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monkeebhoy

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Posts posted by monkeebhoy

  1. Hi everyone, i recently purchased a Tavi server. However i have noticed that i don't have any marker on my map to show where i am and also when i try and set a waypoint nothing shows up. This works fine on my Chernarus server (different host) So i was wondering if there was something i could do to turn these things on.

     

    2nd thing is i would like to have god mode enabled in traders so players don't get disturbed by zeds while buying/selling. 

     

    Thank you in advance for any solution-guide given.

     

     

    Ps i hope this in the right section.

  2. That is the same script i added to your sever already, but since the init.sqf has a few lines that are different from mine i am going to assume that it could be something to do with that which is making it not work. I have used that script on both of my servers and worked first time.

  3. Hi, was wondering if anyone knows how to change the humanity of a trader? Basically what i want to do is create a super hero trader with a humaity level of 7500. I know how to change a trader from neutral to bandit or hero. However i dont know how to create a new level. 

  4. Hi, i've just updated to 1.0.4.2.a and now when try and run my server i get this in the rpt file

     ErrorMessage: Include file z\addons\dayz_code\system\ca\functions\init.sqf not found

     

    I have no idea what it is and how to get it working. 

     

    I would post my full rpt, but im pretty sure this is whats stopping it running. 

     

    Thanks

  5. Hi everyone, 

     

    I have installed Sarge AI. However i am only interested in having patrols in a custom made camp area. My problem is that there are ai running about all over the map.

     

    Could someone please tell me how i would go about making them stick to the one area and also how i can manage the size of the area that they are allowed to be in. I would prefer bandits only. 

     

    Thanks in advance

     

    Monkee

     

     

  6. I downloaded this updated version and well lets just say things didn't work out as planned. I have a custom folder with a compiles for vehicle locking (lift and tow).

    So i renamed my files to buildingsnap and added the lines to the compiles as suggested. However when i try and get it to work i see the option to snap and when i click it nothing happens. 

     

    I also seen something about the infistar anti hack needing something added to it. I did try that and still the same. 

     

    So i went back to the original and now players can't build, myself included. 

     

    Any help would be greatfully recieved.

  7. I put mine under this line 

     

    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;
     
    DefaultMagazines = ["ItemSodaPepsi","FoodSteakCooked","ItemMorphine","ItemPainkiller","ItemGoldBar","ItemBandage","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","ItemBandage"];
    DefaultWeapons = ["ItemMatchbox_DZE","ItemKnife","ItemHatchet_DZE","MakarovSD","ItemMap","ItemCompass"];
    DefaultBackpack = "DZ_TK_Assault_Pack_EP1";
    DefaultBackpackWeapon = "M16A2";
     
    This works perfectly for players on my server. Hope it works for you (or ammeneded to your liking)
     
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