Pattoh
-
Posts
8 -
Joined
-
Last visited
Reputation Activity
-
Pattoh reacted to salival in [RELEASE] Vehicle Key Changer [Updated for 1.0.7]
Might also want to try this commit I pushed: https://github.com/oiad/vkc/commit/ab4ca86623466b2dd935f98d2eb9ca3886e1136d
Will help a lot on hills and so forth, I do all my testing on Chernarus so I don't see a lot of the issues that you guys with Taviana and napf/panthera servers will see.
-
-
Pattoh reacted to salival in [Release] Bury and butcher body [Updated for 1.0.7]
Hey,
I've pushed a commit that fixes this: https://github.com/oiad/buryBodies/commit/55952c1772b51473b1f7356991672518065a2e30
We can utilize the new epoch function fn_loopAction that @ebayShopperwrote: https://github.com/EpochModTeam/DayZ-Epoch/commit/48858b2e6c23ddf511723b48e13dcc85f9e1422c
You should only need to replace your buryActions.sqf with the latest one from the repo for it to work.
Cheers
-
-
Pattoh reacted to BigEgg in Need help with New Player Check
This would be a simple check. For example:
if (PVCDZ_plr_Login select 8) then { systemChat "You are a new player"; };
It is a simple true/false.
-
Pattoh reacted to salival in [Release] Virtual Garage [Updated for 1.0.7]
Virtual Garage is part of Epoch 1.0.7.1 now.
Hi guys,
Here's my version of Virtual Garage, it's not far off a full rewrite but includes some of the original code that the original author contributed.
Fixes a lot of problems and adds a lot of newer features:
Single UI for storing/retrieving vehicles Dynamic pricing based on vehicle type/classname Dynamic limits based on vehicle type/classname Adds support for removing a helipad nearby Able to see storage in stored vehicles RPT logging for storing/retrieving vehicles Fixes dupes for more than 2 people depositing the same vehicle Supports briefcases and coins Localization support (currently german and russian) Please see my github repo for install instructions:
https://github.com/oiad/virtualGarage
-
Pattoh got a reaction from [Z]EnDoh in (RELEASE) Loyalty reward system
Reworked this script a bit with a big help from @salival. Safezone loyalty benefits removed (thinking maybe rewards could be halved or quartered instead), Different levels of the multiplier with humanity, standard currency variable. Thanks for making the script, and for the Safezone ideas in the thread.
-
Pattoh reacted to salival in [Release] Remote vehicle locking/engine/eject [Updated for 1.0.7]
Remote Vehicle is part of Epoch 1.0.7.1 now.
Hi,
Here's a script I wrote that does the following from right clicking your key in your toolbelt:
Unlock/lock vehicle. Turn engine on/off. Eject players not in your group. Thanks to @Pattohfor the idea for this script.
For downloading and install instructions, see my github: https://github.com/oiad/remoteVehicle
-
Pattoh reacted to salival in Global variables
global variables are global variables, they can be overwritten by any script at any time.
for instance:
in init.sqf:
DZE_ecoMult = round(random 12); Any script can now use that variable to do whatever it likes, i.e:
if (DZE_ecoMult >= 5 && ((count playableUnits) >= 20)) then {DZE_echoMult = 2}; // Reduce the economy multiplier when > 20 players are online If you need to run that loop every hour, you would need to do a while loop inside a script, for an example of this, see this loyalty reward script I helped @Pattohwrite:
It contains a script that runs in the background and has a sleep in it, easily modifiable to do what you want to do.
Also, discord is a really good way to talk about things like this, I am pretty much always available on there as are a few of the other coders.
https://discord.gg/AVSQbN6
-
Pattoh reacted to salival in [RELEASE] Vehicle Key Changer [Updated for 1.0.7]
@ThugI have PM'd you for you to send me your mission file. Your RPT shows nothing.
I have released my version of locate vehicle that supports multiple vehicles per key: