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Daddy Kropp

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Posts posted by Daddy Kropp

  1. When players try to purchase a vehicle, the transaction goes through, key is added to toolbelt and the red arrow shows up where the vehicle is going to spawn, however nothing happens and vehicles never appear (even  after restart) 

     

    The only error I am receiving in my .rpt is 

    20:16:40 Error in expression < _array select 5;
    			_pos = _worldspace select 1;
    			_txt = getText (configFile >
    20:16:40   Error position: <select 1;
    			_txt = getText (configFile >
    20:16:40   Error select: Type String, expected Array,Config entry
    20:16:40 Server: Object 3:91 not found (message 70)
    20:16:40 "Trader Menu: [GK] Daddy Kropp (76561198068297946) purchased 1x HMMWV_DZ into Gear at trader city Stary for 4 10oz Gold"

    I tried the fix located here

    https://epochmod.com/forum/topic/42830-bought-vehicles-not-spawning

     

    I am currently running Epoch 1.0.6

    Scripts added:

    Infistar Anti-Hack

    DZAI

    Safezones 1.0.6 https://epochmod.com/forum/topic/42972-16-safezone/

    Workshop https://epochmod.com/forum/topic/42948-16-release-workshop-updated/

    Deploy Anything https://epochmod.com/forum/topic/13603-release-106-deploy-anything-282-now-with-epoch-building-customizable-db-saving-plot-vehiclesbuildings-packing/

    Vehicle Locator (with the right click options placed in deploy anything configs) https://epochmod.com/forum/topic/16645-release-vehicle-locator-and-key-identifier/#comment-126728

    Logistic Tow / Lift https://epochmod.com/forum/topic/14934-logistic-tow-lift/

     

    any help or ideas would be greatly appreciated. 

  2. On 11/9/2016 at 0:44 PM, juandayz said:

    fix by @sercanatici  :

    After a lot of looking around to find out the FIX, and i finally find out a way to fix it.

    Its the infistar issue. i changed the Ah.sql file

            'PVDZE_veh_Publish2' addPublicVariableEventHandler
            {
                _array = (_this select 1);
                _worldspace = _array select 0;
                _class = _array select 1;
                _activatingPlayer = _array select 5;
                _pos = _worldspace select 1;
                _txt = getText (configFile >> 'CfgVehicles' >> _class >> 'displayName');
                if(isNull _activatingPlayer || {!isPlayer _activatingPlayer})exitWith {
                    _log = format['Vehicle spawned without valid player %1 (%2) | Position: %3',_class,_txt,_pos];
                    diag_log ('infiSTAR.de Log: '+_log);
                };

    
    'PVDZE_veh_Publish2' addPublicVariableEventHandler
    		{
    			_array = (_this select 1);
    			_worldspace = _array select 1;
    			_class = _array select 2;
    			_activatingPlayer = _array select 5;
    			_pos = _worldspace select 1;
    			_txt = getText (configFile >> 'CfgVehicles' >> _class >> 'displayName');
    			if(isNull _activatingPlayer || {!isPlayer _activatingPlayer})exitWith {
    				_log = format['Vehicle spawned without valid player %1 (%2) | Position: %3',_class,_txt,_pos];
    				diag_log ('infiSTAR.de Log: '+_log);
    			};

    @Lightningpillz

    original post:

     

     

    @juandayz and @sercanatici 

    I'm having this same exact issue with this in my .rpt 

     

    19:25:10 Error in expression < _array select 5;
                _pos = _worldspace select 1;
                _txt = getText (configFile >
    19:25:10   Error position: <select 1;
                _txt = getText (configFile >
    19:25:10   Error select: Type String, expected Array,Config entry
    19:25:11 "Trader Menu: [GK] Daddy Kropp (xxxxxxxxxxxxxxxxx) purchased 1x hilux1_civil_2_covered_DZE into Gear at trader city Stary for 8 Gold" 

    What exactly are you changing in the AH.sqf file to correct this issue?

  3. Installed and seems to be working, Except players get these 2 messages when logging in and client rpts are flooded with this as well

     

    Warning Message: Script z\addons\dayz_code\compile\wild_spawnZombies.sqf not found
    Warning Message: Script z\addons\dayz_code\compile\vehicle_handleDamage.sqf not found

  4. Script is working fine. But since the install, players do not get the "check wallet" option on dead players/ ai. 

    I'm using the Zupa SC with Souls 2.0 found here http://epochmod.com/forum/topic/17675-release-single-currency-souls-20-with-fixes-all-in-one-and-more-v05/

    I installed Plot for Life from here : http://epochmod.com/forum/topic/11042-release-a-plot-for-life-v25-keep-your-buildables-on-death-take-plot-ownership/

    I do not see any errors in the server .rpt, in the client.rpt I am finding

    Error in expression <;
    call PlotGetFriends;
    ["preview"] call MaintainPlot;
    call PlotObjects;
    >
      Error position: <MaintainPlot;
    call PlotObjects;
    >
      Error Undefined variable in expression: maintainplot
    File mpmissions\__CUR_MP.Chernarus\plotManagement\initPlotManagement.sqf, line 4

     

    Any Ideas what could have caused that to disappear?

  5. Installed this along side single currency. When buying/selling with normal trade menu, everything runs smoothly. Selling with advanced trading takes the items, provides no coins. Buying items, doesnt take coins and everything can be purchased regardless of balance. Any ideas?

    Found this client side .rpt

    Error in expression <yer_fuelauto2 = -1;
    player removeAction s_givemoney_dialog;
    s_givemoney_dialog =>
      Error position: <s_givemoney_dialog;
    s_givemoney_dialog =>
      Error Undefined variable in expression: s_givemoney_dialog
    File mpmissions\__CUR_MP.Chernarus\Scripts\Fn_SelfActions\fn_selfActions.sqf, line 849

    Heres my fn_selfActions.sqf

    scriptName "Functions\misc\fn_selfActions.sqf";
    
    private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
    
    if (DZE_ActionInProgress) exitWith {};
    
