has the first defines.hpp i used. (with two Styles as you can see by the line numbers) and i got the error shown on screen.
The left notepad has the double lines removed, and still getting the same error. (#defile ST_CENTER)
Don't know if I'm doing anything wrong or if its the script. I will try the fresh server one now.
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Line 39 - #define ST_RIGHT 0x01
and
Line 73 - #define ST_VERTICAL 0x01
conflict, getting error "member already defined" Changed line 39 to 0x06 and its loads without error. (yet to see an ingame error)
**EDIT**
Admintool conflicted with the hpp. Fixed
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Noob question. Where is the fn_selfActions.sqf located, I dont seam to have one. (I only run a test server to help my clan)
Also, Where would i call it?
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I was just thinking about uploading my own so here it is.
https://www.dropbox.com/s/hyent3jzvo3gqs2/CFG.rar
This contains trade menus for every trader as well as my server_traders.SQF.
My server_traders contains all the correct tids but will probably not run on your server so just copy and past the menus if its the easiest.We also have the main 3 traders all neutral. and running off the same Tids. to fix this, copy everything in, for example. Neutral Assault and past it below the last }; and then change the class number.
Please note that my vehicles traders have a lot of custom Vehicles some servers may not want. As well as Gems with some pretty high prices so please check.
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Just be patient. Let Zupa do his thing, He is making a mod FOR YOU GUYS, with HIS time when he is under no obligation to do so.
I too am Happy to click that nice big red donate button (pretty upset there is no big red donate button).
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I've made my own little launcher for this as i only play on my clan server. 90% of the file is getting directories.
Start steam.exe -applaunch 33930 -mod=@DayzOverwatch;@DayZ_Epoch; -connect=103.18.41.10 -port=2340 -malloc=system -world=empty -nosplash -skipIntro -cpuCount=8 -exThreads=7 -maxVRAM=2560 -maxMem=16384 -nolog
This is literally the only line needed if you want to launch Overpoch on the server of your choice (replace ip and port) save it as a batch and put in your steam dictionary. (and change any parameters you need)
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New ATM object
in Gold Coin based Single Currency & Banking System
Posted
Sort of found the ATM's add a pointless safezone to the map.
Before Coins players got weapons, sold them, got gold, took it back to safes
removing these ATM and only having Online banking Keeps the whole Kill a player for money vib going as the players still follow the same princible and have to cart the gold between Base and Traders
It also makes even more Area's that Admins have to monitor for buildings to prevent ATM camping.