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Ricardo

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Everything posted by Ricardo

  1. Im currently away from Dayz Epoch/Overpoch, this additions are for Epoch 1.4.1 i believe, beyond that i have no clue what the files include.
  2. Check this post, its a tutorial on how to implement this, and make sure all the paths are correct also dont forget to create the folder on the root dayz_server with all the files inside
  3. Hello Everyone, I made some additions to my server awhile ago, since i locked it (no time to admin) i thought i would share them to everyone. My additions include a NorthWest base at the end of the Airfield, a new NorthEast Airfield, Checkpoints around the map and finally a new look to Stary Trader. Hope you enjoy! ;) NOTE!!! If you get errors on your server when you join, simply just copy this code to your "mission.sqm" located on your mission folder. Add this code to the bottom of "addOns" section: "mbg_buildings_3", "mbg_killhouses", "mbg_african_buildings" -------------------------------------------------------------------------------------------------------------------------- NorthWest Airfield Base https://mega.co.nz/#!xVtQRSaT!4P5nLQS7mzIUvqxhMOqROc2DnBbD7qmgbm9fppSVc8E Pictures http://imgur.com/a/EsiHI#0 -------------------------------------------------------------------------------------------------------------------------- NorthEast Airfield https://mega.co.nz/#!MYkCyJoL!Rb7aqWliSuVtHvBZXf3BFXrEK3ZWcU6bkkNh0eGfLkQ Pictures http://imgur.com/a/A54VO#0 -------------------------------------------------------------------------------------------------------------------------- Checkpoints https://mega.co.nz/#!oYlxiIrb!-bY98PnmN6pTclygYkzKx72cmcSQXPW7Gtg2sheaEzk Pictures http://imgur.com/a/A0vIM#8 -------------------------------------------------------------------------------------------------------------------------- Stary Trader https://mega.co.nz/#!kQ902JQY!M3WqrQbelewcbC92eZhIQw4v1xLMnqOd-nMjHMDjLHA Pictures http://imgur.com/a/dQDLa#0 How to install: Unpack your dayz_server.pbo Add the following code to the bottom of your server_functions.sqf located at: dayz_server\init\server_functions.sqf execVM "\z\addons\dayz_server\buildings\checkpoints.sqf"; execVM "\z\addons\dayz_server\buildings\traderstary.sqf"; execVM "\z\addons\dayz_server\buildings\nwafbase.sqf"; execVM "\z\addons\dayz_server\buildings\neaf.sqf"; Crate a folder on your dayz_server.pbo and name it "buildings". Copy all the files you just downloaded into that folder. Repack and Upload your dayz_server.pbo
  4. Awesome thanks TheVampire, i will try this out and see if it works ;)
  5. Still havent manage to solve my problem with adding new clothes, anyone has any idea what am i doing wrong?
  6. Thanks for the quick reply! But im a bit confused, im trying to understand your solution to my problem, so... _box = ["RULaunchersBox","RULaunchersBox","RULaunchersBox"]; // Box Classnames _fBox = _box select (random (count _box - 1)); // Picks a Classname _box defines what box can choose, in this case ["USLaunchersBox","RULaunchersBox","USBasicAmmunitionBox"] right? _fbox randomizes which box will be choosen within all those 4 box's, then: _crate = createVehicle [_fBox,[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; // Creates the Box Creates the box choosen in _fbox to the mission location, but this for in my understanding spawns a box with the loot that Arma has inside the box or this chooses one of my static box's i defined in DZMSBox.sqf? In this case: _box = ["weapons","weapons1","weapons3","weapons4"]; Maybe im completly wrong Im sorry, im not that good with scripting :P
  7. Well i must have clicked "post" 2 times by accident and created 2 exact same topics, i apologise for that.
  8. Hello, I have created Static box's so the loot inside it's not randomize, however i would like to know how can i randomize my static box's? What i mean is, not randomize the loot inside the box but the box that it chooses to spawn from the static ones i created. This is my DZMSBox.sqf This is the box creating inside one of my missions. //Add and fill the crate _crate = createVehicle ["RULaunchersBox",[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate = _box select (random (count _box - 1)] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; This is what i have come up so far, but im not sure if i am doing it correctly, can anyone tell me if what im doing is wrong or not?
  9. Hello, I have created Static box's so the loot inside it's not randomize, however i would like to know how can i randomize my static box's? What i mean is, not randomize the loot inside the box but the box that it chooses to spawn from the static ones i created. This is my DZMSBox.sqf This is the box creating inside one of my missions. //Add and fill the crate _crate = createVehicle ["RULaunchersBox",[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate = _box select (random (count _box - 1)] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; This is what i have come up so far, but im not sure if i am doing it correctly, can anyone tell me if what im doing is wrong or not?