    _vehicle = vehicle player;
    _isPZombie = player isKindOf "PZombie_VB";
    _inVehicle = (_vehicle != player);
    _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
    _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
    _nearLight = 	nearestObject [player,"LitObject"];
    _canPickLight = false;
    
    if (!isNull _nearLight) then {
    	if (_nearLight distance player < 4) then {
    		_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
    	};
    };
    
    if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
    	if (s_player_grabflare < 0) then {
    		_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
    		s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
    		s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
    	};
    } else {
    	player removeAction s_player_grabflare;
    	player removeAction s_player_removeflare;
    	s_player_grabflare = -1;
    	s_player_removeflare = -1;
    };
    
    if (DZE_HeliLift) then {
    	_hasAttached = _vehicle getVariable["hasAttached",false];
    	if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
    		if (s_player_heli_detach < 0) then {
    			dayz_myLiftVehicle = _vehicle;
    			s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
    		};
    	} else {
    		dayz_myLiftVehicle removeAction s_player_heli_detach;
    		s_player_heli_detach = -1;
    	};
    };
    
    if(DZE_HaloJump) then {
    	if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
    		if (s_halo_action < 0) then {
    			DZE_myHaloVehicle = _vehicle;
    			s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
    		};
    	} else {
    		DZE_myHaloVehicle removeAction s_halo_action;
    		s_halo_action = -1;
    	};
    };
    
    if (!DZE_ForceNameTagsOff) then {
    	if (s_player_showname < 0 && !_isPZombie) then {
    		if (DZE_ForceNameTags) then {
    			s_player_showname = 1;
    			player setVariable["DZE_display_name",true,true];
    		} else {
    			s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
    			s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
    		};
    	};
    };
    
    if(_isPZombie) then {
    	if (s_player_callzombies < 0) then {
    		s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
    	};
    	if (DZE_PZATTACK) then {
    		call pz_attack;
    		DZE_PZATTACK = false;
    	};
    	if (s_player_pzombiesvision < 0) then {
    		s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
    	};
    	if (!isNull cursorTarget && (player distance cursorTarget < 3)) then {
    		_isAnimal = cursorTarget isKindOf "Animal";
    		_isZombie = cursorTarget isKindOf "zZombie_base";
    		_isHarvested = cursorTarget getVariable["meatHarvested",false];
    		_isMan = cursorTarget isKindOf "Man";
    		if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
    			if (s_player_pzombiesfeed < 0) then {
    				s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
    			};
    		} else {
    			player removeAction s_player_pzombiesfeed;
    			s_player_pzombiesfeed = -1;
    		};
    	} else {
    		player removeAction s_player_pzombiesfeed;
    		s_player_pzombiesfeed = -1;
    	};
    };
    
    _allowedDistance = 4;
    _isAir = cursorTarget isKindOf "Air";
    _isShip = cursorTarget isKindOf "Ship";
    
    if(_isAir || _isShip) then {
    	_allowedDistance = 8;
    };
    
    if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then {	//Has some kind of target
    
    	_cursorTarget = cursorTarget;
    	_typeOfCursorTarget = typeOf _cursorTarget;
    	_isVehicle = _cursorTarget isKindOf "AllVehicles";
    	_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
    	_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
    	_magazinesPlayer = magazines player;
    	_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
    	_hastinitem = false;
    
    	{
    		if (_x in _magazinesPlayer) then {
    			_hastinitem = true;
    		};
    	} count boil_tin_cans;
    
    	_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
    	_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
    	_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
    	_itemsPlayer = items player;
    	_temp_keys = [];
    	_temp_keys_names = [];
    	_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
    
    	{
    		if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
    			_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
    			_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
    			_temp_keys_names set [_ownerKeyId,_ownerKeyName];
    			_temp_keys set [count _temp_keys,str(_ownerKeyId)];
    		};
    	} count _itemsPlayer;
    
    	_hasKnife = "ItemKnife" in _itemsPlayer;
    	_hasToolbox = "ItemToolbox" in _itemsPlayer;
    	_isMan = _cursorTarget isKindOf "Man";
    	_traderType = _typeOfCursorTarget;
    	_ownerID = _cursorTarget getVariable ["CharacterID","0"];
    	_isAnimal = _cursorTarget isKindOf "Animal";
    	_isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
    	_isZombie = _cursorTarget isKindOf "zZombie_base";
    	_isDestructable = _cursorTarget isKindOf "BuiltItems";
    	_isWreck = _typeOfCursorTarget in DZE_isWreck;
    	_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
    	_isModular = _cursorTarget isKindOf "ModularItems";
    	_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
    	_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
    	_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
    	_isTent = _cursorTarget isKindOf "TentStorage";
    	_isAlive = alive _cursorTarget;
    	_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
    	_rawmeat = meatraw;
    	_hasRawMeat = false;
    
    	{
    		if (_x in _magazinesPlayer) then {
    			_hasRawMeat = true;
    		};
    	} count _rawmeat; 
    
    	_isFuel = false;
    
    	if (_hasFuelE || _hasFuelBarrelE) then {
    		{
    			if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
    		} count dayz_fuelsources;
    	};
    
    	_player_flipveh = false;
    	_player_deleteBuild = false;
    	_player_lockUnlock_crtl = false;
    
    	if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
    		 if (s_player_maintain_area < 0) then {
    		  	s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "Scripts\Gold_Coin_system\Maintain\maintain_area.sqf", "maintain", 5, false];
    		 	s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "Scripts\Gold_Coin_system\Maintain\maintain_area.sqf", "preview", 5, false];
    		 };
    	} else {
        		player removeAction s_player_maintain_area;
        		s_player_maintain_area = -1;
        		player removeAction s_player_maintain_area_preview;
        		s_player_maintain_area_preview = -1;
    	};
    
    	if(_isAlive) then {
    		
    		if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
    			if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
    				_player_deleteBuild = true;
    			};
    		};
    
            if(_isModular && (dayz_characterID == _ownerID)) then {
                if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                    _player_deleteBuild = true;
                };
            };
    				
    		if(_isModularDoor && (dayz_characterID == _ownerID)) then {
                if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                    _player_deleteBuild = true;
                };		
    		};	
    
    		if(_isVehicle) then {
    			
    			if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
    				_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
    				if(_isVehicletype || (_playersNear >= 2)) then {
    					_player_flipveh = true;	
    				};
    			};
    
    			if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
    				_player_lockUnlock_crtl = true;
    			};
    		};
    	};
    
    	if(_player_deleteBuild) then {
    		if (s_player_deleteBuild < 0) then {
    			s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
    		};
    	} else {
    		player removeAction s_player_deleteBuild;
    		s_player_deleteBuild = -1;
    	};
    
    	if (DZE_HeliLift) then {
    
    		_liftHeli = objNull;
    		_found = false;
    		_allowTow = false;
    
    		if ((count (crew _cursorTarget)) == 0) then {
    			{
    				if(!_allowTow) then {
    					_allowTow = _cursorTarget isKindOf _x;
    				};
    			} count DZE_HeliAllowToTow;
    		};
    
    		if (_allowTow) then {
    			_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
    			{
    				if(!_found) then {
    					_posL = [_x] call FNC_getPos;
    					_posC = [_cursorTarget] call FNC_getPos;
    					_height = (_posL select 2) - (_posC select 2);
    					_hasAttached = _x getVariable["hasAttached",false];
    					if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
    						if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
    							_liftHeli = _x;
    							_found = true;
    						};
    					};
    				};
    			} count _liftHelis;
    		};
    
