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Cubitron

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Posts posted by Cubitron

  1. Hello all

     

    i have a problem with the Dzgm Gruopmanagment, only one is working 

     

    i add the  file from the dzgm space interrupt to the snap pro space but then working dzgm only??

     

    sry for my bad english

    // numpad 4 0x4B now Q 0x10
    if (_dikCode == 0x10 or (_dikCode in actionKeys "User17")) then {
    DZE_4 = true;
    };
    // numpad 6 0x4D now E 0x12
    if (_dikCode == 0x12 or (_dikCode in actionKeys "User18")) then {
    DZE_6 = true;
    };
    // numpad 5 0x4C now space 0x39
    if (_dikCode == 0x39 or (_dikCode in actionKeys "User19")) then {
    DZE_5 = true;
    };
     
    // F key
    if ((_dikCode == 0x21 and (!_alt and !_ctrl)) or (_dikCode in actionKeys "User6")) then {
    DZE_F = true;
    };
     
    if(_dikCode == 0x0C) then {
    private["_message"];
    DZE_SNAP_PRO_USE_COMMAND_MENU = !DZE_SNAP_PRO_USE_COMMAND_MENU;
    if(DZE_SNAP_PRO_USE_COMMAND_MENU) then {
    _message = "SNAP PRO: now using COMMANDING MENU";
    } else {
    _message = "SNAP PRO: now using SCROLL MENU";
    };
    systemChat _message;
    DZE_cancelBuilding = true;
    };
    if ((_dikCode == 0xDB) or (_dikCode == 0xDC)) then {
       if (tagname) then {tagname = false;} else {tagname = true;};
    };
     
    if (_dikCode == 0x36) then {
      if (dialog) then {closeDialog 0;groupManagementActive = false;} else {[] execVM "dzgm\loadGroupManagement.sqf";};
    };
     
    if (_dikCode in actionKeys "TacticalView") then {
       [] execVM "dzgm\noTactical.sqf";
    };
    _handled
  2. i add in the editor from the Fallujah plants  (Map is Fallujah)

     

     _vehicle_68 = objNull;

    if (true) then
    {
      _this = createVehicle ["Land_shez_palm_04", [6773.0024, 2189.7998, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_68 = _this;
      _this setDir -83.629295;
      _this setPos [6773.0024, 2189.7998, 5.3405762e-005];
    };
     
     
     
    Variables ("palm_04.p3d")
     
     
    is Land_ shez palm04 the same as palm_04.p3d?
     
    where can i look the classes from the editor trees to p3d?
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