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Posts posted by Kronky
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I have this in scripts.txt :
//new2
1 ""and so far no logs have been created ... I can't say why because I didn't disable BE.
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Oh i get it however my server is not open... I am still building it, specially after the update i had to start everything from scratch.
I think i can live without the scripts until they are updated.
I mean i can actually edit it manually but it would take a long time i think. LOL
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Are all the filters affected by this new change or only scripts.txt ?
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Is what he means. Those tell the server what that is. For example "atm_01_f.p3d" thats an atm. It tell the server that this is an atm and it uses the object file instead of classname to define what is what. So you could be this rock "stone_medium_f.p3d" in the atm array and the server will make that rock an atm.
thank you for your explanation.
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Thank you,
how about the other arrays that contain images ?
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I am trying to import panthera which is not supported yet and I am using the description.ext of another map.
I can see a class with the name of the map and I want to understand what does the blockedArea array does?
In fact while I am at it what are the other arrays are used for ? The ones regarding trees, rocks, wrecks, trash?
considering that this map is not ported should i even use the sample of the arrays from my sample class?
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Ghostrider,
with the new update , i noticed a few changes in the files on github,
do i still follow the exact installation steps in your installation file or are those steps changed?
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Zupa - I want to put the ZHB folder under an addons folder in the root of the mission.
I have edited the description.ext to reflect the new path with the addons path first
and I also changed the path in the fn_initVariables.sqf this:
Z_HUD_imageFolder = "ZHB\gui\";
with the addons path first
i couldn't find any reference to paths that i may edit in all the files, however when I start the server I get an infinite loop like that :
Script ZHB\fn_loopHud.sqf not found 22:22:48 Mission epoch.panthera3 read from bank. 22:22:48 Roles assigned. 22:22:48 Reading mission ... 22:22:49 Script ZHB\fn_loopHud.sqf not found 22:22:49 Mission epoch.panthera3 read from bank. 22:22:49 Roles assigned. 22:22:49 Reading mission ... 22:22:49 Script ZHB\fn_loopHud.sqf not found 22:22:49 Mission epoch.panthera3 read from bank. 22:22:49 Roles assigned. 22:22:50 Reading mission ... 22:22:50 Script ZHB\fn_loopHud.sqf not found 22:22:50 Mission epoch.panthera3 read from bank. 22:22:50 Roles assigned.
So the questions are, is there a way to put that folder under another and still work?
Or MUST it be in the root of the mpmission to work?
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I didnt add yet the earplugs,
They're on the list though ...
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Ok so i read this thread and i can't seem to make the sounds work.
here is what i did:
- in mpmissions inside my epoch.panthera3.pbo i created a folder named "dependent_files"
- inside of it i created onPlayerRespawn.sqf and inside of it i put "enableEnvironment true;"
- in the init.sqf i put [] execVM "dependent_files\onPlayerRespawn.sqf"; and packed it back the pbo and start server
But still no sound.
I imagine that the last bullet is not correct but then what is the correct form of using that to make the sounds back?
EDIT: **********************
I managed to get it working.
I re-read the thread and put the file in the root of the mission pbo.
so no need to call from init cause it doesnt work.
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Check this link out if you didn't know about it. It helped me clarify and learn a lot about the BE Filters.
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I was finally able to update and restart the server, however, now when I log in the game I cannot hear the environment sounds.
I am able to hear my foot steps and the gun sounds and breaking windows or shooting in an object close to me but I can't hear the
sea when i am on the shore, or the wind in the trees when Im in the forest.
Does anyone have an idea what may cause that ?
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Thanks, got it to work.
Indeed the old client files were the ones that were causing the problem.
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I was going to suggest that but nevermind ... :)
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Did you check the RPT file?
What does it say there or on the console log. Maybe you can find more info there.
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I updated the client epoch and the server epoch mod folders and added some of the changed files from the server files for 0304 and now I get this error when I try to connect.
I can't seem to find answers for that even with google.
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It offsets from respawn_west, so anywhere the spawn box is then it knows where to place the portals, it's all automagic now, just use :
// N [-0.286865,8.17383,-10.3098] // S [-0.415527,-7.05298,-10.3098] // E [13.5127,0.410156,-10.3098] // W [-14.4316,0.112793,-10.3098]
Got it, thanks.
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ok. well as i was looking over files i noticed this map esseker so i may give it a try to see maybe I will like it more than panthera.
in any case where can i find this offset ? or how do i calculate it ?
is it related to the spawn box?
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Oh shoot .. i just ported Panthera and created a lot of things. made Panthera.h,
So I need to change Panthera.h as I noticed that the telepos array takes different arguments for positioning.
I guess I have to start efverything all over and modify my panthera.h file.
This will be fun. :(
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I understand .... modify the loot.h to get thos things ... cool thanks.
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Yesterday I noticed that there was an update to Arma 3 and downloaded the last server files ...
I am trying to minimize the work on the update.
Is there a particular file that would need to be updated or do I have to re-edit everything in the a3_epoch_settings.pbo? and also in the new files of epochcofig.hpp and AH?
Plus, do I need to copy everything from the zip file ?
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That's it, now you just have to get them in game, you have plenty options for that :)
What do you mean by "plenty" ? What are those options for example?
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Ok i added them to the mission.sqm
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I see the new BE filters, but I am still having issues understanding where to put it and what the difference is between the 5 and 7.
The guide says 5, but the BE script has 7 in it....
You would think, by now, a GUI would be made that will allow you to edit your BE filters easier ...
Thanks for any help and suggestions .....
Yeah .. It may be a good idea to have a GUI.
In any case on the links above there are some explanations about the filters and what 5 and 7 mean.
Basically 5 it kicks and writes in a .log while 7 kicks and logs in .log and also in the console of the arma3server.exe.
Start the game in third person view
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Is there a way to set up showing the third person when starting the game either new spawn or relog ?