    		_attached = _cursorTarget getVariable["attached",false];
    
    		if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
    			if (s_player_heli_lift < 0) then {
    				s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
    			};
    		} else {
    			player removeAction s_player_heli_lift;
    			s_player_heli_lift = -1;
    		};
    	};
    
    	if(_player_lockUnlock_crtl) then {
    		if (s_player_lockUnlock_crtl < 0) then {
    			_hasKey = _ownerID in _temp_keys;
    			_oldOwner = (_ownerID == dayz_playerUID);
    			if(locked _cursorTarget) then {
    				if(_hasKey || _oldOwner) then {
    					_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
    					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
    					s_player_lockUnlock_crtl = 1;
    				} else {
    					if(_hasHotwireKit) then {
    						_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
    					} else {
    						_Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
    					};
    					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
    					s_player_lockUnlock_crtl = 1;
    				};
    			} else {
    				if(_hasKey || _oldOwner) then {
    					_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
    					s_player_lockunlock set [count s_player_lockunlock,_lock];
    					s_player_lockUnlock_crtl = 1;
    				};
    			};
    		};
    	} else {
    		{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
    		s_player_lockUnlock_crtl = -1;
    	};
    
    	if(DZE_AllowForceSave) then {
    
    	if((_isVehicle || _isTent) && !_isMan) then {
    			if (s_player_forceSave < 0) then {
    				s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
    			};
    		} else {
    			player removeAction s_player_forceSave;
    			s_player_forceSave = -1;
    		};
    	};
    
    	
    	
    	if(DZE_AllowCargoCheck) then {
    		if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
    			if (s_player_checkGear < 0) then {
    				s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
    			};
    		} else {
    			player removeAction s_player_checkGear;
    			s_player_checkGear = -1;
    		};
    	};
    
    	if(_player_flipveh) then {
    		if (s_player_flipveh  < 0) then {
    			s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];		
    		};
    	} else {
    		player removeAction s_player_flipveh;
    		s_player_flipveh = -1;
    	}; 
    
    	if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
    		if (s_player_fillfuel < 0) then {
    			s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
    		};
    	} else {
    		player removeAction s_player_fillfuel;
    		s_player_fillfuel = -1;
    	};
    	
    	_player_butcher = false;
    	_player_studybody = false;
    	_player_SurrenderedGear = false;
    
    	if (!_isAlive) then {
    
    		if((_isAnimal || _isZombie) && _hasKnife) then {
    			_isHarvested = _cursorTarget getVariable["meatHarvested",false];
    			if (!_isHarvested) then {
    				_player_butcher = true;
    			};
    		};
    
    		if (_isMan && !_isZombie && !_isAnimal) then {
    			_player_studybody = true;
    		}
    	} else {
    
    		if(_isMan && !_isZombie && !_isAnimal) then {
    			_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
    			if (_isSurrendered) then {
    				_player_SurrenderedGear = true;
    			};
    		};
    	};
    
    	if (_player_butcher) then {
    		if (s_player_butcher < 0) then {
    			if(_isZombie) then {
    				s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
    			} else {
    				s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
    			};
    		};
    	} else {
    		player removeAction s_player_butcher;
    		s_player_butcher = -1;
    	};
    
    	if (_player_studybody) then {
    		if (s_player_studybody < 0) then {
    				s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "Scripts\Gold_Coin_system\Check_Wallet\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
    		};
    	} else {
    		player removeAction s_player_studybody;
    		s_player_studybody = -1;
    	};
    
    	_player_cook = false;
    	_player_boil = false;
    
    	if (inflamed _cursorTarget) then {
    
    		if (_hasRawMeat) then {
    			_player_cook = true;	
    		};
    
    		if (_hasbottleitem && _hastinitem) then {
    			_player_boil = true;
    		};
    	};
    
    	if (_player_SurrenderedGear) then {
    		if (s_player_SurrenderedGear < 0) then {
    			s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
    		};
    	} else {
    		player removeAction s_player_SurrenderedGear;
    		s_player_SurrenderedGear = -1;
    	};
    
    	if (_player_cook) then {
    		if (s_player_cook < 0) then {
    			s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
    		};
    	} else {
    		player removeAction s_player_cook;
    		s_player_cook = -1;
    	};
    
    	if (_player_boil) then {
    		if (s_player_boil < 0) then {
    			s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
    		};
    	} else {
    		player removeAction s_player_boil;
    		s_player_boil = -1;
    	};
    
    	if(_cursorTarget == dayz_hasFire) then {
    		if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
    			s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
    		};
    	} else {
    		player removeAction s_player_fireout;
    		s_player_fireout = -1;
    	};
    
    	if(_isTent && (player distance _cursorTarget < 3)) then {
    		if (_ownerID == dayz_characterID) then {
    			if (s_player_packtent < 0) then {
    				s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
    			};
    		} else {
    			if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
    				if (s_player_packtent < 0) then {
    					s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
    				};
    			};
    		};
    	} else {
    		player removeAction s_player_packtent;
    		s_player_packtent = -1;
    	};
    
    	if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
    		if (s_player_unlockvault < 0) then {
    			if(_typeOfCursorTarget in DZE_LockedStorage) then {
    				if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
    					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
    					s_player_combi set [count s_player_combi,_combi];
    				} else {
    					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
    					s_player_combi set [count s_player_combi,_combi];
    				};
    				s_player_unlockvault = 1;
    			} else {
    				if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
    					_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
    					s_player_combi set [count s_player_combi,_combi];
    					s_player_unlockvault = 1;
    				};
    			};
    		};
    	} else {
    		{player removeAction _x} count s_player_combi;s_player_combi = [];
    		s_player_unlockvault = -1;
    	};
    
    	if(_typeOfCursorTarget in DZE_UnLockedStorage and (player distance _cursorTarget < 3)) then {
    		if (s_bank_dialog < 0) then {
    				s_bank_dialog = player addAction ["Online Banking", "Scripts\Gold_Coin_system\Bank_Dialog\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];	
    		};
    	} else {
         	player removeAction s_bank_dialog;
    		s_bank_dialog = -1;
    	};
    
    	if(_typeOfCursorTarget in Bank_Object and (player distance _cursorTarget < 3)) then {		
    		if (s_bank_dialog2 < 0) then {
    			s_bank_dialog2 = player addAction ["Bank ATM", "Scripts\Gold_Coin_system\Bank_Dialog\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
    		};			
    	} else {		
    		player removeAction s_bank_dialog2;
    		s_bank_dialog2 = -1;
    	};
    
    	if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
    
    		if (s_player_lockvault < 0) then {
    			if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
    				s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
    			};
    		};
    		if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
    			s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
    		};
    
