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Posts posted by Thug
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back when epoch was 1042 i had three jets at each runway on Napf, L39, A10 and F35A so that players could have fun and if they needed to get somewhere fast they could just eject. Then on server restart the planes would be back at the airports. I took the weapons and ammo off each one in editor and put a script in server side called jet.sqf. I also made some changes on server and mission files. But when epoch 1051 came out i could not get them from disappearing. So i took them out.
Raymix had a video that showed you how to do it. the first thing i did when it stopped working right was contact him. I have included what he had to say and my script.
Zupa do you know how i can put them back in so that they re spawn at restart and not disappear or kill players? btw i use infiStar
/*
======================================================================Raymix saidThink I'll need to remove that video, man. It was created in first few weeks I started working with arma servers.There's better way if you search around forums - as you add them in 3D editor, you will need to add code line inside init line to assign ID.Works like this:_this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];What happens is cleanup code looks for hacked vehicles thatwere spawned in and do not exist within whitelisted vehicles (like buildable objects) in variables.sqf You could whitelist them, but that's a bad idea.Since that also allows hackers to spawn them. But if you create your own plane in 3D editor and assign an ID to it, you don't need to whitelistanything anymore, it will be a legit vehicle*/if (isServer) then {_vehicle_0 = objNull;if (true) then{_this = createVehicle ["L39_TK_EP1", [14573.688, 16697.984, -1.1444092e-005], [], 0, "CAN_COLLIDE"];_vehicle_0 = _this;_this setDir 46.61084;_this setVehicleArmor 0.75039393;_this setFuel 0.50078815;_this setVehicleAmmo 0;_this setVehicleInit "this removeWeapon ""GSh23L_L39""; this removeWeapon ""57mmLauncher"";";_this setPos [14573.688, 16697.984, -1.1444092e-005];};_vehicle_6 = objNull;if (true) then{_this = createVehicle ["Su25_CDF", [14530.488, 16749.627, -0.27939826], [], 0, "CAN_COLLIDE"];_vehicle_6 = _this;_this setDir -307.75769;_this setVehicleArmor 0.75039423;_this setFuel 0.49553338;_this setVehicleAmmo 0;_this setVehicleInit "this removeWeapon ""S8Launcher""; this removeWeapon ""R73Launcher_2""; this removeWeapon ""GSh301""; this removeWeapon ""AirBombLauncher"";";_this setPos [14530.488, 16749.627, -0.27939826];};_vehicle_9 = objNull;if (true) then{_this = createVehicle ["A10_US_EP1", [14553.075, 16721.111, -0.034083627], [], 0, "CAN_COLLIDE"];_vehicle_9 = _this;_this setDir 48.706741;_this setVehicleArmor 0.72149235;_this setFuel 0.48765102;_this setVehicleAmmo 0;_this setVehicleInit "this removeWeapon ""BombLauncherA10""; this removeWeapon ""FFARLauncher_14""; this removeWeapon ""GAU8""; this removeWeapon ""MaverickLauncher""; this removeWeapon ""SidewinderLaucher_AH1Z"";";_this setPos [14553.075, 16721.111, -0.034083627];};};
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Will this work on the lingor map?
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Here is the new link to the file, have fun
https://dl.dropboxusercontent.com/u/27826044/Skalisty%20AI%20Island%20by%20TBsGaming.com.rar
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Have 7 servers i would try on. Thank you for all the work you do.
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Chernarus 1051 (overpoch)
i added in a couple of helis to the tow list: mi17_dze and ch_47f_baf. I can't get the tow option on ether one of them.
Is there a setting i can change.
Other then this, it has worked great.