  10. Or just the change the classnames of the vehicles to match the ones from your vendors You can find them at DZMSConfig.sqf
  11. Alright mate, no rushes! Thanks ;)
  12. This is not working for me, pls correct me if i did something wrong. Grabbed variables.sqf from dayz_code/init, put in a custom folder in mission.pbo Went to Init file and called the variables from there to the correct path: call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) Inside variables.sqf added the desired skins like: (Im not including the existing code, just my additions to shorten the post) //Model Variables FR_Marksman = "FR_Marksman_DZ"; MVD_Soldier = "MVD_Soldier_DZ"; FR_TL = "FR_TL_DZ"; FR_MILES = "FR_MILES_DZ"; CZ_Soldier = "CZ_Soldier_DZ"; US_Delta_Force_EP1 = "US_Delta_Force_EP1_DZ"; US_Soldier_Light_EP1 = "US_Soldier_Light_EP1_DZ"; AllPlayers = ["CZ_Soldier_DZ","FR_MILES_DZ","FR_TL_DZ","MVD_Soldier_DZ","FR_Marksman_DZ","US_Delta_Force_EP1_DZ","US_Soldier_Light_EP1_DZ"] And then on my database i added the skins to bandit/hero traders like this: INSERT INTO `trader_items` (`id`, `classname`, `type`, `group`,`afile`) VALUES (0, 'Skin_CZ_Soldier_DZ', 1, 'Clothes Hero','trade_items'); INSERT INTO `Traders_DATA` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (0, '["Skin_CZ_Soldier_DZ",1]', 250, '[2,"ItemGoldBar",1]', '[1,"ItemGoldBar",1]', 0, 476, 'trade_items'); The skins are appear on the traders but same thing happens, when i buy them i get nothing on my inventory. I noticed that every skin on the database has the "Skin_" before the classname so i decided to do the same, do you guys think thats the reason its not working? I already knew that website, i even mentioned on my post, but what im looking for is how to change the coordinates that the website gives me to more accurate coords so i can put those in the files, like the example i gave: (example:{7839.6055,381.33774,8414.7324}).
  13. Also i didnt want to create a new topic :P but if possible someone could help me out with another question, how can i define Ingame coordinates to File coordinates, what i mean by this is: I wanted to create markers on the map to define my custom loot bases and i already know how to add those markers i just dont know how to write the coordinates correctly, basically i used this website http://snuletek.org/calculators/arma2coordcalc/ and i type 076/104 and i get [0,[7600,4960,0]] but i cant use that on markers i believe, i dont think it can read that, i have to use something like (example:{7839.6055,381.33774,8414.7324}). Those type of coordinates in the example im looking for, if anyone could help me please let me know! Im really noob with this kind of stuff ^^ Best regards, Ricardo!
  14. Hello! How can i add new clothes to the traders, im not talking about external addons that people have to download, i know that it doesn't work without the player having to download them. Im talking about the non-Dayz ones, i noticed all clothes in dayz have a _DZ in their classname example = Skin_Sniper1_DZ, i believe this is what turns the "skin" into a Item that players can go into their inventory and click to "wear". But theres some really cool skins included in Arma 2 and Arma2:OA that i would like to implement in my server that doesnt require people to download them. Already tried adding them to the traders but i already saw it doesnt work and it takes my money without giving me anything in my inventory, i also tried adding them with _DZ next to it obviously didnt work either. I believe there must be a file in dayz_code that i need to define the skins and they add them to traders. Does anyone know what file? I saw something related to this in dayz_code/init/variables.sqf but im not sure. If anyone knows how to do this i would be really thankful Thanks in advance!
  15. I really like this kind of additions, extending towns in a natural way! All tho for myself i would remove the barracks cause its a bit out of context, but thats just personal taste! Looks good, might add it to my server ;)
  16. Oh i might have missunderstand what u meant, i got a backup of the default files, i was wondering if theres any chance you would send me the files with the monitor, if not it's totally ok. Im gratefull enough with the help you are giving me :) I still can't get the monitor to work with the picture :(
  17. The default ones in DZMS, Major (SM1,SM2,SM3,SM4,SM5,SM6), Minor (SM1,SM2,SM3,SM4,SM5,SM6) But i changed the Major Mission - SM2 to be a C130 instead of a AN-2 cause it looks cooler x) And yea it would be awesome if u could send the files, thanks.
  18. Aparently my changes dont make missions spawn now, weird, im going thro the files see if i missed any , or ; Would Calling the monitor after the plane/crate/vehicle is spawned make the mission not work? Sorry for the late response (i dont own a test server, so everytime i wanna test something i have to wait a full restart)
  19. After i added your changes after _plane was spawned, i think i added it wrong cause i added it after AI so missions didnt come up, but i already modified in order to be after the plane was created, all tho the crates might be the problem aswell since it doesn't recognize the _crate picture it blocks there, ill change everything now :o All tho i though crates had pictures in the game files hmmm Well ok thanks ill try it out
  20. I guess calling it like Doesn't even make my missions spawn, im gonna put like And see if it works, probably derp from my part :O
  21. i use DZMS and WAI, i try to implement in both, for each mission i dont really know how to create functions like Vampire mentioned above :P Well the Monitor works but doesn't display any picture, i thought if i call the variable "_crate" it would associate with: _crate = createVehicle ["USVehicleBox",_coords,[], 0, "CAN_COLLIDE"]; So therefore appear's a picture of a crate, or am i wrong? Anyway here is an example of a mission i modified to include this monitor.
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