    	} else {
    		player removeAction s_player_packvault;
    		s_player_packvault = -1;
    		player removeAction s_player_lockvault;
    		s_player_lockvault = -1;
    	};
    
    	if(_typeOfCursorTarget == "Info_Board_EP1") then {
    		if (s_player_information < 0) then {
    			s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
    		};
    	} else {
    		player removeAction s_player_information;
    		s_player_information = -1;
    	};
    	
    	if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
    		if (s_givemoney_dialog < 0) then {
    			s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "Scripts\Gold_Coin_system\Give_Money\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
    		};
    	} else {
    		player removeAction s_givemoney_dialog;
    		s_givemoney_dialog = -1;
    	};
    	
    	if(_typeOfCursorTarget in dayz_fuelpumparray) then {	
    		if (s_player_fuelauto < 0) then {
    			
    			_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
    			_findNearestGen = [];
    			{
    				if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
    					_findNearestGen set [(count _findNearestGen),_x];
    				};
    			} count _findNearestGens;
    			_IsNearRunningGen = count (_findNearestGen);
    			
    			if(_IsNearRunningGen > 0) then {
    				s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
    			} else {
    				s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
    			};
    		};
    	} else {
    		player removeAction s_player_fuelauto;
    		s_player_fuelauto = -1;
    	};
    
    	if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {	
    		if (s_player_fuelauto2 < 0) then {
    			if(isEngineOn _cursorTarget) then {
    				s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
    			} else {
    				s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
    			};
    		};
    	} else {
    		player removeAction s_player_fuelauto2;
    		s_player_fuelauto2 = -1;
    	};
    
    	if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
    		if ((s_player_lastTarget select 0) != _cursorTarget) then {
    			if (s_player_upgrade_build > 0) then {
    				player removeAction s_player_upgrade_build;
    				s_player_upgrade_build = -1;
    			};
    		};
    		if (s_player_upgrade_build < 0) then {
    			s_player_lastTarget set [0,_cursorTarget];
    			s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
    		};
    	} else {
    		player removeAction s_player_upgrade_build;
    		s_player_upgrade_build = -1;
    	};
    
    	if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
    		if ((s_player_lastTarget select 1) != _cursorTarget) then {
    			if (s_player_downgrade_build > 0) then {	
    				player removeAction s_player_downgrade_build;
    				s_player_downgrade_build = -1;
    			};
    		};
    		if (s_player_downgrade_build < 0) then {
    			s_player_lastTarget set [1,_cursorTarget];
    			s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
    		};
    	} else {
    		player removeAction s_player_downgrade_build;
    		s_player_downgrade_build = -1;
    	};
    
    	if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
    		if ((s_player_lastTarget select 2) != _cursorTarget) then {
    			if (s_player_maint_build > 0) then {	
    				player removeAction s_player_maint_build;
    				s_player_maint_build = -1;
    			};
    		};
    		if (s_player_maint_build < 0) then {
    			s_player_lastTarget set [2,_cursorTarget];
    			s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
    		};
    	} else {
    		player removeAction s_player_maint_build;
    		s_player_maint_build = -1;
    	};
    
    	if(_cursorTarget isKindOf "Generator_DZ") then {
    		if (s_player_fillgen < 0) then {
    			
    			if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
    				s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];				
    			} else {
    				if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
    					s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
    				} else {
    					if("ItemJerrycan" in _magazinesPlayer) then {
    						s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
    					};
    				};
    			};
    		};
    	} else {
    		player removeAction s_player_fillgen;
    		s_player_fillgen = -1;
    	};
    
    	if(_isTent && _ownerID == dayz_characterID) then {
    		if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
    			s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
    		};
    	} else {
    		player removeAction s_player_sleep;
    		s_player_sleep = -1;
    	};
    	
    	if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
    		if (s_player_repair_crtl < 0) then {
    			dayz_myCursorTarget = _cursorTarget;
    			_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
    			_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
    			s_player_repairActions set [count s_player_repairActions,_menu];
    			s_player_repairActions set [count s_player_repairActions,_menu1];
    			s_player_repair_crtl = 1;
    		} else {
    			{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
    			s_player_repair_crtl = -1;
    		};
    	};
    
    	if (_isMan && !_isPZombie && _traderType in serverTraders) then {
    
    		if (s_player_parts_crtl < 0) then {
    
    			_humanity = player getVariable ["humanity",0];
    			_traderMenu = call compile format["menu_%1;",_traderType];			
    			_low_high = "low";
    			_humanity_logic = false;
    
    			if((_traderMenu select 2) == "friendly") then {
    				_humanity_logic = (_humanity < -5000);
    			};
    			if((_traderMenu select 2) == "hostile") then {
    				_low_high = "high";
    				_humanity_logic = (_humanity > -5000);
    			};
    			if((_traderMenu select 2) == "hero") then {
    				_humanity_logic = (_humanity < 5000);
    			};
    			if(_humanity_logic) then {
    				_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
    				s_player_parts set [count s_player_parts,_cancel];
    			} else {
    				
    				{
    					_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
    					s_player_parts set [count s_player_parts,_buy];
    				
    				} count (_traderMenu select 1);
    				_buyV = player addAction ["<t color='#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""];
    				s_player_parts set [count s_player_parts,_buyV];
    				_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
    				s_player_parts set [count s_player_parts,_buy];
    
    			};
    			s_player_parts_crtl = 1;
    		};
    	} else {
    		{player removeAction _x} count s_player_parts;s_player_parts = [];
    		s_player_parts_crtl = -1;
    	};
    
    	if(dayz_tameDogs) then {
    
    		if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
    			if (s_player_tamedog < 0) then {
    				s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
    			};
    		} else {
    			player removeAction s_player_tamedog;
    			s_player_tamedog = -1;
    		};
    
    		if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
    			_dogHandle = player getVariable ["dogID", 0];
    			if (s_player_feeddog < 0 && _hasRawMeat) then {
    				s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
    			};
    			if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
    				s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
    			};
    			if (s_player_staydog < 0) then {
    				_lieDown = _dogHandle getFSMVariable "_actionLieDown";
    				if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
    				s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
    			};
    			if (s_player_trackdog < 0) then {
    				s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
    			};
    			if (s_player_barkdog < 0) then {
    				s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
    			};
    			if (s_player_warndog < 0) then {
    				_warn = _dogHandle getFSMVariable "_watchDog";
    				if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
    				s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];		
    			};
    			if (s_player_followdog < 0) then {
    				s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
    			};
    		} else {
    			player removeAction s_player_feeddog;
    			s_player_feeddog = -1;
    			player removeAction s_player_waterdog;
    			s_player_waterdog = -1;
    			player removeAction s_player_staydog;
    			s_player_staydog = -1;
    			player removeAction s_player_trackdog;
    			s_player_trackdog = -1;
    			player removeAction s_player_barkdog;
    			s_player_barkdog = -1;
    			player removeAction s_player_warndog;
    			s_player_warndog = -1;
    			player removeAction s_player_followdog;
    			s_player_followdog = -1;
    		};
    	};
    
    } else {
    
    	{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
    	s_player_repair_crtl = -1;
    	{player removeAction _x} count s_player_combi;s_player_combi = [];
    	dayz_myCursorTarget = objNull;
    	s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
    	{player removeAction _x} count s_player_parts;s_player_parts = [];
    	s_player_parts_crtl = -1;
    	{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
    	s_player_lockUnlock_crtl = -1;
    	player removeAction s_player_checkGear;
    	s_player_checkGear = -1;
    	player removeAction s_player_SurrenderedGear;
    	s_player_SurrenderedGear = -1;
    	player removeAction s_player_forceSave;
    	s_player_forceSave = -1;
    	player removeAction s_player_flipveh;
    	s_player_flipveh = -1;
    	player removeAction s_player_sleep;
    	s_player_sleep = -1;
    	player removeAction s_player_deleteBuild;
    	s_player_deleteBuild = -1;
    	player removeAction s_player_butcher;
    	s_player_butcher = -1;
    	player removeAction s_player_cook;
    	s_player_cook = -1;
    	player removeAction s_player_boil;
    	s_player_boil = -1;
    	player removeAction s_player_fireout;
    	s_player_fireout = -1;
    	player removeAction s_player_packtent;
    	s_player_packtent = -1;
    	player removeAction s_player_fillfuel;
    	s_player_fillfuel = -1;
    	player removeAction s_player_studybody;
    	s_player_studybody = -1;
    	player removeAction s_player_tamedog;
    	s_player_tamedog = -1;
    	player removeAction s_player_feeddog;
    	s_player_feeddog = -1;
    	player removeAction s_player_waterdog;
    	s_player_waterdog = -1;
    	player removeAction s_player_staydog;
    	s_player_staydog = -1;
    	player removeAction s_player_trackdog;
    	s_player_trackdog = -1;
    	player removeAction s_player_barkdog;
    	s_player_barkdog = -1;
    	player removeAction s_player_warndog;
    	s_player_warndog = -1;
    	player removeAction s_player_followdog;
    	s_player_followdog = -1;
       	player removeAction s_player_unlockvault;
    	s_player_unlockvault = -1;
    	player removeAction s_player_packvault;
    	s_player_packvault = -1;
    	player removeAction s_player_lockvault;
    	s_player_lockvault = -1;
    	player removeAction s_player_information;
    	s_player_information = -1;
    	player removeAction s_player_fillgen;
    	s_player_fillgen = -1;
    	player removeAction s_player_upgrade_build;
    	s_player_upgrade_build = -1;
    	player removeAction s_player_maint_build;
    	s_player_maint_build = -1;
    	player removeAction s_player_downgrade_build;
    	s_player_downgrade_build = -1;
    	player removeAction s_player_towing;
    	s_player_towing = -1;
    	player removeAction s_player_fuelauto;
    	s_player_fuelauto = -1;
    	player removeAction s_player_fuelauto2;
    	s_player_fuelauto2 = -1;
    	player removeAction s_givemoney_dialog;
    	s_givemoney_dialog = -1;
    	player removeAction s_bank_dialog;
    	s_bank_dialog = -1;
    	player removeAction s_bank_dialog2;
    	s_bank_dialog2 = -1;
    	player removeAction s_player_packOBJ;
    	s_player_packOBJ = -1;
    };
    
    _dogHandle = player getVariable ["dogID", 0];
    
    if (_dogHandle > 0) then {
    	_dog = _dogHandle getFSMVariable "_dog";
    	_ownerID = "0";
    	if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
    	if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
    		if (s_player_movedog < 0) then {
    			s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
    		};
    		if (s_player_speeddog < 0) then {
    			_text = (localize "str_epoch_player_249");
    			_speed = 0;
    			if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
    			s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
    		};
    		if (s_player_calldog < 0) then {
    			s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
    		};
    	};
    } else {
    	player removeAction s_player_movedog;		
    	s_player_movedog =		-1;
    	player removeAction s_player_speeddog;
    	s_player_speeddog =		-1;
    	player removeAction s_player_calldog;
    	s_player_calldog = 		-1;
    };

     

  6. Installed script but having issue where traders arent giving coins when selling, and all items can be purchased for free

    only errors i can find in my .rpt are

    21:26:03 Error in expression <_done = true;
    publicVariable "sm_done";
    };
    >
    21:26:03   Error position: <};
    >
    21:26:03   Error Missing {
    21:26:03 File z\addons\dayz_server\system\server_monitor.sqf, line 389
    
    21:26:18 Error in expression <tr)];
    };
    _countr = _countr + 1;
    } count _objWpnTypes; 
    
    
    _objWpnTypes = (_intent>
    21:26:18   Error position: <_objWpnTypes; 
    
    
    _objWpnTypes = (_intent>
    21:26:18   Error Undefined variable in expression: _objwpntypes
    21:26:18 File z\addons\dayz_server\system\server_monitor.sqf, line 204

    and heres my Server_monitor.sqf

    private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_inventory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"];
    
    dayz_versionNo = 		getText(configFile >> "CfgMods" >> "DayZ" >> "version");
    dayz_hiveVersionNo = 	getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
    
    _hiveLoaded = false;
    
    waitUntil{initialized}; //means all the functions are now defined
    
    diag_log "HIVE: Starting";
    
    waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player)
    	
    // Custom Configs
    if(isnil "MaxVehicleLimit") then {
    	MaxVehicleLimit = 50;
    };
    
    if(isnil "MaxDynamicDebris") then {
    	MaxDynamicDebris = 100;
    };
    if(isnil "MaxAmmoBoxes") then {
    	MaxAmmoBoxes = 3;
    };
    if(isnil "MaxMineVeins") then {
    	MaxMineVeins = 50;
    };
    // Custon Configs End
    
    if (isServer && isNil "sm_done") then {
    
    	serverVehicleCounter = [];
    	_hiveResponse = [];
    
    	for "_i" from 1 to 5 do {
    		diag_log "HIVE: trying to get objects";
    		_key = format["CHILD:302:%1:", dayZ_instance];
    		_hiveResponse = _key call server_hiveReadWrite;  
    		if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then {
    			if ((_hiveResponse select 1) == "Instance already initialized") then {
    				_superkey = profileNamespace getVariable "SUPERKEY";
    				_shutdown = format["CHILD:400:%1:", _superkey];
    				_res = _shutdown call server_hiveReadWrite;
    				diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
    			} else {
    				diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse));
    			