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Have a problem. I watched a video back in 1.0.4.2 called:Epoch: Tutorial - Adding custom vehicles/jets and removing weapons by Raymix.I was using the jets until the update 1.0.5.1 and at that time players getting into the jets got killed or the plane just disppeared.So i let some time go by before i would try to get some help. We have 6 servers and finally got catch up.I contacted Raymix and asked if he knew what was going on. He told me to try the following and see if that would work:you will need to add code line inside init line to assign ID.Works like this:_this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];What happens is cleanup code looks for hacked vehicles that were spawned in and do not exist within whitelisted vehicles (like buildable objects) in variables.sqf You could whitelist them, but that's a bad idea. Since that also allows hackers to spawn them.But if you create your own plane in 3D editor and assign an ID to it, you don't need to whitelist anything anymore, it will be a legit vehicle.I tried the following and they still disappear, i didn't have a non admin on to see if it would kill them
if (isServer) then {
_vehicle_0 = objNull;if (true) then{_this = createVehicle ["L39_TK_EP1", [14573.688, 16697.984, -1.1444092e-005], [], 0, "CAN_COLLIDE"];_vehicle_0 = _this;_this setDir 46.61084;_this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];_this setVehicleArmor 0.75039393;_this setFuel 0.50078815;_this setVehicleAmmo 0;_this setVehicleInit "this removeWeapon ""GSh23L_L39""; this removeWeapon ""57mmLauncher"";";_this setPos [14573.688, 16697.984, -1.1444092e-005];};_vehicle_6 = objNull;if (true) then{_this = createVehicle ["Su25_CDF", [14530.488, 16749.627, -0.27939826], [], 0, "CAN_COLLIDE"];_vehicle_6 = _this;_this setDir -307.75769;_this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];_this setVehicleArmor 0.75039423;_this setFuel 0.49553338;_this setVehicleAmmo 0;_this setVehicleInit "this removeWeapon ""S8Launcher""; this removeWeapon ""R73Launcher_2""; this removeWeapon ""GSh301""; this removeWeapon ""AirBombLauncher"";";_this setPos [14530.488, 16749.627, -0.27939826];};_vehicle_9 = objNull;if (true) then{_this = createVehicle ["A10_US_EP1", [14553.075, 16721.111, -0.034083627], [], 0, "CAN_COLLIDE"];_vehicle_9 = _this;_this setDir 48.706741;_this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];_this setVehicleArmor 0.72149235;_this setFuel 0.48765102;_this setVehicleAmmo 0;_this setVehicleInit "this removeWeapon ""BombLauncherA10""; this removeWeapon ""FFARLauncher_14""; this removeWeapon ""GAU8""; this removeWeapon ""MaverickLauncher""; this removeWeapon ""SidewinderLaucher_AH1Z"";";_this setPos [14553.075, 16721.111, -0.034083627];};};Anyone have an ideal? -
Have a problem. I watched a video back in 1.0.4.2 called:Epoch: Tutorial - Adding custom vehicles/jets and removing weapons by Raymix.I was using the jets until the update 1.0.5.1 and at that time players getting into the jets got killed or the plane just disppeared.So i let some time go by before i would try to get some help. We have 6 servers and finally got catch up.I contacted Raymix and asked if he knew what was going on. He told me to try the following and see if that would work:you will need to add code line inside init line to assign ID.Works like this:_this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];What happens is cleanup code looks for hacked vehicles that were spawned in and do not exist within whitelisted vehicles (like buildable objects) in variables.sqf You could whitelist them, but that's a bad idea. Since that also allows hackers to spawn them.But if you create your own plane in 3D editor and assign an ID to it, you don't need to whitelist anything anymore, it will be a legit vehicle.I tried the following and they still disappear, i didn't have a non admin on to see if it would kill them
if (isServer) then {
_vehicle_0 = objNull;if (true) then{_this = createVehicle ["L39_TK_EP1", [14573.688, 16697.984, -1.1444092e-005], [], 0, "CAN_COLLIDE"];_vehicle_0 = _this;_this setDir 46.61084;_this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];_this setVehicleArmor 0.75039393;_this setFuel 0.50078815;_this setVehicleAmmo 0;_this setVehicleInit "this removeWeapon ""GSh23L_L39""; this removeWeapon ""57mmLauncher"";";_this setPos [14573.688, 16697.984, -1.1444092e-005];};_vehicle_6 = objNull;if (true) then{_this = createVehicle ["Su25_CDF", [14530.488, 16749.627, -0.27939826], [], 0, "CAN_COLLIDE"];_vehicle_6 = _this;_this setDir -307.75769;_this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];_this setVehicleArmor 0.75039423;_this setFuel 0.49553338;_this setVehicleAmmo 0;_this setVehicleInit "this removeWeapon ""S8Launcher""; this removeWeapon ""R73Launcher_2""; this removeWeapon ""GSh301""; this removeWeapon ""AirBombLauncher"";";_this setPos [14530.488, 16749.627, -0.27939826];};_vehicle_9 = objNull;if (true) then{_this = createVehicle ["A10_US_EP1", [14553.075, 16721.111, -0.034083627], [], 0, "CAN_COLLIDE"];_vehicle_9 = _this;_this setDir 48.706741;_this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];_this setVehicleArmor 0.72149235;_this setFuel 0.48765102;_this setVehicleAmmo 0;_this setVehicleInit "this removeWeapon ""BombLauncherA10""; this removeWeapon ""FFARLauncher_14""; this removeWeapon ""GAU8""; this removeWeapon ""MaverickLauncher""; this removeWeapon ""SidewinderLaucher_AH1Z"";";_this setPos [14553.075, 16721.111, -0.034083627];};};Anyone have an ideal? -
Where do i locate my RPT file?
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seach the forum under WAI, I have not done it myself so i cant anwser your question
please share if you find out how, thank you
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Thank you
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For some reason there is a smoke grenade that goes off when players get close to the lotto box. I started noticing that happening after 1.0.5.1 came out. It seems that the small boxes catch fire from it. So i have changed the small lotto box out for a big one and also moved it right behind the palace. I have update the file in Drop Box. Please let me know if you have any problems with it.
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To make it clear should i remove the old version before installing this one?
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Since 1.0.5.1 has anyone else had ammo boxes catch fire due to the smoke grenade. Does anyone know how to fix it or point me in the right direction.
