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monkeebhoy

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Posts posted by monkeebhoy

  1. I am using dzia for dynamic and vehicle spawns. 

     

    I thought that i would change the vehicles and heli's that the ai patrolled in. So i changed it to 

     

    //Classnames of air vehicle types to use, with the maximum amount of each type to spawn. Default: [["UH1H_DZ",1]]

    DZAI_heliList = [["UH1H_DZ",1,"UH1Y",1,"Mi17_DZE",1,"CH_47F_EP1_DZE",1]];
     
    and 
     
     
    //Classnames of land vehicle types to use, with the maximum amount of each type to spawn. Default: [["UAZ_Unarmed_TK_EP1",1]]
    DZAI_vehList = [["ArmoredSUV_PMC_DZ",2,"MTVR",2,"GAZ_Vodnik_DZE",2,"LandRover_Special_CZ_EP1_DZE",2]];

     
    Now it seems to only spawn in the suv's and the uh1h's any advice would be welcomed. 

     

  2. Hello everyone. 

     

    I know there are a lot of posts already with similar content. I have looked a quite a few of these and tried different things. However i cannot for the life of me get this working. 

     

    When i trade it says i am selling for x amount of coins. However after completing the trade i have no more coins added to my total. Also when i try and use the bank/atm i add coins using the deposit button and nothing happens. When i try and withdraw even 1 coin i get told cannot withdraw less...

     

    This is where it gets a bit annoying for some of you. I had someone from the server hosts i use add it for me, so i have no idea what coin system it was he used. I have added coins to the vairables.sqf because to start it was telling me sell/but for 'any' 

     

    I have also tried adding the CashMoney tab to mysql and run the query. 

     

    Any help would be absolutely great. thanks in advance

     

    the Monkee

  3. from another poster on here. try....... If you make this change in your compiles it has worked as work around for me for months now.

     

     

    Find this line in your compiles.sqf

    if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; }; if (dayz_clientPreload && dayz_authed) exitWith {
    endLoadingScreen;
            diag_log "PLOGIN: Login loop completed!";
         };

    This should hook you up.

  4. This worked for me. maybe it can help you....

    piggd

    Survivor

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    Posted 16 September 2014 - 01:27 PM

    If you make this change in your compiles it has worked as work aorudn for me for months now.

     

     

    Find this line in your compiles.sqf

    if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; }; if (dayz_clientPreload &&dayz_authed) exitWith {
    endLoadingScreen;
            diag_log "PLOGIN: Login loop completed!";
         };

    This should hook you up.

     
     
  5. was having the same issue. Found this on a different thread and it worked. Hope its helpful for you

     

    piggd

    Survivor

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    Posted 16 September 2014 - 01:27 PM

    If you make this change in your compiles it has worked as work aorudn for me for months now.

     

     

    Find this line in your compiles.sqf

    if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; }; if (dayz_clientPreload && dayz_authed) exitWith {
    endLoadingScreen;
            diag_log "PLOGIN: Login loop completed!";
         };

    This should hook you up.

  6. I'm with Vilayer and FastPoint Gaming. 

     

    The latter i've only been with a couple of weeks and so far very impressed. Quick on tickets (have a live chat) One click install for adding scripts. Sever lag is minimal if not non existant. Thought because they were cheap they would be absolutely garbage but very very impressed. 

  7. He's been busting some crazy work on it. I would recommend purchasing it again to get the download link instantly. It will not only help him continue working on it with your donations, but you also get an instant download link! :)

    Already paid full price twice. While i understand he needs to make a living i'm not prepared to spend £120 on antihack. Man needs to eat and all that. Works both ways. 

     

    No offense intended to Chris or anyone else

  8. Have you checked out the post three or four up on this page? there are multiple other posts in this thread with talk about making those two work together. I don't use deploy anything so not sure off the top of my head.

    Hi Hogscraper. i followed the instructions from a few posts above and it worked fine (to a point). Now we cannot now deploy bike from to the toolbox. Does anyone have a solution to this?

  9. Hi was hoping someone could help. 

     

    Added this to our server and when we right click on any of the gems nothing happens. There doesn't seem to be any errors in the rpt log to point to something that needs fixing. Followed the instructions on first page to the letter. Already had fn_selfActions and a custom folder.

     

    One other mod that's being used is craft anything. We looked at the script and removed everything except the deploy bicycle because that's all we really wanted that particular script for. 

     

    Any help would be most appreciated.

  10. I've been with Vilayer for almost a year and never had any problem with them whatsoever. Obviously support could always be better because lets face it, when our servers go down we want answers instantly and sometimes thats not possible. 

     

    Also have a one with Survival Servers. Am i happy with them? Not exactly. I emailed support asking when they were going to update to the latest arma patch. I got a reply saying they weren't aware of any new patch. Speaks volumes to me.

     

    Also heard a roumor that they are closing down like HFB but whether thats true or not remains to be seen.

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