    			};
    			_hiveResponse = ["",0];
    		} 
    		else {
    			diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" );
    			_i = 99; // break
    		};
    	};
    	
    	_BuildingQueue = [];
    	_objectQueue = [];
    	
    	if ((_hiveResponse select 0) == "ObjectStreamStart") then {
    	
    		// save superkey
    		profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)];
    		
    		_hiveLoaded = true;
    	
    		diag_log ("HIVE: Commence Object Streaming...");
    		_key = format["CHILD:302:%1:", dayZ_instance];
    		_objectCount = _hiveResponse select 1;
    		_bQty = 0;
    		_vQty = 0;
    		for "_i" from 1 to _objectCount do {
    			_hiveResponse = _key call server_hiveReadWriteLarge;
    			//diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]);
    			if ((_hiveResponse select 2) isKindOf "ModularItems") then {
    				_BuildingQueue set [_bQty,_hiveResponse];
    				_bQty = _bQty + 1;
    			} else {
    				_objectQueue set [_vQty,_hiveResponse];
    				_vQty = _vQty + 1;
    			};
    		};
    		diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
    	};
    	
    	// # NOW SPAWN OBJECTS #
    	_totalvehicles = 0;
    	{
    		_idKey = 		_x select 1;
    		_type =			_x select 2;
    		_ownerID = 		_x select 3;
    
    		_worldspace = 	_x select 4;
    		_inventory =	_x select 5;
    		_hitPoints =	_x select 6;
    		_fuel =			_x select 7;
    		_damage = 		_x select 8;
    		
    		_dir = 0;
    		_pos = [0,0,0];
    		_wsDone = false;
    		if (count _worldspace >= 2) then
    		{
    			_dir = _worldspace select 0;
    			if (count (_worldspace select 1) == 3) then {
    				_pos = _worldspace select 1;
    				_wsDone = true;
    			}
    		};			
    		
    		if (!_wsDone) then {
    			if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
    			_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
    			if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
    			diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
    		};
    		
    		if (_damage < 1) then {
    			//diag_log format["OBJ: %1 - %2", _idKey,_type];
    			
    			//Create it
    			_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
    			_object setVariable ["lastUpdate",time];
    			_object setVariable ["ObjectID", _idKey, true];
    
    			_lockable = 0;
    			if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
    				_lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
    			};
    
    			// fix for leading zero issues on safe codes after restart
    			if (_lockable == 4) then {
    				_codeCount = (count (toArray _ownerID));
    				if(_codeCount == 3) then {
    					_ownerID = format["0%1", _ownerID];
    				};
    				if(_codeCount == 2) then {
    					_ownerID = format["00%1", _ownerID];
    				};
    				if(_codeCount == 1) then {
    					_ownerID = format["000%1", _ownerID];
    				};
    			};
    
    			if (_lockable == 3) then {
    				_codeCount = (count (toArray _ownerID));
    				if(_codeCount == 2) then {
    					_ownerID = format["0%1", _ownerID];
    				};
    				if(_codeCount == 1) then {
    					_ownerID = format["00%1", _ownerID];
    				};
    			};
    
    			_object setVariable ["CharacterID", _ownerID, true];
    			
    			clearWeaponCargoGlobal  _object;
    			clearMagazineCargoGlobal  _object;
    			// _object setVehicleAmmo DZE_vehicleAmmo;
    			
    			_object setdir _dir;
    			_object setposATL _pos;
    			_object setDamage _damage;
    			
    			if ((typeOf _object) in dayz_allowedObjects) then {
    				if (DZE_GodModeBase) then {
    					_object addEventHandler ["HandleDamage", {false}];
    				} else {
    					_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
    				};
    				// Test disabling simulation server side on buildables only.
    				_object enableSimulation false;
    				// used for inplace upgrades && lock/unlock of safe
    				_object setVariable ["OEMPos", _pos, true];
    				
    			};
    
    			if (count _inventory > 0) then {
    			
    				/*ZSC*/			
    				if( count (_inventory) > 3)then{
    				_object setVariable ["bankMoney", _inventory select 3, true];
    				}else{
    				_object setVariable ["bankMoney", 0, true];
    				};				
    				/*ZSC*/
    				
    				if (_type in DZE_LockedStorage) then {
    					// Fill variables with loot
    					_object setVariable ["WeaponCargo", (_inventory select 0),true];
    					_object setVariable ["MagazineCargo", (_inventory select 1),true];
    					_object setVariable ["BackpackCargo", (_inventory select 2),true];
    				} else {
    
    					//Add weapons
    					_objWpnTypes = (_inventory select 0) select 0;
    					_objWpnQty = (_inventory select 0) select 1;
    					_countr = 0;					
    					{
    						if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
    							_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
    						};
    						_isOK = 	isClass(configFile >> "CfgWeapons" >> _x);
    						if (_isOK) then {
    							_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
    						};
    						_countr = _countr + 1;
    					} count _objWpnTypes; 
    				
    					//Add Magazines
    					_objWpnTypes = (_inventory select 1) select 0;
    					_objWpnQty = (_inventory select 1) select 1;
    					_countr = 0;
    					{
    						if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
    						if (_x == "ItemTent") then { _x = "ItemTentOld" };
    						_isOK = 	isClass(configFile >> "CfgMagazines" >> _x);
    						if (_isOK) then {
    							_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
    						};
    						_countr = _countr + 1;
    					} count _objWpnTypes;
    
    					//Add Backpacks
    					_objWpnTypes = (_inventory select 2) select 0;
    					_objWpnQty = (_inventory select 2) select 1;
    					_countr = 0;
    					{
    						_isOK = 	isClass(configFile >> "CfgVehicles" >> _x);
    						if (_isOK) then {
    							_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
    						};
    						_countr = _countr + 1;
    					} count _objWpnTypes;
    				};
    			};	
    			
    			if (_object isKindOf "AllVehicles") then {
    				{
    					_selection = _x select 0;
    					_dam = _x select 1;
    					if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
    					[_object,_selection,_dam] call object_setFixServer;
    				} count _hitpoints;
    
    				_object setFuel _fuel;
    
    				if (!((typeOf _object) in dayz_allowedObjects)) then {
    					
    					//_object setvelocity [0,0,1];
    					_object call fnc_veh_ResetEH;		
    					
    					if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then {
    						_object setvehiclelock "locked";
    					};
    					
    					_totalvehicles = _totalvehicles + 1;
    
    					// total each vehicle
    					serverVehicleCounter set [count serverVehicleCounter,_type];
    				};
    			};
    
    			//Monitor the object
    			PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
    		};
    	} count (_BuildingQueue + _objectQueue);
    	// # END SPAWN OBJECTS #
    
    	// preload server traders menu data into cache
    	if !(DZE_ConfigTrader) then {
    		{
    			// get tids
    			_traderData = call compile format["menu_%1;",_x];
    			if(!isNil "_traderData") then {
    				{
    					_traderid = _x select 1;
    
    					_retrader = [];
    
    					_key = format["CHILD:399:%1:",_traderid];
    					_data = "HiveEXT" callExtension _key;
    
    					//diag_log "HIVE: Request sent";
    			
    					//Process result
    					_result = call compile format ["%1",_data];
    					_status = _result select 0;
    			
    					if (_status == "ObjectStreamStart") then {
    						_val = _result select 1;
    						//Stream Objects
    						//diag_log ("HIVE: Commence Menu Streaming...");
    						call compile format["ServerTcache_%1 = [];",_traderid];
    						for "_i" from 1 to _val do {
    							_data = "HiveEXT" callExtension _key;
    							_result = call compile format ["%1",_data];
    							call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
    							_retrader set [count _retrader,_result];
    						};
    						//diag_log ("HIVE: Streamed " + str(_val) + " objects");
    					};
    
    				} forEach (_traderData select 0);
    			};
    		} forEach serverTraders;
    	};
    
    	if (_hiveLoaded) then {
    		//  spawn_vehicles
    		_vehLimit = MaxVehicleLimit - _totalvehicles;
    		if(_vehLimit > 0) then {
    			diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
    			for "_x" from 1 to _vehLimit do {
    				[] spawn spawn_vehicles;
    			};
    		} else {
    			diag_log "HIVE: Vehicle Spawn limit reached!";
    		};
    	};
    	
    	//  spawn_roadblocks
    	diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
    	for "_x" from 1 to MaxDynamicDebris do {
    		[] spawn spawn_roadblocks;
    	};
    	//  spawn_ammosupply at server start 1% of roadblocks
    	diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
    	for "_x" from 1 to MaxAmmoBoxes do {
    		[] spawn spawn_ammosupply;
    	};
    	// call spawning mining veins
    	diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
    	for "_x" from 1 to MaxMineVeins do {
    		[] spawn spawn_mineveins;
    	};
    
    	if(isnil "dayz_MapArea") then {
    		dayz_MapArea = 10000;
    	};
    	if(isnil "HeliCrashArea") then {
    		HeliCrashArea = dayz_MapArea / 2;
    	};
    	if(isnil "OldHeliCrash") then {
    		OldHeliCrash = false;
    	};
    
    	// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
    	if(OldHeliCrash) then {
    		_nul = [3, 4, (50 * 60), (15 * 60), 0.99, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
    	};
    	if (isDedicated) then {
    		// Epoch Events
    		_id = [] spawn server_spawnEvents;
    		// server cleanup
    		[] spawn {
    			private ["_id"];
    			sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart
    			waitUntil {!isNil "server_spawnCleanAnimals"};
    			_id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
    		};
    
    		// spawn debug box
    		_debugMarkerPosition = getMarkerPos "respawn_west";
    		_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
    		_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
    		_vehicle_0 setPos _debugMarkerPosition;
    		_vehicle_0 setVariable ["ObjectID","1",true];
    
    		// max number of spawn markers
    		if(isnil "spawnMarkerCount") then {
    			spawnMarkerCount = 10;
    		};
    		actualSpawnMarkerCount = 0;
    		// count valid spawn marker positions
    		for "_i" from 0 to spawnMarkerCount do {
    			if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then {
    				actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
    			} else {
    				// exit since we did not find any further markers
    				_i = spawnMarkerCount + 99;
    			};
    			
    		};
    		diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
    		
    		endLoadingScreen;
    	};
    
    	allowConnection = true;	
    	sm_done = true;
    	publicVariable "sm_done";
    };

    any help would be appreciated. 

  7. There was a couple entries that had double "" however, now that they are removed, the server loads, and right before entering the game it comes up with a message "Too close to ore mine" and kicks players out of the server.  Found out another one of my scripts was causing this. The new issue is that the traders are there, server loads fine, can scroll wheel and click "trader menu" but there is no sub menus. 

  8. followed tutorial, but now server is stuck on Server Requesting Authenications

     

    Server Traders sqf

    // DayZ Epoch TRADERS for 17
    serverTraders = ["Gangsta_merc2","Gangsta_merc3","Tanny_PMC","Graves","US_Delta_Force_AR_EP1","GUE_Commander","Damsel3","Soldier_MG_PKM_PMC","GUE_Worker2","GUE_Woodlander2","RUS_Soldier2","Drake_Light","GUE_Woodlander3","Soldier_GL_PMC","GUE_Villager3","CIV_EuroWoman01_EP1","Dr_Annie_Baker_EP1","RUS_Commander","Damsel5","TK_Special_Forces_MG_EP1","TK_Special_Forces_EP1","Ins_Soldier_AR","Ins_Lopotev","Ins_Worker2","Ins_Woodlander3","Dr_Hladik_EP1","pook_Doc_Bell47","Ins_Woodlander2"];
    // Overpoch Safezone Vendor
    menu_Gangsta_merc2 = [
    [["Ammunition",1000],["Assault Rifles",1001],["ACRs",1010],["Sniper Rifles",1002],["LMGs",1003],["Sidearms",1004]],
    [],
    "neutral"
    ];
    // Overpoch Unsafe Vendor
    menu_Gangsta_merc3 = [
    [["Ammunition",1005],["Assault Rifles",1006],["ACRs",1011],["Sniper Rifles",1007],["LMGs",1008],["Sidearms",1009]],
    [],
    "neutral"
    ];
    
    
    

    Mission sqf

     

    _unit_3497 = objNull;
    if (true) then
    {
      _this = createAgent ["Gangsta_merc2", [8268.09,15471.1,0.00141954], [], 0, "CAN_COLLIDE"];
      _unit_244 = _this;
      _this setDir 360;
      _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
      _this setUnitAbility 0.60000002;
    _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
     
