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Posts posted by monkeebhoy
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Hi Csus, i have followed your instructions to the letter. however when i press alt and f11 i get teleported into the sky. I am using this on my Tavi map at the moment. i'll try it on my Chernarus one and let you know the results.
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would really like to see this added
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Hi everyone, i recently purchased a Tavi server. However i have noticed that i don't have any marker on my map to show where i am and also when i try and set a waypoint nothing shows up. This works fine on my Chernarus server (different host) So i was wondering if there was something i could do to turn these things on.
2nd thing is i would like to have god mode enabled in traders so players don't get disturbed by zeds while buying/selling.
Thank you in advance for any solution-guide given.
Ps i hope this in the right section.
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That is the same script i added to your sever already, but since the init.sqf has a few lines that are different from mine i am going to assume that it could be something to do with that which is making it not work. I have used that script on both of my servers and worked first time.
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Hi Carl and thanks for your response, I don't have any events running in my sql (navicat) so i'm going to assume it might be something different.
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Im having problem with my new tavi server. One of the players has bought a couple of vehicles and after a restart he reported that they were already unlocked and his key no longer works. Has any one had this problem and how would i go about solving it.
Thank you in advance
Monkee
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thank you very much fr1nk.
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Hi, was wondering if anyone knows how to change the humanity of a trader? Basically what i want to do is create a super hero trader with a humaity level of 7500. I know how to change a trader from neutral to bandit or hero. However i dont know how to create a new level.
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I copy and pasted exactly what you listed above and now my black market trader doesn't work. I'm going to assume its more down to me than it is your script. Could it be a missing , at the end of the sapphire line?
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would love to have those vehicles back. Would also like to see the Gazelle added and the Bell (news chopper)
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For a player to remove a camo net they have to go into their inventory and right click on their toolbox. This will give the option to remove camo netting. Also make sure you are stood at the middle pole of said net.
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so adding DZE_StaticConstructionCount = 1; to the mission init? If so does it need to be in a specific place inside that? ie the bottom, under epoch_config
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Mathewjknott, That worked a treat. Thank you very much. Sorry to have been a pain in the backside.
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Hi guys thanks for everything so far. My host is Vilayer. To be perfectly honest im about as bright as a blackout when it comes to more technical things like this.
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Hi and very sorry to jump in on the thread. I've had a look in my HiveExt.ini and cannot see the line that was mentioned above. Would it then be ok to add it in? Sorry but i can do some thing's. But due to a lack of banana's and brain cells this Monkee has got himself stuck.
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Hi, i've just updated to 1.0.4.2.a and now when try and run my server i get this in the rpt file
ErrorMessage: Include file z\addons\dayz_code\system\ca\functions\init.sqf not found
I have no idea what it is and how to get it working.
I would post my full rpt, but im pretty sure this is whats stopping it running.
Thanks
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Im going to assume the second one is the big green hangar? If so try using Land_SS_hangar that worked for me
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Hi everyone,
I have installed Sarge AI. However i am only interested in having patrols in a custom made camp area. My problem is that there are ai running about all over the map.
Could someone please tell me how i would go about making them stick to the one area and also how i can manage the size of the area that they are allowed to be in. I would prefer bandits only.
Thanks in advance
Monkee
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I downloaded this updated version and well lets just say things didn't work out as planned. I have a custom folder with a compiles for vehicle locking (lift and tow).
So i renamed my files to buildingsnap and added the lines to the compiles as suggested. However when i try and get it to work i see the option to snap and when i click it nothing happens.
I also seen something about the infistar anti hack needing something added to it. I did try that and still the same.
So i went back to the original and now players can't build, myself included.
Any help would be greatfully recieved.
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Would also be interested in ai in a specific place if thats possible. i run a pve server and want to add ai so players who are a bit trigger happy have somewhere to go
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I put mine under this line
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];dayz_fullMoonNights = true;DefaultMagazines = ["ItemSodaPepsi","FoodSteakCooked","ItemMorphine","ItemPainkiller","ItemGoldBar","ItemBandage","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","ItemBandage"];DefaultWeapons = ["ItemMatchbox_DZE","ItemKnife","ItemHatchet_DZE","MakarovSD","ItemMap","ItemCompass"];DefaultBackpack = "DZ_TK_Assault_Pack_EP1";DefaultBackpackWeapon = "M16A2";This works perfectly for players on my server. Hope it works for you (or ammeneded to your liking) -
Hey Goat thats what i am trying to do, but what do i use as the classnames? The ones above or do i have to miss out the pook part?
A3 Epoch Testers
in Discussion
Posted
i'd be willing but it seems that everyone and their brother has volunteered so i will bow out gracefully