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Ricardo

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About Ricardo

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  • Birthday 06/10/1992

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  1. Im currently away from Dayz Epoch/Overpoch, this additions are for Epoch 1.4.1 i believe, beyond that i have no clue what the files include.
  2. Check this post, its a tutorial on how to implement this, and make sure all the paths are correct also dont forget to create the folder on the root dayz_server with all the files inside
  3. Hello Everyone, I made some additions to my server awhile ago, since i locked it (no time to admin) i thought i would share them to everyone. My additions include a NorthWest base at the end of the Airfield, a new NorthEast Airfield, Checkpoints around the map and finally a new look to Stary Trader. Hope you enjoy! ;) NOTE!!! If you get errors on your server when you join, simply just copy this code to your "mission.sqm" located on your mission folder. Add this code to the bottom of "addOns" section: "mbg_buildings_3", "mbg_killhouses", "mbg_african_buildings" -------------------------------------------------------------------------------------------------------------------------- NorthWest Airfield Base https://mega.co.nz/#!xVtQRSaT!4P5nLQS7mzIUvqxhMOqROc2DnBbD7qmgbm9fppSVc8E Pictures http://imgur.com/a/EsiHI#0 -------------------------------------------------------------------------------------------------------------------------- NorthEast Airfield https://mega.co.nz/#!MYkCyJoL!Rb7aqWliSuVtHvBZXf3BFXrEK3ZWcU6bkkNh0eGfLkQ Pictures http://imgur.com/a/A54VO#0 -------------------------------------------------------------------------------------------------------------------------- Checkpoints https://mega.co.nz/#!oYlxiIrb!-bY98PnmN6pTclygYkzKx72cmcSQXPW7Gtg2sheaEzk Pictures http://imgur.com/a/A0vIM#8 -------------------------------------------------------------------------------------------------------------------------- Stary Trader https://mega.co.nz/#!kQ902JQY!M3WqrQbelewcbC92eZhIQw4v1xLMnqOd-nMjHMDjLHA Pictures http://imgur.com/a/dQDLa#0 How to install: Unpack your dayz_server.pbo Add the following code to the bottom of your server_functions.sqf located at: dayz_server\init\server_functions.sqf execVM "\z\addons\dayz_server\buildings\checkpoints.sqf"; execVM "\z\addons\dayz_server\buildings\traderstary.sqf"; execVM "\z\addons\dayz_server\buildings\nwafbase.sqf"; execVM "\z\addons\dayz_server\buildings\neaf.sqf"; Crate a folder on your dayz_server.pbo and name it "buildings". Copy all the files you just downloaded into that folder. Repack and Upload your dayz_server.pbo
  4. Awesome thanks TheVampire, i will try this out and see if it works ;)
  5. Still havent manage to solve my problem with adding new clothes, anyone has any idea what am i doing wrong?
  6. Thanks for the quick reply! But im a bit confused, im trying to understand your solution to my problem, so... _box = ["RULaunchersBox","RULaunchersBox","RULaunchersBox"]; // Box Classnames _fBox = _box select (random (count _box - 1)); // Picks a Classname _box defines what box can choose, in this case ["USLaunchersBox","RULaunchersBox","USBasicAmmunitionBox"] right? _fbox randomizes which box will be choosen within all those 4 box's, then: _crate = createVehicle [_fBox,[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; // Creates the Box Creates the box choosen in _fbox to the mission location, but this for in my understanding spawns a box with the loot that Arma has inside the box or this chooses one of my static box's i defined in DZMSBox.sqf? In this case: _box = ["weapons","weapons1","weapons3","weapons4"]; Maybe im completly wrong Im sorry, im not that good with scripting :P
  7. Well i must have clicked "post" 2 times by accident and created 2 exact same topics, i apologise for that.
  8. Hello, I have created Static box's so the loot inside it's not randomize, however i would like to know how can i randomize my static box's? What i mean is, not randomize the loot inside the box but the box that it chooses to spawn from the static ones i created. This is my DZMSBox.sqf This is the box creating inside one of my missions. //Add and fill the crate _crate = createVehicle ["RULaunchersBox",[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate = _box select (random (count _box - 1)] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; This is what i have come up so far, but im not sure if i am doing it correctly, can anyone tell me if what im doing is wrong or not?
  9. Hello, I have created Static box's so the loot inside it's not randomize, however i would like to know how can i randomize my static box's? What i mean is, not randomize the loot inside the box but the box that it chooses to spawn from the static ones i created. This is my DZMSBox.sqf This is the box creating inside one of my missions. //Add and fill the crate _crate = createVehicle ["RULaunchersBox",[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate = _box select (random (count _box - 1)] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; This is what i have come up so far, but im not sure if i am doing it correctly, can anyone tell me if what im doing is wrong or not?
  10. Or just the change the classnames of the vehicles to match the ones from your vendors You can find them at DZMSConfig.sqf
  11. Alright mate, no rushes! Thanks ;)
  12. This is not working for me, pls correct me if i did something wrong. Grabbed variables.sqf from dayz_code/init, put in a custom folder in mission.pbo Went to Init file and called the variables from there to the correct path: call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) Inside variables.sqf added the desired skins like: (Im not including the existing code, just my additions to shorten the post) //Model Variables FR_Marksman = "FR_Marksman_DZ"; MVD_Soldier = "MVD_Soldier_DZ"; FR_TL = "FR_TL_DZ"; FR_MILES = "FR_MILES_DZ"; CZ_Soldier = "CZ_Soldier_DZ"; US_Delta_Force_EP1 = "US_Delta_Force_EP1_DZ"; US_Soldier_Light_EP1 = "US_Soldier_Light_EP1_DZ"; AllPlayers = ["CZ_Soldier_DZ","FR_MILES_DZ","FR_TL_DZ","MVD_Soldier_DZ","FR_Marksman_DZ","US_Delta_Force_EP1_DZ","US_Soldier_Light_EP1_DZ"] And then on my database i added the skins to bandit/hero traders like this: INSERT INTO `trader_items` (`id`, `classname`, `type`, `group`,`afile`) VALUES (0, 'Skin_CZ_Soldier_DZ', 1, 'Clothes Hero','trade_items'); INSERT INTO `Traders_DATA` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (0, '["Skin_CZ_Soldier_DZ",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 476, 'trade_items'); The skins are appear on the traders but same thing happens, when i buy them i get nothing on my inventory. I noticed that every skin on the database has the "Skin_" before the classname so i decided to do the same, do you guys think thats the reason its not working? I already knew that website, i even mentioned on my post, but what im looking for is how to change the coordinates that the website gives me to more accurate coords so i can put those in the files, like the example i gave: (example:{7839.6055,381.33774,8414.7324}).
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