-
Posts
118 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by ARC_Solo
-
-
requiredBuild = 125548;? this is in the config.cfg in your instance folder
-
-
I wouldn't recommend getting a server pack and running that
It's much better and smoother to start the server from scratch and build up what you want to add. So you know what's in there, what you've added and where everything goes.
To start a basic Taviana server. You need
- Dayz Epoch
- Dayz Taviana
- Dayz Epoch Server files
Copy the instance out of the config examples folder
Copy the MP missions from the mission file
To add Overwatch
- Download Overwatch and put it in your servers folder with Epoch
Make sure your dayz folders are
Dayz_Epoch_Server
Dayz_epoch
DayzOverwatch
Taviana
Use this as the server launcher
@echo off start "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOverwatch;@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;"
-
Thats a lot of lag...
-
You're running the Beta.
=====================================================================
== C:\Users\Dealex\Desktop\DatZ test\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================Delete your Beta Folder. And edit your batch to launch from the normal one -
This can't be right
=====================================================================
== D:\dayz\dealex911_17971\server\arma2oaserver.exe
== "D:\dayz\dealex911_17971\server\arma2oaserver.exe" -port=2352 -maxMem=1536 -noCB -name=server -config=public1\config.cfg -exThreads=1 -beta=Expansion\beta;Expansion\beta\Expansion -cfg=public1\basic.cfg -cpuCount=2 -profiles=public1 -mod=CA;@DayZ;@Hive
=====================================================================-mod=CA;@Hive???????
Also we since the new batch we don't use the beta folder at all... that shouldn't be in there.
My server RPT start
=====================================================================
== C:\Game Files\Dayz Server\Dayz_Epoch_Taviana\arma2oaserver.exe
== "arma2oaserver.exe" -port=2302 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOverwatch;@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;"
===================================================================== -
Did you copy instance_13_tavi out of config-examples? It's in the same folder the batch was in.
That needs to be in the same folder as the mods
-
Empty your mySQL tables and try again.
If not post your Config.ini
-
Any idea what's going on here? Server sits on requesting authentication. I am using what raymix's SBP 1.4 + P4L + Vectors player_build.sqf and i had sbp and p4l working.
if(isnil "dayz_MapA>
17:02:55 Error Undefined variable in expression: spawn_mineveins17:02:55 File z\addons\dayz_server\system\server_monitor.sqf, line 38017:02:55 Error in expression <x" from 1 to MaxMineVeins do {[] spawn spawn_mineveins;};if(isnil "dayz_MapA>17:02:55 Error position: <spawn_mineveins;};if(isnil "dayz_MapA>17:02:55 Error Undefined variable in expression: spawn_mineveins17:02:55 File z\addons\dayz_server\system\server_monitor.sqf, line 38017:02:55 Error in expression <x" from 1 to MaxMineVeins do {[] spawn spawn_mineveins;};if(isnil "dayz_MapA>17:02:55 Error position: <spawn_mineveins;};if(isnil "dayz_MapA>17:02:55 Error Undefined variable in expression: spawn_mineveins17:02:55 File z\addons\dayz_server\system\server_monitor.sqf, line 38017:02:55 Error in expression <x" from 1 to MaxMineVeins do {[] spawn spawn_mineveins;};if(isnil "dayz_MapA>17:02:55 Error position: <spawn_mineveins;};if(isnil "dayz_MapA>17:02:55 Error Undefined variable in expression: spawn_mineveins17:02:55 File z\addons\dayz_server\system\server_monitor.sqf, line 38017:02:55 "Total Number of spawn locations 11"17:02:55 Error in expression <if (isDedicated) then {_id = [] spawn server_spawnEvents;[] spawn {private >17:02:55 Error position: <server_spawnEvents;[] spawn {private >17:02:55 Error Undefined variable in expression: server_spawnevents17:02:55 File z\addons\dayz_server\system\server_monitor.sqf, line 399
I've had similar issues to this and found the RTP to be D*** all help.
Turns out every time there was a simple , } }; put in the wrong spot, or lacking one. Just a matter of reading through your scripts.
If it narrows things down I've also Isolated the Authenticating issue with Server Sided Errors and nothing to do with the mission file.
Post your Server monitor and I'll give it a look. I've had that exact same RPT error before.
-
Quick question,
I had this running with Snap build and plot4life but somewhere along it broke the single currencyAfter removing plotpole4life s/c worked again fine but upgrading object that had vector changes originated to a non vector change position.
Assuming the removal of plotpole4life broke that I removed vectors as well without really testing much as I was building a server from the ground up and was on a tight scheduled wanting to get the server out and didnt look to much into fixing vectors.
Would the upgrading not working be because I was running the wrong Player_upgrade sqf? At the time I was 90% sure I was using the right one but always the chance I removed it with plotpoles.
Thought I'd seak a simple yes or no before going through and adding it again.
thanks :)
-
Not 100% sure but if you add a trigger It may work
Something like this maybe?
private ["_inRange","_trigger","_pos","_usable","_inRange"]
_trigger = ["Building name"];_pos = getPosATL player;_usable = (nearestObjects [_pos, _trigger, 5]); // 5 is distance from._inRange = count _usable > 0;if (_inRange) then {That should allow you to run the specific script only when in range and/or in the specific building.
-
I was about to start throwing together a Lingor Overpoch server for my clan and saw the options available in DayzLauncher.
Dayz Lingor 1.3
Dayz Lingor 1.8.1
Lingor 1.5
What Version of Lingor is the correct one to start an Epoch/Overpoch server on?
-
*****How To add Coins to AI*****
If you're running with a coin currency and wish to add coins to AI wallets follow these:
Open your WAI\Compile folder and edit
Spawn_group
Spawn_static
Find
_unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"; _unit setCombatMode ai_combatmode; _unit setBehaviour ai_behaviour;
In both files and add
_cash = round(random 5) * 100;_unit setVariable["headShots",_cash,true];Below _unit setBehaviour ai_behaviour;To change the amount of Coins on the ai change (random 5) * 100This spawns the ai with a random amount of coins between 0 - 500 (5 x 100)***NOTE***If using Souls Hive change Headshots to CashMoneyThanks toChunk. No Captain Chunk.For adding them to DZMS
-
Works like a treat :D Thanks
-
Has anyone Managed to get this working with Enhanced Spawn Select?
Right after I added ESS Banking money stopped saving
In ESS banks showed correct currency up until after you selected a skin.
I've narrowed this down to the Skin changing when respawning. Need to get it to fetch Bank data.
Although
If you respawn your bank is 0 but if you relog your bank is correctly displayed.
-
Any way to add Coins to the AI?
Just need to know where to add a headshot Value for each AI
-
For some reason, Even though coins are are stored in _headshots, getting headshots do not add coins to players, however, whenever you kill a zombie it adds both a headshot and a zombie kill to the debug.
I personally like it this way, rewarded for farming zombies but was wondering what causes this.
-
Nothing I've found noticable. But I'm 90% sure you just need a fresh DB
Had this issue before we ported to steam, and when it got too bad, we made the port, fresh db but same mission files and that fixed the lag
-
Been looking through all the codes and I cant seam to find what sets the position of the debug menu.
Anyone know how I can change it or know where the code I need to change is located? -
CFG traders only affect the interface.
You need to start a fresh database(back your current one up)
-
Yeah really like a Reupload if anyone has the files or wants to PM
-
Ill take my own batch launchers over these ones anyday.
These launchers lack the ability to select profile where you can set a Batch launcher up to allow profile select and even lets you choose between Arma2 servers and Arma 3
-
Enable Force Vehicle saving
Also Vehicles need to be unlocked/ locked to save their new position.
-
Did you ever figure this problem out?
Recently I've received the issue of Waiting for server to authenticate numerous times.
I've discovered it's all to do with the init.sqf calling files twice, not finding the file to call, or the compiles.sqf is also calling a file twice.
Best bet would be to make sure your unit isn't double calling. You can narrow down where snouts the error could be depending on how far your server loads
[Release] Wicked AI 2.2.0
in A2: Epoch Mods (1.0.5.1)
Posted
In 2.0.5 I was running a really nice random construction loot.
Hoping this works in the new one.
In config added
Then changed crate_items_buildables to