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ukko

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    ukko reacted to ZamboniBambino in [WIP] ZFM-FairMission System-Dynamic,Modular & Balanced (Alpha release 90% complete, Test builds frequently available) - Actively developed   
    Hi guys -- I'm planning to release a test release for you all to gawp at this weekend :D I was planning on doing it last week, but I got ill and was holed up in bed :(
  2. Like
    ukko reacted to ZamboniBambino in [WIP] ZFM-FairMission System-Dynamic,Modular & Balanced (Alpha release 90% complete, Test builds frequently available) - Actively developed   
    Thanks for the support -- yep, everything is going great. I have committed to the GitHub the kernel of ZFM which tracks missions and allows modular missions to be created. Now that's all done, I have to make sure the Crash mission works well enough and then I will release a version without layouts (i.e. Dynamic layouts). The release will support A2 and A3, but I will be focusing more attention on A3 as days go on :)
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    ukko reacted to BetterDeadThanZed in [WIP] ZFM-FairMission System-Dynamic,Modular & Balanced (Alpha release 90% complete, Test builds frequently available) - Actively developed   
    I went back to A2 Epoch, dropped A3 Epoch totally so I really hope to see a decent A2 release!
  4. Like
    ukko reacted to ZamboniBambino in [WIP] ZFM-FairMission System-Dynamic,Modular & Balanced (Alpha release 90% complete, Test builds frequently available) - Actively developed   
    Just a bit of an update on progress for the eager beavers.
     
    Kernel (module system): 70% done - need to implement build functions for vehicles, loot, triggers, etc. "CRASH" mission module - 80% done - need to finish off units and vehicles. Units: Around 70% done - need to implement "move to, get out" behaviours, and so on. Triggers: Around 20% done - need to create mission triggers and hooks for triggers. Vehicles: Around 90% done - only thing left is to implement the stuff as above. Loot: 20% done - this will be left as basic loot for alpha release. For those who want a little taster of the development aspect of modular missions, take a look on the wiki here: http://bitbucket.org/bergstadeu/fairmission/wiki/Kernel
     
    The hooks system is basically a SQF version of callbacks, a little homage to Drupal, which I love the hook/callback system of, and the Linux Kernel, which is just ace. :wub:
     
    Thank you for the support, keep looking on the bitbucket for more updates. When a test version is ready, I'll make you all aware of it. (Mainly because I will probably run around the street naked when it happens :P)
     
    ZFM's kernel takes care of all of the annoying stuff of mission development. You just tell it what vehicles, units, triggers, markers, items, weapons, etc, to create, and where, and it creates them for you and then tracks them and passes the results back to your functions.
  5. Like
    ukko reacted to ZamboniBambino in [WIP] ZFM-FairMission System-Dynamic,Modular & Balanced (Alpha release 90% complete, Test builds frequently available) - Actively developed   
    Development is moving along again :) If anyone wants to get involved with testing at some point, join in on ts.bergstad.eu. After playing the game again and seeing how ghastly other mission systems are, I feel refreshed to make this as quickly as I can so I can play it! :P
  6. Like
    ukko reacted to ZamboniBambino in [WIP] ZFM-FairMission System-Dynamic,Modular & Balanced (Alpha release 90% complete, Test builds frequently available) - Actively developed   
    I thought you all deserved at least some regular updates again, Since getting involved with Bergstad, I tested ZFM and then had to act to keep things stable with the server and blah blah. 8 months is a long time, and I had hoped to release ZFM sooner. I tested a most recent build, but was not happy with the performance of it and have simplified the mission system. I've also moved the repository to GitHub and have been doing optimisations for Arma3 as well as Arma2. In two days, I redid what was a bit of a mess of a mission handler in BitBucket. 
     
    I am re-building ZFM into something smaller and a bit less complicated, removing unnecessary features like language support and so on. For the first priority, I am going to get the modular mission stuff working faster than it was before and attempt to trim down the layouts as SQF array performance is lousy.
     
    Anyway, lesson learned and time to finish what I started a long 8 months ago.
     
    https://bitbucket.org/bergstadeu/fairmission/src
  7. Like
    ukko got a reaction from Nakama Mind in Favourite Metal : Very Off Topic   
    Well................
     interesting thought - here ya go - old skool UK thrash is my taste... so ya got - Bolt Thrower, Lawnmower Deth, Sabbat, Re-Animator, Acid Reign..... Also like Maiden, Helloween, ACDC, Motorhead, Dio, Black Sabbath, Anthrax,  Slayer, Kreator, Megdeth and many others.
     So pretty much old skool tbh... I don't mind stuff like A7X and stone sour nightwish... which is about as modern as I get lol.
  8. Like
    ukko got a reaction from matt_d_rat in MF-Tow (a towing script for DayZ Epoch mod)   
    Hi Matt
     A true trooper ! ... Sorry for keeping ya awake :D
    cheers
    ukko
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