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i made up a home server and got it working. I wanted to try this on my home testing server. Took the: A.Installation_Method_#1_Add_to_a_new_Epoch_server_quickly and switched out mine for yours. Also put in the Hive file and the dlls
When i start the server I get this:22:19:57 BattlEye server updated to version: 19422:19:57 BattlEye Server: Initialized (v1.194)22:19:57 Host identity created.22:36:28 Thug uses modified data file22:36:28 BattlEye Server: Player #0 Thug (127.0.0.1:2316) connected22:36:28 Player Thug connecting.22:36:28 Mission DayZ Epoch Chernarus read from directory.22:36:29 BattlEye Server: Player #0 Thug - GUID: 0232a7b19a5b2fff134ba8075df1cd8f (unverified)22:36:29 Player Thug connected (id=76561198015995482).22:36:29 BattlEye Server: Verified GUID (0232a7b19a5b2fff134ba8075df1cd8f) of player #0 Thug22:36:30 BattlEye Server: Player #0 Thug - Legacy GUID: c4f2392f5a3b889a736dc389371a833122:36:31 BattlEye Server: IMPORTANT: Effective immediately BattlEye is no longer providing protection for servers using outdated non-Steam versions of the game. We're sorry, but this is due to GameSpy suddenly marking ALL cd-keys as valid, even if they are fake/generated.22:36:35 Roles assigned.22:36:35 Reading mission ...22:36:46 Mission read.22:37:33 Game started.22:39:14 Player Thug disconnected.22:39:14 BattlEye Server: Player #0 Thug disconnected9:17:50 BattlEye Server: Initialized (v1.194)9:17:50 Host identity created.9:19:34 Thug uses modified data file9:19:34 BattlEye Server: Player #0 Thug (127.0.0.1:2316) connected9:19:34 Player Thug connecting.9:19:34 Mission DayZ Epoch Chernarus read from directory.9:19:34 Mission DayZ Epoch Chernarus read from directory.9:19:34 Mission DayZ Epoch Chernarus read from directory.9:19:34 Mission DayZ Epoch Chernarus read from directory.9:19:35 Mission DayZ Epoch Chernarus read from directory.9:19:35 Mission DayZ Epoch Chernarus read from directory.9:19:35 Mission DayZ Epoch Chernarus read from directory.9:19:35 Mission DayZ Epoch Chernarus read from directory.9:19:35 Mission DayZ Epoch Chernarus read from directory.9:19:35 Mission DayZ Epoch Chernarus read from directory.9:19:35 Mission DayZ Epoch Chernarus read from directory.Is there something i am missing? -
Great except it lags the map
You mite want to take out some of the AI. Here is the way to do it. Go into the WAI root and open customSpawns.sqf and look for the following
[[13671.355, 2892.8167, -1.5258789e-005],4,2,"Random",4,"","Bandit2_DZ","Random] call spawn_group; //ground troops//[[13687.221, 2931.012, 2.6702881e-005],4,2,"Random",4,"","Bandit2_DZ","Random] call spawn_group; //ground troops[[13741.079, 2945.6494, -9.5367432e-005],4,2,"Random",4,"","Bandit2_DZ","Random] call spawn_group; //ground troops[[13691.315, 2857.7407, -3.8146973e-005],4,2,"Random",4,"","Bandit2_DZ","Random] call spawn_group; //ground troops[[13729.353, 2856.2568, 3.4332275e-005],4,2,"Random",4,"","Bandit2_DZ","Random] call spawn_group; //ground troops[[13730.628, 2812.7852, -0.00022125244],4,2,"Random",4,"","Bandit2_DZ","Random] call spawn_group; //ground troopsI have changed the AI to red so you would see where they are in the script. Just change the number to lets say 3 on each one. if you did that you would remove 42 AI.if you have other questions let me know -
Posted 05 August 2014 - 08:57 PM
Have you found a way to add static patrols?I have not, do you have any ideal? -
robbiedarza
No you do not have to add your own AI, There is a file with them in it. It is called customSpawns.sqf
You add that to your WAI folder
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R4id3n84
It is on the balcony of the Mansion
find the skalisty_island_lottery.sqf and replace the box with this one BAF_VehicleBox. For some reseason after 1.0.5.1 came out there were Red flares over the boxes. The small ones would catch on fire.
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Captain_Bigzy
find the skalisty_island_lottery.sqf and replace the box with this one BAF_VehicleBox. For some reseason after 1.0.5.1 came out there were Red flares over the boxes. The small ones would catch on fire.
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So sorry for not getting back with all of you, and thanks to the one that helped answered some of the question.
I am going to answer your questions.
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that's cool. please let me know what you and your players think. i was thinking of adding a RPG or 2. You know for those helis.
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Jun1997, NO relogging is not the answer, did three times.
nightmare i will check it out, thank you
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I restarted the server after i bought a ural_CDF and still no tow. I will go and buy another and relog and see if that works.
Jets disapear when players get in.
in Scripting
Posted
Raymix said: But if you create your own plane in 3D editor (which i did) and assign an ID to it, you don't need to whitelist anything anymore, it will be a legit vehicle.
How do you assign a ObjectUID to the planes?