    _unit_3498 = objNull;
    if (true) then
    {
      _this = createAgent ["Gangsta_merc3", [18049,2562.75,0.00143433], [], 0, "CAN_COLLIDE"];
      _unit_245 = _this;
      _this setDir 180;
      _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;  ";
      _this setUnitAbility 0.60000002;
    _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
     
     
    and .rpt 
     
    15:09:29 Error in expression < compile format ["%1",_data];
    _status = _result select 0;
     
    if (_status == "Objec>
    15:09:29   Error position: <_result select 0;
     
    if (_status == "Objec>
    15:09:29   Error Undefined variable in expression: _result
    15:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 280
    15:09:29 Error in expression < compile format ["%1",_data];
    _status = _result select 0;
     
    if (_status == "Objec>
    15:09:29   Error position: <_result select 0;
     
    if (_status == "Objec>
    15:09:29   Error Undefined variable in expression: _result
    15:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 280
    15:09:29 Error in expression < compile format ["%1",_data];
    _status = _result select 0;
     
    if (_status == "Objec>
    15:09:29   Error position: <_result select 0;
     
    if (_status == "Objec>
    15:09:29   Error Undefined variable in expression: _result
    15:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 280
    15:09:29 Error in expression <status = _result select 0;
     
    if (_status == "ObjectStreamStart") then {
    _val = _r>
    15:09:29   Error position: <== "ObjectStreamStart") then {
    _val = _r>
    15:09:29   Error Generic error in expression
    15:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 282
     
     
     
    I do not see any double [[ , ]] or "" in the database. 

     

     

    Mission

  9. Got custom loot table in my server (Overpoch 1.0.5.1). Got the weapons and vehicles spawning. Now, however, when someone tries to pick up a weapon by selecting gear from scroll wheel menu, they can either pick up the gun OR ammo, not both, once one is put into the inventory the other just disappears. Not sure what is causing this problem. 

  10. Unfortunately I am looking for the solution but I can point you guys in the right direction...

     

    As of 1.0.5.1 the custom loot tables have been changed and if you remove DZE_MissionLoot.... then your server will start fine assuming everything else is properly setup. If I find the updated loot tables I will share.

     

    Edit: Please follow this link:

     

     

     

    So server launches, however now I'm just floating over water, can't go into 3rd person, or use antihack tools. Also tried to delete my login, character data from the database. Still no avail. 

  11. Try taking the loot table out of the mods folder and just haveing it in your root area, also you only need DZE_MissionLootTable = true;. as for your rpt it looks like your server can't find the database for your char when you join, I think, don't quote me

     Moved the loot table files to the root of the .pbo, Still same issue. 

  12. How many vehicles are you spawning in your init?

     

    I had same issue as you, i made sure my 

    MaxVehicleLimit = 100; 

    was lower than the amount of vehicles in my dynamic_vehicle.sqf & that sorted it for me.

     

    I'm not sure how the dynamic_vehicle.sqf would affect custom loot tables (guns and what not). Vehicles are spawning just fine. I tried what you said tho, and did have to raise my max vehicle limit. However, it did not resolve the issue. 

  13. I've followed a few tutorials on setting up an Overpoch server. I've got the server up and running Overpoch (Epoch 1.0.5.1) Arma 2 OA 112555. Overwatch vehicles are working from the dynamic spawn. The only issue that I have is overwatch loot is not spawning. 

     

    Added folder to my mission.pbo named mods, within that folder is another folder CfgBuildingLoot containing the following files

     

    CfgBuildingLoot.hpp

    cfgLoot.hpp
    CfgLootPos.hpp
    CfgLootSmall.hpp

     

     

    Updated description.ext

    #include "mods\CfgBuildingLoot\CfgBuildingLoot.hpp" (at the very top of the file as per the tutorial I was using)

     

    Updated Init.sqf 

     

    I have used 

     

    DZE_customloot = true; (by itself)

     

    DZE_customloot = true;

    DZE_MissionLootTable = true;

     

    and

     

    DZE_MissionLootTable = true; (by itself) 

     

    and updated Mission.sqm

     

    addOns[]=
    {
    "napf",
    "ca_modules_animals",
    "dayz_anim",
    "dayz_code",
    "dayz_communityassets",
    "dayz_weapons",
    "dayz_equip",
    "dayz_epoch",
    "dayz_vehicles",
    "cacharacters_pmc",
    "ca_modules_functions",
    "warfarebuildings",
    "glt_m300t",
    "pook_h13",
    "csj_gyroac",
    "map_eu",
    "jetskiyanahuiaddon",
    "gms_k98",
    "RH_m14",
    "FHQ_Remington",
    "FHQ_Remington_ammo",
    "FHQ_Remington_msr",
    "FHQ_Remington_xm2010",
    "FHQ_Remington_acr",
    "FHQ_Remington_rsass",
    "VILAS_WWP",
    "VILAS_RW_Forces",
    "VILAS_WWP_CO",
    "VILAS_RW_Forces_CO",
    "ddopp_taserpack",
    "smk_anims_lite",
    "MicroAirVehicles",
    "oz_is_objects",
    "monaro",
    "gsc_units_stalker_patch",
    "american_law_enforcement",
    "CYBP_Camels_Config",
    "nissan_350z",
    "ussr_cheytac"
     
    any time that I have these codes in init.sqf

    DZE_customloot = true;

    DZE_MissionLootTable = true;

     

    The server starts up fine, can join the server and get to lobby, after the mission file loads and the splash screen with loading bar comes up, it stops on the splash screen and you can hear the auido (ocean noises) however you can't get into the game. 

     

    Heres the .rpt if needed 

     

    Server .RPT

     

     
     
     
     =====================================================================
    == C:\Users\Administrator\Desktop\Dayz Epoch Server\Expansion\beta\arma2oaserver.exe
    == "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_1_Overpoch\config.cfg" "-cfg=instance_1_Overpoch\basic.cfg" "-profiles=instance_1_Overpoch" -name=instance_1_Overpoch "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2014/07/04 02:28:55
    Current time:  2014/07/06 15:25:03
     
    Version 1.63.112555
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:54 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:29:55 Server error: Player without identity Daddy Kropp (id 218178603)
    15:30:03 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:03 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    15:30:09 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    15:30:12 ca\misc\houpacka.p3d: house, config class missing
    15:30:12 ca\misc\houpacka.p3d: house, config class missing
    15:30:12 ca\misc\houpacka.p3d: house, config class missing
    15:30:17 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    15:30:17 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    15:30:18 SetFace error: custom face texture not found in instance_1_overpoch\\players\daddy%20kropp\
    15:30:18 SetFace error: custom face texture not found in instance_1_overpoch\\players\daddy%20kropp\
    15:30:18 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    15:30:18 "DayZ Epoch: MPframework inited"
    15:30:19 Error in expression <nd (((_itemChances select _l) select 1) * 100);
    for "_k" from 0 to (_weight - 1)>
    15:30:19   Error position: <* 100);
    for "_k" from 0 to (_weight - 1)>
    15:30:19   Error *: Type String, expected Number
    15:30:19 File z\addons\dayz_code\init\loot_init.sqf, line 85 [ /spoiler]
     

     

     

     

     

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