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OSMOX

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Status Updates posted by OSMOX

  1. how do the patrol vehicles delete once the mission is over? They just drive around after its over. Even if you shot the driver the vehicle doesn't blow up either

  2. OSMOX

    just wondering if it was possable to add to this '

    //EASTERN AK-47 S 
    class Category_101 {
    class AK_47_S {type = "trade_weapons";buy[] = {5600,"Coins"};sell[] = {1000,"Coins"};};
    class 30Rnd_762x39_AK47 {type = "trade_items";buy[] = {300,"Coins"};sell[] = {10,"Coins"};};
    };

        //bank ai code
        _cash = round(random 10) * 200;
        _unit setVariable["CashMoney",_cash ,true];

     

    add random price  on the buy[] = {5600,"Coins"} and add random cost up %

    1. Zupa

      Zupa

      YOu cant do that in the configs. You would need to do that in the actual code.

  3. I still use your patrol script and was wondering how would you add a patrol code that would delete the current patrol once the mission is completed for dzms.. The patrol just roams after mission completed and despawns mission building.

     

    1. BetterDeadThanZed

      BetterDeadThanZed

      I haven't run an A2 Epoch server for years. I couldn't even begin to guess. I've forgotten most of what I had learned in A2 Epoch.

    2. OSMOX

      OSMOX

      ok .. I was using your patrol script but renamed it made it spawn in static weapons in missions. but couldn't figure out how to have the patrol and statics delete upon mission complete

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