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ARC_Solo

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Posts posted by ARC_Solo

  1. In 2.0.5 I was running a really nice random construction loot.

     

    Hoping this works in the new one.

     

    In config added 

     /* BUILDABLES CONFIG */
    _cinder = round(random 5) * 8;
    _mortar = round(random 2) * 5;
    _floor = round(random 3) * 5;
    _ply = round(random 1) * 5;
    _cwall = round(random 3) * 4;
    _scrap = round(random 2) * 5;
    _snd = round(random 2) * 5;
    _trap = round(random 1) * 5;
    _net = round(random 1) * 3;
    _combo = round(random 1) * 2;
    _scaf = round(random 1) * 4;
    _cs = round(random 1) * 2;
    _csf = round(random 1) * 2;
    _safe = round(random 1) * 100;
    if (_safe == > 90) then {
    _safe1 = round(random 1) *2;
    };
    /* END BUILDABLES CONFIG */

     

    Then changed crate_items_buildables to 

    crate_items_buildables		= ["CinderBlocks", _cinder],["MortarBucket", _mortar],["metal_floor_kit", _floor],["PartPlywoodPack", _ply],["cinder_wall_kit", _cwall],["PartGeneric", _scrap],["ItemSandbag", _snd],["ItemTankTrap", _trap],["forest_large_net_kit", _net],["workbench_kit", 1],["ItemComboLock", _combo],["ItemFireBarrel_kit", 1],["ItemScaffoldingKit", _scaf],["ItemJerryMixed", _csf],["ItemVault", _safe1];
    
    

  2. I wouldn't recommend getting a server pack and running that

    It's much better and smoother to start the server from scratch and build up what you want to add. So you know what's in there, what you've added and where everything goes.

     

    To start a basic Taviana server. You need

    - Dayz Epoch

    - Dayz Taviana

    - Dayz Epoch Server files

     

    Copy the instance out of the config examples folder

    Copy the MP missions from the mission file

    To add Overwatch

     

    - Download Overwatch and put it in your servers folder with Epoch

    Make sure your dayz folders are

    Dayz_Epoch_Server

    Dayz_epoch

    DayzOverwatch

    Taviana

     

    Use this as the server launcher

    @echo off
    start "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOverwatch;@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;"
    
    
  3. You're running the Beta.

     
    =====================================================================
    == C:\Users\Dealex\Desktop\DatZ test\Expansion\beta\arma2oaserver.exe
    == "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
     
    Delete your Beta Folder. And edit your batch to launch from the normal one
  4. This can't be right

     

    =====================================================================


    == D:\dayz\dealex911_17971\server\arma2oaserver.exe
    == "D:\dayz\dealex911_17971\server\arma2oaserver.exe" -port=2352 -maxMem=1536 -noCB -name=server -config=public1\config.cfg -exThreads=1 -beta=Expansion\beta;Expansion\beta\Expansion -cfg=public1\basic.cfg -cpuCount=2 -profiles=public1 -mod=CA;@DayZ;@Hive
    =====================================================================

     

    -mod=CA;@Hive???????

     

    Also we since the new batch we don't use the beta folder at all... that shouldn't be in there.

     

    My server RPT start

     

    =====================================================================


    == C:\Game Files\Dayz Server\Dayz_Epoch_Taviana\arma2oaserver.exe
    == "arma2oaserver.exe" -port=2302 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOverwatch;@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================

  5. Any idea what's going on here? Server sits on requesting authentication. I am using what raymix's SBP 1.4 + P4L + Vectors player_build.sqf and i had sbp and p4l working.

    if(isnil "dayz_MapA>

    17:02:55   Error Undefined variable in expression: spawn_mineveins
    17:02:55 File z\addons\dayz_server\system\server_monitor.sqf, line 380
    17:02:55 Error in expression <x" from 1 to MaxMineVeins do {
    [] spawn spawn_mineveins;
    };
     
    if(isnil "dayz_MapA>
    17:02:55   Error position: <spawn_mineveins;
    };
     
    if(isnil "dayz_MapA>
    17:02:55   Error Undefined variable in expression: spawn_mineveins
    17:02:55 File z\addons\dayz_server\system\server_monitor.sqf, line 380
    17:02:55 Error in expression <x" from 1 to MaxMineVeins do {
    [] spawn spawn_mineveins;
    };
     
    if(isnil "dayz_MapA>
    17:02:55   Error position: <spawn_mineveins;
    };
     
    if(isnil "dayz_MapA>
    17:02:55   Error Undefined variable in expression: spawn_mineveins
    17:02:55 File z\addons\dayz_server\system\server_monitor.sqf, line 380
    17:02:55 Error in expression <x" from 1 to MaxMineVeins do {
    [] spawn spawn_mineveins;
    };
     
    if(isnil "dayz_MapA>
    17:02:55   Error position: <spawn_mineveins;
    };
     
    if(isnil "dayz_MapA>
    17:02:55   Error Undefined variable in expression: spawn_mineveins
    17:02:55 File z\addons\dayz_server\system\server_monitor.sqf, line 380
    17:02:55 "Total Number of spawn locations 11"
    17:02:55 Error in expression <if (isDedicated) then {
     
    _id = [] spawn server_spawnEvents;
     
    [] spawn {
    private >
    17:02:55   Error position: <server_spawnEvents;
     
    [] spawn {
    private >
    17:02:55   Error Undefined variable in expression: server_spawnevents

    17:02:55 File z\addons\dayz_server\system\server_monitor.sqf, line 399

     

     

    I've had similar issues to this and found the RTP to be D*** all help.

     

    Turns out every time there was a simple , } }; put in the wrong spot, or lacking one. Just a matter of reading through your scripts.

    If it narrows things down I've also Isolated the Authenticating issue with Server Sided Errors and nothing to do with the mission file.

    Post your Server monitor and I'll give it a look. I've had that exact same RPT error before.

  6. Quick question, 
    I had this running with Snap build and plot4life but somewhere along it broke the single currency 

    After removing plotpole4life s/c worked again fine but upgrading object that had vector changes originated to a non vector change position.

    Assuming the removal of plotpole4life broke that I removed vectors as well without really testing much as I was building a server from the ground up and was on a tight scheduled wanting to get the server out and didnt look to much into fixing vectors.

     

    Would the upgrading not working be because I was running the wrong Player_upgrade sqf? At the time I was 90% sure I was using the right one but always the chance I removed it with plotpoles.

    Thought I'd seak a simple yes or no before going through and adding it again. 

     

    thanks :)

  7. Not 100% sure but if you add a trigger It may work

    Something like this maybe?

     

     

    private ["_inRange","_trigger","_pos","_usable","_inRange"]

     
    _trigger = ["Building name"];
    _pos = getPosATL player;
    _usable = (nearestObjects [_pos, _trigger, 5]); // 5 is distance from.
    _inRange = count _usable > 0;
     
    if (_inRange) then {

     

    That should allow you to run the specific script only when in range and/or in the specific building.

  8. I was about to start throwing together a Lingor Overpoch server for my clan and saw the options available in DayzLauncher.

     

    Dayz Lingor 1.3

    Dayz Lingor 1.8.1

    Lingor 1.5

     

    What Version of Lingor is the correct one to start an Epoch/Overpoch server on?

  9. *****How To add Coins to AI*****

     

    If you're running with a coin currency and wish to add coins to AI wallets follow these:

     

    Open your WAI\Compile folder and edit

    Spawn_group

    Spawn_static

     

    Find

            _unit enableAI "TARGET";
    	_unit enableAI "AUTOTARGET";
    	_unit enableAI "MOVE";
    	_unit enableAI "ANIM";
    	_unit enableAI "FSM";
    	_unit setCombatMode ai_combatmode;
            _unit setBehaviour ai_behaviour;
    

    In both files and add 

     

    _cash = round(random 5) * 100;
    _unit setVariable["headShots",_cash,true];
     
    Below _unit setBehaviour ai_behaviour;
     
    To change the amount of Coins on the ai change (random 5) * 100
    This spawns the ai with a random amount of coins between 0 - 500 (5 x 100)
     
    ***NOTE***
    If using Souls Hive change Headshots to CashMoney
     
    Thanks to 
    Chunk. No Captain Chunk.

    For adding them to DZMS

  10. Has anyone Managed to get this working with Enhanced Spawn Select?

    Right after I added ESS Banking money stopped saving

     

    In ESS banks showed correct currency up until after you selected a skin.

     

    I've narrowed this down to the Skin changing when respawning. Need to get it to fetch Bank data. 

    Although

    If you respawn your bank is 0 but if you relog your bank is correctly displayed.

  11. Did you ever figure this problem out?

    Recently I've received the issue of Waiting for server to authenticate numerous times.

    I've discovered it's all to do with the init.sqf calling files twice, not finding the file to call, or the compiles.sqf is also calling a file twice.

    Best bet would be to make sure your unit isn't double calling. You can narrow down where snouts the error could be depending on how far your server loads

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